34 lines
3.5 KiB
Markdown
34 lines
3.5 KiB
Markdown
# Reflection Template For Dimir Aggro
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For each loss, name one primary cause and one secondary cause.
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For each win, name the card, package, or tactical policy that most contributed to the win.
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Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
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Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.
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- Deciding factor: After each game, identify whether the win or loss came from early pressure, discard timing, removal efficiency, mana development, sideboard card impact, or failure to close after stabilizing.
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- Mulligans: Record whether the opening hand had a one- or two-mana play, functional black and blue access, and a credible damage plan with Faerie Miscreant, Floodpits Drowner, Mockingbird, Moon-Circuit Hacker, Mutavault, Kaito, Bane of Nightmares, or Sheoldred, the Apocalypse.
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- Mana: Note every game where Darkslick Shores, Gloomlake Verge, Watery Grave, Multiversal Passage, Mutavault, Island, Swamp, Otawara, Soaring City, or Takenuma, Abandoned Mire caused a missed Thoughtseize, Fatal Push, Moon-Circuit Hacker, Kaito, Bane of Nightmares, or Sheoldred, the Apocalypse window. Card text check required for Gloomlake Verge and Multiversal Passage when diagnosing exact color failures.
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- Velocity: Track whether Moon-Circuit Hacker, Faerie Miscreant, Enduring Curiosity, and Kaito, Bane of Nightmares converted early attacks into extra cards or whether the deck spent too many turns answering threats without adding pressure.
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- Engine pressure: Ask whether Kaito, Bane of Nightmares entered on a board that could defend or attack productively, and whether Sheoldred, the Apocalypse was cast into a real stabilizing or closing role rather than as a desperation play.
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- Removal use: Review each Fatal Push, Go for the Throat, Nowhere to Run, Brazen Borrower, Anoint with Affliction, Path of Peril, and Languish decision for whether it answered the shortest clock, protected a damage engine, or was spent on a low-impact visible threat.
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- Disruption use: Review each Thoughtseize, Duress, Spell Pierce, and Disdainful Stroke for whether it took or stopped the card that beat the current board, not merely the highest-cost or most familiar card.
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- Sideboard impact: Record which sideboard cards were drawn, cast, stranded, or unnecessary: Leyline of the Void, Graveyard Trespasser, Duress, Disdainful Stroke, Spell Pierce, Anoint with Affliction, Path of Peril, and Languish.
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- Closing: Mark games where the deck stabilized but failed to end quickly with Mutavault, evasive creatures, Kaito, Bane of Nightmares, Graveyard Trespasser, or Sheoldred, the Apocalypse.
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- Role mistakes: Identify turns where the pilot played control while ahead on tempo, raced while behind on board, overcommitted into a visible sweeper line, or held interaction while a legal pressure play was needed.
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- Stranded cards: List every card stuck in hand for two or more turns and classify the cause as mana, wrong matchup, missing target, bad sequencing, or opponent pressure.
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- Overperformers and underperformers: Separate card performance by matchup and game stage, especially for Floodpits Drowner, Mockingbird, Moon-Circuit Hacker, Kaito, Bane of Nightmares, Sheoldred, the Apocalypse, Nowhere to Run, and each sideboard card.
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## Existing User Requests
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No additional user reflection requests were supplied.
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