2026-06-19 18:54:22 -03:00

3.5 KiB

Reflection Template For Dimir Aggro

For each loss, name one primary cause and one secondary cause. For each win, name the card, package, or tactical policy that most contributed to the win. Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem. Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

  • Deciding factor: After each game, identify whether the win or loss came from early pressure, discard timing, removal efficiency, mana development, sideboard card impact, or failure to close after stabilizing.

  • Mulligans: Record whether the opening hand had a one- or two-mana play, functional black and blue access, and a credible damage plan with Faerie Miscreant, Floodpits Drowner, Mockingbird, Moon-Circuit Hacker, Mutavault, Kaito, Bane of Nightmares, or Sheoldred, the Apocalypse.

  • Mana: Note every game where Darkslick Shores, Gloomlake Verge, Watery Grave, Multiversal Passage, Mutavault, Island, Swamp, Otawara, Soaring City, or Takenuma, Abandoned Mire caused a missed Thoughtseize, Fatal Push, Moon-Circuit Hacker, Kaito, Bane of Nightmares, or Sheoldred, the Apocalypse window. Card text check required for Gloomlake Verge and Multiversal Passage when diagnosing exact color failures.

  • Velocity: Track whether Moon-Circuit Hacker, Faerie Miscreant, Enduring Curiosity, and Kaito, Bane of Nightmares converted early attacks into extra cards or whether the deck spent too many turns answering threats without adding pressure.

  • Engine pressure: Ask whether Kaito, Bane of Nightmares entered on a board that could defend or attack productively, and whether Sheoldred, the Apocalypse was cast into a real stabilizing or closing role rather than as a desperation play.

  • Removal use: Review each Fatal Push, Go for the Throat, Nowhere to Run, Brazen Borrower, Anoint with Affliction, Path of Peril, and Languish decision for whether it answered the shortest clock, protected a damage engine, or was spent on a low-impact visible threat.

  • Disruption use: Review each Thoughtseize, Duress, Spell Pierce, and Disdainful Stroke for whether it took or stopped the card that beat the current board, not merely the highest-cost or most familiar card.

  • Sideboard impact: Record which sideboard cards were drawn, cast, stranded, or unnecessary: Leyline of the Void, Graveyard Trespasser, Duress, Disdainful Stroke, Spell Pierce, Anoint with Affliction, Path of Peril, and Languish.

  • Closing: Mark games where the deck stabilized but failed to end quickly with Mutavault, evasive creatures, Kaito, Bane of Nightmares, Graveyard Trespasser, or Sheoldred, the Apocalypse.

  • Role mistakes: Identify turns where the pilot played control while ahead on tempo, raced while behind on board, overcommitted into a visible sweeper line, or held interaction while a legal pressure play was needed.

  • Stranded cards: List every card stuck in hand for two or more turns and classify the cause as mana, wrong matchup, missing target, bad sequencing, or opponent pressure.

  • Overperformers and underperformers: Separate card performance by matchup and game stage, especially for Floodpits Drowner, Mockingbird, Moon-Circuit Hacker, Kaito, Bane of Nightmares, Sheoldred, the Apocalypse, Nowhere to Run, and each sideboard card.

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