evo_fun/evo.py

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# To Do
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# poop
# love/hate bonus
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# rewrite stats method :(
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# modularize this whole thing
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# society detection/shift mechanism
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import os
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import random
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from datetime import datetime
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import names
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import pygame
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log_details = True
draw_world = True
save_all_drawings = False
save_some_drawings = 17 # 0 for no, otherwise months for how frequent to snap a shot
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genesis_count = 500 # how many lifeforms to start with
world_size = 100 # how big is the flat earth
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apocalypse_years = 100 # how many yaers until no more months can pass
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months_in_a_year = 12 # how many months in a year
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roll_max = 100 # the upper bound for rolls
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lifeform_draw_size = 5 # how many pixels a lifeform will get when drawn on the world_board
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font_size = round(world_size/3) if world_size <= 126 else 42
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min_energy = 800
max_energy = 1000
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lifetime_min_start = 20
lifetime_max_start = 50
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maturity_min_start = 14
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maturity_max_start = 19
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luck_min_start = 1
luck_max_start = 8
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diligent_min_start = 1
diligent_max_start = 5
wit_min_start = 0
wit_max_start = 8
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speed_min_start = 2
speed_max_start = 7
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restless_min_start = 0
restless_max_start = 4
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gestation_min_start = 7
gestation_max_start = 10
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hunger_start = 0
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piggy_min_start = 2
piggy_max_start = 7
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food_min_start = 20
food_max_start = 50
greed_min_start = 1
greed_max_start = 8
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joy_min_start = 0
joy_max_start = 7
hostility_min_start = 0
hostility_max_start = 8
miserly_min_start = 1
miserly_max_start = 14
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charm_min_start = 3
charm_max_start = 14
beauty_min_start = 20
beauty_max_start = 40
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reach_min_start = 1
reach_max_start = 4
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skill_min_start = 8
skill_max_start = 24
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kinship_min_start = 7
kinship_max_start = 14
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begs = 0
gifts = 0
thefts = 0
finds = 0
last_id = 0
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apocalypse = apocalypse_years*months_in_a_year
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world = [[None for i in range(world_size)] for j in range(world_size)]
alive_list = []
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run_id = int(round(datetime.now().timestamp()))
detail_csv_file = open(os.path.join(os.path.dirname(os.path.realpath(__file__)), f"{run_id}.csv"), "a+")
pygame.init()
world_board=pygame.display.set_mode([world_size*lifeform_draw_size*6 + 5, world_size*lifeform_draw_size*2 + 1])
font = pygame.font.SysFont(None, font_size)
pygame.display.set_caption("LifeForms")
default_font_color = (255, 255, 255)
class LifeFormColors:
class Food:
low = (255, 0, 0)
medium = (255, 255, 0)
high = (0, 255, 0)
class Hunger:
low = (0, 255, 0)
medium = (255, 255, 0)
high = (255, 0, 0)
class Hates:
hostility = (165, 42, 42)
piggy = (255, 127, 80)
greed = (255, 215, 0)
miserly = (218, 165, 32)
lifetime = (128, 128, 0)
class Loves:
wit = (65, 105, 225)
luck = (127, 255, 0)
skill = (138, 43, 226)
diligent = (0, 255, 255)
charm = (244, 164, 96)
beauty = (240, 255, 255)
food = (245, 222, 179)
energy = (255, 0, 255)
joy = (255, 20, 147)
hostility = (255, 69, 0)
kinship = (139, 69, 19)
class Energy:
excess = (246, 189, 192)
high = (241, 149, 155)
medium = (240, 116, 112)
low = (234, 76, 70)
dying = (220, 28, 19)
class Joy:
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tops = (0, 0, 0)
excess = (208, 239, 255)
high = (42, 157, 244)
medium = (24, 123, 205)
low = (17, 103, 177)
dying = (3, 37, 76)
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class Lifetime:
baby = (132, 255, 159)
child = (237,255,143)
adult = (130,182,255)
old = (255,150,104)
ancient = (255,89,148)
class Gender:
male = (137,207,240)
female = (242,172,185)
mated_recently = (238, 38, 37)
pregnant_round_1 = (241, 229, 191)
pregnant_round_2 = (236, 221, 171)
pregnant_round_3 = (232, 213, 150)
pregnant_round_4 = (228, 205, 130)
pregnant_round_5 = (223, 197, 110)
pregnant_round_6 = (219, 189, 90)
pregnant_round_7 = (215, 181, 70)
pregnant_round_8 = (210, 173, 50)
pregnant_round_9 = (194, 158, 41)
pregnant_round_10 = (174, 142, 37)
pregnant_round_11 = (154, 125, 33)
pregnant_round_12 = (134, 109, 28)
pregnant = (237, 255, 0)
class Beauty:
excess = (37, 44, 88)
high = (215, 114, 124)
medium = (219, 202, 183)
low = (63, 41, 5)
dying = (189, 160, 106)
class Luck:
excess = (237, 140, 140)
high = (235, 34, 37)
medium = (237, 140, 140)
low = (187, 196, 200)
dying = (116, 132, 148)
class Heart:
# fought = (255, 255, 0)
love = (255, 192, 203)
hate = (255, 0, 0)
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class LifeForm:
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loves = ["wit", "luck", "skill", "diligent", "charm", "beauty", "food", "energy", "joy", "hostility", "kinship"]
hates = ["hostility", "piggy", "greed", "miserly", "lifetime"]
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def __init__(self):
# broad properties
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self.luck = 0 # catch all positive/negative value
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self.diligent = 0 # how many failures a lifeform can tollerate in a turn
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self.skill = 0 # value of individual performance capability
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self.wit = 0 # how many turns ahead a lifeform can try to optimize strategies for dependent props
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# death properties
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self.energy = 0 # how far from death the lifeform is
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self.lifetime = 0 # how many turns a lifeform has been alive
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# movement properties
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self.speed = 0 # movements per round
self.restless = 0 # likihood of trying to move per round
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# reproduction properties
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self.mature = False # whether or not entity can reproduce
self.mature_age = 0 # age when mature
self.male = False # whether the lifeform is male or female
self.pregnant = False # whether or not for the current turn the lifeform is pregnant
self.gestation = 0 # how many turns it takes for a new lifeform to birth
self.birth_month = 0 # what month the lifeform was born
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# energy properties
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self.hunger = 0 # numerical value representing current hunger, affects energy
self.piggy = 0 # how much food a lifeform tries to eat a turn
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self.food = 0 # how much food a lifeform owns
self.greed = 0 # factor of actual need greater that lifeform requires
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# social properties
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self.joy = 0 # how happy the lifeform is
self.hostility = 0 # how many fights a turn a lifeform can have
self.miserly = 0 # how willing a lifeform is to assist others against joy
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self.charm = 0 # how much this lifeform affects other lifeforms nearby
self.beauty = 0 # how preferable a lifeform is for mating
self.reach = 0 # how far from the lifeform does it care about other lifeform's charm & attractiveness
self.kinship = 0 # how much a lifeform cares about its kin
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self.family = ""
self.name = ""
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self.love = "" # which lifeform property a lifeform wants to be around [wit, luck, skill, diligent, charm, beauty, food, energy]
self.hate = "" # which lifeform property a lifeform wants to avoid [fights, piggy, greed, miserly, lifetime]
self.hate_first = False # whether or not the love or its hate is more driving
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# purely derivied meta properties
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self.actions = []
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self.parents = []
self.children = []
self.prediction_success_rate = 0
self.x = 0 # current x position in the world
self.y = 0 # current y position in the world
self.id = 0
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self.fights = 0
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self.rounds_pregnant = 0
self.extra_pregnancy_food = 0
self.paternal_genes = {}
self.baby_daddy = None
self.mated_recently = False
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self.scars = 0
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# primary repeated method
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def take_turn(self, month):
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for action in self.actions:
action(month)
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# lifecycle methods
def _spawn(self, x, y, id, male, birth_month, luck=0, diligent=0, wit=0, skill=0, energy=0, lifetime=0,
speed=0,restless=0, mature=False, gestation=0, hunger=0, piggy=0, food=0, greed=0, joy=0,
miserly=0, charm=0, beauty=0, reach=0, kinship=0, name="", family="", mature_age=0, hostility=0):
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self.luck=luck
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self.diligent=diligent
self.wit=wit
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self.skill=skill
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self.energy=energy
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self.lifetime=lifetime
self.speed=speed
self.restless=restless
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self.diligent=diligent
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self.mature=mature
self.mature_age=mature_age
self.male=male
self.pregnant=False
self.gestation=gestation
self.hunger=hunger
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self.piggy=piggy
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self.food=food
self.greed=greed
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self.joy=joy
self.hostility=hostility
self.miserly=miserly
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self.charm=charm
self.beauty=beauty
self.reach=reach
self.kinship=kinship
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self.name=name
self.family=family
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self.birth_month=birth_month
self.x=x
self.y=y
self.id=id
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self.actions = [self.move, self.forage, self.mingle, self.pregnancy, self.eat, self.push]
self.love = random.choice(self.loves)
self.hate = random.choice(self.hates)
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self.hate_first = random.choice([True, False, False, False])
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random.shuffle(self.actions)
self.actions.append(self.age)
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def _birth(self, x, y, id, male, food, mother_genes, father_genes, name, family, love, hate, hate_first, birth_month):
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self.male = male
self.food = food
self.lifetime = 0
self.mature = False
self.pregnant = False
self.x = x
self.y = y
self.id = id
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self.name = name
self.family = family
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self.love = love
self.hate = hate
self.hate_first = hate_first
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self.birth_month = birth_month
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self.actions = [self.move, self.forage, self.mingle, self.pregnancy, self.eat, self.push]
random.shuffle(self.actions)
self.actions.append(self.age)
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for key in mother_genes.keys():
mod = [mother_genes[key], father_genes[key]]
mod.sort()
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if key == "skill":
mod[0] = round(mod[0]/2)
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setattr(self, key, random.randrange(mod[0], mod[1] + 1))
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luck_improve_roll = random.randrange(0, roll_max) # maybe [0, luck^2), some social component should be in here when switching to {{society style}}
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if luck_improve_roll <= self.luck:
self.luck = self.luck + 1
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beauty_improve_roll = random.randrange(0, roll_max) # maybe [0, beauty*beauty - luck)
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if beauty_improve_roll <= self.luck + self.beauty:
self.beauty = self.beauty + 1
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wit_improve_roll = random.randrange(0, roll_max)
if wit_improve_roll <= self.luck + self.wit:
self.wit = self.wit + 1
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diligent_improve_roll = random.randrange(0, roll_max)
if diligent_improve_roll <= self.luck + self.diligent:
self.diligent = self.diligent + 1
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charm_improve_roll = random.randrange(0, roll_max)
if charm_improve_roll <= self.luck + self.charm:
self.charm = self.charm + 1
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reach_improve_roll = random.randrange(0, self.luck*self.luck)
if reach_improve_roll <= self.luck + self.reach:
self.reach = self.reach + 1
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kinship_improve_roll = random.randrange(0, roll_max)
if kinship_improve_roll <= self.luck + self.kinship:
self.kinship = self.kinship + 1
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greed_improve_roll = random.randrange(0, roll_max)
if greed_improve_roll <= self.luck + self.greed:
self.greed = self.greed - 1
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miserly_improve_roll = random.randrange(0, roll_max)
if miserly_improve_roll <= self.luck + self.miserly:
self.miserly = self.miserly - 1
love_hate_flip_roll = random.randrange(0, roll_max)
if love_hate_flip_roll <= self.luck:
self.hate_first = not self.hate_first
love_change_roll = random.randrange(0, roll_max)
if love_change_roll <= self.luck:
self.love = random.choice(self.loves)
hate_change_roll = random.randrange(0, roll_max)
if hate_change_roll <= self.luck:
self.hate = random.choice(self.hates)
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def _die(self):
alive_list.remove(self)
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world[self.x][self.y] = None
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child_luck_sum = 0
for child in self.children:
child_luck_sum = child_luck_sum + child.luck
inheritance_roll = random.randrange(0, roll_max)
if inheritance_roll < child_luck_sum:
inheritance_split = len(self.children) + 1
for child in self.children:
child.food = child.food + round(self.food/inheritance_split)
self.food = 0
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# core actions
def move(self, _):
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steps_taken = 0
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original_x = self.x
original_y = self.y
target_x = original_x
target_y = original_y
delta_x = random.randrange(-1*self.speed, self.speed + 1)
delta_y = random.randrange(-1*self.speed, self.speed + 1)
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while steps_taken < self.restless:
target_x = self.x + delta_x
target_y = self.y + delta_y
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delta_x = random.randrange(-1*self.speed, self.speed + 1)
delta_y = random.randrange(-1*self.speed, self.speed + 1)
if self.wit > 0 and not self.pregnant:
property_consideration = self.love
if self.hate_first:
property_consideration = self.hate
target_neighbor = None
neighbors = [world[i][j]
for i in range(self.x - self.wit, self.x + self.wit + 1)
for j in range(self.y - self.wit, self.y + self.wit + 1)
if i > -1 and j > -1 and j < len(world[0]) and i < len(world) and
world[i][j] is not None and world[i][j] is not self]
random.shuffle(neighbors)
for neighbor in neighbors:
if target_neighbor is None:
target_neighbor = neighbor
elif getattr(target_neighbor, property_consideration) < getattr(neighbor, property_consideration):
target_neighbor = neighbor
target_x = target_neighbor.x
target_y = target_neighbor.y
if target_neighbor is not None and self.hate_first:
if target_neighbor.x > self.x:
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delta_x = -self.speed if target_neighbor.x - self.x > self.speed else -random.randrange(1, target_neighbor.x - self.x)
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elif target_neighbor.x < self.x:
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delta_x = self.speed if self.x - target_neighbor.x > self.speed else random.randrange(1, self.x - target_neighbor.x)
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else:
delta_x = random.choice([1,-1])
if target_neighbor.y > self.y:
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delta_y = -self.speed if target_neighbor.y - self.y > self.speed else -random.randrange(1, target_neighbor.y - self.y)
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elif target_neighbor.y < self.y:
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delta_y = self.speed if self.y - target_neighbor.y > self.speed else random.randrange(1, self.y - target_neighbor.y)
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else:
delta_y = random.choice([1,-1])
elif target_neighbor is not None:
if target_neighbor.x > self.x:
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delta_x = self.speed if target_neighbor.x - self.x > self.speed else random.randrange(1, target_neighbor.x - self.x)
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elif target_neighbor.x < self.x:
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delta_x = -self.speed if self.x - target_neighbor.x > self.speed else -random.randrange(1, self.x - target_neighbor.x)
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else:
delta_x = 0
if target_neighbor.y > self.y:
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delta_y = self.speed if target_neighbor.y - self.y > self.speed else random.randrange(1, target_neighbor.y - self.y)
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elif target_neighbor.y < self.y:
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delta_y = -self.speed if self.y - target_neighbor.y > self.speed else -random.randrange(1, self.y - target_neighbor.y)
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else:
delta_y = 0
x = (self.x + delta_x + world_size) % world_size
y = (self.y + delta_y + world_size) % world_size
if world[x][y] == None:
world[x][y] = self
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world[self.x][self.y] = None
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self.x = x
self.y = y
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steps_taken = steps_taken + 1
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# If the lifeform didn't move, perform a super jump... if you can stick the landing
if self.x == original_x and self.y == original_y and target_x != original_x and target_y != original_y:
if self.hate_first:
target_x = (target_x - delta_x + world_size) % world_size
target_y = (target_y - delta_y + world_size) % world_size
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else:
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target_x = (target_x + delta_x + world_size) % world_size
target_y = (target_y + delta_y + world_size) % world_size
if world[target_x][target_y] == None:
world[target_x][target_y] = self
world[self.x][self.y] = None
self.x = target_x
self.y = target_y
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def push(self, _):
irritable_roll = random.randrange(0, roll_max)
if self.hate_first or irritable_roll < self.hostility:
neighbors = [world[i][j]
for i in range(self.x - self.reach, self.x + self.reach + 1)
for j in range(self.y - self.reach, self.y + self.reach + 1)
if i > -1 and j > -1 and j < len(world[0]) and i < len(world) and
world[i][j] is not None and world[i][j] is not self and
getattr(world[i][j], self.hate) > getattr(self, self.hate)]
random.shuffle(neighbors)
pushed = 0
for neighbor in neighbors:
if pushed < self.hostility:
x = (neighbor.x + random.choice([1,-1])*self.reach + world_size) % world_size
y = (neighbor.y + random.choice([1,-1])*self.reach + world_size) % world_size
if world[x][y] is None:
world[x][y] = neighbor
world[neighbor.x][neighbor.y] = None
neighbor.x = x
neighbor.y = y
pushed = pushed + 1
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def forage(self, _):
if self.mature and self.food < self.greed*self.piggy:
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food_found = False
attempts = 0
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while attempts < self.diligent and not food_found:
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food_roll = random.randrange(0, roll_max)
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if food_roll < (self.luck + self.skill + self.wit):
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food_found = True
attempts = attempts + 1
if food_found:
luck_imapct = random.randrange(0, self.luck)
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found_ammount_found = luck_imapct*(self.skill*self.wit - attempts - 1)
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self.food = self.food + found_ammount_found
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global finds; finds = finds + 1
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elif self.joy > self.hunger and self.hunger < 0:
self.joy = self.joy + self.hunger
elif self.joy > self.hunger and self.hunger >= 0:
self.joy = self.joy - self.hunger
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else:
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self.joy = 0
def eat(self, _):
if self.food > self.piggy + self.extra_pregnancy_food:
self.food = self.food - self.piggy - self.extra_pregnancy_food
if self.energy + self.piggy + self.luck <= max_energy:
self.energy = self.energy + self.piggy + self.luck
else:
self.energy = max_energy + self.luck
else:
self.hunger = self.hunger + self.food - self.piggy - self.extra_pregnancy_food
self.food = 0
if self.hunger < 0:
if self.food > 0:
if self.food <= -1*self.hunger:
self.hunger = self.hunger + self.food
self.food = 0
else:
self.food = self.food + self.hunger
self.hunger = 0
self.energy = self.energy + self.hunger
joy_mods = [self.hunger, self.luck]
joy_mods.sort()
self.joy = self.joy + random.randrange(joy_mods[0], joy_mods[1] + 1)
elif self.luck > 0:
satisfaction_roll = random.randrange(0, roll_max)
if satisfaction_roll < self.luck:
self.joy = self.joy + random.randrange(0, self.luck)
def mingle(self, _):
neighbors = [world[i][j]
for i in range(self.x - self.reach, self.x + self.reach + 1)
for j in range(self.y - self.reach, self.y + self.reach + 1)
if i > -1 and j > -1 and j < len(world[0]) and i < len(world) and
world[i][j] is not None and world[i][j] is not self]
random.shuffle(neighbors)
trade_requests = 0
recent_fights = 0
for neighbor in neighbors:
# charity
if self.hunger < 0:
neighbor._give(self, -1*self.hunger)
trade_requests = trade_requests + 1
if self.food < self.greed*self.piggy:
neighbor._give(self, self.greed*self.piggy - self.food)
trade_requests = trade_requests + 1
# trade
if self.joy > neighbor.joy and \
self.charm + self.luck > neighbor.charm and \
neighbor.food > 0 and \
self.food < self.greed*self.piggy:
self._trade(neighbor, self.greed*self.piggy - self.food)
trade_requests = trade_requests + 1
# steal
if trade_requests < self.diligent and \
(self.hunger < 0 or self.food < round(self.greed*self.piggy/2) and \
self.energy > 0 and neighbor.energy > 0):
self._take(neighbor, self.greed*self.piggy - self.food)
trade_requests = trade_requests + 1
recent_fights = recent_fights + 1
# attack/jealousy
if self.joy < neighbor.joy and \
self.energy > neighbor.energy and \
self.energy > 0 and \
neighbor.energy > 0 and \
not self.pregnant and \
not neighbor.pregnant and \
self.hostility > recent_fights and \
(self.luck < neighbor.luck or \
self.beauty < neighbor.beauty or \
self.wit < neighbor.wit or \
self.food < neighbor.food or \
self.hunger < neighbor.hunger):
grievances = []
if self.food + neighbor.luck < neighbor.food:
grievances.append("food")
if self.hunger + neighbor.luck < neighbor.hunger:
grievances.append("hunger")
if self.beauty + neighbor.luck + self.scars < neighbor.beauty + neighbor.scars:
grievances.append("beauty")
if self.wit + neighbor.luck < neighbor.wit:
grievances.append("wit")
if self.luck + neighbor.luck < neighbor.luck:
grievances.append("luck")
random.shuffle(grievances)
if len(grievances) > 0:
if grievances[0] == "food":
self._take(neighbor, neighbor.food - self.food + neighbor.joy - self.joy)
elif grievances[0] == "hunger":
self._take(neighbor, (-1*self.hunger) - (-1*neighbor.hunger) + neighbor.joy - self.joy)
elif grievances[0] == "beauty":
delta_beauty = neighbor.beauty - self.beauty
self.energy = self.energy - delta_beauty
self.joy = self.joy + round(delta_beauty/2)
if -1*neighbor.scars <= neighbor.beauty:
neighbor.scars = neighbor.scars - delta_beauty
else:
neighbor.scars = neighbor.beauty*-1
if neighbor.joy > delta_beauty:
neighbor.joy = neighbor.joy - delta_beauty
else:
neighbor.joy = 0
elif grievances[0] == "wit":
delta_wit = neighbor.wit - self.wit
self.energy = self.energy - delta_wit
self.joy = self.joy + round(delta_wit/2)
neighbor.wit = neighbor.wit - delta_wit
if neighbor.joy > delta_wit:
neighbor.joy = neighbor.joy - delta_wit
else:
neighbor.joy = 0
elif grievances[0] == "luck":
delta_luck = neighbor.wit - self.wit
self.energy = self.energy - delta_luck
self.joy = self.joy + round(delta_luck/2)
if neighbor.joy > delta_luck:
neighbor.joy = neighbor.joy - delta_luck
else:
neighbor.joy = 0
if self.luck < neighbor.beauty + neighbor.scars:
if -1*neighbor.scars >= self.luck:
neighbor.scars = neighbor.scars - self.luck
else:
neighbor.scars = -1*self.luck
if neighbor.luck < self.beauty + self.scars:
if -1*self.scars >= neighbor.luck:
self.scars = self.scars - neighbor.luck
else:
self.scars = -1*neighbor.luck
recent_fights = recent_fights + 1
self.fights = self.fights + 1
# thanos clause
if len(alive_list)/(world_size*world_size) > (roll_max - self.hostility)/roll_max or\
len(alive_list)/(world_size*world_size) < (self.hostility)/roll_max:
neighbor.energy = 0
self.energy = 0
# mate
if ((self.male and not neighbor.male) or (neighbor.male and not self.male)) and \
not self.mated_recently and \
not neighbor.mated_recently and \
not neighbor.pregnant and \
not self.pregnant and \
self.mature and \
neighbor.mature and \
neighbor.energy + (neighbor.beauty + neighbor.scars)*neighbor.luck*neighbor.charm > self.energy:
self._mate(neighbor)
def pregnancy(self, month):
if not self.male and self.pregnant:
if self.rounds_pregnant < self.gestation:
self.rounds_pregnant = self.rounds_pregnant + 1
self.extra_pregnancy_food = round(self.piggy*(self.rounds_pregnant/self.gestation))
else:
maternal_genes = {
"luck": self.luck,
"diligent": self.diligent,
"wit": self.wit,
"skill": self.skill,
"energy": self.energy,
"speed": self.speed,
"restless": self.restless,
"gestation": self.gestation,
"piggy": self.piggy,
"greed": self.greed,
"hostility": self.hostility,
"miserly": self.miserly,
"charm": self.charm,
"beauty": self.beauty,
"mature_age": self.mature_age,
"reach": self.reach,
"kinship": self.kinship
}
baby_place = None
baby_open_space_found = False
for reach in range(self.reach + self.luck):
if not baby_open_space_found:
baby_cord = [(i,j)
for i in range(self.x - reach, self.x + reach + 1)
for j in range(self.y - reach, self.y + reach + 1)
if i > -1 and j > -1 and j < len(world[0]) and i < len(world)]
for cord in baby_cord:
if not baby_open_space_found:
baby_open_space_found = world[cord[0]][cord[1]] is None
baby_place = cord
if baby_open_space_found:
global last_id; last_id = last_id + 1
xy = random.choice([True, False])
gender_text = 'male' if xy else 'female'
family_name = self.baby_daddy.family if xy else self.family
if len(alive_list) < world_size*world_size:
child = LifeForm()
child._birth(
x=baby_place[0],
y=baby_place[1],
id=last_id,
male=xy,
food=round(self.food/2)+self.paternal_genes["food"],
mother_genes=maternal_genes,
father_genes=self.paternal_genes,
name=names.get_first_name(gender=gender_text),
family=family_name,
love=random.choice([self.love, self.baby_daddy.love]),
hate=random.choice([self.hate, self.baby_daddy.hate]),
hate_first=random.choice([self.hate_first, self.baby_daddy.hate_first]),
birth_month=month%months_in_a_year
)
child.parents.append(self)
child.parents.append(self.baby_daddy)
self.food = round(self.food/2)
self.children.append(child)
self.baby_daddy.children.append(child)
world[local_x][local_y] = child
alive_list.append(child)
elif self.joy > 0:
self.joy = round(self.joy/2) # baby was lost
self.paternal_genes = {}
self.rounds_pregnant = 0
self.pregnant = False
self.extra_pregnancy_food = 0
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def age(self, month):
if month > 0 and month % months_in_a_year == self.birth_month:
self.lifetime = self.lifetime + 1
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self.mated_recently = False
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age_roll = random.randrange(0, round(self.lifetime/months_in_a_year) + 1)
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if age_roll > self.luck:
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self.energy = self.energy - self.lifetime
scar_heal_roll = random.randrange(0, roll_max)
if self.scars < 0 and scar_heal_roll < self.luck:
self.scars = self.scars + 1
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maturity_offset = random.randrange(0, self.luck)
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if not self.mature and self.mature_age <= self.lifetime + maturity_offset:
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self.mature = True
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if self.energy < 0 or (self.joy < 0 and -1*self.joy > self.luck):
self._die()
# interaction methods
def _give(self, target, ammount):
global begs
def give_food(self, target, ammount, do_miserly, teach_skill):
global gifts
if self.food >= ammount:
self.food = self.food - ammount
target.food = target.food + ammount
self.joy = self.joy + ammount
else:
target.food = target.food + self.food
self.joy = self.joy + self.food
self.food = 0
if do_miserly:
miserly_roll = random.randrange(0, roll_max)
if miserly_roll < target.miserly:
target.miserly = target.miserly - 1
if teach_skill and self.skill + self.luck > target.skill:
target.skill = target.skill + 1
else:
skill_up_roll = random.randrange(0, target.luck + target.skill)
if skill_up_roll > target.skill:
target.skill = target.skill + 1
gifts = gifts + 1
kinship_roll = random.randrange(0, roll_max)
weak_kin_bond = kinship_roll < self.kinship + target.luck + self.luck
strong_kin_bond = kinship_roll < self.kinship
if (self.food > self.greed*self.piggy + ammount - target.luck - target.charm \
and self.hunger >= 0 \
and target.luck + target.charm > self.miserly):
give_food(self, target, ammount, True, False)
elif (target in self.children and \
self.food >= ammount and \
target.hunger < 0 and \
weak_kin_bond) or \
(len(self.parents) > 0 and \
(self.parents[0] in target.parents or \
self.parents[1] in target.parents) and \
(self.food >= ammount or \
target.hunger < 0 or \
weak_kin_bond)) or \
(target in self.children and \
(self.food >= ammount or \
target.hunger < 0 or \
strong_kin_bond)) or \
(len(self.parents) > 0 and \
(self.parents[0] in target.parents or \
self.parents[1] in target.parents) and \
(self.food >= ammount or \
target.hunger < 0 or \
strong_kin_bond)):
give_food(self, target, ammount, False, True)
begs = begs + 1
def _trade(self, target, ammount):
joy_split = round(self.joy - target.joy)
if target.food > ammount:
target.food = target.food - ammount
self.food = self.food + ammount
else:
self.food = self.food + target.food
target.food = 0
target.joy = target.joy + joy_split
self.joy = self.joy - joy_split
def _take(self, target, ammount):
if self.energy + self.luck > target.energy + target.luck:
energy_delta = self.energy + self.luck - target.energy - target.luck
target.energy = target.energy - energy_delta
self.energy = self.energy - round(energy_delta/2)
if target.joy > ammount - target.luck:
target.joy = target.joy - ammount + target.luck
else:
target.joy = 0
if target.food > ammount:
target.food = target.food - ammount
self.food = self.food + ammount
else:
self.food = self.food + target.food
target.food = 0
else:
energy_delta = target.energy + target.luck - self.energy - self.luck
target.energy = target.energy - round(energy_delta/2)
self.energy = self.energy - energy_delta
if self.joy > ammount - self.luck:
self.joy = self.joy - ammount + self.luck
else:
self.joy = 0
if self.food > 0:
target.food = target.food + round(self.food/2)
self.food = round(self.food/2)
self.fights = self.fights + 1
global thefts; thefts = thefts + 1
def _mate(self, target):
if self.energy + self.beauty + self.scars > target.beauty + target.scars + target.energy:
self.joy = self.joy + abs(self.beauty - target.beauty)
target.joy = target.joy + abs(target.beauty - self.beauty)
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if self.male and not target.male and not target.pregnant:
target.pregnant = True
target.rounds_pregnant = 0
target.paternal_genes = {
"luck": self.luck,
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"diligent": self.diligent,
"wit": self.wit,
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"skill": self.skill,
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"energy": self.energy,
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"speed": self.speed,
"restless": self.restless,
"gestation": self.gestation,
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"piggy": self.piggy,
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"greed": self.greed,
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"hostility": self.hostility,
"miserly": self.miserly,
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"charm": self.charm,
"beauty": self.beauty,
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"mature_age": self.mature_age,
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"reach": self.reach,
"kinship": self.kinship,
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"food": round(self.food/2) # This is not a property on the maternal list, daddy pays up front
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}
self.food = round(self.food/2)
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target.baby_daddy = self
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elif target.male and not self.male and not self.pregnant:
self.pregnant = True
self.rounds_pregnant = 0
self.paternal_genes = {
"luck": target.luck,
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"diligent": target.diligent,
"wit": target.wit,
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"skill": target.skill,
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"energy": target.energy,
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"speed": target.speed,
"restless": target.restless,
"gestation": target.gestation,
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"piggy": target.piggy,
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"greed": target.greed,
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"hostility": target.hostility,
"miserly": target.miserly,
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"charm": target.charm,
"beauty": target.beauty,
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"mature_age": target.mature_age,
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"reach": target.reach,
"kinship": target.kinship,
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"food": round(target.food/2) # This is not a property on the maternal list, daddy pays up front
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}
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self.baby_daddy = target
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target.food = round(target.food/2)
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self.mated_recently = self.luck*self.greed > random.randrange(0, roll_max)
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else:
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self.joy = self.joy + self.beauty - target.beauty
target.joy = target.joy + target.beauty - self.beauty
# ["hostility", "piggy", "greed", "miserly", "lifetime"]
drawn_msgs = [
[("Blocks in order from Top Left to Bottom Right:", default_font_color),
("Top Far Left (FL): Food", default_font_color),
("Top Left Center (LC): Energy", default_font_color),
("Top Center Left (CL): Joy", default_font_color),
("Top Center Right (CR): Love", default_font_color),
("Top Right Center (RC): Hate", default_font_color),
("Top Far Right (FR): Heart", default_font_color),
("Bot Far Left (FL): Hunger", default_font_color),
("Bot Left Center (LC): Gender", default_font_color),
("Bot Center Left (CL): Age", default_font_color),
("Bot Center Right (CR): Luck", default_font_color),
("Bot Right Center (RC): Beauty", default_font_color),
("Bot Far Right (FR): Key/Msg", default_font_color)],
[("Food Block (Top FL) Key:", default_font_color),
("Low: Food < Greed*Piggy/Luck", LifeFormColors.Food.low),
("Medium: Inbetween", LifeFormColors.Food.medium),
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("High: Food < Greed*Piggy", LifeFormColors.Food.high)],
[("Hunger Block (Bot FL) Key:", default_font_color),
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("High: Hunger < -Luck", LifeFormColors.Hunger.high),
("Medium: -Luck <= Energy < 0", LifeFormColors.Hunger.medium),
("Low: Hunger >= 0", LifeFormColors.Hunger.low)],
[("Energy Block (Top LC) Key:", default_font_color),
("Excess: Energy > 1000", LifeFormColors.Energy.excess),
("High: 800 < Energy <= 1000", LifeFormColors.Energy.high),
("Medium: 500 < Energy <= 800", LifeFormColors.Energy.medium),
("Low: 250 < Energy <= 500", LifeFormColors.Energy.low),
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("Dying: Energy <= 250", LifeFormColors.Energy.dying)],
[("Joy Block (Top CL) Key:", default_font_color),
("Tops: Joy > 10000", LifeFormColors.Joy.tops),
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("Excess: 4000 < Joy <= 10000", LifeFormColors.Joy.excess),
("High: 1000 < Joy <= 4000", LifeFormColors.Joy.high),
("Medium: 500 < Joy <= 1000", LifeFormColors.Joy.medium),
("Low: 250 < Joy <= 500", LifeFormColors.Joy.low),
("Dying: Joy <= 250", LifeFormColors.Joy.dying)],
[("Love Block (Top CR) Key:", default_font_color),
("Wit", LifeFormColors.Loves.wit),
("Luck", LifeFormColors.Loves.luck),
("Skill", LifeFormColors.Loves.skill),
("Diligent", LifeFormColors.Loves.diligent),
("Charm", LifeFormColors.Loves.charm),
("Beauty", LifeFormColors.Loves.beauty),
("Food", LifeFormColors.Loves.food),
("Energy", LifeFormColors.Loves.energy),
("Joy", LifeFormColors.Loves.joy),
("Hostility", LifeFormColors.Loves.hostility),
("Kinship", LifeFormColors.Loves.kinship)],
[("Hate Block (Top RC) Key:", default_font_color),
("Hostility", LifeFormColors.Hates.hostility),
("Piggy", LifeFormColors.Hates.piggy),
("Greed", LifeFormColors.Hates.greed),
("Miserly", LifeFormColors.Hates.miserly),
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("Lifetime", LifeFormColors.Hates.lifetime)],
[("Heart Block (Top FR) Key:", default_font_color),
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("Love", LifeFormColors.Heart.love),
("Hate", LifeFormColors.Heart.hate)],
[("Gender Block (Bot LC) Key:", default_font_color),
("Female Pregnancy Pre-Start", LifeFormColors.Gender.pregnant),
("Female Pregnancy Start", LifeFormColors.Gender.pregnant_round_1),
("Female Pregnancy End", LifeFormColors.Gender.pregnant_round_12),
("Recently Mated", LifeFormColors.Gender.mated_recently),
("Male", LifeFormColors.Gender.male),
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("Female", LifeFormColors.Gender.female)],
[("Age Block (Bot CL) Key:", default_font_color),
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(f"Baby: Age < {maturity_min_start}", LifeFormColors.Lifetime.baby),
(f"Child: {maturity_min_start} <= Age < {maturity_max_start}", LifeFormColors.Lifetime.child),
(f"Adult: {maturity_max_start} <= Age < 50", LifeFormColors.Lifetime.adult),
("Old: 50 <= Age < 100", LifeFormColors.Lifetime.old),
("Ancient: 100 <= Age ", LifeFormColors.Lifetime.ancient)],
[("Luck Block (Bot CR) Key:", default_font_color),
(f"Excess: Luck > {luck_max_start}", LifeFormColors.Luck.excess),
(f"High: {luck_max_start} >= Luck > {round(3*(luck_max_start - luck_min_start)/4 + luck_min_start)}", LifeFormColors.Luck.high),
(f"Medium: {round(3*(luck_max_start - luck_min_start)/4 + luck_min_start)} >= Luck > {round((luck_max_start - luck_min_start)/2)}", LifeFormColors.Luck.medium),
(f"Low: {round((luck_max_start - luck_min_start)/2)} >= Luck > {round((luck_min_start - luck_max_start)/4 + luck_min_start)}", LifeFormColors.Luck.low),
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(f"Dying: {round((luck_max_start - luck_min_start)/4 + luck_min_start)} >= Luck ", LifeFormColors.Luck.dying)],
[("Beauty Block (Bot RC) Key:", default_font_color),
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(f"Excess: Beauty > {beauty_max_start}", LifeFormColors.Beauty.excess),
(f"High: {beauty_max_start} >= Beauty > {round(3*(beauty_max_start - beauty_min_start)/4 + beauty_min_start)}", LifeFormColors.Beauty.high),
(f"Medium: {round(3*(beauty_max_start - beauty_min_start)/4 + beauty_min_start)} >= Beauty > {round((beauty_max_start - beauty_min_start)/2)}", LifeFormColors.Beauty.medium),
(f"Low: {round((beauty_max_start - beauty_min_start)/2)} >= Beauty > {round((beauty_min_start - beauty_max_start)/4 + beauty_min_start)}", LifeFormColors.Beauty.low),
(f"Dying: {round((beauty_max_start - beauty_min_start)/4 + beauty_min_start)} >= Beauty ", LifeFormColors.Beauty.dying)]
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]
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def print_world(month):
pygame.display.set_caption(f"LifeForms {int(month/months_in_a_year)}.{month % months_in_a_year + 1}")
world_board.fill((0, 0, 0))
for x in range(world_size):
for y in range(world_size):
if world[x][y] is not None:
if world[x][y].food > world[x][y].greed*world[x][y].piggy:
lifeform_food = LifeFormColors.Food.high
elif world[x][y].food < world[x][y].greed*world[x][y].piggy/world[x][y].luck:
lifeform_food = LifeFormColors.Food.low
else:
lifeform_food = LifeFormColors.Food.medium
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if world[x][y].energy > 1000:
lifeform_energy = LifeFormColors.Energy.excess
elif world[x][y].energy > 800:
lifeform_energy = LifeFormColors.Energy.high
elif world[x][y].energy > 500:
lifeform_energy = LifeFormColors.Energy.medium
elif world[x][y].energy > 250:
lifeform_energy = LifeFormColors.Energy.low
else:
lifeform_energy = LifeFormColors.Energy.dying
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if world[x][y].joy > 10000:
lifeform_joy = LifeFormColors.Joy.tops
elif world[x][y].joy > 4000:
lifeform_joy = LifeFormColors.Joy.excess
elif world[x][y].joy > 1000:
lifeform_joy = LifeFormColors.Joy.high
elif world[x][y].joy > 500:
lifeform_joy = LifeFormColors.Joy.medium
elif world[x][y].joy > 250:
lifeform_joy = LifeFormColors.Joy.low
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else:
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lifeform_joy = LifeFormColors.Joy.dying
if world[x][y].hate_first:
lifeform_heart = LifeFormColors.Heart.hate
else:
lifeform_heart = LifeFormColors.Heart.love
if world[x][y].rounds_pregnant == 1:
lifeform_gender = LifeFormColors.Gender.pregnant_round_1
elif world[x][y].rounds_pregnant == 2:
lifeform_gender = LifeFormColors.Gender.pregnant_round_2
elif world[x][y].rounds_pregnant == 3:
lifeform_gender = LifeFormColors.Gender.pregnant_round_3
elif world[x][y].rounds_pregnant == 4:
lifeform_gender = LifeFormColors.Gender.pregnant_round_4
elif world[x][y].rounds_pregnant == 5:
lifeform_gender = LifeFormColors.Gender.pregnant_round_5
elif world[x][y].rounds_pregnant == 6:
lifeform_gender = LifeFormColors.Gender.pregnant_round_6
elif world[x][y].rounds_pregnant == 7:
lifeform_gender = LifeFormColors.Gender.pregnant_round_7
elif world[x][y].rounds_pregnant == 8:
lifeform_gender = LifeFormColors.Gender.pregnant_round_8
elif world[x][y].rounds_pregnant == 9:
lifeform_gender = LifeFormColors.Gender.pregnant_round_9
elif world[x][y].rounds_pregnant == 10:
lifeform_gender = LifeFormColors.Gender.pregnant_round_10
elif world[x][y].rounds_pregnant == 11:
lifeform_gender = LifeFormColors.Gender.pregnant_round_11
elif world[x][y].rounds_pregnant == 12:
lifeform_gender = LifeFormColors.Gender.pregnant_round_12
elif world[x][y].pregnant:
lifeform_gender = LifeFormColors.Gender.pregnant
elif world[x][y].mated_recently:
lifeform_gender = LifeFormColors.Gender.mated_recently
elif world[x][y].male:
lifeform_gender = LifeFormColors.Gender.male
else:
lifeform_gender = LifeFormColors.Gender.female
if world[x][y].lifetime < maturity_min_start:
lifeform_lifetime = LifeFormColors.Lifetime.baby
elif world[x][y].lifetime < maturity_max_start:
lifeform_lifetime = LifeFormColors.Lifetime.child
elif world[x][y].lifetime < 50:
lifeform_lifetime = LifeFormColors.Lifetime.adult
elif world[x][y].lifetime < 100:
lifeform_lifetime = LifeFormColors.Lifetime.old
else:
lifeform_lifetime = LifeFormColors.Lifetime.ancient
if world[x][y].luck > luck_max_start:
lifeform_luck = LifeFormColors.Luck.excess
elif world[x][y].luck > 3*(luck_max_start - luck_min_start)/4 + luck_min_start:
lifeform_luck = LifeFormColors.Luck.high
elif world[x][y].luck > (luck_min_start + luck_max_start)/2:
lifeform_luck = LifeFormColors.Luck.medium
elif world[x][y].luck > (luck_max_start - luck_min_start)/4 + luck_min_start:
lifeform_luck = LifeFormColors.Luck.low
else:
lifeform_luck = LifeFormColors.Luck.dying
if world[x][y].beauty > beauty_max_start:
lifeform_beauty = LifeFormColors.Beauty.excess
elif world[x][y].beauty > 3*(beauty_max_start - beauty_min_start)/4 + beauty_min_start:
lifeform_beauty = LifeFormColors.Beauty.high
elif world[x][y].beauty > (beauty_min_start + beauty_max_start)/2:
lifeform_beauty = LifeFormColors.Beauty.medium
elif world[x][y].beauty > (beauty_max_start - beauty_min_start)/4 + beauty_min_start:
lifeform_beauty = LifeFormColors.Beauty.low
else:
lifeform_beauty = LifeFormColors.Beauty.dying
if world[x][y].hunger < -1*world[x][y].luck:
lifeform_hunger = LifeFormColors.Food.high
elif world[x][y].food >= 0:
lifeform_hunger = LifeFormColors.Hunger.low
else:
lifeform_hunger = LifeFormColors.Food.medium
lifeform_love = getattr(LifeFormColors.Loves, world[x][y].love)
lifeform_hate = getattr(LifeFormColors.Hates, world[x][y].hate)
pygame.draw.rect(world_board, lifeform_food, (x*lifeform_draw_size + 0*(world_size*lifeform_draw_size + 1), y*lifeform_draw_size, lifeform_draw_size, lifeform_draw_size))
pygame.draw.rect(world_board, (255,255,255), (1*(world_size*lifeform_draw_size + 1) - 1, 0, 1, world_size*lifeform_draw_size))
pygame.draw.rect(world_board, lifeform_energy, (x*lifeform_draw_size + 1*(world_size*lifeform_draw_size + 1), y*lifeform_draw_size, lifeform_draw_size, lifeform_draw_size))
pygame.draw.rect(world_board, (255,255,255), (2*(world_size*lifeform_draw_size + 1) - 1, 0, 1, world_size*lifeform_draw_size))
pygame.draw.rect(world_board, lifeform_joy, (x*lifeform_draw_size + 2*(world_size*lifeform_draw_size + 1), y*lifeform_draw_size, lifeform_draw_size, lifeform_draw_size))
pygame.draw.rect(world_board, (255,255,255), (3*(world_size*lifeform_draw_size + 1) - 1, 0, 1, world_size*lifeform_draw_size))
pygame.draw.rect(world_board, lifeform_love, (x*lifeform_draw_size + 3*(world_size*lifeform_draw_size + 1), y*lifeform_draw_size, lifeform_draw_size, lifeform_draw_size))
pygame.draw.rect(world_board, (255,255,255), (4*(world_size*lifeform_draw_size + 1) - 1, 0, 1, world_size*lifeform_draw_size))
pygame.draw.rect(world_board, lifeform_hate, (x*lifeform_draw_size + 4*(world_size*lifeform_draw_size + 1), y*lifeform_draw_size, lifeform_draw_size, lifeform_draw_size))
pygame.draw.rect(world_board, (255,255,255), (5*(world_size*lifeform_draw_size + 1) - 1, 0, 1, world_size*lifeform_draw_size))
pygame.draw.rect(world_board, lifeform_heart, (x*lifeform_draw_size + 5*(world_size*lifeform_draw_size + 1), y*lifeform_draw_size, lifeform_draw_size, lifeform_draw_size))
pygame.draw.rect(world_board, (255,255,255), (0, 1*(world_size*lifeform_draw_size + 1), world_size*lifeform_draw_size*6 + 5, 1))
pygame.draw.rect(world_board, lifeform_hunger, (x*lifeform_draw_size + 0*(world_size*lifeform_draw_size + 1), y*lifeform_draw_size + 1*(world_size*lifeform_draw_size + 1), lifeform_draw_size, lifeform_draw_size))
pygame.draw.rect(world_board, (255,255,255), (1*(world_size*lifeform_draw_size + 1) - 1, 1*(world_size*lifeform_draw_size + 1), 1, world_size*lifeform_draw_size))
pygame.draw.rect(world_board, lifeform_gender, (x*lifeform_draw_size + 1*(world_size*lifeform_draw_size + 1), y*lifeform_draw_size + 1*(world_size*lifeform_draw_size + 1), lifeform_draw_size, lifeform_draw_size))
pygame.draw.rect(world_board, (255,255,255), (2*(world_size*lifeform_draw_size + 1) - 1, 1*(world_size*lifeform_draw_size + 1), 1, world_size*lifeform_draw_size))
pygame.draw.rect(world_board, lifeform_lifetime, (x*lifeform_draw_size + 2*(world_size*lifeform_draw_size + 1), y*lifeform_draw_size + 1*(world_size*lifeform_draw_size + 1), lifeform_draw_size, lifeform_draw_size))
pygame.draw.rect(world_board, (255,255,255), (3*(world_size*lifeform_draw_size + 1) - 1, 1*(world_size*lifeform_draw_size + 1), 1, world_size*lifeform_draw_size))
pygame.draw.rect(world_board, lifeform_luck, (x*lifeform_draw_size + 3*(world_size*lifeform_draw_size + 1), y*lifeform_draw_size + 1*(world_size*lifeform_draw_size + 1), lifeform_draw_size, lifeform_draw_size))
pygame.draw.rect(world_board, (255,255,255), (4*(world_size*lifeform_draw_size + 1) - 1, 1*(world_size*lifeform_draw_size + 1), 1, world_size*lifeform_draw_size))
pygame.draw.rect(world_board, lifeform_beauty, (x*lifeform_draw_size + 4*(world_size*lifeform_draw_size + 1), y*lifeform_draw_size + 1*(world_size*lifeform_draw_size + 1), lifeform_draw_size, lifeform_draw_size))
pygame.draw.rect(world_board, (255,255,255), (5*(world_size*lifeform_draw_size + 1) - 1, 1*(world_size*lifeform_draw_size + 1), 1, world_size*lifeform_draw_size))
line_counter = 0
for msg in drawn_msgs[month % len(drawn_msgs)]:
text = font.render(msg[0], True, msg[1])
world_board.blit(text, (5*(world_size*lifeform_draw_size + 1) + font_size/2, 1*(world_size*lifeform_draw_size + 1) + line_counter*font_size + font_size/2))
line_counter = line_counter + 1
pygame.display.update()
if save_all_drawings or (save_some_drawings > 0 and month % save_some_drawings == 0):
pygame.image.save(world_board, os.path.join(os.path.dirname(os.path.realpath(__file__)), f"sim_{run_id}_{int(month/months_in_a_year)}.{month % months_in_a_year + 1}.jpg"))
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for creation in range(genesis_count):
local_x = random.randrange(0, world_size)
local_y = random.randrange(0, world_size)
while world[local_x][local_y] is not None:
local_x = random.randrange(0, world_size)
local_y = random.randrange(0, world_size)
new_creature = LifeForm()
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xy = random.choice([True, False])
gender_text = 'male' if xy else 'female'
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new_creature._spawn(
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x=local_x,
y=local_y,
id=creation,
male=xy,
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luck=random.randrange(luck_min_start, luck_max_start),
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diligent=random.randrange(diligent_min_start, diligent_max_start),
wit=random.randrange(wit_min_start, wit_max_start),
energy=random.randrange(min_energy, max_energy),
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lifetime=random.randrange(lifetime_min_start, lifetime_max_start),
speed=random.randrange(speed_min_start, speed_max_start),
restless=random.randrange(restless_min_start, restless_max_start),
mature=True,
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mature_age=random.randrange(maturity_min_start, maturity_max_start),
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gestation=random.randrange(gestation_min_start, gestation_max_start),
hunger=hunger_start,
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piggy=random.randrange(piggy_min_start, piggy_max_start),
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food=random.randrange(food_min_start, food_max_start),
greed=random.randrange(greed_min_start, greed_max_start),
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joy=random.randrange(joy_min_start, joy_max_start),
hostility=random.randrange(hostility_min_start, hostility_max_start),
miserly=random.randrange(miserly_min_start, miserly_max_start),
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charm=random.randrange(charm_min_start, charm_max_start),
beauty=random.randrange(beauty_min_start, beauty_max_start),
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reach=random.randrange(reach_min_start, reach_max_start),
skill=random.randrange(skill_min_start, skill_max_start),
name=names.get_first_name(gender=gender_text),
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family=names.get_last_name(),
kinship=random.randrange(kinship_min_start, kinship_max_start),
birth_month=random.randrange(1, months_in_a_year + 1)
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)
world[local_x][local_y] = new_creature
alive_list.append(new_creature)
last_id = creation
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month = 0
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detail_csv_file.write("date,name,family,x,y,lifetime,energy,luck,diligent,skill,wit,speed,restless,mature,"
"mature_age,male,pregnant,gestation,birth_month,hunger,piggy,food,greed,joy,hostility,"
"miserly,charm,beauty,reach,kinship,love,hate,hate_first,parent_0_name,parent_0_family,"
"parent_1_name,parent_1_family,children_count,id,fights,scars,alive,begs,gifts,thefts,finds")
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while month < apocalypse and len(alive_list) < world_size*world_size:
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random.shuffle(alive_list)
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for lifeform in alive_list:
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lifeform.take_turn(month)
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if draw_world:
print_world(month)
if log_details:
output = f"\n{int(month/months_in_a_year)}.{month % months_in_a_year + 1},"
output = f"{output}{lifeform.name},"
output = f"{output}{lifeform.family},"
output = f"{output}{lifeform.x},"
output = f"{output}{lifeform.y},"
output = f"{output}{lifeform.lifetime},"
output = f"{output}{lifeform.energy},"
output = f"{output}{lifeform.luck},"
output = f"{output}{lifeform.diligent},"
output = f"{output}{lifeform.skill},"
output = f"{output}{lifeform.wit},"
output = f"{output}{lifeform.speed},"
output = f"{output}{lifeform.restless},"
output = f"{output}{lifeform.mature},"
output = f"{output}{lifeform.mature_age},"
output = f"{output}{lifeform.male},"
output = f"{output}{lifeform.pregnant},"
output = f"{output}{lifeform.gestation},"
output = f"{output}{lifeform.birth_month},"
output = f"{output}{lifeform.hunger},"
output = f"{output}{lifeform.piggy},"
output = f"{output}{lifeform.food},"
output = f"{output}{lifeform.greed},"
output = f"{output}{lifeform.joy},"
output = f"{output}{lifeform.hostility},"
output = f"{output}{lifeform.miserly},"
output = f"{output}{lifeform.charm},"
output = f"{output}{lifeform.beauty},"
output = f"{output}{lifeform.reach},"
output = f"{output}{lifeform.kinship},"
output = f"{output}{lifeform.love},"
output = f"{output}{lifeform.hate},"
output = f"{output}{lifeform.hate_first},"
output = f"{output}{'' if len(lifeform.parents)<1 else lifeform.parents[0].name},"
output = f"{output}{'' if len(lifeform.parents)<1 else lifeform.parents[0].family},"
output = f"{output}{'' if len(lifeform.parents)<2 else lifeform.parents[1].name},"
output = f"{output}{'' if len(lifeform.parents)<2 else lifeform.parents[1].family},"
output = f"{output}{len(lifeform.children)},"
output = f"{output}{lifeform.id},"
output = f"{output}{lifeform.fights},"
output = f"{output}{lifeform.scars},"
output = f"{output}{len(alive_list)},"
output = f"{output}{begs},"
output = f"{output}{gifts},"
output = f"{output}{thefts},"
output = f"{output}{finds}"
detail_csv_file.write(output)
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month = month + 1
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detail_csv_file.close()