Update evo.py

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Brad Stein 2022-07-23 12:48:27 -05:00 committed by GitHub
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evo.py
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@ -1,15 +1,15 @@
import random
import names
genesis_count = 12 # how many lifeforms to start with
apocalypse = 100 # how many turns until the world takes no more turns
world_size = 5 # how big is the flat earth
genesis_count = 100 # how many lifeforms to start with
apocalypse = 1000 # how many yaers until the world takes no more turns
world_size = 13 # how big is the flat earth
roll_max = 100 # the upper bound for rolls
min_health = 800
max_health = 1000
lifetime_min_start = 20
lifetime_max_start = 50
maturity_upper_bound_age = 17
maturity_upper_bound_age = 13
luck_min_start = 1
luck_max_start = 8
resilence_min_start = 1
@ -52,53 +52,55 @@ world = [[None for i in range(world_size)] for j in range(world_size)]
alive_list = []
class LifeForm:
# broad properties
luck = 0 # catch all positive/negative value
resilence = 0 # how many failures a lifeform can tollerate in a turn
skill = 0 # value of individual performance capability
intelligence = 0 # how many turns 'ahead' a lifeform can try to 'optimize' strategies for dependent on happiness, health, age, & hunger
def __init__(self):
# broad properties
self.luck = 0 # catch all positive/negative value
self.resilence = 0 # how many failures a lifeform can tollerate in a turn
self.skill = 0 # value of individual performance capability
self.intelligence = 0 # how many turns ahead a lifeform can try to optimize strategies for dependent props
# death properties
health = 0 # how far from death the lifeform is
lifetime = 0 # how many turns a lifeform has been alive
# death properties
self.health = 0 # how far from death the lifeform is
self.lifetime = 0 # how many turns a lifeform has been alive
# movement properties
speed = 0 # movements per round
restless = 0 # likihood of trying to move per round
# movement properties
self.speed = 0 # movements per round
self.restless = 0 # likihood of trying to move per round
# reproduction properties
mature = False # whether or not entity can reproduce
male = False # whether the lifeform is male or female
pregnant = False # whether or not for the current turn the lifeform is pregnant
gestation = 0 # how many turns it takes for a new lifeform to birth
# reproduction properties
self.mature = False # whether or not entity can reproduce
self.male = False # whether the lifeform is male or female
self.pregnant = False # whether or not for the current turn the lifeform is pregnant
self.gestation = 0 # how many turns it takes for a new lifeform to birth
# energy properties
hunger = 0 # numerical value representing current hunger, affects health
eat_rate = 0 # how much food a lifeform tries to eat a turn
food = 0 # how much food a lifeform owns
greed = 0 # factor of actual need greater that lifeform requires
# energy properties
self.hunger = 0 # numerical value representing current hunger, affects health
self.eat_rate = 0 # how much food a lifeform tries to eat a turn
self.food = 0 # how much food a lifeform owns
self.greed = 0 # factor of actual need greater that lifeform requires
# social properties
happiness = 0 # how happy the lifeform is
stingy = 0 # how willing a lifeform is to assist others against happiness
charm = 0 # how much this lifeform affects other lifeforms nearby
beauty = 0 # how preferable a lifeform is for mating
reach = 0 # how far from this lifeform does it care about other lifeform's charm & attractiveness
kinship = 0 # how much a lifeform cares about its kin
family = ""
name = ""
# social properties
self.happiness = 0 # how happy the lifeform is
self.stingy = 0 # how willing a lifeform is to assist others against happiness
self.charm = 0 # how much this lifeform affects other lifeforms nearby
self.beauty = 0 # how preferable a lifeform is for mating
self.reach = 0 # how far from the lifeform does it care about other lifeform's charm & attractiveness
self.kinship = 0 # how much a lifeform cares about its kin
self.family = ""
self.name = ""
# purely derivied meta properties
parents = []
children = []
prediction_success_rate = 0
x = 0 # current x position in the world
y = 0 # current y position in the world
id = 0
rounds_pregnant = 0
extra_pregnancy_food = 0
paternal_genes = {}
baby_daddy = None
# purely derivied meta properties
self.parents = []
self.children = []
self.prediction_success_rate = 0
self.x = 0 # current x position in the world
self.y = 0 # current y position in the world
self.id = 0
self.rounds_pregnant = 0
self.extra_pregnancy_food = 0
self.paternal_genes = {}
self.baby_daddy = None
self.mated_recently = False
# methods
def take_turn(self):
@ -192,7 +194,6 @@ class LifeForm:
alive_list.remove(world[self.x][self.y])
world[self.x][self.y] = None
print(f"I, {self.name} {self.family}, lived a good life with {len(self.children)} children.")
child_luck_sum = 0
for child in self.children:
child_luck_sum = child_luck_sum + child.luck
@ -201,7 +202,6 @@ class LifeForm:
inheritance_split = len(self.children) + 1
for child in self.children:
child.food = child.food + round(self.food/inheritance_split)
# print(f"Inheritance of {round(self.food/inheritance_split)} passed on from {self} to {child}")
self.food = 0
def move(self):
@ -214,14 +214,16 @@ class LifeForm:
while self.y + delta_y >= world_size or self.y + delta_y < 0:
delta_y = random.randrange(-1, 2)
if world[self.x + delta_x][self.y + delta_y] == None:
world[self.x + delta_x][self.y + delta_y] = world[self.x][self.y]
world[self.x + delta_x][self.y + delta_y] = self
world[self.x][self.y] = None
self.x = self.x + delta_x
self.y = self.y + delta_y
steps_taken = steps_taken + 1
def give(self, target, ammount):
if self.food > self.greed*self.eat_rate + ammount - target.luck - target.charm and self.hunger >= 0 and self.happiness + target.luck + target.charm > self.stingy:
if self.food > self.greed*self.eat_rate + ammount - target.luck - target.charm \
and self.hunger >= 0 \
and self.happiness + target.luck + target.charm > self.stingy:
self.food = self.food - ammount
target.food = target.food + ammount
self.happiness = self.happiness + self.luck + self.stingy + target.charm
@ -283,6 +285,7 @@ class LifeForm:
def age(self):
self.lifetime = self.lifetime + 1
self.mated_recently = False
age_roll = random.randrange(0, roll_max)
if age_roll > self.luck:
self.health = self.health - self.lifetime
@ -303,23 +306,30 @@ class LifeForm:
if neighbor is not None:
# trade/steal
if self.hunger < 0:
neighbor.give(world[self.x][self.y], -1*self.hunger)
neighbor.give(self, -1*self.hunger)
trade_requests = trade_requests + 1
if self.food < self.greed*self.eat_rate:
neighbor.give(world[self.x][self.y], self.greed*self.eat_rate - self.food)
neighbor.give(self, self.greed*self.eat_rate - self.food)
trade_requests = trade_requests + 1
if trade_requests > self.resilence and (self.hunger < 0 or self.food < round(self.greed*self.eat_rate/2)):
if trade_requests > self.resilence and \
(self.hunger < 0 or self.food < round(self.greed*self.eat_rate/2)):
self.take(neighbor, self.greed*self.eat_rate - self.food)
trade_requests = trade_requests + 1
# mate/conceive
if self.male is not neighbor.male and not neighbor.pregnant and not self.pregnant and self.mature and neighbor.mature and neighbor.health + neighbor.beauty*neighbor.luck*neighbor.charm > self.health:
if self.male is not neighbor.male and \
not self.mated_recently and \
not neighbor.pregnant and \
not self.pregnant and \
self.mature and \
neighbor.mature and \
neighbor.health + neighbor.beauty*neighbor.luck*neighbor.charm > self.health:
self.mate(neighbor)
# attack/ignore
def mate(self, target):
if self.health + self.beauty*self.luck > target.beauty:
if self.health + self.beauty*self.luck*self.charm > target.beauty + target.health:
self.happiness = self.happiness + self.health + self.beauty*self.luck*self.charm - target.beauty
if self.male and not target.male and not target.pregnant:
target.pregnant = True
@ -341,11 +351,10 @@ class LifeForm:
"beauty": self.beauty,
"reach": self.reach,
"kinship": self.kinship,
"food": round(self.food/2) # Do not forget, this is not a property on the maternal list, daddy pays up front
"food": round(self.food/2) # This is not a property on the maternal list, daddy pays up front
}
target.baby_daddy = self
print(f"baby_daddy {self.name} {self.family} is at ({self.x},{self.y}) male thirst, mommy: {target.name} {target.family}")
self.food = round(self.food/2)
target.baby_daddy = self
elif target.male and not self.male and not self.pregnant:
self.pregnant = True
self.rounds_pregnant = 0
@ -366,20 +375,23 @@ class LifeForm:
"beauty": target.beauty,
"reach": target.reach,
"kinship": target.kinship,
"food": round(target.food/2)
"food": round(target.food/2) # This is not a property on the maternal list, daddy pays up front
}
self.baby_daddy = target
print(f"baby_daddy {target.name} {target.family} is at ({target.x},{target.y}) female thirst, mommy: {self.name} {self.family}")
target.food = round(target.food/2)
self.mated_recently = True
else:
self.happiness = self.happiness - (target.beauty - (self.health + self.beauty*self.luck*self.charm))
# if rejected, happiness transfer
self.happiness = self.happiness + self.beauty*self.luck*self.charm + self.health - target.beauty \
- target.health
target.happiness = target.happiness + target.beauty*target.luck*target.charm + target.health \
- self.beauty - self.health
def pregnancy(self):
if not self.male and self.pregnant:
if self.rounds_pregnant < self.gestation:
self.rounds_pregnant = self.rounds_pregnant + 1
self.extra_pregnancy_food = round(self.eat_rate*(self.rounds_pregnant/self.gestation))
# print(f"I'm preggers {self.name} {self.family} ({self.x},{self.y}) {self.rounds_pregnant}/{self.gestation} from {self.baby_daddy.name} {self.baby_daddy.family}")
else:
maternal_genes = {
"luck": self.luck,
@ -420,17 +432,14 @@ class LifeForm:
name=names.get_first_name(gender=gender_text),
family=family_name
)
child.parents.append(self)
child.parents.append(self.baby_daddy)
self.paternal_genes = {}
self.rounds_pregnant = 0
self.pregnant = False
self.food = round(self.food/2)
self.children.append(child)
# self.baby_daddy.children.append(child) # I don't know why this isn't needed, but the above adds the child to both mother and father's child list
print(f"{self.baby_daddy.name} {self.baby_daddy.name} & {self.name} {self.family} welcome {child.name} {child.family}. {self.baby_daddy.name} {self.baby_daddy.name} has {len(self.baby_daddy.children)} children.")
for kid in self.baby_daddy.children:
print(f"{self.baby_daddy.name} {self.baby_daddy.name} has {kid.name} {kid.family} as his child.")
child.parents.append(world[self.x][self.y])
child.parents.append(self.baby_daddy)
self.baby_daddy.children.append(child)
world[local_x][local_y] = child
alive_list.append(child)
@ -504,9 +513,22 @@ for creation in range(genesis_count):
alive_list.append(new_creature)
last_id = creation
for turn in range(apocalypse):
for year in range(apocalypse):
for lifeform in alive_list:
lifeform.take_turn()
print_world()
print(f"turn:\t{turn}\talive: {len(alive_list)}\tbegs: {begs}\tgifts: {gifts}\tthefts: {thefts}\tfinds: {finds}\t{lifeform.name} {lifeform.family} \tluck: {lifeform.luck}\t\tfood:\t{lifeform.food}\teat: {lifeform.eat_rate}\t\thunger: {lifeform.hunger}\thealth: {lifeform.health}\thappiness: {lifeform.happiness}\tage: {lifeform.lifetime}\tposition: ({lifeform.x},{lifeform.y})")
output = f"{year}\t"
output = f"{output}alive: {len(alive_list)}\t"
output = f"{output}begs: {begs}\t"
output = f"{output}gifts: {gifts}\t"
output = f"{output}thefts: {thefts}\t"
output = f"{output}finds: {finds}\t{lifeform.name} {lifeform.family} \t"
output = f"{output}luck: {lifeform.luck}\t\t"
output = f"{output}food:\t{lifeform.food}\t"
output = f"{output}eat: {lifeform.eat_rate}\t\t"
output = f"{output}hunger: {lifeform.hunger}\t"
output = f"{output}health: {lifeform.health}\t"
output = f"{output}happiness: {lifeform.happiness}\t"
output = f"{output}age: {lifeform.lifetime}\t"
output = f"{output}position: ({lifeform.x},{lifeform.y})"
print(output)