2022-07-23 02:33:45 -05:00
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import sys
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import random
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genesis_count = 10000 # how many lifeforms to start with
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apocalypse = 100 # how many turns until the world takes no more turns
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world_size = 1000 # how big is the flat earth
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roll_max = 100 # the upper bound for rolls
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min_health = 800
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max_health = 1000
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lifetime_min_start = 20
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lifetime_max_start = 50
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maturity_upper_bound_age = 17
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luck_min_start = 1
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luck_max_start = 8
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resilence_min_start = 1
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resilence_max_start = 5
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speed_min_start = 1
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speed_max_start = 5
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restless_min_start = 0
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restless_max_start = 4
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gestation_min_start = 11
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gestation_max_start = 14
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hunger_start = 0
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eat_rate_min_start = 2
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eat_rate_max_start = 7
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food_min_start = 20
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food_max_start = 50
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greed_min_start = 1
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greed_max_start = 8
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happiness_min_start = 0
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happiness_max_start = 7
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stingy_min_start = 1
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stingy_max_start = 8
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charm_min_start = 3
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charm_max_start = 14
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beauty_min_start = 20
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beauty_max_start = 40
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awareness_min_start = 1
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awareness_max_start = 4
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skill_min_start = 8
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skill_max_start = 24
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begs = 0
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gifts = 0
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thefts = 0
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finds = 0
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last_id = 0
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world = [[None for i in range(world_size)] for j in range(world_size)]
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alive_list = []
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class LifeForm:
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# broad properties
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luck = 0 # catch all positive/negative value
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resilence = 0 # how many failures a lifeform can tollerate in a turn
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skill = 0 # value of individual performance capability
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intelligence = 0 # how many turns 'ahead' a lifeform can try to 'optimize' strategies for dependent on happiness, health, age, & hunger
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# death properties
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health = 0 # how far from death the lifeform is
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lifetime = 0 # how many turns a lifeform has been alive
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# movement properties
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speed = 0 # movements per round
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restless = 0 # likihood of trying to move per round
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# reproduction properties
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mature = False # whether or not entity can reproduce
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male = False # whether the lifeform is male or female
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pregnant = False # whether or not for the current turn the lifeform is pregnant
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gestation = 0 # how many turns it takes for a new lifeform to birth
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# energy properties
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hunger = 0 # numerical value representing current hunger, affects health
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eat_rate = 0 # how much food a lifeform tries to eat a turn
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food = 0 # how much food a lifeform owns
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greed = 0 # factor of actual need greater that lifeform requires
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# social properties
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happiness = 0 # how happy the lifeform is
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stingy = 0 # how willing a lifeform is to assist others against happiness
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charm = 0 # how much this lifeform affects other lifeforms nearby
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beauty = 0 # how preferable a lifeform is for mating
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awareness = 0 # how far from this lifeform does it care about other lifeform's charm & attractiveness
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# purely derivied meta properties
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ancestors = []
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children = []
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prediction_success_rate = 0
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x = 0 # current x position in the world
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y = 0 # current y position in the world
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id = 0
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rounds_pregnant = 0
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extra_pregnancy_food = 0
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paternal_genes = {}
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# methods
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def take_turn(self):
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self.move()
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self.forage()
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self.mingle()
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self.pregnancy()
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self.eat()
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self.age()
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def spawn(self, x, y, id, male, luck=0, resilence=0, intelligence=0, health=0, lifetime=0, speed=0, restless=0, mature=False, gestation=0, hunger=0, eat_rate=0, food=0, greed=0, happiness=0, stingy=0, charm=0, beauty=0, awareness=0, skill=0):
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self.luck = luck
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self.resilence = resilence
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self.intelligence = intelligence
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self.health = health
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self.lifetime = lifetime
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self.speed = speed
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self.restless = restless
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self.resilence = resilence
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self.mature = mature
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self.male = male
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self.pregnant = False
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self.gestation = gestation
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self.hunger = hunger
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self.eat_rate = eat_rate
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self.food = food
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self.greed = greed
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self.happiness = happiness
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self.stingy = stingy
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self.charm = charm
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self.beauty = beauty
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self.awareness = awareness
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self.skill = skill
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self.x = x
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self.y = y
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self.id = id
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def birth(self, x, y, id, male, food, mother_genes, father_genes):
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self.male = male
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self.food = food
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self.lifetime = 0
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self.mature = False
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self.pregnant = False
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self.x = x
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self.y = y
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self.id = id
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for key in mother_genes.keys():
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mod = [mother_genes[key], father_genes[key]]
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mod.sort()
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setattr(self, key, random.randrange(mod[0], mod[1] + 1))
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luck_improve_roll = random.randrange(0, roll_max)
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if luck_improve_roll <= self.luck:
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self.luck = self.luck + 1
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beauty_improve_roll = random.randrange(0, roll_max)
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if beauty_improve_roll <= self.luck + self.beauty:
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self.beauty = self.beauty + 1
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greed_improve_roll = random.randrange(0, roll_max)
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if greed_improve_roll <= self.luck + self.greed:
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self.greed = self.greed + 1
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skill_improve_roll = random.randrange(0, roll_max)
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if skill_improve_roll <= self.luck + self.skill:
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self.skill = self.skill + 1
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resilence_improve_roll = random.randrange(0, roll_max)
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if resilence_improve_roll <= self.luck + self.resilence:
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self.resilence = self.resilence + 1
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charm_improve_roll = random.randrange(0, roll_max)
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if charm_improve_roll <= self.luck + self.charm:
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self.charm = self.charm + 1
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def die(self):
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alive_list.remove(world[self.x][self.y])
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world[self.x][self.y] = None
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def move(self):
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steps_taken = 0
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while steps_taken < self.speed:
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delta_x = random.randrange(-1, 2)
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delta_y = random.randrange(-1, 2)
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while self.x + delta_x >= world_size or self.x + delta_x < 0:
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delta_x = random.randrange(-1, 2)
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while self.y + delta_y >= world_size or self.y + delta_y < 0:
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delta_y = random.randrange(-1, 2)
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if world[self.x + delta_x][self.y + delta_y] == None:
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world[self.x + delta_x][self.y + delta_y] = world[self.x][self.y]
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world[self.x][self.y] = None
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self.x = self.x + delta_x
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self.y = self.y + delta_y
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steps_taken = steps_taken + 1
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def give(self, target, ammount):
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if self.food > self.greed*self.eat_rate + ammount and self.hunger >= 0 and self.happiness + target.luck > self.stingy:
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self.food = self.food - ammount
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target.food = target.food + ammount
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self.happiness = self.happiness + self.luck + self.stingy
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stingy_roll = random.randrange(0, roll_max)
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if stingy_roll < self.stingy:
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self.stingy = self.stingy - 1
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2022-07-23 02:39:49 -05:00
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global gifts; gifts = gifts + 1
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global begs; begs = begs + 1
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2022-07-23 02:33:45 -05:00
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def take(self, target, ammount):
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if self.health + self.luck > target.health + target.luck:
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health_delta = self.health + self.luck - target.health - target.luck
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target.health = target.health - health_delta
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self.health = self.health - round(health_delta/2)
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if target.happiness > ammount - target.luck:
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target.happiness = target.happiness - ammount + target.luck
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else:
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target.happiness = 0
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if target.food > ammount:
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target.food = target.food - ammount
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self.food = self.food + ammount
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else:
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self.food = self.food + target.food
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target.food = 0
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else:
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health_delta = target.health + target.luck - self.health - self.luck
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target.health = target.health - round(health_delta/2)
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self.health = self.health - health_delta
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if self.happiness > ammount - self.luck:
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self.happiness = self.happiness - ammount + self.luck
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else:
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self.happiness = 0
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if self.food > 0:
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target.food = target.food + round(self.food/2)
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self.food = round(self.food/2)
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2022-07-23 02:39:49 -05:00
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global thefts; thefts = thefts + 1
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2022-07-23 02:33:45 -05:00
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def forage(self):
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if self.mature and self.food < self.greed*self.eat_rate:
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food_found = False
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attempts = 0
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while attempts < self.resilence and not food_found:
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food_roll = random.randrange(0, roll_max)
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if food_roll < (self.luck + self.skill):
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food_found = True
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attempts = attempts + 1
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if food_found:
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luck_imapct = random.randrange(0, self.luck)
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found_ammount_found = luck_imapct*(self.skill - attempts - 1)
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self.food = self.food + found_ammount_found
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2022-07-23 02:39:49 -05:00
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global finds; finds = finds + 1
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2022-07-23 02:33:45 -05:00
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def age(self):
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self.lifetime = self.lifetime + 1
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age_roll = random.randrange(0, roll_max)
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if age_roll > self.luck:
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self.health = self.health - self.lifetime
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maturity_offset = random.randrange(0, self.luck)
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if not self.mature and maturity_upper_bound_age <= self.lifetime + maturity_offset:
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self.mature = True
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if self.health < 0:
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self.die()
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def mingle(self):
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neighbors = [world[i][j]
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for i in range(self.x - self.awareness, self.x + self.awareness + 1)
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for j in range(self.y - self.awareness, self.y + self.awareness + 1)
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if i > -1 and j > -1 and j < len(world[0]) and i < len(world)]
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random.shuffle(neighbors)
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trade_requests = 0
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for neighbor in neighbors:
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if neighbor is not None:
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# trade/steal
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if self.hunger < 0:
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neighbor.give(world[self.x][self.y], -1*self.hunger)
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trade_requests = trade_requests + 1
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if self.food < self.greed*self.eat_rate:
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neighbor.give(world[self.x][self.y], self.greed*self.eat_rate - self.food)
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trade_requests = trade_requests + 1
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if trade_requests > self.resilence and (self.hunger < 0 or self.food < round(self.greed*self.eat_rate/2)):
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self.take(neighbor, self.greed*self.eat_rate - self.food)
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trade_requests = trade_requests + 1
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# mate/conceive
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if self.male is not neighbor.male and not neighbor.pregnant and not self.pregnant and self.mature and neighbor.mature and neighbor.health + neighbor.beauty*neighbor.luck > self.health:
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self.mate(neighbor)
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# attack/ignore
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def mate(self, target):
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if self.health + self.beauty*self.luck > target.beauty:
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self.happiness = self.happiness + self.health + self.beauty*self.luck - target.beauty
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if self.male and not target.male and not target.pregnant:
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target.pregnant = True
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target.rounds_pregnant = 0
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target.paternal_genes = {
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"luck": self.luck,
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"resilence": self.resilence,
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"health": self.health,
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"speed": self.speed,
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"restless": self.restless,
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"gestation": self.gestation,
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"eat_rate": self.eat_rate,
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"greed": self.greed,
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"happiness": self.happiness,
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"stingy": self.stingy,
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"charm": self.charm,
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"beauty": self.beauty,
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|
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"awareness": self.awareness,
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"skill": self.skill,
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"food": round(self.food/2) # Do not forget, this is not a property on the maternal list, daddy pays up front
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}
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self.food = round(self.food/2)
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|
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|
elif target.male and not self.male and not self.pregnant:
|
|
|
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|
self.pregnant = True
|
|
|
|
|
self.rounds_pregnant = 0
|
|
|
|
|
self.paternal_genes = {
|
|
|
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|
"luck": target.luck,
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|
|
"resilence": target.resilence,
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"health": target.health,
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|
"speed": target.speed,
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|
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|
|
"restless": target.restless,
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|
"gestation": target.gestation,
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|
"eat_rate": target.eat_rate,
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"greed": target.greed,
|
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|
"happiness": target.happiness,
|
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"stingy": target.stingy,
|
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"charm": target.charm,
|
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|
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|
"beauty": target.beauty,
|
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|
|
"awareness": target.awareness,
|
|
|
|
|
"skill": target.skill,
|
|
|
|
|
"food": round(target.food/2)
|
|
|
|
|
}
|
|
|
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|
target.food = round(target.food/2)
|
|
|
|
|
else:
|
|
|
|
|
self.happiness = self.happiness - (target.beauty - (self.health + self.beauty*self.luck))
|
|
|
|
|
|
|
|
|
|
def pregnancy(self):
|
|
|
|
|
if not self.male and self.pregnant:
|
|
|
|
|
if self.rounds_pregnant < self.gestation:
|
|
|
|
|
self.rounds_pregnant = self.rounds_pregnant + 1
|
|
|
|
|
self.extra_pregnancy_food = round(self.eat_rate*(self.rounds_pregnant/self.gestation))
|
|
|
|
|
else:
|
|
|
|
|
maternal_genes = {
|
|
|
|
|
"luck": self.luck,
|
|
|
|
|
"resilence": self.resilence,
|
|
|
|
|
"health": self.health,
|
|
|
|
|
"speed": self.speed,
|
|
|
|
|
"restless": self.restless,
|
|
|
|
|
"gestation": self.gestation,
|
|
|
|
|
"eat_rate": self.eat_rate,
|
|
|
|
|
"greed": self.greed,
|
|
|
|
|
"happiness": self.happiness,
|
|
|
|
|
"stingy": self.stingy,
|
|
|
|
|
"charm": self.charm,
|
|
|
|
|
"beauty": self.beauty,
|
|
|
|
|
"awareness": self.awareness,
|
|
|
|
|
"skill": self.skill
|
|
|
|
|
}
|
|
|
|
|
local_x = random.randrange(0, world_size)
|
|
|
|
|
local_y = random.randrange(0, world_size)
|
|
|
|
|
while world[local_x][local_y] is not None:
|
|
|
|
|
local_x = random.randrange(0, world_size)
|
|
|
|
|
local_y = random.randrange(0, world_size)
|
2022-07-23 02:39:49 -05:00
|
|
|
global last_id; last_id = last_id + 1
|
2022-07-23 02:33:45 -05:00
|
|
|
child = LifeForm()
|
|
|
|
|
child.birth(
|
|
|
|
|
x=local_x,
|
|
|
|
|
y=local_y,
|
|
|
|
|
id=last_id,
|
|
|
|
|
male=random.choice([True, False]),
|
|
|
|
|
food=round(self.food/2)+self.paternal_genes["food"],
|
|
|
|
|
mother_genes=maternal_genes,
|
|
|
|
|
father_genes=self.paternal_genes
|
|
|
|
|
)
|
|
|
|
|
world[local_x][local_y] = child
|
|
|
|
|
alive_list.append(child)
|
|
|
|
|
self.paternal_genes = {}
|
|
|
|
|
self.rounds_pregnant = 0
|
|
|
|
|
self.pregnant = False
|
|
|
|
|
self.food = round(self.food/2)
|
|
|
|
|
|
|
|
|
|
def eat(self):
|
|
|
|
|
if self.food > self.eat_rate + self.extra_pregnancy_food:
|
|
|
|
|
self.food = self.food - self.eat_rate - self.extra_pregnancy_food
|
|
|
|
|
if self.health + self.eat_rate + self.luck <= max_health:
|
|
|
|
|
self.health = self.health + self.eat_rate + self.luck
|
|
|
|
|
else:
|
|
|
|
|
self.health = max_health + self.luck
|
|
|
|
|
else:
|
|
|
|
|
self.hunger = self.hunger + self.food - self.eat_rate - self.extra_pregnancy_food
|
|
|
|
|
self.food = 0
|
|
|
|
|
|
|
|
|
|
if self.hunger < 0:
|
|
|
|
|
if self.food > 0:
|
|
|
|
|
if self.food <= -1*self.hunger:
|
|
|
|
|
self.hunger = self.hunger + self.food
|
|
|
|
|
self.food = 0
|
|
|
|
|
else:
|
|
|
|
|
self.food = self.food + self.hunger
|
|
|
|
|
self.hunger = 0
|
|
|
|
|
self.health = self.health + self.hunger
|
|
|
|
|
happiness_mods = [self.hunger, self.luck]
|
|
|
|
|
happiness_mods.sort()
|
|
|
|
|
self.happiness = self.happiness + random.randrange(happiness_mods[0], happiness_mods[1] + 1)
|
|
|
|
|
elif self.luck > 0:
|
|
|
|
|
self.happiness = self.happiness + random.randrange(0, self.luck)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def print_world():
|
|
|
|
|
pass
|
|
|
|
|
|
|
|
|
|
for creation in range(genesis_count):
|
|
|
|
|
local_x = random.randrange(0, world_size)
|
|
|
|
|
local_y = random.randrange(0, world_size)
|
|
|
|
|
while world[local_x][local_y] is not None:
|
|
|
|
|
local_x = random.randrange(0, world_size)
|
|
|
|
|
local_y = random.randrange(0, world_size)
|
|
|
|
|
new_creature = LifeForm()
|
|
|
|
|
new_creature.spawn(x=local_x, y=local_y, id=creation, male=random.choice([True, False]),
|
|
|
|
|
luck=random.randrange(luck_min_start, luck_max_start),
|
|
|
|
|
resilence=random.randrange(resilence_min_start, resilence_max_start),
|
|
|
|
|
health=random.randrange(min_health, max_health),
|
|
|
|
|
lifetime=random.randrange(lifetime_min_start, lifetime_max_start),
|
|
|
|
|
speed=random.randrange(speed_min_start, speed_max_start),
|
|
|
|
|
restless=random.randrange(restless_min_start, restless_max_start),
|
|
|
|
|
mature=True,
|
|
|
|
|
gestation=random.randrange(gestation_min_start, gestation_max_start),
|
|
|
|
|
hunger=hunger_start,
|
|
|
|
|
eat_rate=random.randrange(eat_rate_min_start, eat_rate_max_start),
|
|
|
|
|
food=random.randrange(food_min_start, food_max_start),
|
|
|
|
|
greed=random.randrange(greed_min_start, greed_max_start),
|
|
|
|
|
happiness=random.randrange(happiness_min_start, happiness_max_start),
|
|
|
|
|
stingy=random.randrange(stingy_min_start, stingy_max_start),
|
|
|
|
|
charm=random.randrange(charm_min_start, charm_max_start),
|
|
|
|
|
beauty=random.randrange(beauty_min_start, beauty_max_start),
|
|
|
|
|
awareness=random.randrange(awareness_min_start, awareness_max_start),
|
|
|
|
|
skill=random.randrange(skill_min_start, skill_max_start)
|
|
|
|
|
)
|
|
|
|
|
world[local_x][local_y] = new_creature
|
|
|
|
|
alive_list.append(new_creature)
|
|
|
|
|
last_id = creation
|
|
|
|
|
|
|
|
|
|
for turn in range(apocalypse):
|
|
|
|
|
for lifeform in alive_list:
|
|
|
|
|
lifeform.take_turn()
|
|
|
|
|
print_world()
|
|
|
|
|
print(f"turn:\t{turn}\talive: {len(alive_list)}\tbegs: {begs}\tgifts: {gifts}\tthefts: {thefts}\tfinds: {finds}\tid: {lifeform.id}\tluck: {lifeform.luck}\t\tfood:\t{lifeform.food}\teat: {lifeform.eat_rate}\t\thunger: {lifeform.hunger}\thealth: {lifeform.health}\thappiness: {lifeform.happiness}\tage: {lifeform.lifetime}\tposition: ({lifeform.x},{lifeform.y})")
|
|
|
|
|
|