2026-07-04 - 2026-08-04
Overview
23 Issues closed from 2 users
Closed
#34 Self burns life from 12 to 1 digging for combo while staring down 4 immediate damage this turn and tapping out
Closed
#33 Curse of Silience used on a known card in the graveyard in commander
Closed
#31 Agent is not opting out of auto return to command zone well
Closed
#26 Strategy Specification generation prompt consistently runs into blockers/warnings when prompt is used
Closed
#25 Watching live game, and table crashes or something
Closed
#24 Maybeboard doesn't work
Closed
#21 Player A cast a planswalker that was already on its battlefield
Closed
#18 Bident of Thassa force-attack activation is used on controller's own upkeep
Closed
#17 Mistbind Clique targets the wrong player from the wrong timing window
Closed
#16 Pithing Needle names cards with no activated abilities without a clear blank-name plan
Closed
#15 Whir of Invention emits repeated single-legal improvise prompts until the decision cap
Closed
#14 Lantern blind-mills Dredge and fuels the opponent's graveyard engine
Closed
#13 Safety override may over-suppress Past in Flames combo branches
Closed
#12 Gifts Ungiven appears legal during upkeep through Teferi static
Closed
#11 Draw-Go taps out for Teferi after identifying the need to hold interaction
Closed
#10 The Wandering Emperor +1 chooses no target despite a real Samurai clock
Closed
#9 Storm fires nonlethal Grapeshot into open blue mana
Closed
#8 Prismatic Ending is spent on Baral without removing the cost reducer
Closed
#7 Commander is missing from Player's Zone
Closed
#23 Type group packing still retarded
Closed
#22 In-game stats only have data for the current round
Closed
#20 Small hover over conflict between control buttons and card magnification
Closed
#19 Backside of card showing by default in lab main board
30 Issues created by 1 user
Opened
#8 Prismatic Ending is spent on Baral without removing the cost reducer
Opened
#9 Storm fires nonlethal Grapeshot into open blue mana
Opened
#10 The Wandering Emperor +1 chooses no target despite a real Samurai clock
Opened
#11 Draw-Go taps out for Teferi after identifying the need to hold interaction
Opened
#12 Gifts Ungiven appears legal during upkeep through Teferi static
Opened
#13 Safety override may over-suppress Past in Flames combo branches
Opened
#14 Lantern blind-mills Dredge and fuels the opponent's graveyard engine
Opened
#15 Whir of Invention emits repeated single-legal improvise prompts until the decision cap
Opened
#16 Pithing Needle names cards with no activated abilities without a clear blank-name plan
Opened
#17 Mistbind Clique targets the wrong player from the wrong timing window
Opened
#18 Bident of Thassa force-attack activation is used on controller's own upkeep
Opened
#19 Backside of card showing by default in lab main board
Opened
#20 Small hover over conflict between control buttons and card magnification
Opened
#21 Player A cast a planswalker that was already on its battlefield
Opened
#22 In-game stats only have data for the current round
Opened
#23 Type group packing still retarded
Opened
#24 Maybeboard doesn't work
Opened
#25 Watching live game, and table crashes or something
Opened
#26 Strategy Specification generation prompt consistently runs into blockers/warnings when prompt is used
Opened
#27 Targetted ability missing target in UI
Opened
#28 Agent fails to use lands that can become creatures
Opened
#29 Two instances of the commander show up in the player title bar of the table view
Opened
#30 Stack and Stats block not spaced properly
Opened
#31 Agent is not opting out of auto return to command zone well
Opened
#32 Step back a frame gets stuck
Opened
#33 Curse of Silience used on a known card in the graveyard in commander
Opened
#34 Self burns life from 12 to 1 digging for combo while staring down 4 immediate damage this turn and tapping out
Opened
#35 Deck Stats doesn't load
Opened
#36 Too many run group cards per run group result page
Opened
#37 Bridge prevention-cost prompt accepted Clash of Wills tax but target spell was still countered