3.3 KiB
Reflection Template For Gruul Broodscale Combo
For each loss, name one primary cause and one secondary cause. For each win, name the card, package, or tactical policy that most contributed to the win. Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem. Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.
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Deciding factor: Record whether the game was won or lost by
Basking Broodscalecombo execution,Urza's Sagapressure,Glaring Fleshrakertriggers,Writhing Chrysalisstabilization,Emrakul, the Promised End, or failure to assemble mana and time. -
Mulligans: Note whether each kept hand had green access for
Ancient Stirrings,Malevolent Rumble,Basking Broodscale, orWrithing Chrysalis, and flag keeps that relied onEldrazi TempleorUrza's Sagawithout a castable early plan. -
Mana: Track games where
Cavern of Souls,Eldrazi Temple,Urza's Saga, or colorless-heavy draws blocked green/red actions, and track games whereGrove of the Burnwillows,Stomping Ground,Commercial District, fetchlands, orSpringleaf Drumfixed the curve. -
Velocity: Count whether
Ancient StirringsandMalevolent Rumblefound real progress:Basking Broodscale,Blade of the Bloodchief,Urza's Saga,Glaring Fleshraker,Writhing Chrysalis, interaction, or lands that unlocked the next turn. -
Engine: Record whether
Basking BroodscaleplusBlade of the Bloodchiefwas assembled, disrupted, too slow, or unnecessary becauseUrza's Saga, Spawn tokens, or large threats already controlled the game. -
Removal: Check whether
Unholy Heat,Boseiju, Who Endures,Haywire Mite,Nature's Claim,Force of Vigor,Thief of Existence, andWarping Wailanswered decisive permanents or spells rather than low-impact targets. Card text check required forThief of Existencebefore judging missed lines. -
Sideboard: Review whether
Damping Sphere,Pithing Needle,Grafdigger's Cage,Soul-Guide Lantern,Gemstone Caverns, extraEmrakul, the Promised End,Sire of Seven Deaths, extraUnholy Heat, andWarping Wailmatched revealed opponent plans. -
Closing: Identify games where the deck stabilized but failed to close, then note whether the missing closer was
Urza's Saga,Glaring Fleshraker,Writhing Chrysalis,Emrakul, the Promised End, orSire of Seven Deaths. -
Role: Mark whether the pilot correctly acted as combo, midrange, prison-adjacent hate deck, or control pressure deck after public information appeared.
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Mistakes: Flag any pass, attack, block, selection, target, or mana payment where legal actions showed a safer line with visible information.
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Stranded cards: List cards stuck in hand for mana, timing, missing targets, or low matchup relevance, especially
Emrakul, the Promised End,Kozilek's Command,Blade of the Bloodchief,Vexing Bauble, and sideboard hate. -
Overperformers and underperformers: Separate cards that won through interaction from cards that only looked powerful on paper, and record the board state that made each evaluation true.
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