23 lines
3.6 KiB
Markdown
23 lines
3.6 KiB
Markdown
# Reflection Template For Domain Zoo
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For each loss, name one primary cause and one secondary cause.
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For each win, name the card, package, or tactical policy that most contributed to the win.
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Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
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Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.
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- Deciding factor: Identify the visible sequence that actually decided the game: early `Ragavan, Nimble Pilferer` damage, a large `Territorial Kavu` or `Scion of Draco`, escaped `Kroxa, Titan of Death's Hunger`, a resolved `Fable of the Mirror-Breaker`, a protected `Leyline Binding`, or the opponent stabilizing before pressure mattered.
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- Mulligans: Record whether opening hands had a castable threat, enough fetch access through `Wooded Foothills`, `Marsh Flats`, or `Bloodstained Mire`, and a plan for domain. Flag hands that kept interaction without pressure or threats without the colors to cast follow-up spells.
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- Mana: Check every fetch and shock decision against life total, domain count, and stranded cards. Note when `Steam Vents`, `Sacred Foundry`, `Overgrown Tomb`, `Godless Shrine`, `Elegant Parlor`, `Zagoth Triome`, `Mountain`, `Swamp`, or `Arena of Glory` changed available lines.
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- Velocity: Ask whether the deck spent turns adding pressure or merely answering. A turn that passes with `Lightning Bolt`, `Fatal Push`, or `Consign to Memory` available may be correct only if the visible opponent line is more dangerous than deploying a threat.
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- Engines: Track whether `Fable of the Mirror-Breaker`, `Kroxa, Titan of Death's Hunger`, and `Leyline of the Guildpact` created material advantage or arrived too late. Note whether `Doorkeeper Thrull` suppressed relevant opponent triggers or sat as a low-impact body.
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- Removal: Review each `Lightning Bolt`, `Fatal Push`, and `Leyline Binding` target. Confirm the chosen answer preserved the broadest future interaction and did not spend the only clean answer on a threat combat could have handled.
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- Sideboard: Record which sideboard cards appeared, which were stranded, and which mattered: `Consign to Memory`, `High Noon`, `Mystical Dispute`, `Obsidian Charmaw`, `Stubborn Denial`, `Wear // Tear`, and `Wrath of the Skies`. Judge them by visible impact, not matchup theory alone.
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- Closing: Check whether the pilot turned stabilized boards into wins quickly enough. Flag games where `Scion of Draco`, `Territorial Kavu`, `Kroxa, Titan of Death's Hunger`, or `Arena of Glory` could have shortened the clock.
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- Role: Ask whether Domain Zoo correctly played beatdown, midrange, or survival control after the first public clues. Wrong-role losses should be tagged separately from card-power losses.
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- Mistakes: Identify legal-action mistakes, missed attacks, overexposed threats, unnecessary shock damage, poor priority passes, and sideboarded-card mismatches. Do not infer hidden cards unless revealed by the engine.
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- Stranded cards: List cards stuck in hand and why: missing colors, no legal target, poor timing, graveyard shortfall for `Kroxa, Titan of Death's Hunger`, or reactive cards drawn without a relevant opponent line.
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- Overperformers and underperformers: Mark cards by board state and matchup. A card overperformed only if it changed the visible clock, resource balance, or survivability; a card underperformed only if legal alternatives would likely have improved the visible position.
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## Existing User Requests
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No additional user reflection requests were supplied.
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