24 lines
3.4 KiB
Markdown
24 lines
3.4 KiB
Markdown
# Reflection Template For Tom Bombadil
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For each loss, name one primary cause and one secondary cause.
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For each win, name the card, package, or tactical policy that most contributed to the win.
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Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
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Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.
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- Deciding factor: What public event most changed the game: early mana, a resolved enchantress, `Tom Bombadil` chaining sagas, `Sphere of Safety` slowing combat, a missed interaction window, or an unanswered opposing payoff?
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- Mulligans: Did the opening hand cast `Farseek`, `Cultivate`, `Arcane Signet`, `Sol Ring`, `Jukai Naturalist`, `Sythis, Harvest's Hand`, or `Sterling Grove` on time, and did any keep rely on colors the lands could not actually produce?
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- Mana: Did `Chromatic Lantern`, `Leyline of the Guildpact`, `Sanctum Weaver`, `Serra's Sanctum`, `Command Tower`, `The World Tree`, or `Reflecting Pool` solve the relevant colors, or were cards stranded by five-color requirements?
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- Velocity: Did `Sythis, Harvest's Hand`, `Setessan Champion`, `Mesa Enchantress`, `Eidolon of Blossoms`, `Enchantress's Presence`, `Rhystic Study`, or `The Bath Song` generate enough cards before the opponent applied lethal pressure?
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- Engine timing: Did `Tom Bombadil`, `Satsuki, the Living Lore`, `Goldberry, River-Daughter`, `Clockspinning`, `Power Conduit`, and `Nesting Grounds` advance useful saga chapters, or did counter manipulation spend mana without changing the board?
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- Removal: Were `Dovin's Veto`, `Binding the Old Gods`, `Elspeth Conquers Death`, `The Kami War`, `Boseiju, Who Endures`, `Blasphemous Act`, or `Clash of the Eikons` held for decisive threats, or spent before the actual public danger appeared?
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- Protection and recovery: Did `Heroic Intervention`, `Sterling Grove`, `Hall of Heliod's Generosity`, `Resurgent Belief`, and `Starfield of Nyx` protect a winning board, recover after removal, or sit unusable because mana or timing was wrong?
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- Closing: Did advantage convert into a win through `Sigil of the Empty Throne`, `Starfield of Nyx`, `Kiora Bests the Sea God`, `There and Back Again`, `One Ring to Rule Them All`, `The Cruelty of Gix`, or `Summon: Knights of Round`, or did the game stall after drawing cards?
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- Role: Did the pilot correctly identify when to be defensive with `Sphere of Safety` and sweepers versus proactive with `Tom Bombadil`, saga pressure, and enchantress chaining?
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- Mistakes: Did any legal action reveal a sequencing error, such as playing a tapped land before a needed color, using `Enlightened Tutor` for a low-impact card, or moving counters away from a stronger chapter?
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- Stranded cards: Which cards stayed in hand longest, especially `The Kami War`, `Kiora Bests the Sea God`, `Summon: Bahamut`, `Summon: Primal Odin`, `Summon: Knights of Round`, or multicolor legends, and was the cause mana, timing, or low board relevance?
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- Overperformers and underperformers: Which exact cards generated wins, stabilized losses, or failed to matter across multiple games?
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- Sideboard: No sideboard is registered; did the absence of sideboard options matter, or were losses mainly caused by main-deck role, mana, or pilot decisions?
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## Existing User Requests
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No additional user reflection requests were supplied.
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