4.2 KiB
4.2 KiB
Reflection Template For Garth One-Eye
For each loss, name one primary cause and one secondary cause. For each win, name the card, package, or tactical policy that most contributed to the win. Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem. Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.
- Deciding factor: record whether the game was won or lost by five-color assembly, board survival, card velocity, a resolved payoff,
Door to Nothingness,Coalition Victory, commander pressure fromGarth One-Eye, or an opponent line that could not be interacted with from visible legal actions. - Mulligan review: identify whether the opener could cast early acceleration such as
Arcane Signet,Fellwar Stone,Explore,Growth Spiral,Farseek,Search for Tomorrow,Cultivate,Kodama's Reach,Migration Path, orExplosive Vegetation, and flag keeps that lacked a credible path to WUBRG. - Mana review: note which colors were missing each turn and whether
Command Tower,Mana Confluence,Exotic Orchard,Cascading Cataracts,Crystal Quarry,Chromatic Lantern,Prismatic Omen,Path to the World Tree,Coalition Relic, orTimeless Lotussolved the bottleneck in time. - Velocity review: record whether
Bringer of the Blue Dawn,Two-Headed Hellkite,Invasion of Alara,Maelstrom Nexus,Niv-Mizzet, Guildpact, orPrimeval Spawnactually converted mana into enough cards, board, or pressure before the opponent stabilized. - Engine review: check whether
Faeburrow Elder,Jenson Carthalion, Druid Exile,Omnath, Locus of All,Omnath, Locus of Creation,Rienne, Angel of Rebirth,Knight of New Alara,Scion of Draco, andChromanticoreadvanced the deck's five-color plan or stranded as unsupported synergy pieces. - Removal review: log whether
Path to Exile,Terminate,Prismatic Ending,Mythos of Nethroi,Sultai Charm,Naya Charm,Unite the Coalition,Lavalanche,Time Wipe,Duneblast,Merciless Eviction,Iridian Maelstrom, andThe Kami Warwere spent on the visible threat that mattered most. - Stack review: record every
Syncopatechoice, including the target, available mana, what development was delayed, and whether passing would have preserved a stronger play. - Sideboard review: confirm no sideboard changes were attempted because the registered sideboard has zero cards; any post-game role adjustment must come from play patterns only.
- Closing review: identify whether the pilot missed a legal window to activate
Door to Nothingness, presentCoalition Victory, attack profitably withMaelstrom Archangel,O-Kagachi, Vengeful Kami,Two-Headed Hellkite, or a Bringer, or stabilize before committing a closer. - Role review: state whether the pilot correctly became ramp-combo, stabilizing control, or damage-pressure based on visible life totals, combat, mana, and public stack information.
- Mistake review: flag any action that relied on assumed hidden cards, unsupported card text, or a non-exposed rules outcome instead of the legal action list.
- Stranded-card review: list expensive or color-intensive cards stuck in hand, especially
Primeval Spawn,The Kami War,Invasion of Alara,Bringer of the White Dawn,Bringer of the Green Dawn,Bringer of the Blue Dawn,O-Kagachi, Vengeful Kami,Door to Nothingness, andCoalition Victory. - Overperformer review: name cards that repeatedly changed combat, fixed WUBRG, generated cards, or forced answers, with the exact visible turn and board state.
- Underperformer review: name cards that were too slow, text-uncertain, color-stranded, redundant, or low-impact in the actual matchup.
- Text-verification review: write "Card text check required" for any game where
Great Divide Guide,Infinite Guideline Station,Shinestriker,Prismatic Undercurrents, orObsidian Obeliskinfluenced a decision without confirmed runtime text.
Existing User Requests
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