36 lines
3.7 KiB
Markdown
36 lines
3.7 KiB
Markdown
# Reflection Template For Izzet Prowess
|
|
|
|
For each loss, name one primary cause and one secondary cause.
|
|
For each win, name the card, package, or tactical policy that most contributed to the win.
|
|
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
|
|
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.
|
|
|
|
- Deciding factor: record whether the game was won or lost by early threat pressure, tempo interruption, mana stumbling, sideboard card impact, or failure to close after creating a damage window.
|
|
|
|
- Mulligans: note whether opening hands had a castable threat from `Slickshot Show-Off`, `Stormchaser's Talent`, `Drake Hatcher`, or `Colorstorm Stallion`, plus enough blue selection or red interaction to avoid spinning in place.
|
|
|
|
- Mana: track whether `Steam Vents`, `Spirebluff Canal`, `Riverpyre Verge`, `Island`, and `Multiversal Passage` produced the right colors on turns one through three without unnecessary life loss from `Steam Vents`.
|
|
|
|
- Velocity: ask whether `Opt` and `Sleight of Hand` found threats, land drops, or lethal enablers, or whether they were spent before the game had a clear pressure plan.
|
|
|
|
- Engine quality: record whether `Stormchaser's Talent`, `Drake Hatcher`, `Colorstorm Stallion`, and `Slickshot Show-Off` converted cheap spells into real damage or board presence before the opponent stabilized.
|
|
|
|
- Pump and payoff timing: check whether `Flow State`, `Secret Identity`, `Vibrant Outburst`, and `Wild Ride` were cast in windows where legal action text and visible combat context made them materially useful. Card text check required for exact tactical conclusions.
|
|
|
|
- Removal and tempo: note whether `Burst Lightning`, `Boomerang Basics`, and `Into the Flood Maw` answered a lethal threat, opened an attack, protected a key turn, or merely delayed an opponent while the deck failed to add pressure.
|
|
|
|
- Sideboard impact: after sideboarded games, record whether `Spell Pierce`, `Get Out`, `Slagstorm`, `Soul-Guide Lantern`, `Ral, Crackling Wit`, `Roaring Furnace // Steaming Sauna`, `Sunspine Lynx`, extra `Into the Flood Maw`, extra `Colorstorm Stallion`, or extra `Drake Hatcher` addressed the opponent's visible plan without lowering spell density too far.
|
|
|
|
- Closing: identify turns where the deck had a possible lethal or near-lethal line with `Slickshot Show-Off`, `Burst Lightning`, bounce, and cheap spells, then verify whether Veles chose the line or preserved resources for a better legal window.
|
|
|
|
- Role: record whether the pilot correctly shifted between beatdown, tempo-control, and reload mode after seeing the opponent's actual cards rather than following the matchup label blindly.
|
|
|
|
- Mistakes: flag passes with available pressure, attacks that exposed the only threat unnecessarily, interaction spent on low-impact actions, or sideboard cards drawn without a relevant opponent resource.
|
|
|
|
- Stranded cards: list every game where `Flow State`, `Secret Identity`, `Vibrant Outburst`, `Wild Ride`, `Get Out`, `Spell Pierce`, `Soul-Guide Lantern`, `Slagstorm`, `Ral, Crackling Wit`, `Roaring Furnace // Steaming Sauna`, or `Sunspine Lynx` remained unusable because of mana, matchup texture, timing, or unclear text.
|
|
|
|
- Overperformers and underperformers: compare damage dealt, actions enabled, and dead-card frequency for `Slickshot Show-Off`, `Stormchaser's Talent`, `Drake Hatcher`, `Colorstorm Stallion`, `Burst Lightning`, `Boomerang Basics`, `Into the Flood Maw`, and each sideboard card.
|
|
|
|
## Existing User Requests
|
|
No additional user reflection requests were supplied.
|