3.6 KiB
Reflection Template For Dimir Reanimator
For each loss, name one primary cause and one secondary cause. For each win, name the card, package, or tactical policy that most contributed to the win. Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem. Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.
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Deciding factor: Record whether the game was won by a fast threat, graveyard conversion, removal density, sideboard interaction, or opponent stumble. Tie each result to the visible card that mattered most, such as Superior Spider-Man, Ashling, Rekindled, Emeritus of Ideation, Quantum Riddler, Overlord of the Balemurk, Oildeep Gearhulk, or The Legend of Kuruk.
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Mulligans: Record whether each keep had functional mana, early action, and a realistic path to either pressure or stabilization. Flag hands that kept Winternight Stories, Deceit, Elegy Acolyte, or Overlord of the Balemurk without enough lands, interaction, or payoff.
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Mana: Track every turn where a spell was stranded by color or sequencing. Name the lands involved, especially Watery Grave, Blood Crypt, Steam Vents, Blazemire Verge, Gloomlake Verge, Undercity Sewers, Cavern of Souls, Restless Reef, and Swamp, and note whether the issue was color, tapped timing, or overcommitting a land to the wrong turn.
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Velocity: Check whether Winternight Stories, Deceit, Strategic Betrayal, Elegy Acolyte, and Overlord of the Balemurk advanced the graveyard or hand enough to justify the tempo spent. Mark games where setup actions were legal but pressure forced immediate removal or blocker development instead.
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Engine conversion: Record whether graveyard setup actually became a threat, card advantage, or board swing. Card text check required for any uncertain role of Winternight Stories, Deceit, Requiting Hex, Elegy Acolyte, Overlord of the Balemurk, Emeritus of Ideation, Quantum Riddler, Oildeep Gearhulk, and The Legend of Kuruk.
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Removal timing: Review each use of Shoot the Sheriff, Nowhere to Run, Requiting Hex, Day of Black Sun, Harvester of Misery, Deadly Cover-Up, The End, and Intimidation Tactics. Ask whether the chosen target was the visible card that changed the race, protected the combo plan, or prevented lethal damage.
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Interaction timing: Review each Duress, Strategic Betrayal, Disdainful Stroke, Annul, Three Steps Ahead, Flashfreeze, Ghost Vacuum, and The End decision. Note whether the pilot spent interaction on a low-impact card while a visible payoff, graveyard hate piece, sweeper, or opposing engine remained likely.
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Sideboard impact: Record which sideboard cards were drawn, cast, stranded, or never needed. Separate failures caused by wrong plan selection from failures caused by legal-action timing or lack of targets.
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Closing: Identify turns where the deck had a chance to become the aggressor with Superior Spider-Man, Ashling, Rekindled, Emeritus of Ideation, Quantum Riddler, Overlord of the Balemurk, Oildeep Gearhulk, or The Legend of Kuruk. Mark whether the pilot delayed too long after stabilizing.
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Mistakes: List every visible mis-sequence, including discard before knowing the correct target, removal before combat when waiting was better, pass with relevant legal interaction, or threat commitment into known answer. Do not count a mistake unless the legal actions and public state support it.
Existing User Requests
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