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Reflection Template For Dimir Excruciator

For each loss, name one primary cause and one secondary cause. For each win, name the card, package, or tactical policy that most contributed to the win. Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem. Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

  • Deciding factor: Record whether the game turned on early discard, stabilizing removal, card-flow velocity, a closer surviving, Restless Reef pressure, sideboard cards, or a missed interaction window. Tie the answer to public events, not inferred hidden cards.

  • Mulligans: Ask whether each keep could cast early black interaction from Swamp, Watery Grave, Gloomlake Verge, Undercity Sewers, Deceit, Restless Reef, Cavern of Souls, or Multiversal Passage. Flag hands with Stock Up, Winternight Stories, or Insatiable Avarice that lacked time to use them.

  • Mana: Check whether tapped lands, painful Watery Grave, Cavern of Souls naming, or color sequencing changed the available legal action. Note every turn where Bitter Triumph, Duress, Requiting Hex, Day of Black Sun, or Deadly Cover-Up was delayed by mana.

  • Velocity: Identify whether Stock Up, Winternight Stories, and Insatiable Avarice converted spare mana into relevant cards or stranded the pilot under pressure. Record whether drawing cards before land play improved the turn or created missed sequencing.

  • Engines and closers: Track when Doomsday Excruciator, Superior Spider-Man, Emeritus of Ideation, animated Restless Reef, Oildeep Gearhulk, or Quantum Riddler actually ended the game or demanded removal. Card text check required before crediting any specific engine text.

  • Removal: Review whether Bitter Triumph, Requiting Hex, Day of Black Sun, Deadly Cover-Up, Sunderflock, or Flashfreeze answered the threat that mattered most. Mark low-impact removal if a later visible threat immediately invalidated the exchange.

  • Sideboard: Compare the sideboard plan to the opponents revealed axis after the match. Ask whether Duress, Strategic Betrayal, Decorum Dissertation, Qarsi Revenant, Ghost Vacuum, Oildeep Gearhulk, Quantum Riddler, Flashfreeze, or Sunderflock had legal targets and timely impact.

  • Closing: Record whether the deck stabilized but failed to finish before the opponent recovered. Note whether Restless Reef attacks, Doomsday Excruciator, Superior Spider-Man, or Emeritus of Ideation were held too long after the opponent was low on visible resources.

  • Role: Ask whether the pilot correctly became control, midrange pressure, or emergency stabilizer after public information appeared. Flag games where the pilot spent mana on draw while the board required removal, or spent removal while a discard-first turn was safer.

  • Mistakes: List legal-action mistakes separately from strategic disagreements. Examples include passing with relevant interaction, animating Restless Reef into visible punishment, firing Duress after committing a closer, or choosing draw over survival.

  • Stranded cards: Count how often Day of Black Sun, Deadly Cover-Up, Duress, Strategic Betrayal, Flashfreeze, Ghost Vacuum, and expensive threats sat unused. Separate mana-stranding from matchup-stranding.

  • Overperformers and underperformers: Name cards that repeatedly changed winning probability from visible outcomes. Do not upgrade or downgrade Decorum Dissertation, Qarsi Revenant, Oildeep Gearhulk, Quantum Riddler, or Sunderflock without card text confirmation and match evidence.

Existing User Requests

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