34 lines
3.1 KiB
Markdown
34 lines
3.1 KiB
Markdown
# Reflection Template For Sligh
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For each loss, name one primary cause and one secondary cause.
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For each win, name the card, package, or tactical policy that most contributed to the win.
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Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
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Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.
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- Deciding factor: Record whether the game was won or lost by early creature damage, direct burn reach, `Sulfuric Vortex`, `Cursed Scroll`, `Barbarian Ring`, sideboard interaction, or the opponent stabilizing outside burn range.
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- Mulligans: Check whether the opening hand had at least one early pressure piece or enough immediate burn to justify keeping, and flag hands with no `Jackal Pup`, `Mogg Fanatic`, `Grim Lavamancer`, `Seal of Fire`, or `Lightning Bolt` before turn two.
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- Mana: Review whether fetchlands, `Barbarian Ring`, and Mountains supported the actual curve, and note any game where `Ball Lightning`, `Sulfuric Vortex`, `Cursed Scroll`, `Grim Lavamancer`, or `Fireblast` was delayed by mana sequencing.
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- Velocity: Count whether the deck spent mana every early turn on damage-producing actions, and flag turns where holding burn or sideboard cards cost more damage than the later target was worth.
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- Engines: Evaluate whether `Grim Lavamancer`, `Cursed Scroll`, and `Sulfuric Vortex` converted stalled boards into inevitability or arrived too late compared with immediate burn.
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- Removal: Identify each burn spell aimed at a creature and ask whether that creature was preventing attacks, threatening lethal, enabling a combo, or merely tempting a low-impact exchange.
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- Sideboard: Verify every boarded card had a visible job: `Anarchy` for white permanents, `Overload` for artifacts, `Earthquake` for grounded boards, blasts for blue spells, `Pyrostatic Pillar` for cheap-spell chains, and extra `Price of Progress` for nonbasic-heavy mana.
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- Closing: Reconstruct the final two turns and check whether lethal was missed through `Fireblast`, `Barbarian Ring`, `Cursed Scroll`, `Price of Progress`, `Sulfuric Vortex`, or stacked instant-speed burn.
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- Role: Mark whether Sligh correctly stayed the aggressor, shifted into board control against faster creatures, or protected reach against control and combo.
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- Mistakes: Flag any attack, block, fetch, `Fireblast`, `Earthquake`, or `Jackal Pup` line that changed the race against Sligh more than it advanced damage.
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- Stranded cards: Track cards stuck in hand because of target limits, mana costs, timing, or matchup mismatch, especially `Ball Lightning`, `Fireblast`, `Cursed Scroll`, `Anarchy`, `Overload`, `Pyroblast`, `Red Elemental Blast`, and `Pyrostatic Pillar`.
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- Overperformers and underperformers: Compare card mentions in wins and losses, then separate true card weakness from poor role assignment, missing targets, mana issues, or sideboard overloading.
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## Existing User Requests
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No additional user reflection requests were supplied.
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