3.8 KiB
Reflection Template For Goblins
For each loss, name one primary cause and one secondary cause. For each win, name the card, package, or tactical policy that most contributed to the win. Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem. Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.
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Deciding factor: Record whether the game was decided by early
Goblin Lackeypressure,Goblin Warchiefhaste sequencing,Goblin Piledriverburst damage,Goblin Ringleaderreload,Siege-Gang Commanderreach, mana denial fromRishadan PortorWasteland, or a failed attempt to shift roles. -
Mulligans: Note whether the opening hand had red mana, a one- or two-turn pressure plan, and a recovery card such as
Goblin MatronorGoblin Ringleader. Flag keeps that relied onRishadan Port,Wasteland, orWooded Foothillswithout enough colored development. -
Mana: Track whether
Karplusan Forestdamage mattered, whether green access forNaturalizeor sideboard cards was available on time, and whether colorless lands delayedGoblin Warchief,Goblin Matron,Goblin Ringleader, orSiege-Gang Commander. -
Velocity: Check whether the deck spent turns adding pressure or merely using mana. Flag turns where
Goblin Matronsearched without improving the next turn cycle,Goblin Ringleaderarrived too late, or land denial delayed the opponent but also slowed lethal pressure. -
Engine performance: Record whether
Goblin Matronfound the correct role card:Goblin Warchieffor speed,Goblin Ringleaderfor reload,Gempalm Incineratorfor removal,Goblin SharpshooterorSparksmithfor creature boards,Goblin Tinkererfor artifacts,Caller of the Clawfor sweeper recovery, orSiege-Gang Commanderfor closing. -
Removal use: Review every
Gempalm Incinerator,Mogg Fanatic,Sparksmith,Goblin Sharpshooter, andPyrokinesisdecision. Ask whether the target opened attacks, protected life total, stopped an engine, or was spent on a creature that did not change the race. -
Sideboard impact: For each post-board game, record whether
Pyroblast,Red Elemental Blast,Pyrokinesis,Tormod's Crypt,Hull Breach,Tranquil Domain, sideboardCaller of the Claw, or sideboardSparksmithwas drawn, cast, stranded, or unnecessary. Note whether non-Goblin sideboard density reducedGoblin Ringleader,Gempalm Incinerator, orGoblin Piledrivereffectiveness. -
Closing: Identify the turn where lethal or near-lethal became available. Check whether the pilot used
Goblin Warchiefhaste,Goblin Piledriverattack math,Rishadan Portupkeep pressure,Wastelandtempo, orSiege-Gang Commanderdamage to convert advantage before the opponent stabilized. -
Role accuracy: Record whether the deck correctly played aggro, removal-tempo, midrange reload, or mana-denial pressure. Flag games where it stayed defensive after gaining initiative or attacked into a board where preserving creatures would have improved the next turn cycle.
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Mistakes and stranded cards: Mark cards that were legal but uncastable, reactive cards with no target, or tutor targets that never affected the game. Pay special attention to stranded
Naturalize,Goblin Tinkerer,Goblin King,Caller of the Claw,Sparksmith, and sideboard hate. -
Overperformers and underperformers: Record which exact cards produced winning turns and which cards were repeatedly low impact. Separate card strength from matchup context, mana constraints, and pilot sequencing errors.
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