3.5 KiB
Raw Blame History

Reflection Template For Jeskai Ephemerate

For each loss, name one primary cause and one secondary cause. For each win, name the card, package, or tactical policy that most contributed to the win. Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem. Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

  • Deciding factor: Identify whether the game turned on mana development, early survival, Counterspell timing, Ephemerate value, Murmuring Mystic pressure, Mulldrifter cards, or failure to close after stabilizing.

  • Mulligans: Record whether kept hands had early blue mana, at least one credible early action, and a plan for Rustvale Bridge, Silverbluff Bridge, Glacial Floodplain, Volatile Fjord, Snow-Covered Island, Snow-Covered Mountain, or Snow-Covered Plains sequencing.

  • Mana: Note every game where Counterspell, Skred, Ephemerate, Union of the Third Path, Destroy Evil, or sideboard blasts were stranded by color, tapped lands, or Cleansing Wildfire timing.

  • Velocity: Check whether Brainstorm, Lorien Revealed, Cleansing Wildfire, and Augur of Bolas improved the next turn cycle or merely spent mana while the opponent advanced a clock or engine.

  • Engine: Track whether Ephemerate targeted Augur of Bolas, Mulldrifter, Archaeomancer, Ardent Elementalist, Murmuring Mystic protection, or a low-impact creature, and whether the rebound mattered before the opponents next major action.

  • Removal: Record whether Skred, Suplex, Destroy Evil, Thraben Charm, Ride's End, and Breath Weapon hit threats that actually changed survival, pressure, or engine access. Card text check required for Suplex, Thraben Charm, Ride's End, and Breath Weapon exact modes before treating any unclear line as proven.

  • Countermagic: Review each Counterspell, Dispel, Pyroblast, Red Elemental Blast, Hydroblast, Blue Elemental Blast, and Envelop decision for whether it answered a decisive spell or was held too long while a permanent-based threat won the game.

  • Sideboard: After each post-board game, confirm whether Dust to Dust, Stonehorn Dignitary, Destroy Evil, Breath Weapon, Envelop, Pyroblast, Red Elemental Blast, Hydroblast, or Blue Elemental Blast had visible legal targets often enough to justify their role.

  • Closing: Record whether Murmuring Mystic tokens, Mulldrifter attacks, and value-creature pressure converted stabilization into a win, or whether the deck gave the opponent too many draw steps after gaining control.

  • Role: Ask whether the pilot correctly shifted between control, stabilizing midrange, and proactive pressure, especially after resolving Murmuring Mystic or when the opponent stopped presenting immediate threats.

  • Mistakes: Flag passes with unused interaction, missed land-development windows, Brainstorm without a useful follow-up, Ephemerate on a marginal target, and removal spent on creatures that did not affect the race or engine.

  • Stranded cards: List every repeated hand card that stayed uncast because of color, timing, target restrictions, opposing archetype, or rules-engine legality; separate mana problems from low matchup relevance.

  • Overperformers and underperformers: Compare actual game impact for Augur of Bolas, Mulldrifter, Murmuring Mystic, Counterspell, Ephemerate, Skred, Cleansing Wildfire, Lorien Revealed, Brainstorm, Union of the Third Path, and each sideboard card.