66 lines
6.5 KiB
Markdown
66 lines
6.5 KiB
Markdown
# Reflection Template For Falls
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For each loss, name one primary cause and one secondary cause.
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For each win, name the card, package, or tactical policy that most contributed to the win.
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Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
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Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.
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- Deciding factor: Which turn or decision most changed the game: early ramp, resolving `Imoti, Celebrant of Bounty`, missing a land drop, spending interaction, sideboarding, or failing to close after a large creature resolved?
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- Mulligans: Did the opening hand have green and blue access, at least one early mana play such as `Rampant Growth`, `Explore`, `Growth Spiral`, `Arcane Signet`, `Simic Signet`, `Fellwar Stone`, or `Mind Stone`, and a realistic path to six-plus mana?
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- Mana: Did `Cultivate`, `Kodama's Reach`, `Skyshroud Claim`, `Wood Elves`, `Farhaven Elf`, `Krosan Tusker`, `Elvish Aberration`, `Generous Ent`, or `Greater Tanuki` fix the game, arrive too late, or get stranded by missing colors?
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- Velocity: Did `Opt`, `Preordain`, `Serum Visions`, `Sigiled Starfish`, `Darksteel Pendant`, `Mulldrifter`, `Treasure Cruise`, `Read the Tides`, `Mental Journey`, or `Rush of Knowledge` improve the next two turns, or did selection consume a turn while the opponent's clock mattered more?
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- Commander engine: Did casting `Imoti, Celebrant of Bounty` produce immediate cascade value, bait removal at an acceptable time, or sit in hand because commander tax, board pressure, or open interaction made the commitment unsafe?
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- Top-end conversion: Did `Annoyed Altisaur`, `Maelstrom Colossus`, `Eldrazi Devastator`, `Ulamog's Crusher`, `Walker of the Grove`, `Timberland Ancient`, `Spined Megalodon`, or `Colossal Dreadmaw` stabilize, pressure life, or merely get chump-blocked?
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- Removal and tempo: Were `Lignify`, `Utter Insignificance`, `Vapor Snag`, `Aethersnipe`, `Sword Coast Serpent // Capsizing Wave`, `Witness Protection`, `Unsummon`, and `Scour from Existence` used on threats that actually changed the clock or engine state?
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- Stack discipline: Did `Forceful Denial`, `Negate`, `Dispel`, `Hydroblast`, or `Blue Elemental Blast` stop the pivotal spell, or were they spent before the opponent exposed a decisive action?
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- Sideboard: Did `Weather the Storm`, `Relic of Progenitus`, `Return to Nature`, and `Scattershot Archer` have visible targets or matchup pressure, or did sideboarding dilute the ramp-cascade plan?
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- Closing: Did `Whispersilk Cloak`, `Crashing Drawbridge`, bounce, or repeated large attackers convert board advantage into lethal damage before the opponent rebuilt?
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- Role and mistakes: Did Falls correctly identify whether it was stabilizing, racing, grinding, or forcing through one threat, and were any passes, attacks, blocks, or tap-out choices inconsistent with visible board state?
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- Stranded and standout cards: Which cards stayed in hand for three or more turns, which cards changed the game immediately, and which cards looked strong or weak only because of matchup context?
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## Existing User Requests
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# Reflection Template For Falls
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For each loss, name one primary cause and one secondary cause.
|
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For each win, name the card, package, or tactical policy that most contributed to the win.
|
|
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
|
|
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.
|
|
|
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- Deciding factor: Which turn or decision most changed the game: early ramp, resolving `Imoti, Celebrant of Bounty`, missing a land drop, spending interaction, sideboarding, or failing to close after a large creature resolved?
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|
|
- Mulligans: Did the opening hand have green and blue access, at least one early mana play such as `Rampant Growth`, `Explore`, `Growth Spiral`, `Arcane Signet`, `Simic Signet`, `Fellwar Stone`, or `Mind Stone`, and a realistic path to six-plus mana?
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|
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- Mana: Did `Cultivate`, `Kodama's Reach`, `Skyshroud Claim`, `Wood Elves`, `Farhaven Elf`, `Krosan Tusker`, `Elvish Aberration`, `Generous Ent`, or `Greater Tanuki` fix the game, arrive too late, or get stranded by missing colors?
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- Velocity: Did `Opt`, `Preordain`, `Serum Visions`, `Sigiled Starfish`, `Darksteel Pendant`, `Mulldrifter`, `Treasure Cruise`, `Read the Tides`, `Mental Journey`, or `Rush of Knowledge` improve the next two turns, or did selection consume a turn while the opponent's clock mattered more?
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- Commander engine: Did casting `Imoti, Celebrant of Bounty` produce immediate cascade value, bait removal at an acceptable time, or sit in hand because commander tax, board pressure, or open interaction made the commitment unsafe?
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- Top-end conversion: Did `Annoyed Altisaur`, `Maelstrom Colossus`, `Eldrazi Devastator`, `Ulamog's Crusher`, `Walker of the Grove`, `Timberland Ancient`, `Spined Megalodon`, or `Colossal Dreadmaw` stabilize, pressure life, or merely get chump-blocked?
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- Removal and tempo: Were `Lignify`, `Utter Insignificance`, `Vapor Snag`, `Aethersnipe`, `Sword Coast Serpent // Capsizing Wave`, `Witness Protection`, `Unsummon`, and `Scour from Existence` used on threats that actually changed the clock or engine state?
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- Stack discipline: Did `Forceful Denial`, `Negate`, `Dispel`, `Hydroblast`, or `Blue Elemental Blast` stop the pivotal spell, or were they spent before the opponent exposed a decisive action?
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- Sideboard: Did `Weather the Storm`, `Relic of Progenitus`, `Return to Nature`, and `Scattershot Archer` have visible targets or matchup pressure, or did sideboarding dilute the ramp-cascade plan?
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- Closing: Did `Whispersilk Cloak`, `Crashing Drawbridge`, bounce, or repeated large attackers convert board advantage into lethal damage before the opponent rebuilt?
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- Role and mistakes: Did Falls correctly identify whether it was stabilizing, racing, grinding, or forcing through one threat, and were any passes, attacks, blocks, or tap-out choices inconsistent with visible board state?
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- Stranded and standout cards: Which cards stayed in hand for three or more turns, which cards changed the game immediately, and which cards looked strong or weak only because of matchup context?
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## Existing User Requests
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No additional user reflection requests were supplied.
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