36 lines
3.6 KiB
Markdown
36 lines
3.6 KiB
Markdown
# Reflection Template For Eldrazi Tron
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For each loss, name one primary cause and one secondary cause.
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For each win, name the card, package, or tactical policy that most contributed to the win.
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Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
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Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.
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- Deciding factor: Record whether the match was decided by early mana, a resolved lock piece, a protected threat, a sweeper, a Karn, the Great Creator tutor line, or failure to close after stabilization.
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- Mulligans: Note every keep with no early legal play, no Eldrazi Temple, no Ugin's Labyrinth setup, no Expedition Map, and no Mind Stone; ask whether the hand had a concrete turn-two or turn-three plan rather than only theoretical top-end.
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- Mana: Track whether Urza's Mine, Urza's Power Plant, and Urza's Tower assembled naturally, through Expedition Map, or not at all; record whether Swamp was useful, stranded, or a liability in colorless sequencing.
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- Velocity: Check whether Mind Stone accelerated into Thought-Knot Seer, Karn, the Great Creator, Karn Liberated, Ugin, Eye of the Storms, or All Is Dust, or whether cracking it for a card would have been better after mana was stable.
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- Engine pressure: Identify whether Glaring Fleshraker, Devourer of Destiny, Thought-Knot Seer, or Chalice of the Void changed the opponent's available lines before the opponent's key turn.
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- Interaction timing: Review whether Kozilek's Command, All Is Dust, Engineered Explosives, Oblivion Stone, Walking Ballista, Skysovereign, Consul Flagship, Ensnaring Bridge, or Pithing Needle was held too long or spent on a low-impact permanent.
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- Karn choices: For every Karn, the Great Creator activation, record the visible problem and the artifact chosen; ask whether Liquimetal Coating, Ensnaring Bridge, Tormod's Crypt, Grafdigger's Cage, Trinisphere, Cityscape Leveler, Mindslaver, or Walking Ballista better matched the board.
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- Closing: After stabilizing, note how many turns the deck gave the opponent before lethal; ask whether Karn Liberated, Ugin, Eye of the Storms, Emrakul, the Promised End, Thought-Knot Seer, Devourer of Destiny, or Glaring Fleshraker should have shifted the game from control to pressure sooner.
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- Sideboard impact: Record which sideboard cards were drawn, fetched, locked by Karn, the Great Creator, or stranded; separate a bad sideboard card from a correct card that arrived too late.
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- Role accuracy: Ask whether the pilot correctly became the control deck against fast creatures, the prison deck against low-curve spells, the disruption deck against combo, or the threat deck against control.
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- Mistakes: Flag decisions where the legal action chosen ignored visible lethal pressure, missed a clear Chalice of the Void value, fetched the wrong Tron piece with Expedition Map, or tapped mana in a way that prevented a follow-up legal action.
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- Stranded cards: Count games where Emrakul, the Promised End, Karn Liberated, Ugin, Eye of the Storms, All Is Dust, or Cityscape Leveler stayed unusable while the game was decided earlier.
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- Overperformers and underperformers: Name exact cards that won or lost tactical exchanges, especially Chalice of the Void, Thought-Knot Seer, Kozilek's Command, Glaring Fleshraker, Devourer of Destiny, Karn, the Great Creator, and each sideboard artifact used.
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## Existing User Requests
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No additional user reflection requests were supplied.
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