95 KiB
Strategy Specifications
Deck Name And Archetype
Asmo Food is a Modern red-white artifact-food midrange/combo deck built around Asmoranomardicadaistinaculdacar, The Underworld Cookbook, Ovalchase Daredevil, Urza's Saga, Mox Opal, Monument to Endurance, Inti, Seneschal of the Sun, Hardened Academic, and efficient artifact-backed interaction. Main deck count validates as 60 cards, with 37 nonlands and 23 lands when Urza's Saga is counted as a land. Sideboard count validates as 15 cards: Relic of Progenitus, Pithing Needle, Wear // Tear, Drannith Magistrate, Prismatic Ending, Obsidian Charmaw, Vexing Bauble, and Pyroclasm.
The archetype should be treated as a hybrid stock/rogue shell: Asmoranomardicadaistinaculdacar, The Underworld Cookbook, Ovalchase Daredevil, Urza's Saga, and Mox Opal form a recognizable Asmo Food core, while Monument to Endurance, Hardened Academic, Artist's Talent, Inti, Seneschal of the Sun, and maindeck Vexing Bauble indicate a custom red-white discard/artifact engine plan. Runtime decisions should not assume a fully stock Modern Food list; they should evaluate the visible engine pieces actually present, especially whether discard outlets, Food production, artifact count, and mana acceleration are online.
The format declaration is Modern, but current event legality should be verified before official test results are labeled tournament-legal. Mox Opal is a known legality concern in Modern and must be checked against the active banned list before sanctioned-play conclusions are drawn. Hardened Academic, Monument to Endurance, and Artist's Talent also require card-text verification before the pilot treats their triggered abilities, activated abilities, or timing restrictions as certain. Veles must follow the rules engine's offered legal actions over this guide whenever there is any conflict.
The mana identity is primarily red-white with artifact acceleration and fetch-dual consistency. Bloodstained Mire, Wooded Foothills, and Arid Mesa should be viewed as red-source access first, with Sacred Foundry, Elegant Parlor, Mountain, and Plains supplying the actual colored mana. Mox Opal creates explosive artifact starts only when the visible artifact count supports it; the pilot must not rely on it for colored mana until the engine exposes it as usable. Sokenzan, Crucible of Defiance is a land with possible spell-like utility, but channel timing and effect details require rules-engine legality rather than assumption.
The role profile is proactive engine midrange with combo-pressure texture rather than pure aggro or pure control. The deck wants to establish a reusable discard/Food/artifact loop, convert artifacts into board control or pressure, and use Galvanic Blast, Relic of Progenitus, Vexing Bauble, and sideboard hate to disrupt opposing plans. It can win through incremental creatures, Saga-generated artifact pressure, damage from artifact payoffs, or repeated engine triggers, but it should not spend key engine cards as one-shot value unless the visible board state demands survival or presents a closing window.
Opponent information status is unknown for this guide batch. Matchup-specific assumptions must remain conditional until the opponent deck, revealed cards, public zones, and game actions identify the opposing archetype. Use the tags midrange, combo, artifact, sacrifice, and food as the deck's own plan, not as evidence about the opponent.
Thesis
Asmo Food assembles a red-white artifact discard engine that turns discard outlets, Food artifacts, artifact count, and recursive bodies into repeated pressure. The core loop is The Underworld Cookbook plus Ovalchase Daredevil, with Asmoranomardicadaistinaculdacar converting Food into creature control when the rules engine exposes the legal activation and targets. Urza's Saga supplies a second axis by making artifact-sized bodies and finding cheap artifacts, while Mox Opal rewards fast artifact density with explosive mana.
The deck wins by making small exchanges compound faster than the opponent can answer them. Prioritize keeping an engine online, preserving recursive discard material, enabling artifact count for Galvanic Blast and Mox Opal, and using Food as both a resource and removal fuel. Inti, Seneschal of the Sun, Monument to Endurance, Hardened Academic, and Artist's Talent point toward a custom discard-payoff package; Card text check required for Monument to Endurance, Hardened Academic, and Artist's Talent, so runtime choices around those cards must follow visible legal actions and treat their payoff role as conditional until Forge confirms exact text.
The deck is not trying to become a passive control deck. Do not spend early turns only answering minor threats when The Underworld Cookbook, Asmoranomardicadaistinaculdacar, Urza's Saga, Inti, Seneschal of the Sun, or artifact acceleration can establish inevitability. Do not cash in Ovalchase Daredevil as ordinary discard material if a visible The Underworld Cookbook loop, discard-trigger payoff, or recurring hand-fuel line is available. Do not overcommit Mox Opal, Vexing Bauble, or graveyard artifacts into opposing artifact sweepers unless the current legal line advances a decisive engine, removal, or lethal-pressure turn.
The highest priorities are engine access, mana functionality, artifact density, and damage conversion. Keep hands that can cast or find The Underworld Cookbook, produce red mana, deploy early artifacts, or use Urza's Saga to assemble pressure. Use Galvanic Blast as either efficient removal or reach depending on artifact count and clock. Use maindeck Relic of Progenitus and Vexing Bauble as disruptive artifacts that also contribute to artifact thresholds, but do not let low-impact hate deployment delay a stronger engine start unless the opponent's public information makes the hate urgent.
Role Package
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Threats:
Asmoranomardicadaistinaculdacar,Inti, Seneschal of the Sun, Saga artifact creature tokens fromUrza's Saga,Ovalchase Daredevil, and possibleSokenzan, Crucible of Defiancechannel tokens are the main board-pressure pieces. TreatAsmoranomardicadaistinaculdacaras both threat and removal engine, not merely a creature to attack with. TreatOvalchase Daredevilas recursive pressure only when recurring it does not cost access to a stronger discard loop. -
Payoffs:
Galvanic Blastconverts artifact density into removal or reach,Asmoranomardicadaistinaculdacarconverts Food into creature control, andUrza's Sagaconverts artifact count into scalable attackers.Monument to Endurance,Hardened Academic,Artist's Talent, andInti, Seneschal of the Sunare the discard-payoff cluster; Card text check required for the first three, so prefer lines where the rules engine visibly presents beneficial triggers, legal selections, or activated abilities rather than assuming exact outcomes. -
Engines:
The Underworld Cookbook,Ovalchase Daredevil,Asmoranomardicadaistinaculdacar,Urza's Saga, andMox Opalare the central engine pieces.The Underworld Cookbookis the default setup card because it enables Food, discard, recursion, and Asmo access patterns.Urza's Sagais both engine and threat, so sequence it early when mana allows and when losing later land flexibility is acceptable. -
Velocity:
Faithless Looting,Inti, Seneschal of the Sun,Hardened Academic,Artist's Talent, and discard throughThe Underworld Cookbookare the filtering and hand-sculpting module. Use velocity to find Cookbook, Asmo, Saga, or missing mana, but do not discard unique engine pieces unless a visible recursion or payoff line justifies it. Card text check required forHardened AcademicandArtist's Talentbefore treating them as reliable selection engines. -
Interaction:
Galvanic Blast,Asmoranomardicadaistinaculdacar,Relic of Progenitus,Vexing Bauble, and sideboardPithing Needle,Wear // Tear,Drannith Magistrate,Prismatic Ending,Obsidian Charmaw,Vexing Bauble, andPyroclasmform the disruption suite. Use interaction to protect engine time, break opposing combo texture, or clear blockers for artifact pressure; avoid using premium removal on low-impact creatures while Food removal or combat can handle them. -
Protection:
Vexing Bauble, sideboardDrannith Magistrate, sideboardPithing Needle, sideboardRelic of Progenitus, and sideboardWear // Tearprotect the plan by constraining opposing spell patterns, activated abilities, graveyards, and artifacts/enchantments. Protection is contextual; deploy it before committing fragile engines only when public information identifies a relevant opposing axis. -
Recursion:
Ovalchase Daredevilis the named recursive card and should be preserved as repeatable discard fuel whenever Food creation is online.Faithless Lootingmay create graveyard value only if the rules engine presents legal flashback or graveyard actions; do not assume access through graveyard hate or replacement effects. -
Mana:
Arid Mesa,Bloodstained Mire,Wooded Foothills,Sacred Foundry,Elegant Parlor,Mountain,Plains,Sokenzan, Crucible of Defiance,Urza's Saga, andMox Opalmake a red-white artifact mana base. Red mana is the priority color becauseFaithless Looting,Galvanic Blast,Inti, Seneschal of the Sun, and Asmo-adjacent setup lines need it; white mana matters for sideboard interaction and any white costs visible at runtime. -
Sideboard modules:
Relic of Progenitusexpands graveyard pressure,Pithing Needleanswers specific activated abilities,Wear // Tearanswers artifacts/enchantments,Drannith Magistratepressures cast-from-nonhand plans,Prismatic Endingbroadens permanent removal,Obsidian Charmawattacks greedy land plans, extraVexing Baubleincreases anti-free-spell and artifact-density pressure, andPyroclasmresets small creature boards while sparing the pilot from relying only on Food removal.
Primary Win Conditions
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Engine pressure wins by establishing
The Underworld Cookbook, recurringOvalchase Daredevil, and converting Food into board control withAsmoranomardicadaistinaculdacar. Prioritize this path when a hand has Cookbook access, discard material, red mana, and enough time to trade resources; execute by discardingOvalchase Daredevil, making Food, returning Daredevil when artifacts enter, and using Asmo's visible Food-sacrifice action to remove high-impact creatures. Disruption against this path usually attacks the graveyard, artifacts, or Asmo itself, so preserve redundant Food sources and avoid exposingOvalchase Daredevilto graveyard exile unless the current exchange wins tempo or unlocks lethal pressure. -
Urza's Sagawins by producing artifact creature tokens while the deck naturally raises artifact count with Food,Mox Opal,Relic of Progenitus,Vexing Bauble,The Underworld Cookbook, and other visible artifacts. Prioritize Saga when the opponent is light on blockers or removal, when Food removal can clear the largest blocker, or when the hand needs a guaranteed artifact tutor line from chapter III. Execute by sequencing artifacts before combat math matters, using Food generation to grow tokens, and using the chapter III search only for a legal artifact that improves the current board, usuallyThe Underworld Cookbook,Relic of Progenitus,Vexing Bauble, orMox Opaldepending on visible needs. -
Discard-payoff pressure wins when
Inti, Seneschal of the Sunturns routine discard into attacking pressure and card access. Prioritize this path when Inti can attack or support an attacker without dying for no gain, whenThe Underworld CookbookorFaithless Lootingprovides repeatable discard, and whenOvalchase Daredevilmakes discard low cost. Execute by turning discard into visible trigger value, pushing trample or counters only through legal engine prompts, and using exiled-card play permissions only when the rules engine confirms timing and legality.Monument to Endurance,Hardened Academic, andArtist's Talentmay belong to this same payoff cluster, but Card text check required, so treat their win contribution as conditional on visible legal triggers and actions. -
Burn conversion wins when artifact count turns
Galvanic Blastinto reach or clean removal. Prioritize this path when the opponent is low enough that two-point or metalcraft damage changes the clock, when artifact count is already stable, or when removing one blocker lets Saga tokens or Inti pressure end the game. Execute by checking visible artifact count before choosing player or creature targets, preservingGalvanic Blastfor lethal if the opponent is near burn range, and spending it as removal only when Food removal is unavailable, too slow, or needs Food reserved for a more important Asmo activation.
Secondary Win Conditions
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Combat backup wins with
Asmoranomardicadaistinaculdacar,Inti, Seneschal of the Sun,Ovalchase Daredevil, Saga tokens fromUrza's Saga, and tokens fromSokenzan, Crucible of Defiancewhen the engine is disrupted. Use this plan when graveyard recursion is turned off, Cookbook is absent, or the opponent has spent resources answering artifacts. Attack only when trades improve the clock or protect a planeswalker-like value position; do not throw away Asmo if Food removal is still needed to stabilize. -
Value attrition wins by trading one-for-one while
Ovalchase Daredevil, Food, flashback fromFaithless Lootingwhen legally available, and Saga chapter value rebuild material. Use this plan when the opponent answers the first engine but cannot pressure quickly. Keep recursive discard material available, turn excess lands or redundant legends into filtering when legal, and useRelic of Progenituscarefully so it does not exile your ownOvalchase DaredevilorFaithless Lootingunless stopping the opponent is worth the loss. -
Soft-lock pressure wins when maindeck
Vexing BaubleorRelic of Progenitusvisibly constrains the opponent while artifacts grow Saga tokens and enableMox OpalorGalvanic Blast. Use this plan against public evidence of graveyard reliance, zero-cost or alternate-cost spell reliance, or a board where a cheap artifact hate piece buys enough turns for Food and Saga to take over. Do not deploy hate as a reflex if it delaysThe Underworld Cookbookor a critical mana source. -
Mox Opaltempo wins by producing an early burst that lets the deck double-spell, cast a payoff while holding interaction, or accelerate a Saga turn. Prioritize Opal tempo when metalcraft is visible or immediately attainable; avoid lines where a strandedMox Opalreplaces a real land in an otherwise fragile hand. Use Opal mana before sacrificing artifacts if sacrificing would turn metalcraft off.
Emergency Lines
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When behind on life, stabilize before maximizing value. Prioritize Food life-gain only if the rules engine presents it and life total is the immediate failure point; otherwise prioritize
AsmoranomardicadaistinaculdacarFood removal,Galvanic Blaston the largest damage source,Pyroclasmpost-board if legal, or blocking with Saga tokens and expendable creatures. -
When behind on board, convert Food and burn into tempo instead of saving every resource for recursion. Use Asmo removal on creatures that dominate combat or threaten lethal, use
Galvanic Blastwhen it prevents the most damage or clears a lethal attack, and useUrza's Sagatokens defensively if they preserve time for Cookbook recursion. -
When behind on cards, protect the repeatable engine rather than chasing one-shot exchanges. Keep
The Underworld Cookbookactive if possible, preserveOvalchase Daredevilas recurring discard material, and useFaithless Lootingto find land, Cookbook, Asmo, Saga, or interaction only when discarding will not strand the hand. -
When behind on mana, fetch red sources first unless a visible white sideboard spell is the urgent legal play. Use
Mox Opalonly when artifact count supports it, treatUrza's Sagaas a temporary mana source that will sacrifice itself, and delay colorless-heavy lines if they prevent castingGalvanic Blast,Faithless Looting,Inti, Seneschal of the Sun, or sideboard removal. -
When the graveyard is shut off, shift away from
Ovalchase Daredevilrecursion and toward artifacts-on-board, Saga tokens, Inti combat, and burn reach. Do not discard essential cards expecting Daredevil to return unless the visible state confirms recursion still works. -
When core engines are removed, identify the remaining clock immediately. If Cookbook is gone, lean on
Urza's Saga,Inti, Seneschal of the Sun,Galvanic Blast, and hard-cast creatures. If Asmo is gone, use Food for life or artifact count and reserve burn for creatures Asmo would have answered. If Saga is gone, prioritize recurring discard engines and incremental damage instead of waiting for a land-based finish.
Resource Model
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Life is a stabilizing buffer, not the default currency. Spend life from
Bloodstained Mire,Wooded Foothills,Arid Mesa,Sacred Foundry, andElegant Parlorwhen the hand needs red mana on time or white sideboard mana, but stop shocking once the visible clock makes Food life-gain or defensive removal more valuable than speed. -
Hand size is an engine resource when discard has payoff. Discard
Ovalchase Daredevilfirst toThe Underworld Cookbook,Faithless Looting, orInti, Seneschal of the Sunwhen artifact entries can return it; discard excess lands, redundant legends, or situational hate only when Daredevil recursion is absent or the visible matchup demands immediate filtering. -
Mana converts into double-spell tempo and activated abilities. Use
Mox Opalto compress turns only when metalcraft is visible or immediately reachable, and avoid sacrificing artifacts or Foods before spending Opal mana if that would turn it off. -
Board presence is split between engine permanents and combat pressure. Protect
The Underworld Cookbook,Asmoranomardicadaistinaculdacar,Urza's Saga, andInti, Seneschal of the Sunas the main material converters; treat Saga tokens as real threats when artifacts are accumulating and as expendable blockers when survival is the constraint. -
Graveyard value is strongest with
Ovalchase DaredevilandFaithless Looting. Do not activateRelic of Progenitusin a way that clears your own recursive material unless stopping the opponent's graveyard or shrinking a lethal line is worth the self-damage. -
Exile matters when runtime presents play permissions from
Inti, Seneschal of the Sunor other visible effects. Use exiled cards before the permission expires if they improve mana, engine assembly, or interaction, but do not assume hidden or future exile access beyond the rules-engine output. -
Lands are both mana and threats.
Urza's Sagais a temporary land that becomes artifact pressure and a tutor, so plan future colored mana around its sacrifice; channelSokenzan, Crucible of Defianceonly when extra attackers or discard value beats keeping another red land. -
Sacrifice fodder is mostly Food and expendable artifacts. Reserve two Foods for
Asmoranomardicadaistinaculdacarremoval when a creature must die; spend Food for life only when life total is the immediate bottleneck, and spend artifacts to effects only after checking Saga token size,Mox Opal, andGalvanic Blastartifact count. -
Information comes from visible legal actions and public zones. Let known graveyards, revealed hands, stack objects, and Saga chapter timing decide whether
Relic of Progenitus,Vexing Bauble,Pithing Needle,Wear // Tear,Drannith Magistrate,Prismatic Ending,Obsidian Charmaw, orPyroclasmis a high-impact bullet; do not infer exact hidden cards.
Mana Guide
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Red is the primary color requirement. Fetch or play red sources early for
Faithless Looting,Galvanic Blast,Inti, Seneschal of the Sun,Artist's Talent,The Underworld Cookbookinto Asmo lines, and post-boardWear // Tear,Obsidian Charmaw, orPyroclasmwhen legal. -
White is secondary but must be planned for sideboard games. Prioritize access to white when holding
Prismatic Ending,Drannith Magistrate, the Tear half ofWear // Tear, or whenSacred Foundry,Elegant Parlor, orPlainslets the hand answer the visible matchup without delaying red development. -
Colorless lands need support. Keep hands with
Urza's Sagaonly when another land orMox Opalcovers early colored spells, because Saga eventually sacrifices itself and cannot cast red or white cards alone. -
Tapped-land sequencing should protect the next legal play. Play
Elegant Parlortapped on turn one when the hand has no immediate one-mana red spell or when future white matters; choose untappedSacred Foundrywhen missing turn-oneFaithless Looting,Galvanic Blast,The Underworld Cookbook, orRelic of Progenituswould lose tempo. -
Fetch sequencing should preserve flexibility. Use
Bloodstained Mire,Wooded Foothills, andArid Mesato get the least painful source that casts current hand and next-turn priorities; fetch basicMountainwhen white is not needed and life matters, fetchSacred Foundrywhen both colors are required, and fetchElegant Parlorwhen tapped timing is acceptable. -
Keepable mana usually means two functional mana sources or one land plus active
Mox Opalsupport. Mulligan one-land hands withoutMox Opal, cheap artifacts, orFaithless Looting; be wary of hands whereUrza's Sagais the only land and all colored spells are stranded. -
Play lands before draw or discard effects when landfall is irrelevant and the hand already knows it needs mana this turn. Hold the land until after
Faithless Looting,Inti, Seneschal of the Sunexile access, or visible selection when land choice depends on new information, discard quality, or whether an exiled card must be played immediately. -
Use
Mox Opalas burst mana before artifact count changes. Tap it before sacrificing Food, cracking hate artifacts, or lettingUrza's Sagaleave the battlefield if those changes could remove metalcraft; keep redundant artifacts on board when Opal mana orGalvanic Blastdamage matters more than immediate sacrifice value.
Mulligan Guide
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Strong keep: keep two functional mana sources with red,
The Underworld Cookbook,Ovalchase DaredevilorFaithless Looting, and at least one payoff amongAsmoranomardicadaistinaculdacar,Inti, Seneschal of the Sun,Monument to Endurance,Urza's Saga,Mox Opal, orGalvanic Blast. This hand has engine access, discard fuel, and either board control or pressure. -
Strong keep: keep
Urza's Sagaplus red source plus cheap artifact pressure when the hand includesMox Opal,The Underworld Cookbook,Relic of Progenitus, orVexing Bauble. Saga hands need colored follow-up because Saga sacrifices itself, but early artifact density makes Constructs and Opal real. -
Medium keep: keep red source, second land,
Faithless Looting, and mixed payoffs even withoutThe Underworld Cookbook. Looting can enableAsmoranomardicadaistinaculdacar, stock the graveyard withOvalchase Daredevil, and find Cookbook orUrza's Saga, but it is weaker against fast pressure if the hand lacksGalvanic Blastor Food. -
Medium keep: keep
The Underworld Cookbookplus discardable material and interaction even without Asmo. Cookbook plusOvalchase Daredevilis enough to generate artifacts and Food while drawing towardAsmoranomardicadaistinaculdacar,Monument to Endurance, or Saga. -
Risky keep: keep one-land red hands only with
Faithless Lootingor multiple zero/one-mana artifacts and a realisticMox Opalpath. Ship one-land hands whereUrza's Sagais the only land and the hand contains stranded colored cards. -
Automatic ship: mulligan no-land hands, hands with only colorless
Urza's Sagaand no castable artifact plan, hands with no red or white access plus multiple colored two-drops, and hands that contain only payoff cards with no discard outlet or early artifact deployment. -
Matchup-dependent keep: keep
Relic of Progenitus,Vexing Bauble,Drannith Magistrate,Pithing Needle,Wear // Tear,Prismatic Ending,Obsidian Charmaw, orPyroclasmhands only when the visible matchup or post-board context makes the hate card high-impact and the rest of the hand still develops mana and pressure. -
Play/draw adjustment: on the play, prioritize
The Underworld Cookbook,Asmoranomardicadaistinaculdacar,Urza's Saga,Mox Opal, and proactive pressure; on the draw, valueGalvanic Blast,Relic of Progenitus,Pyroclasm, and stable two-land mana more highly because the opponent acts first. -
Trap hand: do not keep multiple
Ovalchase Daredevilplus no discard outlet just because the card is recursive. Do not keep doubleMox Opalwithout enough artifacts. Do not keepHardened Academicas the main plan unless red and white mana are available; Card text check required before relying on it as a discard payoff.
Turn Arc
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Turn 1: lead with a red source into
The Underworld Cookbook,Faithless Looting,Relic of Progenitus,Vexing Bauble, orGalvanic Blastonly when a target must die. Prefer Cookbook first when holdingOvalchase DaredevilorAsmoranomardicadaistinaculdacar; preferUrza's Sagafirst only when colored mana is already covered or the hand is Saga-token focused. -
Turn 1 deviation: play
Elegant Parlortapped when no one-mana spell matters and future white is required. Shock or fetch untappedSacred Foundryonly when missing the current red spell or post-board white spell costs more tempo than the life. -
Turn 2: assemble the discard engine before spending flexible interaction. Cast or enable
Asmoranomardicadaistinaculdacarafter a discard has happened, playInti, Seneschal of the Sunbefore discard sequences when counters or exile access matter, and deployMox Opalwhen metalcraft is visible or immediately reachable. -
Turn 2 deviation: hold
Galvanic Blastif no creature or planeswalker must die and artifact count can turn it into a larger damage spell later. CastHardened Academiconly when the mana is clean and the visible card text supports the current discard plan. -
Turn 3: convert setup into material advantage. Prioritize
Monument to Endurancebefore repeated discard if its visible text rewards discard triggers, activateUrza's Sagafor a Construct when that produces the largest threat, or use Asmo plus two Foods to kill the creature that most threatens life total or engine survival. -
Turn 3 deviation: against fast boards, spend the turn stabilizing with
Galvanic Blast, Asmo Food removal,Pyroclasm, or Food life instead of adding a slow payoff. Against combo or spell-heavy decks, keepVexing Bauble,Relic of Progenitus, orDrannith Magistrateactive when the visible line depends on it. -
Turns 4-5: chain discard, artifact entries, Saga Constructs, and burn into a closing posture. Use
The Underworld CookbookplusOvalchase Daredevilto keep material flowing, spendMox Opalbefore sacrificing artifacts, and letInti, Seneschal of the Sunpressure planeswalkers or life totals when attacks are safe. -
Turns 4-5 deviation: when behind, stop maximizing engine value and answer the board. Sacrifice two Foods through
Asmoranomardicadaistinaculdacar, fireGalvanic Blast, or preserve blockers rather than making a larger Saga token if the visible attack would be lethal. -
Late game: identify the remaining win channel each turn. If Cookbook recursion is intact, grind with
Ovalchase Daredevil; if Saga made large Constructs, force trades and protect artifact count; if the opponent is low, preserveGalvanic Blastreach and discard payoffs rather than cycling resources into low-impact actions.
Card Roles
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The Underworld Cookbook: treat this as the cleanest engine starter because it turns spare cards into Food and enablesAsmoranomardicadaistinaculdacar. Cast it early when the hand containsOvalchase Daredevil,Asmoranomardicadaistinaculdacar,Inti, Seneschal of the Sun,Monument to Endurance, or cards that need discard events; hold activation only when the discarded card matters more in hand than the Food and trigger package. Use it before committing fragile payoffs if the immediate goal is to prove that a card was discarded this turn. Its sacrifice-recursion text should be used only when the visible graveyard creature is worth losing the Cookbook engine; do not cash it in casually whileOvalchase Daredevilloops are still producing material. -
Ovalchase Daredevil: use this as recursive discard fuel, not as a fair creature plan. Discard it toThe Underworld Cookbook,Faithless Looting,Inti, Seneschal of the Sun, or other visible discard outlets when an artifact entry is available or likely soon. Prioritize returning it when Food,Mox Opal,Relic of Progenitus,Vexing Bauble, Construct tokens, or other artifacts enter under your control. Do not exile it with your ownRelic of Progenitusunless graveyard control is more important than the engine, and do not keep hands where multiple copies have no discard outlet. -
Asmoranomardicadaistinaculdacar: use Asmo as the deck's stabilizing creature and Food-conversion payoff after a discard has occurred. Cast it when legal if it finds or leveragesThe Underworld Cookbook, turns existing Food into creature removal, or gives the board a must-answer engine body. Preserve two Food when an opposing creature threatens combat, combo, or planeswalker pressure; spend Food for life only when survival or racing math is more important than Asmo removal. Do not assume Asmo can answer noncreature permanents, and do not run it into visible removal when the hand can first deploy Cookbook or another artifact engine. -
Faithless Looting: cast this to find the engine and placeOvalchase Daredevilor excess cards in the graveyard. On early turns, prefer discardingOvalchase Daredevil, redundant legends, extra lands beyond the current curve, or matchups whereRelic of Progenitusis low-impact. Flashback is a late-game refuel tool when mana is spare and the hand is weak; avoid flashing it back if the graveyard must stay stocked for Daredevil recursion or if the life total demands board action instead. Against graveyard hate, treat Looting as card selection first and graveyard setup second. -
Inti, Seneschal of the Sun: deploy Inti before attacks or discard sequences when the board can use counters, pressure, and temporary card access. Attack triggers can turn even small creatures into meaningful threats, but do not attack a required blocker just to trigger Inti under a short clock. The discard trigger can pair withOvalchase Daredevil,Monument to Endurance,Artist's Talent, orAsmoranomardicadaistinaculdacar; Card text check required for exact interaction timing with newer discard payoffs. Play exiled cards only when legal and tempo-positive, and do not consume mana on a marginal exiled card if holding up Asmo Food removal,Galvanic Blast, or sideboard interaction is critical. -
Monument to Endurance: treat this as a major discard payoff only after the visible card text confirms the current trigger and damage/value mode. Card text check required. Prioritize casting it before repeated discard loops if it rewards discarding, cycling, or channeling; delay it when the opponent can punish a tapped-out turn and immediate removal is needed. Once active, sequenceThe Underworld Cookbook,Faithless Looting,Inti, Seneschal of the Sun, andSokenzan, Crucible of Defiancearound visible Monument triggers. Do not discard high-impact interaction merely to trigger Monument unless the expected output advances lethal, stabilization, or card advantage. -
Hardened Academic: use this only when its visible card text supports the active discard or artifact plan. Card text check required. Because the deck already has several engines, cast Academic when red-white mana is clean and the hand can immediately exploit its text, not as a blind curve filler. If Academic asks for a choice, target, or timing decision, prefer runtime legal-action output over assumed synergy. Against fast creature decks, do not prioritize Academic aboveGalvanic Blast, Asmo Food removal, orPyroclasmunless its visible text directly stabilizes the board. -
Artist's Talent: treat this as a conditional engine enhancer, not guaranteed removal or card draw. Card text check required. Cast it when the visible text improves discard, noncreature spell sequencing, damage, or card flow and the hand contains enough follow-up spells to make the mana worthwhile. Avoid spending an early turn on Artist's Talent whenThe Underworld Cookbook,Asmoranomardicadaistinaculdacar,Inti, Seneschal of the Sun, orUrza's Sagadevelopment is more concrete. If level or mode choices appear, use the current board and legal actions rather than assuming a default upgrade path. -
Mox Opal: use this as acceleration once metalcraft is already active or can become active before mana is needed. Play it early when it enablesThe Underworld Cookbook,Inti, Seneschal of the Sun,Monument to Endurance,Hardened Academic,Galvanic Blast, or sideboard spells ahead of curve. Tap it before sacrificing Food, crackingRelic of Progenitus, usingVexing Bauble, or lettingUrza's Sagaleave the battlefield if those changes could disable metalcraft. Do not keep Opal-heavy hands without enough artifacts, and remember legendary copies can be awkward unless the extra artifact count or discard fodder matters. -
Galvanic Blast: use this as cheap interaction first and reach second. Kill creatures that threaten the engine, pressure life total, or invalidate attacks; hold it for four damage when artifact count is visible and the target matters. Do not point it at the opponent early unless it creates a clear race advantage or lethal setup, because the deck often needs early removal to survive. WithUrza's Saga, Food,Mox Opal,Relic of Progenitus,Vexing Bauble, and Cookbook artifacts, check metalcraft before choosing targets and before sacrificing artifacts. -
Relic of Progenitus: use main-deck Relic as flexible graveyard pressure and artifact density. Deploy it early against graveyard-reliant opponents or when it enablesMox Opal,Urza's SagaConstructs, and metalcraft; delay or minimize activations when your ownOvalchase Daredevilgraveyard loop is more valuable. Prefer the single-card exile mode when it pressures the opponent without sweeping your own graveyard. Use the full sacrifice mode when an opposing graveyard payoff is imminent, when drawing a card matters more than Daredevil recursion, or when artifact count loss is acceptable. -
Vexing Bauble: use this as a low-cost artifact and anti-free-spell tool when the matchup or visible action context makes it relevant. Card text check required for exact restriction and activation. Cast it early when it disrupts opposing nonmana-cost lines or improvesMox Opal, Constructs, and metalcraft. Do not sacrifice it for a card if its static text is actively constraining the opponent, unless the opponent has moved past that axis or the card draw is needed immediately. -
Urza's Saga: treat Saga as both threat and tutor package. Make Constructs when artifact count is high or the board needs pressure, and plan the Chapter III search around exact visible needs:The Underworld Cookbookfor engine,Relic of Progenitusfor graveyard control,Vexing Baublefor spell-axis disruption, orMox Opalfor mana if legal and useful. Do not rely on Saga as the only mana source for colored spells, because it sacrifices itself. Preserve artifacts before Construct sizing and lethal math. -
Fetch and shock lands: use
Arid Mesa,Bloodstained Mire,Wooded Foothills,Sacred Foundry,Elegant Parlor,Mountain, andPlainsto keep red available first, then white forHardened Academicand sideboard cards. Fetch untapped only when the current spell or interaction matters; fetch tapped or basic when life total and sequencing allow.Elegant Parloris a stabilizing tapped dual when tempo is not critical.Sokenzan, Crucible of Defianceis a land first, but its channel mode can become discard synergy or emergency board presence; Card text check required before relying on token details or trigger timing.
Interaction Priorities
-
Kill engine breakers first with
Galvanic Blastor Food sacrifice damage fromAsmoranomardicadaistinaculdacarplusThe Underworld Cookbook. Prioritize creatures that shut off artifacts, prevent graveyard recursion, race through Construct blockers, or removeAsmoranomardicadaistinaculdacar,Inti, Seneschal of the Sun,Monument to Endurance, orUrza's Sagabefore they generate value. -
Preserve
Galvanic Blastfor board control unless four damage to the opponent creates immediate lethal or a two-turn forced clock. Check visible artifact count before choosing targets; losing Food,Relic of Progenitus,Vexing Bauble,Mox Opal, or an expiringUrza's Sagacan shrink Blast from four damage to two. Against creature combo, spend Blast early on the enabling creature rather than waiting for face damage. -
Use Asmo Food removal on high-toughness or must-answer creatures that
Galvanic Blastcannot cleanly handle. Sacrifice Food only after checking whether the Food is needed for another Asmo activation,Mox Opalmetalcraft, Construct size, or survival life gain. If multiple Foods are available, keep enough artifacts on board for metalcraft and Saga math unless the target threatens lethal or engine collapse. -
Exile graveyards with
Relic of Progenituswhen the opponent's next visible action depends on graveyard quantity, named cards, escape-like costs, reanimation, delirium, or recursive threats. Prefer single-card exile when it meaningfully disrupts the opponent while preserving yourOvalchase Daredevilloop. Use the full sacrifice mode when the opposing graveyard payoff is imminent, when drawing a card is worth breaking your own recursion, or when artifact count loss does not compromiseMox Opal,Galvanic Blast, or Constructs. -
Deploy
Vexing Baublebefore the opponent's free-spell turn when its visible text is relevant; Card text check required for exact restriction and activation. Treat Bauble as interaction plus artifact density, not a random cantrip, while it is constraining the opponent. Sacrifice it for a card only when the matchup no longer cares about the static text, when digging for lethal or removal is urgent, or when metalcraft and Construct sizing remain acceptable afterward. -
Bait opposing removal with redundant artifacts or value creatures before exposing the key engine when the hand permits it.
The Underworld Cookbook,Urza's Saga, andMox Opaloften force answers without riskingMonument to EnduranceorInti, Seneschal of the Sun; however, do not slow-rollAsmoranomardicadaistinaculdacarif immediate Food removal is needed to survive. -
Ignore low-impact creatures when they neither pressure life total nor interfere with the artifact-discard engine. Spend removal on threats that change combat math, invalidate Constructs, or enable combo. Against control, prioritize protecting recurring engines and Saga pressure over killing small utility bodies unless they attack planeswalker-like resources or block a lethal Construct line.
Combat And Trading Rules
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Attack with Constructs when the artifact count creates a favorable race or forces blocks that protect the engine. Count Food,
The Underworld Cookbook,Relic of Progenitus,Vexing Bauble,Mox Opal, and other artifacts before declaring attacks, and re-check whether sacrifices before damage would shrink Constructs into bad trades. Preserve artifact bodies and tokens when they are the best route to lethal. -
Keep
Asmoranomardicadaistinaculdacarout of unnecessary combat when Food removal is the stabilizing plan. Trade Asmo only if the opponent's creature is more important than future Food activations, if Asmo is otherwise about to die, or if the attack/block prevents lethal. Do not attack Asmo into open blockers just because damage is available. -
Use
Ovalchase Daredevilas repeatable discard fuel first and combat material second. Trade it aggressively only when recursion is active or the blocker exchange buys a decisive turn. If graveyard exile is likely from your ownRelic of Progenitus, treat Daredevil as less renewable and avoid casual trades unless board pressure demands them. -
Attack with
Inti, Seneschal of the Sunonly when the trigger, counter, or pressure is worth risking the body; Card text check required for exact trigger timing. Do not send Inti into a trade while behind if it is enabling discard payoffs, exiled-card access, or future threat growth. Under a short clock, keep Inti back if blocking protects enough life for an Asmo or Pyroclasm turn. -
Block early against aggro when life total falls below the range where fetch-shock lands and delayed Food life gain can safely recover. Preserve creatures against control and combo when damage output matters more than life total, but trade with must-answer attackers when the opponent's clock beats
Urza's SagaorMonument to Endurancesetup. -
Value Food life gain only after checking removal needs. Sacrificing Food for life can be correct near lethal thresholds, against burn-style pressure, or when extra Food is available, but keep Food for Asmo removal when a creature on board is the real source of damage. Do not gain life preemptively if doing so turns off a necessary Food removal line.
-
Use
Pyroclasmsideboard games to reset wide creature boards before committing expendable attackers or blockers. Hold small creatures back if sweeping next turn is likely, but accept trades that reduce damage below lethal or protectUrza's Sagafrom being raced. Against large-creature decks, shift away from sweep planning and toward Asmo Food removal plus Construct combat. -
Race combo and control with Saga Constructs, Inti pressure, and Blast reach when interaction is limited. Defend against creature decks by trading earlier, preserving Food removal, and letting engines take over after the board is stable. In artifact mirrors, protect artifact count and avoid combat lines that turn off
Mox Opal, shrink Constructs, or downgradeGalvanic Blastat the moment interaction matters.
Selection And Tutor Rules
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Treat
Urza's Sagaas the deck's cleanest tutor, and plan its third chapter before the second chapter forces a choice. FindThe Underworld CookbookwhenOvalchase Daredevil, discard payoff cards, orAsmoranomardicadaistinaculdacarneed engine access; findMox Opalwhen mana acceleration or metalcraft unlocks the turn; findRelic of Progenituswhen graveyard pressure is visible; findVexing Baubleonly when its text is relevant or the hand needs artifact count plus a later card. Do not let a Saga chapter resolve without checking whether floating mana, Construct creation, or land sequencing should happen first. -
Use
Faithless Lootingto assemble discard engines rather than to churn blindly. Prioritize discardingOvalchase Daredevilwhen Food creation orThe Underworld Cookbookwill return it, extra legendary copies ofAsmoranomardicadaistinaculdacarorInti, Seneschal of the Sunwhen one is already active, and excess lands when land drops are secured. Avoid discarding the only engine piece, the only red source, or the only answer to a visible threat unless the replacement cards are necessary to avoid losing. -
Sequence
The Underworld Cookbookactivations around the card you most want to discard. IfOvalchase Daredevilis in hand, discard it before creating Food when the recursion trigger or Cookbook return line is available. IfMonument to Endurance,Inti, Seneschal of the Sun,Artist's Talent, orHardened Academicoffers visible discard-related value, Card text check required; use the discard only when the legal trigger or replacement output shown by Forge advances the current plan more than holding the card. -
Delay fetch-land cracking when deck thinning or color fixing is not immediately needed and the hand may draw or loot into better land-use information. Crack
Arid Mesa,Bloodstained Mire, orWooded Foothillsbefore a selection effect only when the needed source is already known, life total allows it, or shuffling away known unwanted cards matters. Prefer preserving life against fast pressure unless untapped red or white mana is required this turn. -
Time
Relic of Progenituscard draw as selection plus graveyard action, not as a default cantrip. Use the single-card exile mode first when it disrupts the opponent while preserving your ownOvalchase Daredevilloop. Sacrifice Relic to draw when the graveyard must be cleared, when digging for a specific answer is urgent, or when artifact count loss will not collapseMox Opal,Galvanic Blast, orUrza's SagaConstruct math. -
Treat
Vexing BaubleandArtist's Talentas conditional selection pieces until their exact legal text is surfaced. Card text check required for both cards. If Forge presents a draw, discard, level, or activation choice, choose it only after checking whether the static or engine role is still needed on board.
Priority And Stack Rules
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Pass priority when no visible action changes the current exchange, but stop passing when the opponent presents a creature, graveyard, free-spell, or lethal-pressure line that your artifacts can answer. The decision agent must choose only from Forge-listed legal actions; do not assume a
Galvanic Blast, Food removal, Relic activation, or Bauble activation is available until it appears. -
Use
Galvanic Blastat instant speed on must-answer creatures before they create value, attack for lethal, enable combo, or remove the engine. Check metalcraft at the moment of casting because sacrificingRelic of Progenitus,Vexing Bauble, Food, or losing anUrza's Sagacan reduce damage. Send Blast to the opponent only when it creates lethal, protects a two-turn clock, or no board target matters. -
Activate
AsmoranomardicadaistinaculdacarFood removal during the latest safe window. Let the opponent commit attackers, blocks, pump, equipment, or sacrifice costs when waiting improves information, but act before damage or before a key creature ability resolves if the creature must die to prevent the outcome. Preserve Food if the target is replaceable and the Food is needed for a stronger later removal line, metalcraft, Construct sizing, or survival life gain. -
Activate
The Underworld Cookbookbefore discard payoffs or Food needs expire. If the Cookbook is untapped and the hand containsOvalchase Daredevil, use the discard-Food loop when it enables Asmo removal, artifact count, or engine triggers. Do not tap Cookbook casually before combat if a surprise Food may be needed to remove an attacker or enable life gain. -
Use
Relic of Progenitusin response to graveyard-targeting spells, recursion triggers, escape-like costs, reanimation, delirium-style thresholds, or visible graveyard payoffs. Prefer exiling the targeted or most enabling card when one-card exile is enough. Use the full graveyard exile only when partial disruption fails or drawing into an answer is worth breaking your ownOvalchase Daredevilrecursion. -
Respect optional payments and triggered abilities from
Inti, Seneschal of the Sun,Monument to Endurance,Artist's Talent, andHardened Academiconly as Forge presents them. Card text check required for exact trigger timing on the newer engine pieces. Decline optional value when paying mana, discarding a card, sacrificing an artifact, or spending Food would stop removal, Saga development, a protectedMox Opalturn, or lethal pressure. -
Use combat priority windows to convert engine resources into tempo. After attackers, remove the creature that produces the most damage or invalidates blocks; after blockers, remove a blocker only if it preserves a key attacker, forces lethal, or prevents a disastrous trade. Between first-strike and regular damage, act only on legal prompts and visible damage math.
-
Let opposing spells resolve when your available interaction is poorly matched or needed for a higher-impact permanent. Hold
Wear // Tear,Prismatic Ending,Pithing Needle,Drannith Magistrate,Pyroclasm,Obsidian Charmaw, and sideboardVexing Baubledecisions for their matchup roles after sideboarding rather than spending them on the first legal target unless the target blocks your engine or threatens immediate loss.
Sideboard Map
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Role rule: Sideboarding should preserve the Asmo Food engine unless the matchup makes a maindeck artifact or discard payoff clearly low-impact. Keep enough cheap artifacts for
Mox Opal,Urza's SagaConstructs,Galvanic Blastmetalcraft, and Food removal lines; do not overload on reactive cards if it leaves hands unable to castAsmoranomardicadaistinaculdacar, enableThe Underworld Cookbook, or apply pressure. -
Relic of Progenitus: Add against graveyard combo, recursion, delirium-style threats, escape-like threats, reanimation, and decks where exiling one card each turn meaningfully slows their engine. It is weaker when the opponent uses the graveyard only incidentally and your ownOvalchase Daredevilrecursion is the stronger engine. Its role changes from maindeck cantrip artifact to high-priority disruption when the opposing graveyard is a visible resource; protect the one-card exile mode when it can disrupt while preserving your own graveyard loop. -
Pithing Needle: Add against decks centered on one activated permanent, planeswalker, artifact engine, land ability, equipment ability, or creature ability that Forge exposes by name. It is bad when the opponent presents mostly spells, triggered abilities, or many redundant activated threats. Use it as a narrow lock piece: name only a card that is visible, known from public information, or matchup-certain enough for the registered guide; do not guess hidden hand contents at runtime. -
Wear // Tear: Add against artifact or enchantment decks where one target can break mana, stop a hate permanent, remove a prison piece, or clear a card that prevents the Food engine from functioning. It is weaker against creature-only pressure and spell combo with few legal targets. Its role changes from answer to tempo when both halves are legal and Forge offers a fused line; take the higher-impact legal mode, not the mode with the most text. -
Drannith Magistrate: Add against cascade, discover-like casting, graveyard casting, exile-cast engines, suspend-style threats, and combo decks relying on casting from zones other than hand. It is bad against removal-heavy fair creature decks when it neither blocks profitably nor shuts off a visible plan. Use it as a lock creature, not as a generic two-drop; protect it with sequencing only when the matchup hinges on its static ability. -
Prismatic Ending: Add against cheap permanents that must be answered cleanly, especially hate artifacts, hate enchantments, small creatures, and low-mana engines that dodgeGalvanic Blasttiming. It is weaker when the deck cannot produce the needed colors or when threats cost more than the available color count. TreatSacred Foundry,Plains,Elegant Parlor, and fetch lands as the white access base; do not assume a color is available until Forge shows the mana payment. -
Obsidian Charmaw: Add against decks with important nonbasic lands, land engines, greedy mana, and big-mana plans where destroying a land changes the clock. It is bad against basic-heavy aggro or matchups where six mana is unrealistic and the cost reduction is not active. Its role changes from land disruption to large attacker only after the land-destruction text has resolved or is not relevant; do not keep slow hands relying on it unless the matchup rewards the effect. -
Vexing Bauble: Add against free-spell, cascade, pitch-spell, zero-mana, or no-mana-paid strategies where its static text will be relevant. It is weaker against fair decks paying mana for almost every spell and when additional copies only add artifact count. Use it as both interaction and Saga-searchable artifact density; sacrifice or cash it in only when Forge presents a legal draw action and the static text is no longer protecting the game state. -
Pyroclasm: Add against creature-wide decks, small utility creatures, token pressure, and low-toughness aggro where two damage sweeps multiple opposing creatures. It is bad when your own board contains the only important creatures, when the opponent presents large threats, or whenAsmoranomardicadaistinaculdacarplus Food already answers the relevant creature. Its role changes from stabilizer to reset button; sequence Food,The Underworld Cookbook, and artifact development so the sweep does not strand the engine.
Balanced anti-graveyard / recursion plan Side in: 2 Relic of Progenitus; 1 Pithing Needle; 2 Prismatic Ending Cut: 2 Vexing Bauble; 2 Artist's Talent; 1 Hardened Academic
- Plan rule: Use this plan when the opponent’s graveyard, cheap permanents, or single activated engine matters more than stopping no-mana spells.
Relic of Progenitusis the key role card;Pithing Needleanswers the repeatable engine if one is known;Prismatic Endinghandles early permanents thatGalvanic Blastshould not spend on. Reduced maindeck emphasis goes to conditional value cards and mainVexing Baublewhen its static text has no target.
Balanced small-creature pressure plan Side in: 2 Pyroclasm; 2 Prismatic Ending Cut: 2 Vexing Bauble; 2 Artist's Talent
- Plan rule: Use this plan against decks trying to win through multiple small creatures before the Food engine stabilizes.
Pyroclasmbuys time,Prismatic Endinganswers the creature or hate permanent that survives normal damage lines, and the maindeck keepsGalvanic Blast,Asmoranomardicadaistinaculdacar, Food, andUrza's Sagapressure intact. Avoid this plan when the opponent’s main threats survive two damage and the game is about graveyard or spell-stack interaction.
Balanced artifact/enchantment pressure plan Side in: 2 Wear // Tear; 2 Prismatic Ending; 1 Pithing Needle Cut: 2 Relic of Progenitus; 2 Artist's Talent; 1 Hardened Academic
- Plan rule: Use this plan when opposing permanents attack the Food engine, artifact count, combat plan, or mana development.
Wear // Tearhandles high-value artifact and enchantment targets,Prismatic Endingprovides cheap permanent coverage, andPithing Needlestops a known activated card. Reduce graveyard emphasis only when the opposing graveyard is not central.
Balanced big-mana / nonbasic land plan Side in: 2 Obsidian Charmaw; 1 Pithing Needle; 2 Vexing Bauble Cut: 2 Relic of Progenitus; 2 Artist's Talent; 1 Hardened Academic
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Plan rule: Use this plan when nonbasic lands, land abilities, and no-mana spell turns define the opponent’s plan.
Obsidian Charmawshould target the land that delays their next decisive turn;Pithing Needleshould name the visible or known activated engine; extraVexing Baubleis for no-mana spell pressure and cheap artifact density. Avoid this plan when the opponent is attacking mostly with basic-land aggro. -
Archetype rule: Against cascade or no-mana-spell combo, Add role cards:
Vexing Bauble;Drannith Magistrate;Pithing Needlewhen a specific activated engine is known. Reduce main-deck emphasis:Relic of Progenitusif graveyards are not central, slower value enchantments, and excess legendary copies when the curve must stay low. -
Archetype rule: Against graveyard decks, Add role cards:
Relic of Progenitus;Prismatic Endingfor cheap enablers;Pithing Needlefor known activated graveyard engines. Reduce main-deck emphasis:Vexing Baublewhen no-mana spell text is irrelevant and slower discard payoffs if the game is about immediate graveyard containment. -
Archetype rule: Against fair midrange, Add role cards only for the threats actually shown:
Prismatic Endingfor cheap permanents,Wear // Tearfor artifact/enchantment pressure, andRelic of Progenituswhen graveyards create value. Reduce main-deck emphasis carefully because the core Food loop,Urza's Saga, andGalvanic Blastare already strong attrition tools. -
Archetype rule: Against fast creature decks, Add role cards:
Pyroclasm;Prismatic Ending; sometimesWear // Tearif equipment or enchantments matter. Reduce main-deck emphasis: slow conditional engines and mainVexing Baublewhen it does not stop their spells. Keep hands that cast early interaction and build Food; do not rely only on a future sweeper. -
Archetype rule: Against artifact or enchantment engines, Add role cards:
Wear // Tear;Prismatic Ending;Pithing Needlewhen an activated permanent is central. Reduce main-deck emphasis: graveyard-only interaction unless public information shows graveyard reliance. PreserveThe Underworld Cookbookand artifact density because racing with Constructs remains a valid plan. -
Archetype rule: Against big mana and land engines, Add role cards:
Obsidian Charmaw;Pithing Needle;Vexing Baublewhen no-mana spell turns are part of the opponent’s plan. Reduce main-deck emphasis: graveyard-only cards and slow value pieces. Prioritize hands with pressure plus disruption; land destruction alone is not a win condition.
Matchup Guidance
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Aggro: Stabilize before racing; prioritize hands with
The Underworld Cookbook,Asmoranomardicadaistinaculdacar,Galvanic Blast, Food production, or fastUrza's Sagabodies over slow hands built only around discard-value permanents. Add role cards:Pyroclasm;Prismatic Ending; sometimesWear // Tearwhen opposing artifacts or enchantments create repeat damage or combat pressure. Reduce main-deck emphasis:Vexing Baublewhen the opponent pays mana for normal creature spells, slowerArtist's Talentlines, and redundant engine pieces that do not affect the first three turns. UseRelic of Progenitusonly when graveyard text matters or artifact count is important; do not spend mana cycling it while life total is under immediate pressure unless Forge shows no stabilizing action. -
Burn: Treat life total as the primary resource and Food as interaction, not just engine fuel. Keep hands that produce early Food, cast
Galvanic Blast, or presentAsmoranomardicadaistinaculdacarwith removal access; be skeptical of fetch-shock sequencing withBloodstained Mire,Wooded Foothills,Arid Mesa,Sacred Foundry, andElegant Parlorunless the color is needed now. Add role cards:Prismatic Endingfor cheap permanents andWear // Tearonly for visible artifact/enchantment pressure. Reduce main-deck emphasis: slow value permanents that cost tempo before gaining life or affecting the board. UseInti, Seneschal of the Sunattacks only when the counter or discard trigger advances the race without exposing a needed blocker. -
Go-wide: Answer width before individual quality;
Pyroclasmis the cleanest stabilizer when it kills multiple visible creatures, whileAsmoranomardicadaistinaculdacarplus Food is better against one important creature per turn. Add role cards:Pyroclasm;Prismatic Ending;Wear // Tearif tokens are backed by artifact or enchantment engines. Reduce main-deck emphasis:Vexing Bauble, slowArtist's Talent, and excess graveyard-only focus when the opponent is winning on board. SequenceThe Underworld Cookbookbefore committing fragile creatures when possible, because repeated Food turnsAsmoranomardicadaistinaculdacarinto a board-control plan. -
Single-threat decks: Preserve clean answers for the threat that matters, and avoid spending
Galvanic Blaston low-impact creatures if a larger creature or protected permanent is likely from public information. Add role cards:Prismatic Ending;Pithing Needlefor a known activated threat;Wear // Tearwhen the threat is an artifact or enchantment. Reduce main-deck emphasis: sweepers such asPyroclasmunless they answer support creatures.Urza's SagaConstructs pressure single-threat opponents well, but do not expose the race plan if holding Food letsAsmoranomardicadaistinaculdacarremove the only lethal attacker. -
Tempo: Fight over mana efficiency and board presence; keep hands that deploy
Mox Opal,The Underworld Cookbook,Inti, Seneschal of the Sun, orUrza's Sagawhile holding cheap interaction. Add role cards:Prismatic Ending;Vexing Baublewhen the opponent uses no-mana or alternate-cost interaction;Relic of Progenituswhen graveyard threats or recursion are visible. Reduce main-deck emphasis: expensive or slow permanents that lose to bounce, counterspells, or early pressure. Prefer forcing action on the opponent’s turn only when Forge presents a legal instant-speed line that materially changes combat or removes a threat. -
Control: Build layered threats and avoid overcommitting into sweepers;
Urza's Saga,The Underworld CookbookplusOvalchase Daredevil,Monument to Endurance, and recurring discard pressure are the core attrition plan. Add role cards:Vexing Baubleagainst free interaction or no-mana spells;Pithing Needlefor known planeswalker or activated engines;Wear // Tearfor lock pieces or artifact/enchantment answers. Reduce main-deck emphasis:Pyroclasmand narrow creature removal when the opponent has few targets. UseFaithless Lootingto convert redundant legends and lands into pressure, but respect graveyard hate and do not assume discarded cards remain accessible. -
Removal-heavy midrange: Make every threat generate material before it dies; prioritize
The Underworld Cookbook,Ovalchase Daredevil,Urza's Saga, andMonument to Enduranceover creature-only lines. Add role cards:Relic of Progenituswhen graveyards fuel their value;Prismatic Endingfor cheap permanent engines;Wear // Tearfor artifact/enchantment attrition pieces. Reduce main-deck emphasis:Pyroclasmunless it kills multiple creatures and mainVexing Baublewhen it has no text. UseInti, Seneschal of the Sunas a threat when it immediately improves attacks or discard conversion, not as a naked creature into obvious removal with no follow-up. -
Generic midrange: Trade resources only when the engine remains ahead;
Ovalchase Daredevilrecurring throughThe Underworld Cookbookis more important than one-for-one removal when both players are exchanging cards. Add role cards: match only the visible axis, such asRelic of Progenitusfor graveyards,Wear // Tearfor artifacts/enchantments, orPrismatic Endingfor cheap permanents. Reduce main-deck emphasis: the narrow cards with no visible target, especiallyVexing Baublein normal fair games. LetUrza's Sagatutor for the artifact that fits the board instead of defaulting to more engine density. -
Combo: Identify the choke point before spending interaction;
Vexing Bauble,Drannith Magistrate,Relic of Progenitus,Pithing Needle, and fast pressure each matter only against specific combo mechanisms. Add role cards:Vexing Baublefor no-mana or alternate-cast turns;Drannith Magistratefor cast-from-nonhand lines;Relic of Progenitusfor graveyard combo;Pithing Needlefor a known activated engine. Reduce main-deck emphasis: creature removal and slow value permanents that do not shorten the clock. UseGalvanic Blastas reach when racing, but hold it as disruption if public information shows a creature combo piece. -
Graveyard decks: Treat
Relic of Progenitusas a timing-sensitive lock piece, not an automatic cantrip; activate it when it denies a visible payoff, shrinks a graveyard-dependent threat, or protects the next turn. Add role cards:Relic of Progenitus;Prismatic Endingfor cheap enablers;Pithing Needlefor visible activated graveyard engines. Reduce main-deck emphasis:Vexing Baublewhen no-mana text is irrelevant and slow discard-value permanents when immediate containment is required. KeepFaithless Lootinglines honest: discardingOvalchase Daredevilis strong only if graveyard interaction does not immediately break the loop. -
Artifact/enchantment decks: Answer the permanent that changes the texture of the game, not the first target that appears. Add role cards:
Wear // Tear;Prismatic Ending;Pithing Needlefor known activated artifacts;Vexing Baubleif the opponent also relies on no-mana casting. Reduce main-deck emphasis:Relic of Progenitusunless the graveyard is part of the engine and slow creature-only pressure if the opponent’s permanents dominate combat. Preserve your own artifact count forMox Opal,Urza's Saga, Constructs, andGalvanic Blastbefore sacrificing expendable artifacts. -
Big mana: Pressure plus disruption is mandatory; land disruption without a clock gives the opponent time to recover. Add role cards:
Obsidian Charmaw;Pithing Needle;Vexing Baublewhen public information shows no-mana spell turns;Prismatic Endingif cheap enablers matter. Reduce main-deck emphasis: graveyard-only cards and small sweepers. UseObsidian Charmawon the nonbasic land that delays the next decisive turn, and preferUrza's Sagapressure when the opponent’s life total is the shortest route to victory. -
Unknown opponent: Keep the deck’s broadest engine intact until public information narrows the role. Favor opening hands with lands, artifact density,
The Underworld Cookbook,Asmoranomardicadaistinaculdacar,Urza's Saga,Mox Opal, and at least one interactive or filtering element. Do not overvalueVexing Bauble,Relic of Progenitus, orPyroclasmbefore their text is relevant, but do count them as artifacts for metalcraft, Saga pressure, andGalvanic Blastsetup when the legal line needs artifact density.
Specific Matchup Notes
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General/archetype-only note: revealed cards, legal actions, and public board state override these assumptions. Treat these notes as role priors until the opponent shows a concrete axis, then sideboard and priority decisions should follow the visible threat or engine rather than the archetype label.
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Fast creature decks: stabilize before maximizing engine value. Add role cards:
Pyroclasm,Prismatic Ending, and sometimesWear // Tearwhen the opposing pressure is artifact or enchantment based. Priority targets: creatures that threaten lethal next turn, creatures that invalidate blocking, and permanents that makeAsmoranomardicadaistinaculdacarFood removal insufficient. Preserve Food when a visible attacker can be killed by the three-Food ability, and useGalvanic Blaston life-total pressure only after survival is secured. -
Graveyard decks: make
Relic of Progenitusanswer the decisive graveyard moment instead of cycling it for convenience. Add role cards: the sideboardRelic of Progenituscopies andPrismatic Endingfor cheap enablers. Priority targets: public graveyard payoffs, recursion engines, and permanents that turn the graveyard into immediate board presence.Faithless LootingandOvalchase Daredevilremain strong only while the graveyard loop is not being shut off or raced. -
Artifact or enchantment engine decks: spend answers on the permanent that changes future turns, not the first legal target. Add role cards:
Wear // Tear,Prismatic Ending, andPithing Needlewhen a known activated ability is central. Priority targets: engines that outscaleUrza's SagaConstructs, artifacts that prevent attacking or blocking profitably, and enchantments that stopThe Underworld Cookbookor graveyard recursion from mattering. Keep enough artifacts forMox Opal,Galvanic Blast, and Saga pressure before sacrificing disposable pieces. -
Control and removal-heavy midrange: force one-for-one answers to lose to recurring material. Add role cards:
Vexing Baublewhen no-mana interaction is visible,Pithing Needlefor a known activated permanent, andWear // Tearfor lock or answer pieces. Priority targets: planeswalker-style engines, permanent-based card advantage, and removal shields that stop Constructs orMonument to Endurancefrom closing. Avoid loading the battlefield with redundant legends whenFaithless LootingorInti, Seneschal of the Suncan convert extra copies into pressure. -
Big mana and slow combo: present a clock while attacking the enabling axis. Add role cards:
Obsidian Charmaw,Vexing Baublewhen alternate or no-mana spells are shown,Drannith Magistratewhen casting from outside hand is shown, andPithing Needlefor known activated engines. Priority targets: the land or permanent that enables the next decisive turn, not a marginal value piece.Urza's SagaplusMox Opalcan pressure quickly, but do not keep a hand that only disrupts without developing damage. -
Unknown opponent: keep the flexible core intact until public information narrows the plan. Favor
The Underworld Cookbook,Asmoranomardicadaistinaculdacar,Ovalchase Daredevil,Urza's Saga,Mox Opal, andGalvanic Blastover narrow sideboard cards whose text is not yet relevant. Add role cards only after the opponent reveals graveyard, no-mana, artifact/enchantment, cast-from-nonhand, wide-creature, or nonbasic-land dependence.
Risk Summary
-
Mana risk: the deck can draw powerful red-white cards without the right fetch, shock, channel, or artifact acceleration sequence. Do not assume
Mox Opalis active unless metalcraft is visible, and do not spend artifacts casually when they enableMox Opal,Galvanic Blast,Urza's SagaConstructs, orAsmoranomardicadaistinaculdacarFood lines. -
Matchup risk: narrow cards are matchup-breaking only when their text is live.
Vexing Bauble,Relic of Progenitus,Pithing Needle,Drannith Magistrate,Obsidian Charmaw,Pyroclasm, andWear // Tearshould follow revealed information, not generic fear of the opponent’s archetype. -
Draw risk: hands with only payoff permanents can fail before the engine turns on. Mulligan or sequence carefully when the hand lacks early artifacts,
The Underworld Cookbook, discard outlets,Faithless Looting,Inti, Seneschal of the Sun, or a clearUrza's Sagaplan. -
Over-sideboarding risk: cutting too much of the Food and artifact core weakens the reason the deck is coherent. Preserve enough
The Underworld Cookbook,Ovalchase Daredevil,Asmoranomardicadaistinaculdacar,Mox Opal,Urza's Saga,Monument to Endurance, and artifact count to keep removal, pressure, and recursion online. -
Graveyard risk:
Ovalchase DaredevilandFaithless Lootinglines become fragile when graveyard hate is public. Use discard for immediate value when possible, and do not plan future recursion through a visible graveyard lock unless the rules engine shows a legal answer. -
Sweeper/removal risk: creature pressure from
Inti, Seneschal of the Sun,Hardened Academic, andAsmoranomardicadaistinaculdacarcan disappear to removal before generating value. Lead with artifacts and Saga pressure when removal is likely, and expose creatures when they unlock a legal attack, discard trigger, or Food removal turn. -
Closer risk:
Urza's SagaConstructs andMonument to Endurancecan be too slow if the opponent is assembling a faster endgame. ConvertGalvanic Blastinto reach only when lethal or tempo-positive, and keep Food removal available when surviving one more combat is the actual route to winning. -
Interaction risk: firing
Galvanic Blast,Prismatic Ending,Wear // Tear, orPithing Needleat a secondary target can leave the primary engine unanswered. Prefer the target that changes the next turn cycle, and defer when the legal action is optional but the visible threat is not yet decisive. -
Sequencing risk:
Faithless Looting,Inti, Seneschal of the Sun,Artist's Talent, andHardened Academicrequire card-text-aware decisions. Card text check required for exact trigger and level/ability sequencing; use these cards conditionally through visible legal actions and avoid inventing unavailable discard, draw, or damage outcomes.
Test Feedback Checklist
-
Deciding factor: identify whether the game was decided by early engine assembly,
Urza's Sagapressure,Galvanic Blastreach, Food removal, graveyard disruption, sideboard hate, or failure to convert resources into damage. -
Mulligans: record whether the opener had a credible first-two-turn plan with lands, artifacts,
Mox Opal,The Underworld Cookbook,Faithless Looting,Asmoranomardicadaistinaculdacar,Inti, Seneschal of the Sun, orUrza's Saga; flag keeps that needed multiple perfect draws. -
Mana: note every game where
Mox Opalwas inactive when needed,Sacred FoundryorElegant Parlorsequencing delayed a spell, fetchland choices constrained white or red access, orSokenzan, Crucible of Defiancewas better as a land than a channel effect. -
Velocity: ask whether
Faithless Looting,Inti, Seneschal of the Sun,Artist's Talent,Hardened Academic, andMonument to Enduranceproduced enough card flow or pressure before the opponent’s plan became decisive. Card text check required for exact trigger and ability evaluation. -
Engine quality: track whether
The Underworld CookbookplusOvalchase Daredevilcreated repeated material, whether Food was saved forAsmoranomardicadaistinaculdacar, and whether sacrificing artifacts weakenedMox Opal,Galvanic Blast, orUrza's SagaConstructs. -
Removal timing: review every
Galvanic Blast,Asmoranomardicadaistinaculdacar,Prismatic Ending,Wear // Tear, andPyroclasmuse for whether it answered the threat that mattered over the next turn cycle. -
Sideboard accuracy: check whether
Relic of Progenitus,Pithing Needle,Vexing Bauble,Drannith Magistrate,Obsidian Charmaw,Pyroclasm,Prismatic Ending, andWear // Tearwere live against visible public information or stranded by matchup misread. -
Closing: record whether wins came from
Urza's SagaConstructs, repeatedMonument to Endurancepressure, creature combat,Galvanic Blastreach, or opponent resource collapse; flag games where the deck stabilized but failed to end the game. -
Role: ask whether the pilot correctly shifted between engine midrange, artifact beatdown, graveyard-control, and disruption-plus-clock, especially after sideboarding.
-
Mistakes: identify missed land drops, premature Food use, unnecessary legend exposure, low-impact
Relic of Progenitusactivation, wrongPithing Needlename, and attacks that exposed needed blockers. -
Stranded cards: log cards that stayed uncast or low-impact in hand for three or more turns, especially duplicate
Asmoranomardicadaistinaculdacar, inactiveMox Opal, narrowVexing Bauble, expensive sideboard cards, or unenabled synergy pieces. -
Overperformers and underperformers: compare card impact by game state, not only by final result; a card overperformed if it changed legal choices or forced the opponent off a plan, and underperformed if it was available but did not affect survival, engine velocity, or closing speed.
First Tuning Questions
-
Quantity question: are four
Monument to Endurance, fourHardened Academic, twoArtist's Talent, and fourInti, Seneschal of the Sunproducing complementary velocity, or are too many nonartifact/non-Food engines competing for the same early turns? -
Core question: does the deck need all four
Ovalchase Daredevilwith only fourThe Underworld Cookbook, or did extra copies create enough discard value withFaithless Looting,Inti, Seneschal of the Sun, and other visible loot effects to justify the count? -
Mana question: did the fetch-shock-triome mix of
Bloodstained Mire,Wooded Foothills,Arid Mesa,Sacred Foundry,Elegant Parlor,Mountain,Plains, andSokenzan, Crucible of Defiancereliably cast early red spells while preserving white sideboard access? -
Artifact-count question: did
Mox Opal,Urza's Saga,Galvanic Blast, andAsmoranomardicadaistinaculdacarask for more cheap artifacts, or wereRelic of Progenitus,Vexing Bauble,The Underworld Cookbook, Food tokens, and Saga artifacts enough in practice? -
Aggro-plan question: when pressured early, did the deck stabilize through
Asmoranomardicadaistinaculdacar, Food,Galvanic Blast, and sideboardPyroclasm, or did it need more cheap removal such as additionalPrismatic Ending-style effects? -
Control-plan question: against removal and sweepers, did recursive artifacts,
Urza's Saga,Monument to Endurance, and discard velocity beat one-for-one interaction, or did the deck lack a resilient closer? -
Combo-plan question: against faster linear decks, did
Vexing Bauble,Relic of Progenitus,Drannith Magistrate,Pithing Needle, andObsidian Charmawbuy enough time while still presenting damage? -
Closer question: did games end cleanly once control was established, or should the list shift toward cards that increase damage output from
Urza's Saga,Galvanic Blast,Sokenzan, Crucible of Defiance, or repeatable engine pressure? -
Sideboard-slot question: were two extra
Relic of Progenitus, two extraVexing Bauble, twoDrannith Magistrate, and twoObsidian Charmawall needed, or did some narrow hate overlap too much while creature matchups demanded morePyroclasmorPrismatic Endingeffects? -
Role-conflict question: did graveyard hate from
Relic of Progenitusinterfere withOvalchase DaredevilandFaithless Lootingoften enough to change main-deck or sideboard quantities? -
Sequencing question: did the pilot lose value by choosing between
Urza's Sagadevelopment,The Underworld Cookbooksetup, and early creature deployment incorrectly, or is the deck itself overloaded at the two-turn setup window? -
Legality and text question: confirm exact current Oracle text for
Artist's Talent,Monument to Endurance,Hardened Academic, and any newly printed card before changing quantities based on assumed triggers or static abilities.
Veles Tactical Policy
Policy: Opening Hand Engine Gate
Priority: High
Decision families: mulligan
Cards: The Underworld Cookbook; Asmoranomardicadaistinaculdacar; Ovalchase Daredevil; Urza's Saga; Mox Opal; Faithless Looting; Inti, Seneschal of the Sun
Phase windows: opening hand, mulligan decisions
Runtime cues: prompt:mulligan; visible opening hand
Use when: evaluating keep or mulligan before game actions begin.
Avoid when: the engine reports a forced keep, forced mulligan, or sideboard-only pregame choice.
Instructions: Keep hands with lands plus a first-two-turn artifact or discard engine, especially The Underworld Cookbook, Urza's Saga, or castable Faithless Looting; mulligan hands with no functional mana, no early play, or multiple synergy cards that cannot be cast or enabled. Treat Asmoranomardicadaistinaculdacar as enabled only when a discard outlet, The Underworld Cookbook, or another legal setup path is visible.
Pilot skill floor: medium
No-API allowed: no
Light-model allowed: yes
Policy: First Engine Permanent
Priority: Medium
Decision families: priority; mana
Cards: The Underworld Cookbook; Urza's Saga; Mox Opal; Relic of Progenitus; Vexing Bauble
Phase windows: turns 1-2 main phases
Runtime cues: action:cast The Underworld Cookbook; action:play Urza's Saga; action:cast Mox Opal
Use when: choosing the first permanent that enables artifacts, Food, discard, or Saga pressure.
Avoid when: lethal pressure or a required answer is already visible.
Instructions: Lead on Urza's Saga when it will develop without blocking immediate red interaction; lead on The Underworld Cookbook when Ovalchase Daredevil, Asmoranomardicadaistinaculdacar, or repeated discard value is visible; deploy zero- and one-mana artifacts to enable Mox Opal and Galvanic Blast only when doing so does not sacrifice a needed hate effect timing.
Pilot skill floor: low
No-API allowed: no
Light-model allowed: yes
Policy: Deterministic Cookbook Cast
Priority: Low
Decision families: priority
Cards: The Underworld Cookbook
Phase windows: own main phase
Runtime cues: action:cast The Underworld Cookbook
Use when: the only nonland legal action containing cast The Underworld Cookbook is available, at least one untapped land or legal mana source pays for it, and no opposing spell or ability is on the stack.
Avoid when: another legal action answers a visible opposing permanent or the stack is not empty.
Instructions: Cast The Underworld Cookbook as the engine enabler and preserve later Food choices for Veles prompts.
Pilot skill floor: low
No-API allowed: yes
Light-model allowed: yes
Policy: Asmo Commitment Gate
Priority: High
Decision families: priority; mana
Cards: Asmoranomardicadaistinaculdacar; The Underworld Cookbook; Ovalchase Daredevil; Faithless Looting; Inti, Seneschal of the Sun
Phase windows: own main phase, post-discard windows
Runtime cues: action:cast Asmoranomardicadaistinaculdacar
Use when: deciding whether to commit Asmoranomardicadaistinaculdacar after the engine reports it as legal.
Avoid when: the only visible role for Asmoranomardicadaistinaculdacar is as a fragile body and no Food or follow-up pressure is available.
Instructions: Commit Asmoranomardicadaistinaculdacar when it converts visible Food into removal, adds pressure before the opponent stabilizes, or turns on a Cookbook package. Delay if visible removal, poor Food count, or stronger Saga/artifact development makes the legend low impact.
Pilot skill floor: high
No-API allowed: no
Light-model allowed: yes
Policy: Cookbook Discard Target
Priority: Medium
Decision families: selection
Cards: The Underworld Cookbook; Ovalchase Daredevil; Faithless Looting; Inti, Seneschal of the Sun; Monument to Endurance
Phase windows: discard-cost prompts, activated ability prompts
Runtime cues: action:discard Ovalchase Daredevil
Use when: a legal discard choice names Ovalchase Daredevil and the prompt is paying a discard cost or resolving a discard selection from a visible loot/cookbook effect.
Avoid when: Ovalchase Daredevil is needed as the only castable blocker or the engine exposes a mandatory different discard.
Instructions: Prefer discarding Ovalchase Daredevil to fuel Food recursion and artifact count; use other excess legends, redundant lands, or narrow hate only after checking current hand, graveyard, and pressure. Card text check required for exact Monument to Endurance, Hardened Academic, and Artist's Talent discard-trigger timing.
Pilot skill floor: medium
No-API allowed: no
Light-model allowed: yes
Policy: Deterministic Ovalchase Discard
Priority: Low
Decision families: selection
Cards: Ovalchase Daredevil
Phase windows: discard selection prompts
Runtime cues: action:discard Ovalchase Daredevil
Use when: exactly one legal action contains discard Ovalchase Daredevil and the prompt requires choosing one card to discard.
Avoid when: more than one legal discard action is available.
Instructions: Select the visible Ovalchase Daredevil discard action.
Pilot skill floor: low
No-API allowed: yes
Light-model allowed: yes
Policy: Food Removal Gate
Priority: High
Decision families: interaction; priority
Cards: Asmoranomardicadaistinaculdacar; The Underworld Cookbook
Phase windows: opponent combat, opponent main phase, own main phase before attacks
Runtime cues: action:activate Asmoranomardicadaistinaculdacar; action:sacrifice Food
Use when: choosing whether to spend Food or artifacts through Asmoranomardicadaistinaculdacar on a visible creature.
Avoid when: the target is not visible, the engine does not present a legal target, or sacrificing artifacts turns off required Mox Opal mana this turn.
Instructions: Use Food removal on creatures that threaten lethal, invalidate attacks, shut off the engine, or outscale Saga Constructs. Preserve Food when the board is stable and the Food is needed for later Cookbook recursion, metalcraft, or life-buffer choices.
Pilot skill floor: high
No-API allowed: no
Light-model allowed: yes
Policy: Galvanic Blast Allocation
Priority: High
Decision families: interaction; priority
Cards: Galvanic Blast; Mox Opal; Urza's Saga
Phase windows: any priority window, combat damage setup, end step, lethal check
Runtime cues: action:cast Galvanic Blast; action:target opponent Galvanic Blast; action:target creature Galvanic Blast
Use when: deciding whether Galvanic Blast should remove a visible permanent or go to the opponent.
Avoid when: damage amount, metalcraft status, prevention, or target legality is uncertain from visible state.
Instructions: Point Galvanic Blast at lethal opponent damage when the engine exposes legal face targeting and visible life totals confirm the kill; otherwise prioritize creatures or planeswalkers that will decide the next turn cycle. Check artifact count before assuming enhanced damage.
Pilot skill floor: high
No-API allowed: no
Light-model allowed: yes
Policy: Exact Blast Lethal Target
Priority: High
Decision families: interaction
Cards: Galvanic Blast
Phase windows: any priority window
Runtime cues: action:target opponent Galvanic Blast
Use when: exactly one legal action contains target opponent Galvanic Blast, the opponent life total shown by Veles is less than or equal to the damage shown or implied by the legal action text, and no other choices are pending.
Avoid when: the stack contains a visible prevention, redirection, tax, or counter effect.
Instructions: Choose the opponent target action and let Forge validate damage and resolution.
Pilot skill floor: low
No-API allowed: yes
Light-model allowed: yes
Policy: Urza's Saga Chapter And Tutor
Priority: Medium
Decision families: selection; mana; priority
Cards: Urza's Saga; The Underworld Cookbook; Mox Opal; Relic of Progenitus; Vexing Bauble; Pithing Needle
Phase windows: upkeep, main phase, Saga chapter trigger resolution
Runtime cues: action:search; action:choose artifact; action:create Construct
Use when: resolving Urza's Saga choices or deciding whether to spend mana on Constructs.
Avoid when: the engine has not exposed exact legal artifact choices.
Instructions: Make Constructs when they pressure life totals or block profitably without losing a required spell. For tutor choices, route through light reasoning: The Underworld Cookbook is the default engine piece, Mox Opal fixes explosive turns, Relic of Progenitus, Vexing Bauble, or Pithing Needle are selected when their visible hate text matters.
Pilot skill floor: medium
No-API allowed: no
Light-model allowed: yes
Policy: Mox Opal Metalcraft Mana
Priority: Medium
Decision families: mana
Cards: Mox Opal; Relic of Progenitus; Vexing Bauble; The Underworld Cookbook; Urza's Saga
Phase windows: mana payment prompts, own main phase, interaction windows
Runtime cues: action:tap Mox Opal; action:add mana
Use when: paying for a spell or ability with visible artifacts on battlefield.
Avoid when: sacrificing or tapping artifacts would remove a required activation, hate effect, or blocker from the current line.
Instructions: Use Mox Opal to preserve land flexibility and cast multiple spells, but do not spend artifacts or Food in a way that turns off metalcraft before payment. Choose colors based on the current legal cost, with white prioritized only for visible sideboard spells.
Pilot skill floor: medium
No-API allowed: no
Light-model allowed: yes
Policy: Fetchland Color Discipline
Priority: Medium
Decision families: mana
Cards: Bloodstained Mire; Wooded Foothills; Arid Mesa; Sacred Foundry; Elegant Parlor; Mountain; Plains
Phase windows: land play, fetch activation, mana setup before spell casting
Runtime cues: action:activate Bloodstained Mire; action:activate Wooded Foothills; action:activate Arid Mesa; action:search library
Use when: choosing a land from a fetchland or sequencing land drops.
Avoid when: exact searchable land legality is not exposed by Forge.
Instructions: Secure red early for Faithless Looting, Galvanic Blast, Inti, Seneschal of the Sun, and artifact setup; secure white when sideboard cards are visible or already in hand. Prefer untapped red when tempo matters and tapped Elegant Parlor when the turn has no immediate red one-mana action.
Pilot skill floor: medium
No-API allowed: no
Light-model allowed: yes
Policy: Looting And Exile-Velocity Gate
Priority: Medium
Decision families: selection; priority
Cards: Faithless Looting; Inti, Seneschal of the Sun; Artist's Talent; Hardened Academic; Monument to Endurance; Ovalchase Daredevil
Phase windows: own main phase, attack trigger prompts, draw/discard resolution
Runtime cues: action:cast Faithless Looting; action:discard; action:exile
Use when: deciding whether to spend mana or cards on velocity engines.
Avoid when: the board requires immediate removal, a hate permanent, or blocking mana.
Instructions: Use velocity to find Cookbook, Saga, removal, or mana when the hand is redundant or missing a role. Prefer discards that preserve castable interaction and enable Ovalchase Daredevil. Card text check required for exact Artist's Talent, Hardened Academic, Monument to Endurance, and Inti, Seneschal of the Sun trigger choices.
Pilot skill floor: medium
No-API allowed: no
Light-model allowed: yes
Policy: Relic Graveyard Timing
Priority: Medium
Decision families: interaction; priority
Cards: Relic of Progenitus; Ovalchase Daredevil; Faithless Looting
Phase windows: opponent graveyard setup, response windows, end step
Runtime cues: action:activate Relic of Progenitus; action:exile graveyard; action:exile card from graveyard
Use when: deciding whether to activate Relic of Progenitus or preserve graveyards.
Avoid when: exiling own graveyard would remove a visible Ovalchase Daredevil loop or flashback option without disrupting the opponent.
Instructions: Use small Relic activations to pressure graveyard decks while preserving your own recursion when possible. Use full exile when an opponent graveyard action is pending, lethal recursion is visible, or delaying gives the opponent a clear window.
Pilot skill floor: medium
No-API allowed: no
Light-model allowed: yes
Policy: Vexing Bauble And Spell-Tax Hate
Priority: Medium
Decision families: interaction; priority
Cards: Vexing Bauble; Drannith Magistrate
Phase windows: pre-combo setup, opponent priority windows, own main phase before passing
Runtime cues: action:cast Vexing Bauble; action:activate Vexing Bauble; action:cast Drannith Magistrate
Use when: the opponent's visible deck, revealed cards, or public actions indicate free spells, non-hand casting, cascade-style pressure, or suspended/exiled casting.
Avoid when: the hate text is not relevant to visible or matchup-known actions and deploying it delays engine assembly under pressure.
Instructions: Deploy hate before the opponent's critical turn when it does not cost a necessary removal window. Do not cash in Vexing Bauble unless the engine presents a legal activation and the card is no longer constraining a visible opposing line.
Pilot skill floor: medium
No-API allowed: no
Light-model allowed: yes
Policy: Sideboard Plan Gate
Priority: High
Decision families: sideboard
Cards: Relic of Progenitus; Pithing Needle; Wear // Tear; Drannith Magistrate; Prismatic Ending; Obsidian Charmaw; Vexing Bauble; Pyroclasm
Phase windows: between games
Runtime cues: prompt:sideboard; match_stage:postboard
Use when: selecting a sideboard configuration after seeing opponent archetype, public cards, and game result.
Avoid when: the engine is requesting in-game actions rather than sideboarding.
Instructions: Add Relic of Progenitus for graveyard reliance, Vexing Bauble and Drannith Magistrate for non-hand or free-spell plans, Wear // Tear and Prismatic Ending for artifacts/enchantments or cheap permanents, Pyroclasm for small-creature boards, Obsidian Charmaw for greedy mana. Reduce narrow main-deck hate, slow velocity, or fragile threats according to matchup speed.
Pilot skill floor: high
No-API allowed: no
Light-model allowed: yes
Policy: Combat Pressure And Construct Math
Priority: Medium
Decision families: combat
Cards: Urza's Saga; Inti, Seneschal of the Sun; Asmoranomardicadaistinaculdacar; Ovalchase Daredevil; Sokenzan, Crucible of Defiance
Phase windows: declare attackers, declare blockers, before combat damage
Runtime cues: action:attack; action:block; action:activate Sokenzan, Crucible of Defiance
Use when: choosing attacks, blocks, or whether to hold creatures back.
Avoid when: exactly lethal is available through a deterministic legal action that another policy covers.
Instructions: Attack when pressure advances a two-turn clock without exposing the only blocker needed for survival. Keep Asmoranomardicadaistinaculdacar alive when Food removal matters more than combat damage. Treat Saga Constructs as primary closers and check artifact count before attacking into trades.
Pilot skill floor: medium
No-API allowed: no
Light-model allowed: yes
Policy: Sweeper And Cheap Removal Survival
Priority: High
Decision families: interaction; priority
Cards: Pyroclasm; Prismatic Ending; Wear // Tear; Galvanic Blast; Asmoranomardicadaistinaculdacar
Phase windows: own main phase, opponent combat, response windows
Runtime cues: action:cast Pyroclasm; action:cast Prismatic Ending; action:cast Wear // Tear; action:cast Galvanic Blast
Use when: visible opposing permanents threaten lethal, lock the engine, or make the next combat unwinnable.
Avoid when: removal would destroy more of your decisive board than the opponent's or the target type is not legal.
Instructions: Spend sideboard removal on the permanent that changes the next turn cycle, not the first legal target. Pyroclasm is survival-first; Prismatic Ending and Wear // Tear answer hate or cheap engines; Galvanic Blast can bridge either removal or reach depending on life totals.
Pilot skill floor: high
No-API allowed: no
Light-model allowed: yes
Policy: Pithing Needle Naming
Priority: Medium
Decision families: selection; interaction
Cards: Pithing Needle
Phase windows: cast resolution, Saga tutor follow-up, sideboard games
Runtime cues: action:name; action:choose card name; source:Pithing Needle
Use when: Pithing Needle asks for a card name.
Avoid when: no opposing activated ability card is known from public zones, revealed information, or matchup context.
Instructions: Name the visible or matchup-confirmed activated-ability card that most constrains the current game. Do not name a card from hidden information unless Veles has logged it as revealed or known.
Pilot skill floor: high
No-API allowed: no
Light-model allowed: yes
Policy: Tap-Out For Engine Payoff
Priority: High
Decision families: priority; mana
Cards: Monument to Endurance; Hardened Academic; Artist's Talent; Inti, Seneschal of the Sun; Urza's Saga
Phase windows: own main phase, postcombat main phase
Runtime cues: action:cast Monument to Endurance; action:cast Hardened Academic; action:cast Artist's Talent; action:cast Inti, Seneschal of the Sun
Use when: choosing whether to spend most available mana on a velocity or payoff permanent.
Avoid when: visible opposing pressure requires holding up Galvanic Blast, Food removal, Relic of Progenitus, or sideboard interaction.
Instructions: Commit payoff permanents when the hand or battlefield can immediately use their text or when waiting gives the opponent time to go over the top. Card text check required for exact role and trigger sequencing of Monument to Endurance, Hardened Academic, and Artist's Talent.
Pilot skill floor: high
No-API allowed: no
Light-model allowed: yes
Policy: Basic Pass With No Action
Priority: Low
Decision families: priority
Cards: none
Phase windows: any priority window
Runtime cues: action:pass priority
Use when: the stack is empty, no legal action text contains cast, activate, attack, block, discard, target, search, or sacrifice, and the only legal action containing pass priority is available.
Avoid when: any non-pass legal action is available.
Instructions: Pass priority and wait for the next engine prompt.
Pilot skill floor: low
No-API allowed: yes
Light-model allowed: yes