32 lines
4.2 KiB
Markdown
32 lines
4.2 KiB
Markdown
# Reflection Template For Painter
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For each loss, name one primary cause and one secondary cause.
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For each win, name the card, package, or tactical policy that most contributed to the win.
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Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
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Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.
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- Match result: identify the deciding axis before judging individual plays. Was the game lost or won through `Painter's Servant` plus `Grindstone`, `Urza's Saga` constructs, `Goblin Engineer`/`Goblin Welder` recursion, `Fable of the Mirror-Breaker` attrition, sideboard hate, or failure to stabilize?
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- Mulligans: record whether opening hands contained a real plan instead of loose pieces. Flag hands that kept only blasts, only mana, only recursion, or only expensive artifacts without `Painter's Servant`, `Grindstone`, `Urza's Saga`, `Goblin Engineer`, `Goblin Welder`, or `Fable of the Mirror-Breaker` to convert them.
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- Mana: check whether `Ancient Tomb`, `City of Traitors`, `Lotus Petal`, `Simian Spirit Guide`, `Great Furnace`, `Arena of Glory`, and `Mountain` supported the chosen line. Note every game where temporary mana was spent before a protected combo turn, where `City of Traitors` sequencing cost a key follow-up, or where Moon effects constrained our own actions.
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- Velocity: evaluate whether early turns advanced a kill or a lock. A good start should assemble `Painter's Servant` plus `Grindstone`, set up `Urza's Saga`, put a target in the graveyard with `Goblin Engineer`, deploy `Fable of the Mirror-Breaker`, or establish hate such as `Soul-Guide Lantern`, `Leyline of the Void`, `Pithing Needle`, `Blood Moon`, or `Magus of the Moon`.
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- Engines: record whether `Goblin Engineer`, `Goblin Welder`, `Agatha's Soul Cauldron`, `Fable of the Mirror-Breaker`, and `Urza's Saga` generated actual decisions and material advantage. Flag games where an engine was deployed but never activated, protected, copied, searched from, or used to pressure the opponent.
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- Interaction: review every `Pyroblast`, `Red Elemental Blast`, `Lightning Bolt`, `Abrade`, `Fury`, `Mindbreak Trap`, and `Pithing Needle` decision. Mark whether the action stopped a decisive opposing line, protected the combo, preserved life total, or was spent on a low-impact object while a stronger public threat remained.
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- Sideboard: verify that sideboard cards matched public and matchup-relevant axes. `Leyline of the Void` should matter against graveyard reliance, `Mindbreak Trap` against spell-chain turns, `Abrade` against creatures or artifacts, `Fury` against creature pressure, `Blood Moon` and `Magus of the Moon` against nonbasic-heavy mana, and `Pithing Needle` against a named activated ability.
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- Closing: check whether the pilot recognized deterministic or near-deterministic closing windows. Misses include passing with active `Painter's Servant` plus `Grindstone`, delaying `Urza's Saga` search without a reason, failing to protect a combo action with `Pyroblast` or `Red Elemental Blast`, or choosing attrition when a legal kill was visible.
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- Role: determine whether the pilot chose combo, control, prison, or attrition correctly for the matchup and board. Flag role drift where `Chaos Defiler`, `Phyrexian Dragon Engine`, constructs, or `Fable of the Mirror-Breaker` distracted from a safer combo kill, or where combo commitment ignored lethal creature pressure.
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- Mistakes and stranded cards: list cards that sat unused despite legal windows, especially `Agatha's Soul Cauldron`, `Ensnaring Bridge`, `Phyrexian Devourer`, `Phyrexian Dragon Engine`, `Chaos Defiler`, `Skateboard`, and sideboard cards. Card text check required for `Skateboard`; judge it only from legal actions and visible rules-engine output.
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- Overperformers and underperformers: identify which exact cards caused wins, bought time, or clogged hands. Separate power-level concerns from pilot errors, mana constraints, matchup mismatch, and rules-engine uncertainty.
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## Existing User Requests
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No additional user reflection requests were supplied.
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