2026-06-19 18:54:22 -03:00

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# Reflection Template For Painter
For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.
- Match result: identify the deciding axis before judging individual plays. Was the game lost or won through `Painter's Servant` plus `Grindstone`, `Urza's Saga` constructs, `Goblin Engineer`/`Goblin Welder` recursion, `Fable of the Mirror-Breaker` attrition, sideboard hate, or failure to stabilize?
- Mulligans: record whether opening hands contained a real plan instead of loose pieces. Flag hands that kept only blasts, only mana, only recursion, or only expensive artifacts without `Painter's Servant`, `Grindstone`, `Urza's Saga`, `Goblin Engineer`, `Goblin Welder`, or `Fable of the Mirror-Breaker` to convert them.
- Mana: check whether `Ancient Tomb`, `City of Traitors`, `Lotus Petal`, `Simian Spirit Guide`, `Great Furnace`, `Arena of Glory`, and `Mountain` supported the chosen line. Note every game where temporary mana was spent before a protected combo turn, where `City of Traitors` sequencing cost a key follow-up, or where Moon effects constrained our own actions.
- Velocity: evaluate whether early turns advanced a kill or a lock. A good start should assemble `Painter's Servant` plus `Grindstone`, set up `Urza's Saga`, put a target in the graveyard with `Goblin Engineer`, deploy `Fable of the Mirror-Breaker`, or establish hate such as `Soul-Guide Lantern`, `Leyline of the Void`, `Pithing Needle`, `Blood Moon`, or `Magus of the Moon`.
- Engines: record whether `Goblin Engineer`, `Goblin Welder`, `Agatha's Soul Cauldron`, `Fable of the Mirror-Breaker`, and `Urza's Saga` generated actual decisions and material advantage. Flag games where an engine was deployed but never activated, protected, copied, searched from, or used to pressure the opponent.
- Interaction: review every `Pyroblast`, `Red Elemental Blast`, `Lightning Bolt`, `Abrade`, `Fury`, `Mindbreak Trap`, and `Pithing Needle` decision. Mark whether the action stopped a decisive opposing line, protected the combo, preserved life total, or was spent on a low-impact object while a stronger public threat remained.
- Sideboard: verify that sideboard cards matched public and matchup-relevant axes. `Leyline of the Void` should matter against graveyard reliance, `Mindbreak Trap` against spell-chain turns, `Abrade` against creatures or artifacts, `Fury` against creature pressure, `Blood Moon` and `Magus of the Moon` against nonbasic-heavy mana, and `Pithing Needle` against a named activated ability.
- Closing: check whether the pilot recognized deterministic or near-deterministic closing windows. Misses include passing with active `Painter's Servant` plus `Grindstone`, delaying `Urza's Saga` search without a reason, failing to protect a combo action with `Pyroblast` or `Red Elemental Blast`, or choosing attrition when a legal kill was visible.
- Role: determine whether the pilot chose combo, control, prison, or attrition correctly for the matchup and board. Flag role drift where `Chaos Defiler`, `Phyrexian Dragon Engine`, constructs, or `Fable of the Mirror-Breaker` distracted from a safer combo kill, or where combo commitment ignored lethal creature pressure.
- Mistakes and stranded cards: list cards that sat unused despite legal windows, especially `Agatha's Soul Cauldron`, `Ensnaring Bridge`, `Phyrexian Devourer`, `Phyrexian Dragon Engine`, `Chaos Defiler`, `Skateboard`, and sideboard cards. Card text check required for `Skateboard`; judge it only from legal actions and visible rules-engine output.
- Overperformers and underperformers: identify which exact cards caused wins, bought time, or clogged hands. Separate power-level concerns from pilot errors, mana constraints, matchup mismatch, and rules-engine uncertainty.
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