3.9 KiB
Reflection Template For Selesnya Angels
For each loss, name one primary cause and one secondary cause. For each win, name the card, package, or tactical policy that most contributed to the win. Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem. Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.
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Deciding factor: Record whether the game was decided by early acceleration, lifegain snowballing, evasive damage, removal timing, sideboard hate, mana stumble, or inability to close after stabilizing.
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Mulligans: Ask whether the opening hand had a castable early permanent, enough colored mana for
Bishop of WingsorGiada, Font of Hope, and a realistic path to deployCollected CompanyorKayla's Reconstructionbefore the game was already decided. -
Mana: Note every game where
Elvish MysticorLlanowar Elvessurvived and whether that acceleration converted intoRighteous Valkyrie,Resplendent Angel,Collected Company, orKayla's Reconstructionahead of curve. -
Land quality: Track whether
Razorverge Thicket,Temple Garden,Hushwood Verge,Multiversal Passage,Plains,Abandoned Air Temple, orEiganjo, Seat of the Empirecaused a timing issue, color bottleneck, tapped-land delay, or missed double-spell turn. -
Velocity: Ask whether
Collected Company,Kayla's Reconstruction,Inspiring Overseer, andEnduring Innocenceproduced enough card flow, and mark games where payoff-heavy hands stalled because no early creature or mana creature appeared. -
Engine assembly: Record how often
Bishop of Wings,Giada, Font of Hope,Righteous Valkyrie, andResplendent Angelappeared together, how often the opponent removed the first piece, and whether the pilot overcommitted before needing rebuild pressure. -
Removal choices: Review every
Skyclave Apparition,Portable Hole, andEiganjo, Seat of the Empireuse for whether the chosen target changed combat, protected the clock, disrupted an engine, or merely answered a low-impact permanent. -
Sideboard impact: For
Archon of Emeria,Portable Hole,Unlicensed Hearse, and additionalEnduring Innocence, record whether the card was drawn, cast on time, affected the opponent's visible plan, or sat stranded while the deck lacked pressure. -
Closing: Ask whether the deck identified lethal flying attacks quickly once stabilized, or whether it spent extra turns on setup with
Bishop of Wings,Inspiring Overseer,Collected Company, orKayla's Reconstructionwhile lethal or near-lethal pressure was available. -
Role discipline: Mark whether the pilot correctly became the beatdown against slower decks, the stabilizer against fast creature decks, and the disruption-plus-clock deck when
Archon of Emeria,Unlicensed Hearse, orSkyclave Apparitionwas required. -
Mistakes: Flag attacks that exposed
Giada, Font of Hopeor a key Angel for little damage, blocks that traded away the lifegain engine too early, and priority passes where visible interaction or a rebuild spell could have shifted the game. -
Stranded cards: Count games where
Kayla's Reconstruction,Collected Company,Archon of Emeria,Unlicensed Hearse,Portable Hole, orEnduring Innocencestayed in hand because of mana, timing, poor matchup fit, or lack of legal targets. -
Overperformers and underperformers: Identify which of
Bishop of Wings,Giada, Font of Hope,Righteous Valkyrie,Resplendent Angel,Skyclave Apparition,Collected Company,Kayla's Reconstruction,Inspiring Overseer,Enduring Innocence,Archon of Emeria,Portable Hole, andUnlicensed Hearsechanged games versus merely occupying mana.
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