4.5 KiB
Reflection Template For Temur Dragons
For each loss, name one primary cause and one secondary cause. For each win, name the card, package, or tactical policy that most contributed to the win. Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem. Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.
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Deciding factor: Did the game end because Temur Dragons stabilized into Marang River Regent, Dragon Typhoon, Draconic Fealty, Cunning Azurescale, or Disruptive Stormbrood pressure, or because early turns failed to affect the board? Record the first turn where the eventual winner became favored by visible battlefield, hand count, life total, or stack exchange.
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Mulligans: Did the opener contain a legal early plan with Fountainport Charmer, Dragonsoul Prodigy, Molten Exhale, Dispelling Exhale, or a credible mana curve into Cunning Azurescale and Marang River Regent? Flag keeps that relied on drawing exact colors, exact land counts, or an unproven payoff timing.
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Mana: Did Maelstrom of the Spirit Dragon, Desert Cenote, Starting Town, Breeding Pool, Stomping Ground, Watery Grave, Riverpyre Verge, Blazemire Verge, Temple of Epiphany, Island, Mountain, or Swamp enter or produce colors in a way that stranded legal actions? Track each missed cast caused by color, tapped-land timing, or choosing the wrong land to play first.
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Velocity: Did Ureni's Counsel, Dragonweave Tapestry, Dragon Typhoon, or Draconic Fealty improve the next two turns, or did spending mana on value leave the deck behind on life, board, or interaction? Mark value plays as successful only when they converted into pressure, cards, or stabilized turns before the opponent closed.
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Engine and payoff timing: Did Cunning Azurescale, Disruptive Stormbrood, Marang River Regent, Dragon Typhoon, and Draconic Fealty enter while they could still attack, block, trigger, or demand answers? Note when the pilot waited too long with a closer or tapped out while a more important stack answer was needed.
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Removal quality: Did Molten Exhale, Dispelling Exhale, Caustic Exhale, Withering Torment, Depressurize, or Blasphemous Edict answer the card that mattered, or merely spend mana on the first legal target? Record whether each removal or interaction spell changed the clock, protected a payoff, stopped an engine, or failed to matter.
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Sideboard execution: Did the post-board plan add Negate, Caustic Exhale, Depressurize, Withering Torment, Dragonweave Tapestry, or Blasphemous Edict for problems actually revealed by public information? Flag over-sideboarding when hands lost pressure because too many reactive cards replaced Dragon threats or early creatures.
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Closing discipline: Did the deck convert a stabilized board into lethal pressure quickly, or did it give the opponent extra draw steps by holding Marang River Regent, Dragon Typhoon, Draconic Fealty, or Disruptive Stormbrood? Record missed attacks, unnecessary passes, and turns where a legal closer should have been considered.
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Role accuracy: Did the pilot correctly identify whether to race, stabilize, conserve threats, or hold stack interaction? Mark games where Temur Dragons played control against a stronger late game, or played tap-out midrange while visible pressure required removal first.
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Mistake review: Did any decision ignore legal-action text, visible mana, known revealed cards, current stack contents, or public graveyard/exile information? Separate true strategic mistakes from rules-engine limitations and from lines where the better action was not legally exposed.
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Stranded cards: Which cards remained in hand for multiple decision cycles without legal or useful deployment: Marang River Regent, Dragon Typhoon, Ureni's Counsel, Draconic Fealty, Negate, Blasphemous Edict, Depressurize, or Withering Torment? Tie each stranded card to mana, matchup mismatch, timing, or card-text uncertainty.
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Overperformers and underperformers: Which cards repeatedly created wins, stabilized losing boards, or sat idle in losses? Compare Fountainport Charmer and Dragonsoul Prodigy as early enablers, Molten Exhale and Dispelling Exhale as interaction, and Cunning Azurescale, Disruptive Stormbrood, Marang River Regent, Draconic Fealty, Dragon Typhoon, and Ureni's Counsel as payoff or velocity cards.
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