32 lines
3.8 KiB
Markdown
32 lines
3.8 KiB
Markdown
# Reflection Template For Goblins
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For each loss, name one primary cause and one secondary cause.
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For each win, name the card, package, or tactical policy that most contributed to the win.
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Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
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Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.
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- Deciding factor: Record whether the game was decided by early `Goblin Lackey` pressure, `Goblin Warchief` haste sequencing, `Goblin Piledriver` burst damage, `Goblin Ringleader` reload, `Siege-Gang Commander` reach, mana denial from `Rishadan Port` or `Wasteland`, or a failed attempt to shift roles.
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- Mulligans: Note whether the opening hand had red mana, a one- or two-turn pressure plan, and a recovery card such as `Goblin Matron` or `Goblin Ringleader`. Flag keeps that relied on `Rishadan Port`, `Wasteland`, or `Wooded Foothills` without enough colored development.
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- Mana: Track whether `Karplusan Forest` damage mattered, whether green access for `Naturalize` or sideboard cards was available on time, and whether colorless lands delayed `Goblin Warchief`, `Goblin Matron`, `Goblin Ringleader`, or `Siege-Gang Commander`.
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- Velocity: Check whether the deck spent turns adding pressure or merely using mana. Flag turns where `Goblin Matron` searched without improving the next turn cycle, `Goblin Ringleader` arrived too late, or land denial delayed the opponent but also slowed lethal pressure.
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- Engine performance: Record whether `Goblin Matron` found the correct role card: `Goblin Warchief` for speed, `Goblin Ringleader` for reload, `Gempalm Incinerator` for removal, `Goblin Sharpshooter` or `Sparksmith` for creature boards, `Goblin Tinkerer` for artifacts, `Caller of the Claw` for sweeper recovery, or `Siege-Gang Commander` for closing.
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- Removal use: Review every `Gempalm Incinerator`, `Mogg Fanatic`, `Sparksmith`, `Goblin Sharpshooter`, and `Pyrokinesis` decision. Ask whether the target opened attacks, protected life total, stopped an engine, or was spent on a creature that did not change the race.
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- Sideboard impact: For each post-board game, record whether `Pyroblast`, `Red Elemental Blast`, `Pyrokinesis`, `Tormod's Crypt`, `Hull Breach`, `Tranquil Domain`, sideboard `Caller of the Claw`, or sideboard `Sparksmith` was drawn, cast, stranded, or unnecessary. Note whether non-Goblin sideboard density reduced `Goblin Ringleader`, `Gempalm Incinerator`, or `Goblin Piledriver` effectiveness.
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- Closing: Identify the turn where lethal or near-lethal became available. Check whether the pilot used `Goblin Warchief` haste, `Goblin Piledriver` attack math, `Rishadan Port` upkeep pressure, `Wasteland` tempo, or `Siege-Gang Commander` damage to convert advantage before the opponent stabilized.
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- Role accuracy: Record whether the deck correctly played aggro, removal-tempo, midrange reload, or mana-denial pressure. Flag games where it stayed defensive after gaining initiative or attacked into a board where preserving creatures would have improved the next turn cycle.
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- Mistakes and stranded cards: Mark cards that were legal but uncastable, reactive cards with no target, or tutor targets that never affected the game. Pay special attention to stranded `Naturalize`, `Goblin Tinkerer`, `Goblin King`, `Caller of the Claw`, `Sparksmith`, and sideboard hate.
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- Overperformers and underperformers: Record which exact cards produced winning turns and which cards were repeatedly low impact. Separate card strength from matchup context, mana constraints, and pilot sequencing errors.
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## Existing User Requests
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No additional user reflection requests were supplied.
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