46 lines
6.2 KiB
Markdown
46 lines
6.2 KiB
Markdown
# Reflection Template For Omni-Tell
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For each loss, name one primary cause and one secondary cause.
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For each win, name the card, package, or tactical policy that most contributed to the win.
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Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
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Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.
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- Deciding factor: identify the exact turn or stack exchange that decided the game, especially whether Show and Tell, Eureka, Omniscience, Force of Will, or Veil of Summer was the pivot.
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- Mulligans: record whether the opening hand had a real plan of mana, enabler, payoff, and protection, or whether Brainstorm, Ponder, Stock Up, and Lorien Revealed were asked to fix too many missing categories.
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- Mana: note every game where Ancient Tomb life loss, City of Traitors timing, Lotus Petal sacrifice, fetch land sequencing, or colored source access changed the available combo window.
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- Velocity: ask whether Brainstorm, Ponder, and Stock Up found the missing piece quickly enough, or whether selection consumed turns without advancing toward Show and Tell plus Omniscience or a creature payoff.
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- Engine: record whether Omniscience converted immediately into Atraxa, Grand Unifier, Emrakul, the Aeons Torn, more selection, or a win path, and flag any Omniscience turns that stalled.
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- Interaction: evaluate whether Force of Will and Veil of Summer were spent on the decisive opposing action, held too long, or used on low-impact exchanges while a later combo fight mattered more.
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- Enabler choice: compare Show and Tell and Eureka decisions when both were legal, including whether the opponent received a dangerous permanent or whether waiting would have been worse.
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- Closing: note whether Atraxa, Grand Unifier stabilized and refueled, whether Emrakul, the Aeons Torn ended the game, and whether the deck needed an alternate post-board threat such as Barrowgoyf.
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- Sideboard: record which of Carpet of Flowers, Disruptor Flute, Consign to Memory, Mistrise Village, Into the Flood Maw, Underground Sea, Massacre, and Barrowgoyf changed a game state rather than merely looking theoretically useful.
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- Role: ask whether the pilot correctly stayed combo-control, became too defensive, or overcommitted to Barrowgoyf and interaction when the hand supported a protected combo turn.
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- Mistakes: flag missed legal actions, premature passes with protection available, unsafe Brainstorm timing, unnecessary Lotus Petal use, and any Force of Will pitch choice that stranded the actual win condition.
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- Stranded cards: list cards stuck in hand at game end, especially Eureka, Show and Tell, Omniscience, Atraxa, Grand Unifier, Emrakul, the Aeons Torn, Force of Will, Veil of Summer, and sideboard cards.
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- Overperformers and underperformers: separate cards that won because of this shell from cards that were merely present when the combo succeeded.
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## Existing User Requests
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# Reflection Template For Omni-Tell
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For each loss, name one primary cause and one secondary cause.
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|
For each win, name the card, package, or tactical policy that most contributed to the win.
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Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
|
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Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.
|
|
|
|
- Deciding factor: identify the exact turn or stack exchange that decided the game, especially whether Show and Tell, Eureka, Omniscience, Force of Will, or Veil of Summer was the pivot.
|
|
- Mulligans: record whether the opening hand had a real plan of mana, enabler, payoff, and protection, or whether Brainstorm, Ponder, Stock Up, and Lorien Revealed were asked to fix too many missing categories.
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- Mana: note every game where Ancient Tomb life loss, City of Traitors timing, Lotus Petal sacrifice, fetch land sequencing, or colored source access changed the available combo window.
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- Velocity: ask whether Brainstorm, Ponder, and Stock Up found the missing piece quickly enough, or whether selection consumed turns without advancing toward Show and Tell plus Omniscience or a creature payoff.
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- Engine: record whether Omniscience converted immediately into Atraxa, Grand Unifier, Emrakul, the Aeons Torn, more selection, or a win path, and flag any Omniscience turns that stalled.
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- Interaction: evaluate whether Force of Will and Veil of Summer were spent on the decisive opposing action, held too long, or used on low-impact exchanges while a later combo fight mattered more.
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- Enabler choice: compare Show and Tell and Eureka decisions when both were legal, including whether the opponent received a dangerous permanent or whether waiting would have been worse.
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- Closing: note whether Atraxa, Grand Unifier stabilized and refueled, whether Emrakul, the Aeons Torn ended the game, and whether the deck needed an alternate post-board threat such as Barrowgoyf.
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- Sideboard: record which of Carpet of Flowers, Disruptor Flute, Consign to Memory, Mistrise Village, Into the Flood Maw, Underground Sea, Massacre, and Barrowgoyf changed a game state rather than merely looking theoretically useful.
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- Role: ask whether the pilot correctly stayed combo-control, became too defensive, or overcommitted to Barrowgoyf and interaction when the hand supported a protected combo turn.
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- Mistakes: flag missed legal actions, premature passes with protection available, unsafe Brainstorm timing, unnecessary Lotus Petal use, and any Force of Will pitch choice that stranded the actual win condition.
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- Stranded cards: list cards stuck in hand at game end, especially Eureka, Show and Tell, Omniscience, Atraxa, Grand Unifier, Emrakul, the Aeons Torn, Force of Will, Veil of Summer, and sideboard cards.
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- Overperformers and underperformers: separate cards that won because of this shell from cards that were merely present when the combo succeeded.
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## Existing User Requests
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No additional user reflection requests were supplied.
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