34 lines
3.7 KiB
Markdown
34 lines
3.7 KiB
Markdown
# Reflection Template For Lands
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For each loss, name one primary cause and one secondary cause.
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For each win, name the card, package, or tactical policy that most contributed to the win.
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Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
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Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.
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- Deciding factor: Record whether each game was decided by `Dark Depths` plus `Thespian's Stage`, `Urza's Saga` pressure, `Life from the Loam` recursion, mana denial with `Wasteland` or `Ghost Quarter`, prison pressure from `The Tabernacle at Pendrell Vale`, or a failure to assemble a coherent axis.
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- Mulligans: Ask whether the keep had green access, enough land density for `Mox Diamond` or `Exploration`, a credible engine, and a realistic answer to the opponent's first visible pressure. Flag keeps that relied on drawing exactly `Crop Rotation`, `Life from the Loam`, or a missing combo land.
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- Mana: Track whether `Yavimaya, Cradle of Growth`, `Forest`, `Mox Diamond`, `Ancient Tomb`, and land drops from `Exploration` produced the colors and tempo the hand required. Note every game where sacrificing a land to `Crop Rotation` or discarding to `Mox Diamond` reduced future legal actions.
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- Velocity: Compare games where `Cache Grab`, `Malevolent Rumble`, `Expedition Map`, `Urza's Saga`, or dredged `Life from the Loam` found the needed card against games where selection filled the graveyard without affecting the board.
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- Engine quality: Identify whether `Life from the Loam` was a winning engine, a slow loop under pressure, or a stranded card because graveyard hate, tempo, or missing green mana made dredge unsafe.
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- Removal and disruption: Review whether `Boseiju, Who Endures`, `Otawara, Soaring City`, `Blast Zone`, `Pithing Needle`, `Disruptor Flute`, `Soul-Guide Lantern`, `Bojuka Bog`, `Maze of Ith`, `The Tabernacle at Pendrell Vale`, and post-board `Dismember`, `Force of Vigor`, `Endurance`, and `Grafdigger's Cage` were used at the latest effective window.
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- Sideboard impact: Ask whether `Choke`, extra `Disruptor Flute`, `Pithing Needle`, `Dismember`, `Endurance`, `Force of Vigor`, `Grafdigger's Cage`, and `Icetill Explorer` changed actual legal decisions or merely occupied hand space. Card text check required for `Icetill Explorer` before treating it as a proven role card.
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- Closing: Record whether the pilot delayed `Dark Depths` too long, exposed Marit Lage into known public answers, or missed a safer `Urza's Saga` construct route. Also mark games where a fast combo attempt was correct because waiting gave the opponent more draw steps.
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- Role choice: Ask whether the pilot correctly changed between control, combo, mana-denial, and prison roles as public information changed. Flag games where the pilot kept attacking lands while dying to creatures, or kept defending while a legal lethal line existed.
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- Mistakes: Mark any missed land drop, premature dredge, unsafe `Crop Rotation`, unnecessary `Mox Diamond` discard, incorrect `Wasteland` target, poor `Maze of Ith` timing, or sideboard card kept without a visible job.
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- Stranded cards: List cards stranded in hand and why: no green mana, no spare land, no target, wrong matchup axis, graveyard shut off, or legal action never appeared.
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- Overperformers and underperformers: Name the exact cards that repeatedly won games or failed to matter, separating main-deck cards from sideboard cards and separating pilot error from card-role failure.
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## Existing User Requests
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No additional user reflection requests were supplied.
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