2026-06-19 18:54:22 -03:00

3.8 KiB

Reflection Template For Jund Midrange

For each loss, name one primary cause and one secondary cause. For each win, name the card, package, or tactical policy that most contributed to the win. Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem. Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

  • Deciding factor: Record whether the game was decided by early discard, removal timing, graveyard pressure, mana failure, sideboard impact, or failure to close after stabilization. Tie the note to exact cards such as Thoughtseize, Fatal Push, Barrowgoyf, Pyrogoyf, Jarsyl, Dark Age Scion, or Fable of the Mirror-Breaker.

  • Mulligans: Record whether the opener had black interaction, green setup, red pressure, and a turn-two plan. Flag keeps where Ignoble Hierarch, Malevolent Rumble, or Prismatic Vista made the hand functional, and flag losses where a hand kept lands plus spells but could not cast the right early spell.

  • Mana: Track whether Starting Town, Blood Crypt, Stomping Ground, Blooming Marsh, Arena of Glory, Swamp, Forest, Mountain, Nurturing Peatland, or Prismatic Vista constrained sequencing. Note every game where shock-land life loss changed combat math or where Arena of Glory produced pressure that mattered.

  • Velocity: Check whether Malevolent Rumble, Fable of the Mirror-Breaker, Esper Origins, and Nurturing Peatland found enough action. If the deck ran out of threats after trading resources, record which card-flow piece was absent or too slow.

  • Engine use: Record whether Jarsyl, Dark Age Scion had a meaningful legal graveyard action when cast. Do not credit Jarsyl for theoretical value unless the rules engine exposed the action and the chosen line affected the game.

  • Removal timing: Record the highest-impact visible target killed by Fatal Push, Abrupt Decay, Rending Volley, Witherbloom Command, or You Line Up the Shot. Flag any game where removal was spent on a low-pressure target and a later creature or engine card decided the game.

  • Sideboard impact: Record which sideboard cards were drawn, cast, stranded, or clearly unnecessary. Track Opposition Agent, Culling Ritual, Ghost Vacuum, Professor Dellian Fel, Defense Grid, sideboard Liliana, the Last Hope, Rending Volley, Surgical Extraction, Witherbloom Command, and You Line Up the Shot separately.

  • Closing: Record whether stabilized games ended through Barrowgoyf, Pyrogoyf, Rahilda, Wanted Cutthroat, Fable of the Mirror-Breaker, or repeated Jarsyl, Dark Age Scion value. Flag games where the deck controlled the board but gave the opponent too many draw steps.

  • Role accuracy: Note whether the pilot correctly played beatdown, stabilizer, or attrition role after Thoughtseize or Inquisition of Kozilek revealed information. Mark any game where the pilot kept reacting after it needed to attack, or attacked when survival was the real axis.

  • Stranded cards: List cards stuck in hand and why: no target, wrong mana, graveyard too small, opponent empty-handed, legal action unavailable, or card text uncertainty. Use Card text check required for Professor Dellian Fel, Defense Grid, or any sideboard mode whose exact runtime action label is ambiguous.

  • Overperformers and underperformers: Identify cards that changed win probability in actual engine output, not just cards that looked strong in theory. Separate main-deck notes from sideboard notes so future quantity changes are grounded in observed games.

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