4.1 KiB
Reflection Template For Izzet Self-Bounce
For each loss, name one primary cause and one secondary cause. For each win, name the card, package, or tactical policy that most contributed to the win. Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem. Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.
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Deciding factor: Record whether the game turned on early pressure, tempo denial, mana friction, card velocity, a protected Slickshot Show-Off turn, Eddymurk Crab pressure, Stormchaser's Talent value, or the opponent resolving a high-impact spell through available interaction.
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Mulligans: Note whether each opener had castable Opt or Sleight of Hand, enough lands to function, access to both colors when needed, and a plan that did not depend on drawing a specific unseen card. Flag keeps where Island, Riverpyre Verge, Steam Vents, Spirebluff Canal, or Multiversal Passage constrained the first two turns.
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Mana: Track every turn where mana prevented a legal Burst Lightning, Spell Pierce, Slickshot Show-Off, Prismari Charm, Flow State, Get Out, or two-spell sequence. Separate true color failure from sequencing mistakes, especially land-before-selection choices.
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Velocity: Ask whether Opt, Sleight of Hand, Flow State, Prismari Charm, Stock Up, or Roaring Furnace // Steaming Sauna improved the next action or merely spent mana while the opponent advanced the board. Card text check required before assigning exact engine credit to uncertain effects.
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Engines: Record whether Eddymurk Crab, Stormchaser's Talent, Flow State, and Wan Shi Tong, Librarian produced pressure, material, or selection before removal or tempo loss made them irrelevant. Note whether the pilot committed an engine into open interaction without a reason.
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Removal and bounce: Log whether Burst Lightning, Boomerang Basics, Get Out, Unsummon, Bounce Off, Sear, Slagstorm, Broadside Barrage, and Prismari Charm answered the highest visible-pressure permanent or spell. Flag uses that delayed the opponent without creating a damage window.
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Permission: Check whether Spell Pierce, Disdainful Stroke, Spell Snare, Annul, Flashfreeze, Get Out, and Return the Favor were held for decisive stack windows or spent on low-impact actions. Record missed counters only when Veles exposed a legal action.
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Sideboard: After each post-board game, identify which added sideboard cards were drawn, cast, stranded, or irrelevant. Ask whether the plan kept enough threats, selection, and cheap interaction to remain Izzet Self-Bounce rather than becoming a pile of narrow answers.
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Closing: Record every turn where the deck had stable board position but failed to convert into lethal pressure. Check whether Slickshot Show-Off, Eddymurk Crab, Burst Lightning, Boomerang Basics, and legal combat actions were used to shorten the clock.
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Role accuracy: Ask whether the pilot correctly played tempo against slow decks, stabilizer against fast creature decks, and pressure-plus-permission against control or combo. Flag role flips that ignored visible life totals, public battlefield, or current legal actions.
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Mistakes: Record only mistakes proven by visible information, legal actions, and rules-engine output. Do not assume hidden cards, unexposed triggers, or illegal lines would have changed the game.
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Stranded cards: List every card stuck in hand for two or more relevant turns, especially Spell Pierce, Prismari Charm, Flow State, Get Out, Slagstorm, Ghost Vacuum, Annul, and Disdainful Stroke. Identify whether the issue was mana, target availability, matchup mismatch, or timing.
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Overperformers and underperformers: Compare each card's logged contribution to its intended role, not to generic format expectations. Pay special attention to Eddymurk Crab, Stormchaser's Talent, Slickshot Show-Off, Boomerang Basics, Flow State, Burst Lightning, Spell Pierce, Prismari Charm, and all one-copy sideboard cards.
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