4.4 KiB

Reflection Template For Golgari Midrange

For each loss, name one primary cause and one secondary cause. For each win, name the card, package, or tactical policy that most contributed to the win. Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem. Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

  • Deciding factor: identify whether the game was decided by early disruption, battlefield stabilization, graveyard pressure, mana development, unanswered engine cards, or a failed closing window. Name the exact cards involved, especially Duress, Cruelclaw's Heist, Professor Dellian Fel, Sentinel of the Nameless City, Qarsi Revenant, Keen-Eyed Curator, Maelstrom Pulse, Requiting Hex, and Unholy Annex // Ritual Chamber.

  • Mulligan quality: record whether the opener had castable early action, enough black and green access, and a realistic first threat or interaction sequence. Flag hands that kept Forest, Swamp, Blooming Marsh, Wastewood Verge, Deathcap Glade, Overgrown Tomb, Underground Mortuary, Firdoch Core, or Ba Sing Se in a pattern that stranded Duress, removal, or engines.

  • Mana friction: note every turn where a land entered, tapped, or colored source constraint changed the legal action chosen. Track whether Firdoch Core, Wastewood Verge, Underground Mortuary, Ba Sing Se, Deathcap Glade, or Overgrown Tomb caused a missed removal, discard, or threat deployment window.

  • Velocity check: ask whether the deck spent too many early turns on discard or selection-like actions without adding pressure. A hand with Duress, Cruelclaw's Heist, Strategic Betrayal, and removal should be reviewed if Sentinel of the Nameless City, Professor Dellian Fel, Qarsi Revenant, or Unholy Annex // Ritual Chamber arrived too late to matter.

  • Engine performance: record whether Unholy Annex // Ritual Chamber, Professor Dellian Fel, Sentinel of the Nameless City, Qarsi Revenant, or Keen-Eyed Curator produced repeated material advantage, forced removal, or sat inactive. Card text check required for Qarsi Revenant and Strategic Betrayal; judge only from visible game logs and legal action text.

  • Removal timing: review whether Shoot the Sheriff, Bitter Triumph, Requiting Hex, Maelstrom Pulse, Intimidation Tactics, Nowhere to Run, Day of Black Sun, Ancient Vendetta, Heritage Reclamation, or Scrapshooter answered the permanent that mattered most. Card text check required for Requiting Hex, Ancient Vendetta, and Heritage Reclamation; do not infer missed lines unless Veles showed the legal action.

  • Sideboard value: compare each post-board role card to the permanents, graveyards, hand contents, and clocks actually shown. Ghost Vacuum, Heritage Reclamation, Scrapshooter, Ancient Vendetta, Nowhere to Run, Intimidation Tactics, Duress, and Day of Black Sun should be credited only when their legal actions changed a real pressure point.

  • Closing discipline: ask whether the pilot turned disruption into a win quickly enough after a successful Duress or Cruelclaw's Heist. Flag games where the opponent recovered because the deck passed, held threats, or spent mana on low-board-impact actions while Professor Dellian Fel, Sentinel of the Nameless City, Qarsi Revenant, or Unholy Annex // Ritual Chamber could advance the clock.

  • Role accuracy: record whether the deck correctly became control against creature pressure, pressure against control, and attrition against midrange. Mark mistakes where removal was saved too long, discard was cast after the opponent had emptied hand, or graveyard hate was spent before Ghost Vacuum, Keen-Eyed Curator, or Heritage Reclamation had a visible target.

  • Stranded-card audit: list cards that remained unusable or low impact for multiple turns. Separate mana-stranded cards from target-stranded cards, especially Shoot the Sheriff, Bitter Triumph, Requiting Hex, Maelstrom Pulse, Scrapshooter, Ancient Vendetta, Heritage Reclamation, Strategic Betrayal, and Day of Black Sun.

  • Overperformers and underperformers: identify cards that repeatedly changed winning chances, not just cards that appeared in wins. Track whether additional copies would improve the plan or whether the card needs narrower matchup use.

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