3.9 KiB
Reflection Template For 4c Kona
For each loss, name one primary cause and one secondary cause. For each win, name the card, package, or tactical policy that most contributed to the win. Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem. Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.
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Deciding factor: Record whether each game was decided by mana access, early pressure, protected payoff resolution, interaction timing, sideboard cards, or failure to close after stabilizing. Tie the note to visible events such as resolving
Omniscience, castingKona, Rescue Beastie, landingUthros, Titanic Godcore, or spendingLost in the Maze/Prismari Charm. -
Mulligans: Flag every keep where the opening hand lacked a clear first-three-turn plan with castable
Opt,Formidable Speaker,Stock Up,Winternight Stories,Kona, Rescue Beastie, or interaction. Note whether mulligans improved real mana and velocity or only kept more expensive cards. -
Mana: Track every game where
Starting Town,Stormcarved Coast,Dreamroot Cascade,Breeding Pool,Steam Vents,Stomping Ground,Cavern of Souls,Multiversal Passage, orKavaron, Memorial Worldfailed to cast the visible hand on time. Record whetherCavern of Soulsnaming, tapped-land sequencing, or shock-land life payments changed the result. -
Velocity: Ask whether
Opt,Stock Up,Winternight Stories, andPrismari Charmfound lands, interaction, or payoff at the needed speed. Card text check required for exact modes, but record whether legal actions functioned as card selection, draw, filtering, removal, or dead text. -
Engine and payoff: Check whether
Omnisciencewas cast with follow-up threats or stranded without immediate impact. Track whetherKona, Rescue Beastie,Ashling, Rekindled,Uthros, Titanic Godcore,Marang River Regent,North Wind Avatar, andTerror of the Peaksproduced board advantage before removal or combat made them irrelevant. -
Removal and protection: Note every spot where
Lost in the Maze,Prismari Charm,Fire Magic,Spider-Sense,Origin of Metalbending, orDracogenesishad a legal target but was held, fired early, or unable to answer the actual threat. Separate card-text uncertainty from pilot timing errors. -
Sideboard: After each post-board game, record whether exact sideboard cards drawn or cast mattered. Check if
Voice of Victory,Omni-Changeling, the extraMarang River Regent, the extraStock Up,Spider-Sense,Dracogenesis,Terror of the Peaks,Fire Magic, orOrigin of Metalbendingmatched the opponent's visible plan. -
Closing: Identify games where the deck stabilized but did not end the game quickly enough. Record whether the missing closer was pressure, mana, protection,
Omniscience, or a threat density issue involvingUthros, Titanic Godcore,Marang River Regent,North Wind Avatar,Kona, Rescue Beastie, orAshling, Rekindled. -
Role and mistakes: Ask whether the pilot correctly became aggressor, stabilizer, or tap-out ramp deck based on life totals, board, and visible legal actions. Mark mistakes such as passing with useful legal actions, attacking needed blockers, holding interaction through lethal pressure, or committing extra threats into public sweepers.
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Stranded and standout cards: List every card stuck in hand for color, mana value, missing target, or low impact. Separately list overperformers and underperformers among
Opt,Stock Up,Winternight Stories,Formidable Speaker,Kona, Rescue Beastie,Ashling, Rekindled,Uthros, Titanic Godcore,Marang River Regent,Omniscience,Lost in the Maze,Prismari Charm, andNorth Wind Avatar.
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