3.9 KiB

Reflection Template For 4c Kona

For each loss, name one primary cause and one secondary cause. For each win, name the card, package, or tactical policy that most contributed to the win. Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem. Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

  • Deciding factor: Record whether each game was decided by mana access, early pressure, protected payoff resolution, interaction timing, sideboard cards, or failure to close after stabilizing. Tie the note to visible events such as resolving Omniscience, casting Kona, Rescue Beastie, landing Uthros, Titanic Godcore, or spending Lost in the Maze / Prismari Charm.

  • Mulligans: Flag every keep where the opening hand lacked a clear first-three-turn plan with castable Opt, Formidable Speaker, Stock Up, Winternight Stories, Kona, Rescue Beastie, or interaction. Note whether mulligans improved real mana and velocity or only kept more expensive cards.

  • Mana: Track every game where Starting Town, Stormcarved Coast, Dreamroot Cascade, Breeding Pool, Steam Vents, Stomping Ground, Cavern of Souls, Multiversal Passage, or Kavaron, Memorial World failed to cast the visible hand on time. Record whether Cavern of Souls naming, tapped-land sequencing, or shock-land life payments changed the result.

  • Velocity: Ask whether Opt, Stock Up, Winternight Stories, and Prismari Charm found lands, interaction, or payoff at the needed speed. Card text check required for exact modes, but record whether legal actions functioned as card selection, draw, filtering, removal, or dead text.

  • Engine and payoff: Check whether Omniscience was cast with follow-up threats or stranded without immediate impact. Track whether Kona, Rescue Beastie, Ashling, Rekindled, Uthros, Titanic Godcore, Marang River Regent, North Wind Avatar, and Terror of the Peaks produced board advantage before removal or combat made them irrelevant.

  • Removal and protection: Note every spot where Lost in the Maze, Prismari Charm, Fire Magic, Spider-Sense, Origin of Metalbending, or Dracogenesis had a legal target but was held, fired early, or unable to answer the actual threat. Separate card-text uncertainty from pilot timing errors.

  • Sideboard: After each post-board game, record whether exact sideboard cards drawn or cast mattered. Check if Voice of Victory, Omni-Changeling, the extra Marang River Regent, the extra Stock Up, Spider-Sense, Dracogenesis, Terror of the Peaks, Fire Magic, or Origin of Metalbending matched the opponent's visible plan.

  • Closing: Identify games where the deck stabilized but did not end the game quickly enough. Record whether the missing closer was pressure, mana, protection, Omniscience, or a threat density issue involving Uthros, Titanic Godcore, Marang River Regent, North Wind Avatar, Kona, Rescue Beastie, or Ashling, Rekindled.

  • Role and mistakes: Ask whether the pilot correctly became aggressor, stabilizer, or tap-out ramp deck based on life totals, board, and visible legal actions. Mark mistakes such as passing with useful legal actions, attacking needed blockers, holding interaction through lethal pressure, or committing extra threats into public sweepers.

  • Stranded and standout cards: List every card stuck in hand for color, mana value, missing target, or low impact. Separately list overperformers and underperformers among Opt, Stock Up, Winternight Stories, Formidable Speaker, Kona, Rescue Beastie, Ashling, Rekindled, Uthros, Titanic Godcore, Marang River Regent, Omniscience, Lost in the Maze, Prismari Charm, and North Wind Avatar.

Existing User Requests

No additional user reflection requests were supplied.