3.5 KiB
3.5 KiB
Reflection Template For Stiflenought
For each loss, name one primary cause and one secondary cause. For each win, name the card, package, or tactical policy that most contributed to the win. Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem. Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.
- Deciding factor: Identify whether the game was decided by an early protected
Phyrexian Dreadnought, failed Dreadnought assembly, a counter war, pressure from creatures, burn pressure, or a long-gameBrain Freeze/card-volume line. - Mulligans: Record every opener's land count, whether it contained
Phyrexian Dreadnought,StifleorVision Charm, and whetherOpt,Portent,Impulse, orAccumulated Knowledgegave enough velocity to justify keeping. - Mana: Note any turn where
17 Islandwas insufficient, where a one-land keep missed the secondIsland, or whereGushreturningIslanddisabledCounterspell, delayed protection, or madeFoilcosts harder. - Combo assembly: Track how often
Phyrexian DreadnoughtplusStifleorVision Charmappeared by turn three, and whether the pilot waited forCounterspell,Foil,Hydroblast, orAnnulwhen visible interaction made waiting correct. - Protection quality: Record which opposing actions were stopped by
Counterspell,Foil,Hydroblast, orAnnul, and whether any protection was spent on low-impact spells before the decisive Dreadnought turn. - Velocity: Check whether
Opt,Portent, andImpulsefound missing combo pieces or protection, and flag games where cantrips kept sculpting after a legal strong commitment was already available. - Engines: Measure whether
Accumulated Knowledge,Gush, andFlash of Insightgenerated meaningful extra decisions or merely consumed time while the opponent advanced a clock. - Removal and sweepers: Record whether
Powder Keganswered the visible board on time, whether its counter timing matched opposing mana values, and whether it conflicted with the deck's own threat plan. - Sideboard cards: Note whether
Annul,Hydroblast, sideboardBrain Freeze,Essence Flare, sideboardPowder Keg, andTsabo's Webhad legal targets or credible roles in the games where they were present. - Closing: Record whether a resolved
Phyrexian Dreadnoughtended the game quickly, got blanked by blockers or removal, or neededEssence Flare,Brain Freeze, or additional protection to finish. - Role discipline: Identify turns where the pilot should have been tempo-combo proactive versus control-reactive, especially when holding both cantrips and permission.
- Mistakes: Flag any action where the pilot cast
Phyrexian Dreadnoughtwithout a visible legalStifleorVision Charmplan, tapped out before a known answer, or usedFoilwhenCounterspellwas available. - Stranded cards: List cards stuck in hand at game end, especially extra
Phyrexian Dreadnought, deadAnnul, deadHydroblast, slowAccumulated Knowledge, strandedBrain Freeze, or unusableEssence Flare. - Overperformers and underperformers: Record which exact cards changed the game state decisively and which cards were repeatedly low-impact under the matchup's visible pressure.
Existing User Requests
No additional user reflection requests were supplied.