3.9 KiB
Reflection Template For Reanimator
For each loss, name one primary cause and one secondary cause. For each win, name the card, package, or tactical policy that most contributed to the win. Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem. Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.
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Deciding factor: record whether the game was won or lost by speed, disruption, mana, life total, graveyard access, sideboard hate, or target choice; tie the answer to the exact legal sequence that mattered most.
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Mulligan quality: note whether the opening hand contained a discard outlet or setup spell, a reanimation spell, a reanimation target, and enough mana; flag hands that kept Putrid Imp or Careful Study without a payoff, or Reanimate, Exhume, Animate Dead, or Life / Death without a credible graveyard path.
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Mana execution: record whether City of Brass, Underground River, Gemstone Mine, Swamp, Lotus Petal, and Dark Ritual enabled the intended turn, stranded a color, or created life-total pressure that changed the correct reanimation spell.
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Velocity check: ask whether Careful Study, Putrid Imp, Cabal Therapy targeting self, Sickening Dreams, Lotus Petal, and Dark Ritual converted into a turn-one or turn-two threat when available; if not, identify the legal prompt where the pilot slowed down.
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Graveyard engine check: record whether Akroma, Angel of Wrath, Phantom Nishoba, Symbiotic Wurm, Rorix Bladewing, Petradon, Ihsan's Shade, or Visara the Dreadful reached the graveyard at the right time, and whether Exhume risked returning an opponent creature from a public graveyard.
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Disruption check: record whether Cabal Therapy, Unmask, and post-board Duress used revealed information, protected the current commitment, or were spent without a line that immediately benefited.
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Removal and reset check: note whether Sickening Dreams stabilized creature pressure, functioned as a discard outlet, or cost too much life and hand material; after sideboarding, compare the main-deck Sickening Dreams with the sideboard Sickening Dreams role.
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Closing check: identify whether the chosen reanimation target matched the job. Akroma, Angel of Wrath and Rorix Bladewing should be reviewed for clock speed, Phantom Nishoba for racing and stabilization, Symbiotic Wurm for resilience, and Petradon, Ihsan's Shade, and Visara the Dreadful only under confirmed legal text and visible tactical need.
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Sideboard execution: record whether Naturalize, Tranquil Domain, Oath of Druids, Multani, Maro-Sorcerer, Ascendant Evincar, Duress, Llanowar Wastes, and the sideboard Sickening Dreams solved the problem they were brought for, or diluted the core reanimation engine.
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Role discipline: ask whether the pilot acted as a fast combo deck, a protected combo deck, a stabilizing reanimator deck, or a sideboard threat deck; flag turns where the chosen role conflicted with visible pressure or public interaction.
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Mistake review: mark any legal-action miss involving passing with a live Putrid Imp discard, failing to sequence Dark Ritual or Lotus Petal before discard plus reanimation, choosing Exhume into a dangerous public graveyard, or taking unnecessary Reanimate life loss.
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Stranded-card review: list cards stuck in hand at game end or at decisive failure, especially large creatures without an outlet, reanimation spells without a creature, Naturalize or Tranquil Domain without a visible target, and Oath of Druids without a board state that supports it.
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Overperformer and underperformer review: rank which exact cards directly produced wins, prevented losses, or stayed low-impact across the match; separate main-deck performance from sideboard performance.
Existing User Requests
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