2026-06-19 18:54:22 -03:00

4.0 KiB

Reflection Template For Selesnya Company

For each loss, name one primary cause and one secondary cause. For each win, name the card, package, or tactical policy that most contributed to the win. Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem. Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

  • Deciding factor: Identify whether the game was won or lost by early acceleration, tax pressure, board combat, Collected Company, planeswalker closing, sideboard hate, or mana failure. Record the first turn where the winning plan became clearly ahead.

  • Mulligans: Review every keep with fewer than two lands, no green source, no one-mana accelerator, or no matchup-relevant disruption. Ask whether the hand had a credible turn-two or turn-three plan with Llanowar Elves, Elvish Mystic, Thalia, Guardian of Thraben, Archon of Emeria, Badgermole Cub, Skyclave Apparition, or Collected Company.

  • Mana: Track whether Razorverge Thicket, Temple Garden, Brushland, Branchloft Pathway, Plains, Boseiju, Who Endures, Eiganjo, Seat of the Empire, Starting Town, or Abandoned Air Temple caused a missed color, tapped-land delay, avoidable pain, or failed curve. Card text check required for exact Starting Town and Abandoned Air Temple constraints.

  • Velocity: Mark games where Llanowar Elves or Elvish Mystic lived but the deck still failed to spend mana efficiently. Check whether the pilot held Collected Company, Elspeth, Storm Slayer, The Wandering Emperor, Enduring Innocence, or Ouroboroid too long while legal board development was available.

  • Engine pressure: Record whether Thalia, Guardian of Thraben, Archon of Emeria, Aven Interrupter, or High Noon actually delayed the opponent's visible plan. If the opponent won through creatures or permanents, note whether tax cards were low-impact compared with Skyclave Apparition, Seam Rip, Get Lost, Beza, the Bounding Spring, or combat pressure.

  • Removal timing: Review each use of Skyclave Apparition, Boseiju, Who Endures, Eiganjo, Seat of the Empire, Seam Rip, and Get Lost. Ask whether the target was the highest visible threat, a necessary engine piece, a lethal combat object, or merely a convenient permanent.

  • Sideboard impact: For each post-board game, record which of Aven Interrupter, Rest in Peace, Seam Rip, Get Lost, Elesh Norn, Mother of Machines, High Noon, and Beza, the Bounding Spring appeared, whether it affected the decisive axis, and whether the deck still maintained enough creature pressure for Collected Company.

  • Closing: Check whether disruption converted into attacks quickly enough. Note games where Badgermole Cub, Ouroboroid, Enduring Innocence, Elspeth, Storm Slayer, or The Wandering Emperor could have shortened the clock but the pilot stayed reactive.

  • Role: Label the successful role as beatdown, disruptive tempo, board-control midrange, or stabilizing control. Flag role mistakes where the pilot protected a tax plan against creature aggression or traded resources too early against a slower deck.

  • Stranded cards: List cards that remained in hand for multiple turns despite legal actions. Separate mana-stranded cards from timing-stranded cards such as Collected Company, Aven Interrupter, The Wandering Emperor, Seam Rip, or Rest in Peace.

  • Overperformers and underperformers: Record which exact cards changed the result and which exact cards were low-impact in the matchup. Compare main-deck copies of Enduring Innocence, Ouroboroid, Badgermole Cub, Archon of Emeria, Thalia, Guardian of Thraben, and Skyclave Apparition against sideboard cards after at least several games.

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