4.0 KiB
Reflection Template For Selesnya Company
For each loss, name one primary cause and one secondary cause. For each win, name the card, package, or tactical policy that most contributed to the win. Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem. Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.
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Deciding factor: Identify whether the game was won or lost by early acceleration, tax pressure, board combat,
Collected Company, planeswalker closing, sideboard hate, or mana failure. Record the first turn where the winning plan became clearly ahead. -
Mulligans: Review every keep with fewer than two lands, no green source, no one-mana accelerator, or no matchup-relevant disruption. Ask whether the hand had a credible turn-two or turn-three plan with
Llanowar Elves,Elvish Mystic,Thalia, Guardian of Thraben,Archon of Emeria,Badgermole Cub,Skyclave Apparition, orCollected Company. -
Mana: Track whether
Razorverge Thicket,Temple Garden,Brushland,Branchloft Pathway,Plains,Boseiju, Who Endures,Eiganjo, Seat of the Empire,Starting Town, orAbandoned Air Templecaused a missed color, tapped-land delay, avoidable pain, or failed curve. Card text check required for exactStarting TownandAbandoned Air Templeconstraints. -
Velocity: Mark games where
Llanowar ElvesorElvish Mysticlived but the deck still failed to spend mana efficiently. Check whether the pilot heldCollected Company,Elspeth, Storm Slayer,The Wandering Emperor,Enduring Innocence, orOuroboroidtoo long while legal board development was available. -
Engine pressure: Record whether
Thalia, Guardian of Thraben,Archon of Emeria,Aven Interrupter, orHigh Noonactually delayed the opponent's visible plan. If the opponent won through creatures or permanents, note whether tax cards were low-impact compared withSkyclave Apparition,Seam Rip,Get Lost,Beza, the Bounding Spring, or combat pressure. -
Removal timing: Review each use of
Skyclave Apparition,Boseiju, Who Endures,Eiganjo, Seat of the Empire,Seam Rip, andGet Lost. Ask whether the target was the highest visible threat, a necessary engine piece, a lethal combat object, or merely a convenient permanent. -
Sideboard impact: For each post-board game, record which of
Aven Interrupter,Rest in Peace,Seam Rip,Get Lost,Elesh Norn, Mother of Machines,High Noon, andBeza, the Bounding Springappeared, whether it affected the decisive axis, and whether the deck still maintained enough creature pressure forCollected Company. -
Closing: Check whether disruption converted into attacks quickly enough. Note games where
Badgermole Cub,Ouroboroid,Enduring Innocence,Elspeth, Storm Slayer, orThe Wandering Emperorcould have shortened the clock but the pilot stayed reactive. -
Role: Label the successful role as beatdown, disruptive tempo, board-control midrange, or stabilizing control. Flag role mistakes where the pilot protected a tax plan against creature aggression or traded resources too early against a slower deck.
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Stranded cards: List cards that remained in hand for multiple turns despite legal actions. Separate mana-stranded cards from timing-stranded cards such as
Collected Company,Aven Interrupter,The Wandering Emperor,Seam Rip, orRest in Peace. -
Overperformers and underperformers: Record which exact cards changed the result and which exact cards were low-impact in the matchup. Compare main-deck copies of
Enduring Innocence,Ouroboroid,Badgermole Cub,Archon of Emeria,Thalia, Guardian of Thraben, andSkyclave Apparitionagainst sideboard cards after at least several games.
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