94 KiB
Strategy Specifications
Deck Name And Archetype
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Identity:
Selesnya Companyis a Pioneer Selesnya creature-combo-adjacent aggro-midrange deck built around fast mana, disruptive creatures, efficient board presence, andCollected Companyas the primary instant-speed reload and threat-selection engine. -
Registration check: The active list is validated as 60 main-deck cards and 15 sideboard cards for Pioneer, with the main/sideboard rule satisfied under the supplied validation contract. Treat
Side in:choices as restricted toAven Interrupter,Rest in Peace,Seam Rip,Get Lost,Elesh Norn, Mother of Machines,High Noon, andBeza, the Bounding Spring; treatCut:choices as restricted to registered main-deck cards only. -
Format status: The active format is Pioneer, and the supplied format-aware validation result says the deck passes. Runtime agents should not re-litigate legality during a game; if the rules engine rejects a card, action, cost, or zone transition, obey the engine output and record the uncertainty rather than assuming the deck construction data is wrong.
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Archetype tags: The useful runtime tags are
aggroandmidrange; the duplicate tag entry should collapse to those two roles. The deck should start most games as a mana-creature pressure deck, then pivot into disruptive tempo or board-grinding midrange depending on whetherArchon of Emeria,Thalia, Guardian of Thraben,Skyclave Apparition,Aven Interrupter,Elspeth, Storm Slayer,The Wandering Emperor, orCollected Companylines are better against the visible opponent. -
Stock/rogue/hybrid status: Classify this as a hybrid build, not a pure stock list. The shell resembles familiar Selesnya Company and creature-tax plans, but the registered mix of
Enduring Innocence,Ouroboroid,Badgermole Cub,Abandoned Air Temple,Starting Town, andElspeth, Storm Slayermeans the pilot should follow this specification and engine-visible card text over generic Pioneer heuristics. -
Role concern: The deck is not a dedicated all-in aggro deck even when it opens on
Llanowar ElvesorElvish Mystic. Preserve disruptive tempo when the opponent is spell-dense, preserve board mass when the opponent is removal-heavy, and prefer instant-speedCollected Companytiming when passing with mana constrains the opponent or protects against sweepers. -
Mana concern: The manabase is green-white but has many priority-sensitive land choices:
Razorverge Thicket,Temple Garden,Brushland,Branchloft Pathway,Plains,Boseiju, Who Endures,Eiganjo, Seat of the Empire,Abandoned Air Temple, andStarting Town. Early green is critical forLlanowar Elves,Elvish Mystic,Badgermole Cub, andCollected Company; early white is critical forThalia, Guardian of Thraben,Archon of Emeria,Skyclave Apparition, and sideboard interaction. -
Card-text caution: Use engine card text for every action involving newer or less familiar names, especially
Ouroboroid,Badgermole Cub,Enduring Innocence,Elspeth, Storm Slayer,Abandoned Air Temple,Starting Town, andSeam Rip. Card text check required before making non-engine assumptions about exact triggered abilities, alternate costs, counters, token creation, or targeting limits. -
Opponent info status: No specific opponent deck or metagame target is supplied for this guide. Matchup policies must therefore reason from visible lands, revealed cards, public zones, companion/status information, and legal actions rather than assuming hidden staples or exact archetype contents.
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Runtime authority: Legal actions, visible board state, public information, and current rules-engine prompts outrank this guide. Use this document to choose among legal options, not to invent actions, hidden cards, deterministic outcomes, or legality certainty.
Thesis
Selesnya Company assembles early green acceleration into disruptive white creatures, then uses instant-speed pressure and Collected Company to keep the opponent off clean development while adding two bodies or the most relevant creature pair from the top of the library. The deck wins by compounding tempo: one-mana accelerants create turn-two Archon of Emeria, Thalia, Guardian of Thraben, Skyclave Apparition, Badgermole Cub, Enduring Innocence, or Ouroboroid turns; those permanents either tax the opponent, remove a visible blocker or engine card, draw or generate value if the engine text supports it, or attack before the opponent can stabilize.
Prioritize board presence that also constrains the opponent over raw damage when the visible game is uncertain. Archon of Emeria and Thalia, Guardian of Thraben are not just attackers; they are the deck's main way to convert fast mana into lost opponent turns, especially against spell-dense hands, cheap interaction chains, and decks trying to double-spell. Skyclave Apparition is the cleanest maindeck answer to a visible permanent that blocks pressure, enables an opponent engine, or invalidates combat. Collected Company is both velocity and protection: pass with it when instant timing punishes the opponent, but cast it proactively when missing board development would let the opponent race or untap into a sweeper-like reset.
Do not pilot this deck as a pure all-in creature rush. It can curve out aggressively with Llanowar Elves, Elvish Mystic, Badgermole Cub, and multiple attackers, but its strongest games usually pair pressure with a tax effect, removal creature, flash threat, planeswalker, or sideboard lock piece. Do not hold every creature for maximum Collected Company value if the visible board demands pressure now; do not dump every creature into open punishment when Collected Company, Aven Interrupter, The Wandering Emperor, Eiganjo, Seat of the Empire, or sideboard interaction gives a credible instant-speed line.
Card text check required for exact tactical assumptions involving Badgermole Cub, Ouroboroid, Enduring Innocence, Elspeth, Storm Slayer, Abandoned Air Temple, Starting Town, and Seam Rip. Use the rules engine's legal actions and visible card text before treating these as damage engines, value engines, protection, or removal.
Role Package
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Threats:
Badgermole Cub,Ouroboroid,Archon of Emeria,Thalia, Guardian of Thraben,Enduring Innocence,Skyclave Apparition,Aven Interrupter,Elspeth, Storm Slayer, andThe Wandering Emperorare the pressure package. Lead with the threat that either attacks earliest, disrupts the visible opponent most, or preserves a stronger follow-up throughCollected Company. -
Payoffs:
Collected Companyis the primary payoff for staying creature-dense and keeping mana open.Elspeth, Storm SlayerandThe Wandering Emperorare non-Company payoffs that can convert a stable board into combat dominance or rebuild through removal, subject to engine-visible loyalty abilities and timing. -
Engines:
Enduring Innocenceis the main named value engine if its visible text rewards small creatures or repeat creature entries; pair it withLlanowar Elves,Elvish Mystic,Badgermole Cub,Thalia, Guardian of Thraben,Aven Interrupter, andCollected Companyonly when the engine confirms the trigger or value line.Collected Companyis also the selection engine because it turns four open mana into instant-speed board development. -
Velocity:
Llanowar ElvesandElvish Mysticare the first setup priority because they move the deck from fair two-drops into accelerated tax, removal, and Company turns.Collected Companyis the midgame velocity card; cast it before losing tempo if waiting would strand mana or leave the board empty. -
Interaction:
Skyclave Apparitionanswers visible nonland permanents within its legal target range.Aven Interrupterinteracts on timing or spell-based axes if the engine exposes a legal flash or disruption action.Boseiju, Who Endures,Eiganjo, Seat of the Empire,The Wandering Emperor,Get Lost,Seam Rip, andHigh Noonprovide additional interaction roles after sideboarding or when their channel/static/legal actions appear. -
Protection: Protection is mostly structural, not shield-based: use
Thalia, Guardian of Thraben,Archon of Emeria,Aven Interrupter,High Noon, and instant-speedCollected Companytiming to reduce the opponent's efficient response windows. TreatSeam Ripas conditional sideboard protection or interaction only after card text and legal targets are visible. -
Recursion: The registered list has no guaranteed recursion plan from known names alone. If
Enduring Innocence,Ouroboroid,Badgermole Cub, or another visible card offers return, replacement, or persistent-value text, use that engine-visible text; otherwise preserve board material normally. -
Mana:
Llanowar Elves,Elvish Mystic,Razorverge Thicket,Temple Garden,Brushland,Branchloft Pathway,Plains,Boseiju, Who Endures,Eiganjo, Seat of the Empire,Abandoned Air Temple, andStarting Townform the mana module. Prioritize untapped green on turn one, then white access for tax creatures andSkyclave Apparition, while preserving channel lands when spell-like utility matters more than another land drop. -
Sideboard modules:
Rest in Peaceattacks graveyard reliance;High Noonreinforces one-spell-per-turn pressure;Aven Interrupterincreases stack/timing disruption;Seam Ripis conditional interaction requiring text verification;Get Lostis a flexible removal slot;Elesh Norn, Mother of Machinesis a high-impact permanent against enter-trigger or value engines if the text applies;Beza, the Bounding Springis a stabilizing catch-up threat against pressure or resource deficits.
Primary Win Conditions
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Accelerated disruption pressure is the main win path: use
Llanowar ElvesorElvish Mysticto produce turn-twoArchon of Emeria,Thalia, Guardian of Thraben,Skyclave Apparition,Badgermole Cub,Enduring Innocence, orOuroboroid, then keep attacking while the opponent loses tempo to tax effects or removed permanents. Prioritize this line when the opening hand has untapped green, at least one accelerant, and either a disruptive creature orCollected Companyfollow-up. -
Collected Companyis the primary midgame conversion card: set up four mana, pass when instant timing pressures the opponent's end step or combat step, and choose the creature pair that best matches the visible board. Prioritize disruptive hits such asArchon of Emeria,Thalia, Guardian of Thraben,Skyclave Apparition, orAven Interrupterwhen the opponent is developing an engine; prioritize pressure or value bodies such asBadgermole Cub,Ouroboroid, orEnduring Innocenceonly when their visible text supports the line and the board needs material. -
Tax-lock combat wins come from pairing
Archon of EmeriawithThalia, Guardian of Thrabenand enough attackers to make the opponent answer one permanent at a time. Prioritize this path against spell-dense, combo, control, or cheap-interaction decks, especially when the opponent needs multiple spells in one turn to stabilize. Disruption risk is that the deck can also constrain its own noncreature follow-ups, so castCollected Company, planeswalkers, and sideboard noncreature hate before locking yourself when sequencing matters. -
Removal-into-pressure wins use
Skyclave Apparition,Boseiju, Who Endures,Eiganjo, Seat of the Empire,The Wandering Emperor, and post-boardGet LostorSeam Ripto clear the permanent that stops attacks or enables the opponent's engine. Prioritize this path when one visible blocker, artifact, enchantment, planeswalker, or small permanent is the reason combat is failing. Do not spend flexible interaction on low-impact targets ifCollected Companyor a tax creature can instead force the opponent to expose the real target. -
Planeswalker-backed board dominance is the slower win path: use
Elspeth, Storm SlayerorThe Wandering Emperorafter establishing creatures or after the opponent spends removal on the first wave. Card text check required for exactElspeth, Storm Slayerloyalty choices; choose only engine-legal abilities and prefer the mode that immediately improves combat, rebuilds material, or removes a visible threat.
Secondary Win Conditions
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Fair creature combat is the default fallback when no engine line appears: curve
Badgermole Cub,Ouroboroid,Enduring Innocence,Archon of Emeria,Thalia, Guardian of Thraben, andSkyclave Apparitioninto attacks that trade up on tempo. Prioritize attacks that keep lethal pressure or force awkward blocks; avoid sacrificing accelerants in combat if they are needed to castCollected Companyor double-deploy through tax effects. -
End-step
Collected Companyinto untap pressure is the best way to beat sorcery-speed answers. Hold four mana when the opponent's visible board does not require immediate main-phase action, then add two creatures after they pass priority or spend mana. If the opponent represents instant-speed removal or counterplay, use the legal action list and known public information rather than assuming safety. -
Value attrition depends on confirmed card text from
Enduring Innocence,Ouroboroid,Badgermole Cub, andElspeth, Storm Slayer. Card text check required for these engines; when the rules engine shows draw, recursion, token, counter, or persistent-value actions, treat those actions as a backup plan after the opponent has slowed combat. Do not rely on unverified recursion or graveyard loops. -
Flash and channel pressure creates hidden-speed wins without hidden-information assumptions:
Aven Interrupter,The Wandering Emperor,Eiganjo, Seat of the Empire,Boseiju, Who Endures, andCollected Companylet the deck act after the opponent commits. Prioritize this line when passing with mana open still leaves a legal high-impact action; switch back to main-phase development if holding up mana would waste a turn against an empty or faster board. -
Post-board lock pressure can use
Rest in Peace,High Noon,Aven Interrupter,Elesh Norn, Mother of Machines,Beza, the Bounding Spring,Get Lost, orSeam Ripas matchup-specific support, but exact sideboard quantities belong in Sideboard Map. Treat these as secondary win aids: they buy time or constrain the opponent while the main deck's creatures finish the game.
Emergency Lines
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When behind on life, stabilize before maximizing damage. Use
Skyclave Apparition,The Wandering Emperor,Eiganjo, Seat of the Empire,Get Lost,Seam Rip, orBeza, the Bounding Springif legal and relevant; block with nonessential creatures when survival matters more than preserving pressure. Do not make speculative attacks that leave a visible lethal crack-back. -
When behind on board, choose material over elegance. Cast
Collected Companyproactively if waiting risks dying, find blockers or removal bodies, and useSkyclave Apparitionon the permanent that most changes combat. IfEnduring InnocenceorElspeth, Storm Slayeroffers visible card or board recovery, take the engine-visible stabilizing action. -
When behind on cards, convert mana into board and force the opponent to answer threats one at a time. Preserve
Collected Companyfrom avoidable tax or timing mistakes, avoid tradingLlanowar ElvesorElvish Mysticfor no board gain when they enable recovery, and use planeswalkers only when they are likely to produce immediate value or survive through visible attackers. -
When behind on mana, protect access to green and white first. Keep accelerants alive if possible, play untapped sources over utility lands when a spell must be cast this turn, and use channel lands only when their legal action is more valuable than hitting the next mana threshold.
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When facing graveyard recursion or combo, prioritize hate and tax over racing if the visible clock allows it.
Archon of Emeria,Thalia, Guardian of Thraben,Aven Interrupter,High Noon, andRest in Peaceare the named disruption tools; deploy the one that attacks the opponent's visible resource axis rather than the one that merely adds damage. -
When primary threats are removed, rebuild with instant-speed density.
Collected Companyis the cleanest recovery card,Enduring Innocencemay provide replacement value if its visible text supports it, and planeswalkers can turn a stalled board into a new threat source. If no engine remains, shift to conservative combat, preserve blockers, and win by small attacks backed by tax effects.
Resource Model
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Life is a tempo buffer, not a bank for long attrition. Spend life from
Brushland,Temple Garden, and combat races when the payoff is castingLlanowar Elves,Elvish Mystic,Thalia, Guardian of Thraben,Archon of Emeria,Skyclave Apparition, orCollected Companyon schedule; stop paying avoidable life when the visible board shows a short clock or burn-like reach. -
Hand resources convert best into staggered threats plus one high-impact follow-up. Avoid emptying the hand into sweepers or tax mirrors when
Collected Company,The Wandering Emperor,Elspeth, Storm Slayer,Aven Interrupter,Eiganjo, Seat of the Empire, orBoseiju, Who Endurescan keep pressure available at instant speed. Card text check required for exactElspeth, Storm Slayer,Enduring Innocence,Badgermole Cub, andOuroboroidvalue patterns; use only rules-engine-visible value actions. -
Mana is the deck's main conversion engine. One-mana accelerants turn two-mana and three-mana disruption into early pressure, and four mana turns passing into a threat because
Collected Company,The Wandering Emperor, channel lands, and flash creatures may be legal. Preserve accelerants when they unlock four mana or double-spell turns through visible tax effects. -
Board presence is both clock and protection.
Archon of EmeriaandThalia, Guardian of Thrabenconvert creatures into time by constraining opposing spell sequences, whileSkyclave Apparitionconverts board slots into removal. Prioritize board states where each creature either attacks, blocks profitably, taxes the opponent, or enablesCollected Companypressure. -
Graveyard resources are low priority in game one unless a visible card creates a legal graveyard action. Do not assume recursion from
Enduring Innocence,Ouroboroid, or any other card without engine-visible text. Post-board,Rest in Peaceintentionally trades off graveyard use to shut down opponent graveyard plans. -
Exile is mostly an interaction and denial zone.
Skyclave ApparitionandRest in Peacecan move opposing resources to exile; evaluate the current board after resolution rather than assuming permanent denial if the rules engine shows replacement tokens, leaves-the-battlefield effects, or other visible consequences. -
Lands are spells when they are legendary channel lands or utility lands. Keep
Boseiju, Who EnduresandEiganjo, Seat of the Empireas lands when missing mana, and convert them into actions only when the visible target or combat exchange is worth delaying land development. Card text check required forAbandoned Air TempleandStarting Town; choose their special actions only when the engine exposes a clear legal benefit. -
Sacrifice fodder is not a core resource. Treat
Llanowar Elves,Elvish Mystic, and small creatures as mana or combat material first, not disposable objects, unless a visible legal action explicitly asks for a sacrifice and the chosen permanent is no longer needed for mana, pressure, or blocking. -
Tempo is the deck's strongest hidden currency. Early accelerant into tax creature, end-step
Collected Company, and flash-speedAven InterrupterorThe Wandering Emperorall convert untapped mana into uncertainty. Spend tempo to deploy hate before the opponent's engine turn, not after the visible payoff has already resolved. -
Information should be treated conservatively. Make choices from legal actions, visible battlefield, public graveyards, exile, stack, revealed cards, and known sideboard context; never assume the opponent has or lacks a specific hidden answer.
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Sideboard bullets convert narrow resources into matchup-specific time.
Rest in Peace,High Noon,Aven Interrupter,Seam Rip,Get Lost,Elesh Norn, Mother of Machines, andBeza, the Bounding Springshould be evaluated by the visible axis they answer: graveyard, spell velocity, stack timing, artifacts/enchantments, permanent threats, triggered abilities, or stabilizing life and board.
Mana Guide
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Green on turn one is the highest mana priority. Hands with
Llanowar ElvesorElvish Mysticneed an untapped green source fromRazorverge Thicket,Brushland,Temple Garden,Branchloft Pathway,Boseiju, Who Endures, or any rules-engine-confirmed green-producing land; a hand without turn-one green needs enough untapped lands to still curve into two- and three-mana plays. -
White by turn two is the second priority.
Thalia, Guardian of Thraben,Archon of Emeria,Skyclave Apparition,Enduring Innocence,Aven Interrupter,The Wandering Emperor, and sideboard cards often require white access, so sequence lands to avoid being green-rich but unable to deploy disruption. -
Untapped land sequencing should serve the next two turns, not only the current spell. Lead with
Razorverge Thicketor an untappedTemple Gardenwhen it enables a turn-one accelerant; useBrushlandwhen the life cost is acceptable and exact colors matter; chooseBranchloft Pathwayorientation based on missing color and known hand requirements. -
Utility lands should not crowd out colored development. Play
Boseiju, Who Endures,Eiganjo, Seat of the Empire,Abandoned Air Temple, orStarting Townas mana when curving out matters, but hold them when the current mana base already casts the hand and their legal special action is likely to matter soon. Card text check required forAbandoned Air TempleandStarting Town. -
Four mana is the key threshold. Plan land drops and accelerant preservation around casting
Collected Company, activating flash-speed plays, or deploying planeswalkers; avoid trading awayLlanowar ElvesorElvish Mysticbefore reaching four mana unless the block prevents a larger visible loss. -
Keep rules should demand functional colors plus a plan. Prefer hands with turn-one accelerant and at least one payoff, or two untapped colored lands with a two-drop and three-drop. Mulligan hands that cannot cast early spells, rely on unknown utility-land text, contain only slow lands and expensive cards, or fail to produce white for tax/removal creatures.
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Play lands before draw or selection only when the land choice is forced or immediate mana is required. Hold the land until after
Collected Companyis not relevant because it does not draw into the current hand; for any engine-visible draw or selection fromEnduring Innocence,Ouroboroid,Badgermole Cub, or planeswalkers, delay the land drop if legal and no current spell requires it. -
Respect your own tax effects. Cast noncreature spells such as
Collected Company,Get Lost,Seam Rip,Rest in Peace, andHigh NoonbeforeThalia, Guardian of Thrabenwhen the tax would change same-turn legality, unless the visible opponent plan makes immediate taxation more important. -
Use channel lands as interaction only after checking replacement cost. If channeling
Boseiju, Who EnduresorEiganjo, Seat of the Empireprevents castingCollected Company, a tax creature, or a stabilizing play next turn, require a visible high-impact target or survival reason before spending the land.
Mulligan Guide
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Strong keep: Keep any seven with untapped green,
Llanowar ElvesorElvish Mystic, a second land, and a payoff such asArchon of Emeria,Skyclave Apparition,Collected Company, orEnduring Innocence. This hand has acceleration, disruption, and a turn-three or turn-four pressure plan. -
Strong keep: Keep two or three lands with both green and white,
Thalia, Guardian of ThrabenorArchon of Emeria, and at least one follow-up creature. This hand is slower than elf starts but still forces the opponent to play through tax pressure. -
Medium keep: Keep a no-elf hand with
Razorverge Thicket,Brushland,Temple Garden, or correctly orientedBranchloft Pathway, plusThalia, Guardian of Thraben,Enduring Innocence,Badgermole Cub, orOuroboroid. Card text check required forBadgermole CubandOuroboroid; keep only when the hand curves and the engine confirms they are castable threats. -
Risky keep: Keep one-land elf hands only on the draw or when the land is untapped green and the hand has multiple castable plays if the elf survives. Ship one-land hands that collapse if
Llanowar ElvesorElvish Mysticis removed before the second land appears. -
Automatic ship: Mulligan hands with no green source, no castable early spell, or only utility lands whose text is unknown.
Boseiju, Who Endures,Eiganjo, Seat of the Empire,Abandoned Air Temple, andStarting Townare not enough unless they visibly produce the colors needed for the first two turns; Card text check required forAbandoned Air TempleandStarting Town. -
Automatic ship: Mulligan hands stacked with
Collected Company,Elspeth, Storm Slayer,The Wandering Emperor, and too few early permanents. The deck wins by making the opponent answer board pressure before four mana, not by waiting with expensive spells stranded. -
Matchup-dependent keep: Keep
Archon of Emeria,Thalia, Guardian of Thraben, andAven Interrupterhigher against visible or known spell-heavy opponents. KeepSkyclave ApparitionandGet Losteffects higher post-board against permanent-based pressure, but do not keep removal-only hands without a clock. -
Play/draw adjustment: On the play, favor turn-one elf into turn-two
Archon of EmeriaorSkyclave Apparition; on the draw, valueThalia, Guardian of Thraben,Enduring Innocence, and early blockers more because the opponent may act first. A slower hand with two interactive creatures is more acceptable on the draw than a hand that only races. -
Trap hand: Do not keep multiple
Collected Companyhands with only one or two creatures and no acceleration.Collected Companyis powerful after the board is established, but a hand that does nothing meaningful before turn four gives up the deck's tax-and-tempo edge. -
Trap hand: Do not keep a hand that has white payoffs but no white source by turn two.
Archon of Emeria,Thalia, Guardian of Thraben,Skyclave Apparition,Enduring Innocence,Aven Interrupter,Elspeth, Storm Slayer, andThe Wandering Emperorrequire functional white sequencing.
Turn Arc
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Turn 1 priority: Lead with untapped green into
Llanowar ElvesorElvish Mysticwhen legal. If no accelerant is available, play the land that best enables turn-two white, usually setting upThalia, Guardian of Thraben,Enduring Innocence,Badgermole Cub, orOuroboroidif engine-visible costs permit. -
Turn 1 deviation: Hold
Boseiju, Who EnduresorEiganjo, Seat of the Empireonly when another land already casts the next two turns. Play them as mana when missing a land drop would delayArchon of Emeria,Skyclave Apparition, orCollected Company. -
Turn 2 priority: With an elf, deploy the most disruptive legal three-drop:
Archon of Emeriaagainst spell velocity,Skyclave Apparitionagainst a visible must-answer permanent, orEnduring Innocencewhen card text and board state make it an engine. Without an elf, castThalia, Guardian of Thrabenbefore other development if the opponent's visible plan relies on noncreature spells. -
Turn 2 deviation: Cast
Badgermole CuborOuroboroidas curve pressure when no tax creature or removal target is available. Card text check required; do not choose special actions or attacks based on unverified text. -
Turn 3 priority: Build a board that makes turn-four
Collected Companythreatening. Prefer a second tax piece,Skyclave Apparitionon a visible blocker or engine permanent, or another cheap creature over holding mana with no legal flash or interaction. -
Turn 3 deviation: Leave mana open for
Aven Interrupteronly when the opponent is likely to cast a high-impact spell and passing still preserves board stability. Do not skip a strong creature curve merely to represent interaction against an opponent whose visible battlefield is already ahead. -
Turns 4-5 priority: Use
Collected Companyat the opponent's end step when pressure and mana allow, especially when it can addArchon of Emeria,Skyclave Apparition,Thalia, Guardian of Thraben, or another relevant creature before your attack. Cast it main phase only when immediate blockers, lethal pressure, or visible tax timing matters. -
Turns 4-5 deviation: Commit
Elspeth, Storm SlayerorThe Wandering Emperorwhen the board can protect them or their legal action immediately changes combat. Do not tap out for a planeswalker into a visible wide attack unless the resulting blocker, removal, or combat change is confirmed by the engine. -
Late-game priority: Convert excess mana into flash-speed pressure, planeswalker actions, channel-land interaction, and board rebuilds after removal.
Collected Companyis the best recovery action when enough creatures remain in the library; avoid overextending into visible sweepers only when the current board already wins the race. -
Late-game deviation: Treat
Boseiju, Who Endures,Eiganjo, Seat of the Empire,Abandoned Air Temple, andStarting Townas action lands only when the rules engine exposes a legal target or benefit. If the text is not visible or verified, make the normal land/mana choice that supports casting spells.
Card Roles
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Llanowar Elves: TreatLlanowar Elvesas the deck's cleanest turn-one acceleration and the card that turns fair Selesnya creatures into tempo pressure. Cast it before other one-mana or tapped-land choices when the engine shows an untapped green source, because turn-twoArchon of Emeria,Skyclave Apparition, orEnduring Innocenceis one of the deck's strongest openings. Do not expose it to combat casually after it has produced the mana needed forCollected Company; its late role is enabling double-spell turns under your own tax effects and holding up instant-speed actions. Against removal-heavy decks, assume it may die and avoid keeping hands that need it to survive for every future land drop. -
Elvish Mystic: UseElvish Mysticinterchangeably withLlanowar Elvesfor acceleration, but count both names separately when evaluating creature density forCollected Company. The second elf is still useful when it lets you cast a three-drop and keep mana for a channel land, flash creature, or post-board interaction. Do not attack with an elf into a visible blocker unless the damage changes a race or the engine confirms the elf is no longer needed for mana. -
Thalia, Guardian of Thraben: DeployThalia, Guardian of Thrabenearly against decks whose visible or known plan depends on noncreature spells, especially before they can chain cantrips, removal, sweepers, or setup spells. Sequence her carefully withCollected Company,Elspeth, Storm Slayer, andThe Wandering Emperor, because her tax applies to your noncreature spells too. The common mistake is castingCollected Companyinto your own tax without planning the extra mana; the tactical reward is forcing the opponent to answer a first-striking clock while their interaction is delayed. -
Archon of Emeria: PrioritizeArchon of Emeriawhen the opponent is trying to cast multiple spells in a turn or relies on nonbasic lands entering smoothly. Its one-spell-per-turn pressure stacks naturally withThalia, Guardian of Thraben, turning small creature pressure into a real lock against spell-heavy hands. Cast it off an elf on turn two when legal unless a visible permanent demandsSkyclave Apparitionimmediately. Do not assume it is symmetrical in your favor; underArchon of Emeria, choose the single best spell each turn and use flash-speed actions on the opponent's turn to preserve development. -
Skyclave Apparition: UseSkyclave Apparitionas the main-deck answer to visible low-cost permanents that block profitably, generate engine value, threaten a fast kill, or disable your tax plan. Prefer exiling permanents whose current text matters more than the eventual token body. WithCollected Company, valueSkyclave Apparitionhighly because finding removal and a threat at instant speed can swing combat or end-step positioning. Do not fire it at a marginal permanent when the opponent's board shows a better target likely to decide the next turn cycle. -
Collected Company: TreatCollected Companyas the deck's strongest reload, instant-speed board swing, and way to convert high creature density into selection. Cast it at the opponent's end step by default so the new creatures can attack or tax on your turn, but cast it in combat or main phase when the engine shows immediate blockers, lethal, or a neededSkyclave Apparitionwindow. Count visible hits before committing; repeated planeswalkers, lands, and already-drawn Companies reduce expected value. Do not let your ownThalia, Guardian of ThrabenorArchon of Emeriamake the spell illegal or mistimed. -
Enduring Innocence: UseEnduring Innocenceas the primary value engine when the board is stable enough for small creatures to enter after it. Card text check required for exact trigger limits and death behavior, but tactical use is conditional on turningLlanowar Elves,Elvish Mystic,Thalia, Guardian of Thraben, and other low-power creatures into material advantage. Cast it before follow-up creatures when the mana curve allows. Do not run it into obvious pressure if a tax creature orSkyclave Apparitionwould prevent more damage immediately. -
Badgermole Cub: TreatBadgermole Cubas an early pressure or board-development creature only after the rules engine confirms its legal actions and combat characteristics. Card text check required. Because the deck needs enough creatures forCollected Company, a castableBadgermole Cuboften matters as density even when its special text is unknown. Avoid choosing unusual targets, attacks, or ability lines based on assumptions about its printed text. In sideboard games, keep it when the matchup is about curving threats through interaction; reduce reliance on it when specialized hate or lifegain creatures matter more. -
Ouroboroid: TreatOuroboroidas a curve threat or synergy creature only when the engine-visible cost, stats, and actions support the line. Card text check required. Its three copies mean it should be considered part of the normal creature package forCollected Companymath, but not a reason to take speculative actions unsupported by visible prompts. Cast it when you need to increase battlefield pressure, protect a planeswalker through board presence, or present another must-answer creature under tax effects. Do not keep slow hands that depend on unknown text fromOuroboroidto stabilize. -
Aven Interrupter: Use main-deckAven Interrupteras flash interaction when the opponent is likely to commit a high-impact spell and passing with mana does not sacrifice a stronger board play. Card text check required for exact exile, plot, or tax details at runtime; choose only legal targets shown by the engine. It is especially valuable withArchon of EmeriaandThalia, Guardian of Thrabenbecause delaying a spell can strand the opponent under future taxes. Do not hold upAven Interrupteragainst a board that already requiresSkyclave Apparitionor creature deployment. -
Elspeth, Storm Slayer: TreatElspeth, Storm Slayeras a top-end planeswalker that should enter when the board can defend it or when its visible loyalty action immediately changes combat, pressure, or removal math. Card text check required for exact abilities. Do not cast it as a default curve play into a wide opposing battlefield unless the engine confirms the chosen action produces protection or a decisive swing. It is strongest after early creatures have forced the opponent to spend resources answering tax pieces. -
The Wandering Emperor: UseThe Wandering Emperoras instant-speed planeswalker interaction only when the engine exposes a legal timing window and a loyalty action that improves combat or stabilizes the board. Her flash nature rewards passing with mana when the opponent must attack or commit into open mana, but the deck should not skip strong proactive turns merely to represent her. Protect her with existing creatures after resolution; do not choose a loyalty action based on remembered text if the engine's legal action labels indicate a different set of options. -
Boseiju, Who Endures: TreatBoseiju, Who Enduresas a green source first when missing land drops, and as interaction only when the engine exposes a legal channel or target action. Preserve it against artifact, enchantment, or nonbasic-land problems if your other lands already cast the next turns. Do not hold it so long thatCollected Companyor a three-drop is delayed. -
Eiganjo, Seat of the Empire: TreatEiganjo, Seat of the Empireas a white source first and a combat interaction land only when the engine exposes a legal channel action. It can punish attacks while leaving spell slots creature-dense forCollected Company, but do not assume damage numbers or target restrictions without engine confirmation. -
Razorverge Thicket,Temple Garden,Brushland,Branchloft Pathway, andPlains: Use these lands to make turn-one green and turn-two white as consistently as possible.Razorverge Thicketis best early,Temple Gardenshould enter untapped when tempo matters more than life,Brushlandconverts painless sequencing into both colors when life is not under immediate pressure,Branchloft Pathwaymust be oriented toward the missing color, andPlainssupports white-heavy hands but does not cast elves. -
Abandoned Air TempleandStarting Town: TreatAbandoned Air TempleandStarting Townas conditional mana or utility lands until text is verified by the engine. Card text check required. Play them when they help cast visible legal spells on curve; avoid keeps or lines that require unverified special abilities to function.
Interaction Priorities
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Priority: Use
Skyclave Apparitionon permanents that either stop your creature development, threaten a fast clock, or blankCollected Companypressure. Exile engines, oversized blockers, planeswalkers, and cheap combo permanents before ordinary attackers. Ignore low-impact tokens, redundant mana pieces, and creatures you can race unless the visible board says they make blocks impossible or protect a more important permanent. -
Priority: Use
Aven Interrupteras stack interaction when the opponent commits a spell that changes the next turn cycle, not merely the first legal target. Card text check required for exact timing and delayed-spell rules, so follow only engine-listed targets. It is strongest against sweepers, combo setup, removal aimed atArchon of EmeriaorThalia, Guardian of Thraben, and expensive payoff spells that become awkward under tax pressure. -
Priority: Use
Archon of Emeria,Thalia, Guardian of Thraben, and sideboardHigh Noonas proactive interaction against spell-density decks. Deploy the tax or one-spell effect before adding extra pressure when the opponent relies on chaining spells. Against creature-heavy boards, valueSkyclave Apparition,The Wandering Emperor,Eiganjo, Seat of the Empire, and creature sizing more highly because tax pieces do not remove attackers already in play. -
Priority: Preserve
Collected Companyfor end-step pressure or emergency interaction unless an immediate main-phase Company is needed to findSkyclave Apparition, add blockers, or force damage before a visible sweeper window. TreatCollected Companyas both threat and interaction because it can putArchon of Emeria,Thalia, Guardian of Thraben,Aven Interrupter, orSkyclave Apparitiononto the battlefield at tactically awkward times for the opponent. -
Priority: Use
Boseiju, Who Enduresand sideboardSeam Ripon artifacts, enchantments, or nonbasic permanents only when the target is materially constraining your plan. Card text check required forSeam Rip. Do not spend these effects on replaceable mana or decorative permanents while a graveyard engine, prison piece, or blocker that stops lethal pressure remains visible. -
Priority: Use
Get Lostas broad sideboard interaction for high-impact creatures, planeswalkers, or permanents thatSkyclave Apparitioncannot answer cleanly. Card text check required for exact drawback handling at runtime. Avoid giving the opponent extra resources for a permanent your board can already attack through. -
Priority: Use
Rest in Peacewhen graveyard access is central to the opponent's visible or known archetype plan, then stop spending removal on graveyard setup cards that no longer matter. Against graveyard-light decks, do not overvalueRest in Peace; pressure, taxes, andCollected Companyremain the primary interaction package. -
Priority: Use
Elesh Norn, Mother of Machinesonly when its engine-visible text matters against opposing enters-the-battlefield triggers or when it amplifies your ownSkyclave Apparition,Enduring Innocence,Beza, the Bounding Spring, or other visible triggered value. Card text check required for exact affected abilities. Do not treat it as generic top end if the board requires immediate removal or blocking. -
Bait: Lead with
Badgermole Cub,Ouroboroid,Llanowar Elves, orElvish Mysticto draw cheap removal when the hand containsCollected Company,Enduring Innocence,Archon of Emeria, orSkyclave Apparitionas the real payoff. Card text check required forBadgermole CubandOuroboroid, so bait decisions should rely on curve role and visible board value, not assumed abilities.
Combat And Trading Rules
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Priority: Attack when tax pressure or
Collected Companybackup makes the opponent spend mana inefficiently. The deck wins many games by making the opponent answer small threats underArchon of Emeria,Thalia, Guardian of Thraben, orHigh Noon, so do not wait for a perfect battlefield if legal attacks advance a two-turn clock without exposing a key engine. -
Priority: Preserve
Llanowar ElvesandElvish Mysticwhen they enableCollected Company,Elspeth, Storm Slayer,The Wandering Emperor, or multiple same-turn plays before tax effects are established. Trade mana creatures only when blocking prevents a major life-total swing, protects a planeswalker, or their mana is no longer relevant because lands already cast the hand. -
Priority: Protect
Enduring Innocencewhen it is the active card-advantage plan. Card text check required, but if the engine shows creature-entry value, avoid trades that remove the engine before follow-up creatures resolve. When behind on board, accept that stabilizing withSkyclave Apparitionor blockers may matter more than preserving future value. -
Priority: Trade
Thalia, Guardian of ThrabenorArchon of Emeriareluctantly against spell-heavy opponents and more freely against creature decks when the body no longer taxes important legal actions. A tax creature that survives through the opponent's turn can be worth more than two damage; a tax creature facing a lethal board may need to block. -
Priority: Use
Skyclave Apparitionas a combat enabler before attacks when it removes the only good blocker or a permanent that changes combat math. Do not attack a valuable creature into a board that a precombatSkyclave Apparition,Eiganjo, Seat of the Empire, orThe Wandering Emperoraction could make safer. -
Priority: Hold instant-speed actions for combat when the opponent must declare attacks or blocks into open mana.
Aven Interrupter,The Wandering Emperor,Eiganjo, Seat of the Empire, andCollected Companycan all change combat if the engine exposes legal timing. Do not pass a strong proactive turn merely to represent interaction against an opponent who can ignore combat and build a better board. -
Threshold: Treat life below 8 against aggressive boards as a stabilization emergency unless the visible crack-back is lethal. Favor blocks,
Beza, the Bounding Spring,The Wandering Emperor, and Company-for-blockers over extra damage. At 12 or higher, preserve engines and attack pressure unless the opponent has visible lethal setup. -
Archetype: Against control and combo, trade damage for time only when the block protects a tax piece or a planeswalker; otherwise keep attacking and force action under taxes. Against aggro, trade early creatures to reduce incoming power, then reload with
Collected Companyor stabilize withBeza, the Bounding Spring. Against midrange, trade expendable creatures while preserving engines and instant-speed reloads.
Selection And Tutor Rules
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Selection: Treat
Collected Companyas the main pseudo-tutor, not a blind value spell. When legal timing allows patience, cast it on the opponent's end step to preserve mana, disguise information, and findArchon of Emeria,Thalia, Guardian of Thraben,Skyclave Apparition,Aven Interrupter,Enduring Innocence,Badgermole Cub,Ouroboroid,Llanowar Elves, orElvish Mysticaccording to visible need. -
Selection: Choose
Skyclave ApparitionfromCollected Companywhen a visible permanent is the bottleneck to survival, attacks, or tax pressure. Do not default to the highest raw body if the Company pile includes removal for the permanent that currently invalidates combat or enables the opponent's engine. -
Selection: Choose
Archon of Emeria,Thalia, Guardian of Thraben, orAven InterrupterfromCollected Companywhen the opponent is representing a stack-based turn, a sweeper, a combo chain, or a key spell already on the stack. Prefer the tax or interruption body over extra damage when one turn of delay materially changes the race. -
Selection: Choose pressure from
Collected Companywhen no immediate interaction is needed. Prioritize creatures that increase the fastest legal clock while preserving important engines; Card text check required for exactBadgermole CubandOuroboroidcombat/value roles, so rely on engine-visible stats and legal text rather than assumed abilities. -
Selection: Use
Enduring Innocenceas a card-advantage selection anchor when the engine confirms creature-entry or draw-relevant text. IfCollected Companycan findEnduring Innocenceplus another creature, weigh the engine card highly in attrition games and lower in emergency boards whereSkyclave Apparition, blockers, or tax bodies matter immediately. -
Land timing: Make land drops before selection only when the extra mana changes legal actions this turn, such as casting
Collected Company, deploying a planeswalker, or paying a tax. Delay modal or utility land choices only when the engine still preserves all legal actions and visible information may clarify whetherBoseiju, Who Endures,Eiganjo, Seat of the Empire, colored mana, or untapped mana matters. -
Pseudo-tutor: Treat
Boseiju, Who EnduresandEiganjo, Seat of the Empireas lands first and interaction second when the hand is short on mana. Channel or activated-use decisions must follow visible legal actions and current board pressure; do not hold them as spells if missing land drops preventsCollected Companyor double-spell turns before your own tax effects constrain sequencing. -
Scry/filter: When the rules engine exposes scry, surveil, look, or top/bottom decisions from any visible effect, bottom excess mana creatures after the deck already has enough mana to cast current threats, keep
Collected Companyor interaction when behind on board, and keep lands when the hand cannot curve intoArchon of Emeria,Skyclave Apparition,Elspeth, Storm Slayer,The Wandering Emperor, or sideboard stabilizers. Card text check required for any source-specific filtering not named here. -
No true tutor: Do not describe this deck as having guaranteed access to a specific card.
Collected Companysees a limited set of cards, and runtime choices must respect the actual revealed candidates, legal target prompts, hidden library uncertainty, and whether chosen creatures can legally enter or target anything.
Priority And Stack Rules
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Priority: Hold
Collected Companyfor the opponent's end step when the board is stable and the opponent is not forcing an immediate answer. Cast it earlier only when a legal response can findAven Interrupter,Skyclave Apparition, blockers, or tax pressure that matters before the next turn. -
Stack: Use
Aven Interrupteronly when the engine exposes a legal spell or action it can affect and that spell matters to the current plan. Card text check required for exact interruption result, so prefer it against visible sweepers, combo pieces, removal aimed atArchon of EmeriaorThalia, Guardian of Thraben, and tempo-critical payoff spells rather than low-impact cantrips or replaceable threats. -
Stack: Let low-impact spells resolve when your board already pressures the opponent under
Archon of Emeria,Thalia, Guardian of Thraben, or sideboardHigh Noon. Save instant-speed interaction for spells that remove your tax piece, reset the board, create lethal pressure, or break through a stalled battlefield. -
Priority: Sequence your own noncreature spells carefully under
Thalia, Guardian of Thraben,Archon of Emeria, andHigh Noon. Before castingCollected Company,Elspeth, Storm Slayer,The Wandering Emperor,Rest in Peace,Seam Rip,Get Lost, orHigh Noon, confirm that taxes or one-spell limits will not strand a higher-priority legal play this turn. -
Priority: Use
The Wandering Emperorat instant speed when the engine offers a combat or end-step window that improves removal, stabilizes life total, or adds pressure without walking into sorcery-speed answers. Do not spend it into open pressure merely because mana is available if a later combat window has more information. -
Priority: Use
Eiganjo, Seat of the Empireduring combat or stack windows only when the visible target and damage outcome are legal and strategically important. If the same mana is needed forCollected Company,Aven Interrupter,The Wandering Emperor, or a sideboard response, compare the immediate removal value against preserving a stronger instant-speed play. -
Priority: Use
Boseiju, Who Endures,Seam Rip, andGet Lostin response only when delaying risks losing the target, dying, or allowing a key engine to resolve. Card text check required forSeam RipandGet Lost; follow engine-visible legality, target classes, and drawback prompts exactly. -
Graveyard timing: Cast
Rest in Peacebefore the opponent receives a graveyard payoff window when possible. AfterRest in Peaceis visible and active, redirect priority decisions toward pressure, tax bodies, and board control unless the opponent presents a non-graveyard permanent that still requiresSkyclave Apparition,Boseiju, Who Endures,Seam Rip, orGet Lost. -
Optional payments: Accept optional costs, triggers, or modal choices only when the engine-visible result advances pressure, interaction, or survival. Card text check required for
Elspeth, Storm Slayer,Ouroboroid,Badgermole Cub,Starting Town, andAbandoned Air Temple, so never infer hidden combat tricks, extra mana, or guaranteed card advantage beyond legal prompts. -
Combat stack: Pass priority after attackers or blockers only when no legal instant-speed action changes survival, lethal damage, a planeswalker outcome, or a key trade. If
Collected Company,The Wandering Emperor,Eiganjo, Seat of the Empire, orAven Interrupteris legal and the visible combat math is close, reason through the window instead of auto-passing.
Sideboard Map
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Role rule: Sideboard only after identifying the opponent's visible plan, because this deck wins by pairing mana-creature acceleration with disruptive creatures and
Collected Company. Preserve enough creatures forCollected Company; avoid loading too many noncreature answers unless the matchup is decided by a narrow permanent, graveyard, or spell-chain engine. -
Aven Interrupter: Add against spell-chain combo, sweepers, expensive payoffs, and opponents whose key turn depends on one stack object resolving. Its role changes from main-deck tempo body to protected disruption; board it higher whenArchon of Emeria,Thalia, Guardian of Thraben, orHigh Noonmakes the delayed spell awkward. Low value against creature-heavy boards where a flash body does not answer combat and the stack target is rarely decisive. -
Rest in Peace: Add against graveyard recursion, delve, reanimation, sacrifice loops, escape, and decks whose threats or card advantage depend on graveyard access. Cast it early when the opponent can convert the graveyard before combat matters; after it resolves, shift back to pressure and tax pieces. Low value against fair creature decks, planeswalker decks, or artifact/enchantment engines that do not need the graveyard. Card text check required for any friendly conflict withOuroboroid,Enduring Innocence, or other visible graveyard-related prompts; if the rules engine shows a self-conflict, treatRest in Peaceas a commitment gate rather than an automatic role card. -
Seam Rip: Add against artifacts, enchantments, and permanent engines thatSkyclave Apparitioncannot cleanly cover or that must be answered at instant speed. Its role is narrow interaction, not a general tempo play; keep creature density high unless the opponent presents several must-answer noncreature permanents. Low value when targets are scarce, whenBoseiju, Who Enduresalready covers the important class, or when taxing your own noncreature spells slows the deck more than the answer helps. Card text check required for exact target classes and any bonus or restriction. -
Get Lost: Add when the opponent has single large creatures, planeswalkers, or permanents that exceedSkyclave Apparitionreach. Its role is emergency removal for a card that otherwise invalidates combat or threatens lethal. Low value against go-wide low-value creatures, spell combo, or decks where giving the opponent any engine-visible compensation is worse than racing. Card text check required for exact legality and drawback prompts. -
Elesh Norn, Mother of Machines: Add against battlefield-entry engines, creature mirrors where your own enter-the-battlefield effects matter, and permanent-based midrange decks that rely on triggered value. Its role is a high-impact top-end stabilizer, so bring it in only when the game is likely to reach five mana or when mana creatures survive often enough. Low value against fast combo, heavy removal, or matchups where a five-mana non-Company card clogs hands before stabilizing. -
High Noon: Add against decks that rely on multiple spells per turn, prowess-style chaining, cascade-like sequencing, combo turns, or cheap interaction plus payoff turns. Its role overlaps withArchon of Emeriabut survives different removal and lets the deck build a redundant one-spell limit. Low value when the opponent wins through single large creatures, activated abilities, or battlefield combat while your ownCollected Company, planeswalkers, and removal need flexible sequencing. -
Beza, the Bounding Spring: Add against red aggression, go-wide creature pressure, and attrition decks where life total, blockers, or catch-up resources matter. Its role is stabilization after the deck has traded early tax bodies and removal; do not board it as a proactive threat in combo races. Low value when the opponent ignores combat or when four-mana plays are too slow under your own tax permanents. Card text check required for exact trigger modes; follow engine-visible modes and opponent state.
Graveyard combo / recursion Side in: 3 Rest in Peace; 2 High Noon; 1 Aven Interrupter Cut: 3 Ouroboroid; 1 The Wandering Emperor; 2 Skyclave Apparition
Artifact or enchantment engine Side in: 3 Seam Rip; 1 Get Lost; 1 Aven Interrupter Cut: 1 The Wandering Emperor; 1 Ouroboroid; 1 Badgermole Cub; 2 Elvish Mystic
Spell-chain combo Side in: 3 Aven Interrupter; 2 High Noon Cut: 1 The Wandering Emperor; 2 Skyclave Apparition; 2 Elvish Mystic
Fast creature aggression Side in: 1 Get Lost; 3 Seam Rip Cut: 1 Aven Interrupter; 1 Ouroboroid; 1 Archon of Emeria; 1 Elvish Mystic
Permanent-value midrange Side in: 1 Get Lost; 2 Aven Interrupter Cut: 1 Ouroboroid; 1 Badgermole Cub; 1 Elvish Mystic
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Archetype rule, graveyard: Add role cards:
Rest in Peace, thenHigh Noononly if the graveyard deck also needs spell volume. Reduce main-deck emphasis: slower planeswalkers and any card the engine shows losing value underRest in Peace. -
Archetype rule, artifacts/enchantments: Add role cards:
Seam Rip,Get Lost, and keepBoseiju, Who Enduresavailable as interaction when mana allows. Reduce main-deck emphasis: expensive sorcery-speed threats before reducing disruptive creatures, becauseArchon of EmeriaandThalia, Guardian of Thrabenstill force awkward setup turns. -
Archetype rule, creature mirrors: Add role cards:
Beza, the Bounding Spring,Get Lost, and sometimesElesh Norn, Mother of Machineswhen the battlefield is expected to stall. Reduce main-deck emphasis: stack-only disruption and excess tax effects that do not improve blocking, attacking, or removal math. -
Archetype rule, control: Add role cards:
Aven Interrupter,Elesh Norn, Mother of Machineswhen games slow down, and selectiveGet Lostfor planeswalkers. Reduce main-deck emphasis: removal with few targets and redundant small mana creatures on the draw when flooding is a larger risk than speed. -
Archetype rule, combo: Add role cards:
Aven Interrupter,High Noon, andRest in Peaceonly when the combo specifically uses the graveyard. Reduce main-deck emphasis: slow planeswalkers and creature removal that does not interact with the visible combo axis. -
Post-board play rule: Mulligan more aggressively for a coherent role card plus pressure when the sideboard card attacks the opponent's core engine. A hand with
Rest in Peacebut no clock,High Noonbut no mana, orSeam Ripwith no pressure should be judged against the opponent's speed rather than kept automatically.
Matchup Guidance
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Aggro: Prioritize surviving the first three turns while keeping enough pressure to turn the corner. Keep hands with
Llanowar ElvesorElvish Mysticonly when they accelerate intoSkyclave Apparition,Archon of Emeria,Collected Company,Beza, the Bounding Spring, or another engine-visible stabilizer; a mana creature that only casts more small bodies is less valuable on the draw. Add role cards:Beza, the Bounding SpringandGet Lost, withElesh Norn, Mother of Machinesonly when the opponent is not too fast and battlefield-entry value matters. Reduce main-deck emphasis: stack-only disruption such as excessAven Interrupterand slower top-end when life total is under immediate pressure. -
Burn: Treat life total as the primary resource and avoid shock-heavy sequencing unless the legal action clearly prevents more damage than it costs.
BrushlandandTemple Gardendecisions need extra care; choose painless mana when it still casts the relevant spell, and do not spend life for tempo if the hand already has a stable curve.Thalia, Guardian of Thraben,Archon of Emeria, andHigh Nooncan force burn to operate inefficiently, but they are not substitutes for ending the game. Add role cards:Beza, the Bounding Spring,High Noonagainst spell-volume burn, andGet Lostonly for must-answer creatures or planeswalkers. Reduce main-deck emphasis: slow planeswalker lines and cards whose exact text check shows no lifegain, blocker, or tempo contribution. -
Go-wide creature decks: Preserve bodies that block profitably and use
Skyclave Apparitionon anthem effects, token engines, or the single permanent that makes combat unwinnable.Collected Companyshould be timed for maximum battlefield swing, especially before blocks or after the opponent commits attackers, but respectThalia, Guardian of Thrabentaxes and visible mana. Add role cards:Beza, the Bounding Spring,Get Lost, and possiblyElesh Norn, Mother of Machinesif the matchup is about battlefield-entry triggers or stalled boards. Reduce main-deck emphasis: narrow stack interaction and extra tax effects that do not change combat math. -
Single-threat decks: Concentrate interaction on the threat that invalidates racing rather than spending removal on support permanents.
Skyclave Apparition,Get Lost,Boseiju, Who Endures, andEiganjo, Seat of the Empireshould be held when the visible opponent plan depends on one large creature, one planeswalker, or one noncreature permanent.Archon of EmeriaandThalia, Guardian of Thrabenmatter only if they delay setup or protection; do not overvalue them after the threat has resolved. Add role cards:Get Lost,Seam Ripwhen the threat is an artifact or enchantment, andAven Interrupterwhen the threat is cast through the stack. Reduce main-deck emphasis: small attackers that cannot race or block the key threat. -
Tempo: Develop mana and tax effects before exposing expensive noncreature spells into open interaction.
Thalia, Guardian of ThrabenandArchon of Emeriaare strongest before the opponent can double-spell with protection, whileAven Interrupteris best saved for a stack exchange that would otherwise swing the game. CastCollected Companywhen the opponent is tapped low, forced to act on your turn, or unable to punish a pass; if the rules engine shows only low-impact hits, keep pressure with creatures instead. Add role cards:Aven Interrupter,High Noon, and selectiveGet Lostfor a protected threat. Reduce main-deck emphasis: slow planeswalkers and removal that cannot answer the tempo deck's actual visible threat. -
Control: Present staggered threats and avoid committing every creature into obvious sweepers unless the legal action threatens lethal or forces a crucial answer.
Collected Companyis a recovery tool and end-step pressure source, so prefer holding it when existing battlefield pressure already demands a response.Thalia, Guardian of Thraben,Archon of Emeria, andAven Interruptershould tax draw spells, sweepers, and planeswalkers rather than merely add damage. Add role cards:Aven Interrupter,High Noonif the opponent relies on multiple spells per turn,Get Lostfor planeswalkers, andElesh Norn, Mother of Machineswhen games reliably reach five mana. Reduce main-deck emphasis: creature-only removal and excess mana creatures on the draw after enough mana is present. -
Combo: Mulligan toward pressure plus at least one relevant disruptive permanent, because racing without disruption lets combo ignore creature combat.
Archon of Emeria,Thalia, Guardian of Thraben,High Noon, andAven Interrupterare the core cards when the opponent needs spell volume, precise timing, or stack resolution. UseSkyclave Apparition,Boseiju, Who Endures,Seam Rip, orGet Lostonly when the visible combo piece is a legal and meaningful target. Add role cards:Aven Interrupter,High Noon,Rest in Peacefor graveyard combo, andSeam Ripfor artifact or enchantment combo. Reduce main-deck emphasis: slow planeswalkers and creature removal that does not touch the combo axis. -
Graveyard decks: Resolve
Rest in Peaceearly when the opponent can convert graveyard resources before your next attack step. AfterRest in Peaceresolves, switch from defensive posture to closing the game withBadgermole Cub,Archon of Emeria,Enduring Innocence,Ouroboroid, andCollected Companyaccording to engine-visible legality; Card text check required for exact self-conflicts involvingOuroboroidorEnduring Innocence. Add role cards:Rest in Peace,High Noonif the graveyard deck chains spells, andAven Interrupterfor stack-critical turns. Reduce main-deck emphasis: cards whose engine-visible text becomes weaker underRest in Peaceand slow planeswalkers that do not advance the lock. -
Artifact/enchantment decks: Identify whether the opponent's permanent is an engine, a threat, or a defensive lock before choosing removal.
Seam RipandBoseiju, Who Enduresshould answer artifacts or enchantments thatSkyclave Apparitioncannot safely cover, whileGet Losthandles broader permanent problems if the engine confirms legality.Archon of EmeriaandThalia, Guardian of Thrabencan buy time but do not remove a resolved engine. Add role cards:Seam Rip,Get Lost, and sometimesAven Interrupterfor key cast triggers or stack turns. Reduce main-deck emphasis: slow threats before reducing disruptive creatures, because pressure plus taxes is how removal converts into wins. -
Midrange: Trade resources only when the resulting battlefield leaves your topdecks live and your
Collected Companystrong.Skyclave Apparitionshould target cards that dominate combat, generate repeated value, or invalidate your tax plan; avoid spending it on expendable bodies unless tempo or survival demands it.The Wandering EmperorandElspeth, Storm Slayerare valuable when the board stalls, but do not walk them into obvious attacks if a creature development line protects them better. Add role cards:Get Lost,Elesh Norn, Mother of Machinesfor value mirrors,Beza, the Bounding Springwhen behind on board, andAven Interrupterwhen stack timing matters. Reduce main-deck emphasis: redundant mana creatures after sideboarding on attrition-heavy draws. -
Removal-heavy decks: Make the opponent answer awkward, overlapping threats instead of one premium target. Sequence
Llanowar ElvesandElvish Mysticfor acceleration, but do not rely on them surviving; prefer hands that still castArchon of Emeria,Skyclave Apparition, orCollected Companyif the first creature dies.Enduring Innocence,Ouroboroid,Badgermole Cub, and planeswalkers need exact engine text for role evaluation, so choose the line that preserves material and keeps pressure visible. Add role cards:Elesh Norn, Mother of Machineswhen removal does not cleanly answer five-mana threats,Beza, the Bounding Springfor catch-up resources, andAven Interrupteragainst expensive removal or sweepers. Reduce main-deck emphasis: excess one-toughness acceleration when every early creature is likely to die. -
Big mana: Attack before the opponent's mana advantage turns into irreversible permanents, and use taxes to delay the turn where they double-spell.
Archon of Emeria,Thalia, Guardian of Thraben,Aven Interrupter, andHigh Noonare strongest when they make a payoff turn clumsy;Boseiju, Who Endures,Seam Rip, andGet Lostmatter if the visible ramp or payoff is a legal target. Do not spendSkyclave Apparitionon a minor setup permanent if a larger engine-visible target is likely and the clock is already acceptable. Add role cards:Aven Interrupter,High Noon,Seam Ripfor artifact/enchantment mana engines, andGet Lostfor large permanents. Reduce main-deck emphasis: small removal and slow planeswalker lines that do not pressure or disrupt mana conversion.
Specific Matchup Notes
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General note: Treat these notes as archetype-only because no exact opponents are supplied, and let revealed cards, legal actions, and engine-visible targets override assumptions. Priority targets are the opponent permanents or stack objects that unlock their main plan, not familiar format cards named from memory.
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Fast creature aggro: Keep hands that create early board presence and interact by turn two or three, because
Collected Companyis strongest after you survive the first pressure wave. Priority targets are evasive attackers, pump engines, and creatures that make blocking impossible; useSkyclave Apparition,The Wandering Emperor,Eiganjo, Seat of the Empire, orGet Lostonly when the engine shows a legal target that changes combat. Add role cards:Beza, the Bounding SpringandGet Lost. Reduce main-deck emphasis: slow planeswalker lines and excess tax pieces that do not affect the visible board. -
Control: Present two meaningful threats, then force the opponent to answer at instant speed or into tax effects.
Thalia, Guardian of Thraben,Archon of Emeria,Aven Interrupter, andHigh Noonare priority disruption when the opponent relies on sweepers, draw spells, or multi-spell turns. Add role cards:Aven Interrupter,High Noon,Get Lost, andElesh Norn, Mother of Machineswhen games go long. Reduce main-deck emphasis: creature-only removal and fragile acceleration after enough mana is established. -
Graveyard strategy: Prioritize
Rest in Peacebefore developing medium pressure if the opponent can convert graveyard resources before the next turn cycle. Priority targets are visible graveyard engines, sacrifice loops, recursion enablers, or stack objects that immediately reanimate or replay cards. Add role cards:Rest in Peace,Aven Interrupter, and sometimesHigh Noon. Reduce main-deck emphasis: cards whose engine-visible text is weakened byRest in Peace; Card text check required for exact interactions withEnduring InnocenceandOuroboroid. -
Artifact or enchantment engine: Identify the permanent that produces repeated advantage before firing removal.
Seam Rip,Boseiju, Who Endures,Skyclave Apparition, andGet Lostshould answer the engine piece, lock piece, or lethal threat shown by the rules engine, whileArchon of EmeriaandThalia, Guardian of Thrabenbuy time against spell-heavy setup. Add role cards:Seam Rip,Get Lost, andAven Interrupter. Reduce main-deck emphasis: slow closers before reducing tax creatures. -
Midrange: Trade only when your remaining board plus
Collected Companytopdecks can rebuild faster than the opponent. Priority targets are cards that dominate combat, generate repeated value, or answer multiple creatures;Elesh Norn, Mother of Machinesis a high-end role card only when the matchup rewards a five-mana permanent. Add role cards:Get Lost,Beza, the Bounding Spring,Elesh Norn, Mother of Machines, and selectiveAven Interrupter. Reduce main-deck emphasis: redundantLlanowar ElvesandElvish Mysticon attrition-heavy draws. -
Combo or big mana: Mulligan toward pressure plus one disruptive card, because racing without
Archon of Emeria,Thalia, Guardian of Thraben,Aven Interrupter, orHigh Noonoften gives the opponent too much time. Priority targets are visible mana engines, combo permanents, payoff spells on the stack, and graveyard pieces whenRest in Peaceapplies. Add role cards:Aven Interrupter,High Noon,Rest in Peace,Seam Rip, andGet Lostaccording to the visible axis. Reduce main-deck emphasis: slow planeswalkers and removal that cannot touch the combo path.
Risk Summary
-
Mana risk: Hands with only colorless pain pressure, tapped lands, or no green source can fail to use
Llanowar Elves,Elvish Mystic,Badgermole Cub, andCollected Companyon time. Prefer functional green-white sequencing over speculative hands that needBranchloft Pathway,Starting Town,Abandoned Air Temple, or pain lands to line up perfectly; Card text check required for exactStarting TownandAbandoned Air Templemana constraints. -
Matchup risk: The deck can draw the wrong half when tax creatures face creature combat or removal faces spell combo. Do not keep a slow hand only because it contains powerful cards; require a visible plan to either pressure, disrupt, or stabilize by the matchup's expected critical turn.
-
Draw risk:
Collected Companyloses value when sideboarding or sequencing reduces the creature density of the live deck too much. Avoid overloading on noncreature sideboard cards unless the matchup axis is more important than Company hit quality. -
Over-sideboarding risk: Too many copies of
Rest in Peace,Seam Rip,High Noon,Get Lost, and planeswalker-style answers can turn the deck into a reactive pile without a clock. Preserve enough creatures for pressure and forCollected Companyunless the opponent's visible plan cannot be beaten through combat. -
Graveyard risk:
Rest in Peacemay conflict with friendly card text ifEnduring InnocenceorOuroboroiduses the graveyard. Card text check required; when uncertain, castRest in Peaceonly when stopping the opponent's graveyard plan is worth weakening your own recursive or death-related value. -
Sweeper and removal risk: Committing every mana creature and threat into obvious mass removal can erase the acceleration advantage. Stagger
Archon of Emeria,Enduring Innocence,Ouroboroid,Badgermole Cub, andCollected Companyso one answered wave still leaves a follow-up. -
Closer risk: Tax pieces delay the opponent but may not end the game quickly. Convert disruption into attacks with
Badgermole Cub,Ouroboroid,Enduring Innocence,Elspeth, Storm Slayer, orThe Wandering Emperorwhen legal; Card text check required for exact combat-enhancing roles of newer cards. -
Interaction risk:
Aven Interrupter,Boseiju, Who Endures,Eiganjo, Seat of the Empire,Skyclave Apparition,Seam Rip, andGet Lostare timing-sensitive. Use them on the axis that matters now, and do not spend the only answer on a low-impact target if a visible engine, stack spell, or lethal combat object is imminent. -
Sequencing risk:
Thalia, Guardian of Thraben,Archon of Emeria, andHigh Nooncan restrict your own double-spell turns. Deploy taxes before the opponent's key turn, but plan around the constraint when holdingCollected Company, sideboard interaction, or planeswalkers.
Test Feedback Checklist
-
Deciding factor: Identify whether the game was won or lost by early acceleration, tax pressure, board combat,
Collected Company, planeswalker closing, sideboard hate, or mana failure. Record the first turn where the winning plan became clearly ahead. -
Mulligans: Review every keep with fewer than two lands, no green source, no one-mana accelerator, or no matchup-relevant disruption. Ask whether the hand had a credible turn-two or turn-three plan with
Llanowar Elves,Elvish Mystic,Thalia, Guardian of Thraben,Archon of Emeria,Badgermole Cub,Skyclave Apparition, orCollected Company. -
Mana: Track whether
Razorverge Thicket,Temple Garden,Brushland,Branchloft Pathway,Plains,Boseiju, Who Endures,Eiganjo, Seat of the Empire,Starting Town, orAbandoned Air Templecaused a missed color, tapped-land delay, avoidable pain, or failed curve. Card text check required for exactStarting TownandAbandoned Air Templeconstraints. -
Velocity: Mark games where
Llanowar ElvesorElvish Mysticlived but the deck still failed to spend mana efficiently. Check whether the pilot heldCollected Company,Elspeth, Storm Slayer,The Wandering Emperor,Enduring Innocence, orOuroboroidtoo long while legal board development was available. -
Engine pressure: Record whether
Thalia, Guardian of Thraben,Archon of Emeria,Aven Interrupter, orHigh Noonactually delayed the opponent's visible plan. If the opponent won through creatures or permanents, note whether tax cards were low-impact compared withSkyclave Apparition,Seam Rip,Get Lost,Beza, the Bounding Spring, or combat pressure. -
Removal timing: Review each use of
Skyclave Apparition,Boseiju, Who Endures,Eiganjo, Seat of the Empire,Seam Rip, andGet Lost. Ask whether the target was the highest visible threat, a necessary engine piece, a lethal combat object, or merely a convenient permanent. -
Sideboard impact: For each post-board game, record which of
Aven Interrupter,Rest in Peace,Seam Rip,Get Lost,Elesh Norn, Mother of Machines,High Noon, andBeza, the Bounding Springappeared, whether it affected the decisive axis, and whether the deck still maintained enough creature pressure forCollected Company. -
Closing: Check whether disruption converted into attacks quickly enough. Note games where
Badgermole Cub,Ouroboroid,Enduring Innocence,Elspeth, Storm Slayer, orThe Wandering Emperorcould have shortened the clock but the pilot stayed reactive. -
Role: Label the successful role as beatdown, disruptive tempo, board-control midrange, or stabilizing control. Flag role mistakes where the pilot protected a tax plan against creature aggression or traded resources too early against a slower deck.
-
Stranded cards: List cards that remained in hand for multiple turns despite legal actions. Separate mana-stranded cards from timing-stranded cards such as
Collected Company,Aven Interrupter,The Wandering Emperor,Seam Rip, orRest in Peace. -
Overperformers and underperformers: Record which exact cards changed the result and which exact cards were low-impact in the matchup. Compare main-deck copies of
Enduring Innocence,Ouroboroid,Badgermole Cub,Archon of Emeria,Thalia, Guardian of Thraben, andSkyclave Apparitionagainst sideboard cards after at least several games.
First Tuning Questions
-
Mana quantities: Is the deck losing more games to missing early green, missing white for taxes/removal, painful
BrushlandorTemple Gardensequencing, or tapped/conditional lands fromBranchloft Pathway,Starting Town, andAbandoned Air Temple? If yes, test whether the land mix supports turn-oneLlanowar ElvesorElvish Mysticand turn-two white spells consistently. -
Accelerator count: Are eight one-mana accelerators correct when post-board games become removal-heavy or attrition-focused? If
Llanowar ElvesandElvish Mysticare poor topdecks too often, test whether sideboard plans should reduce main-deck emphasis on extra accelerators in slow matchups while preserving early Company speed elsewhere. -
Tax package count: Are four
Archon of Emeria, threeThalia, Guardian of Thraben, one main-deckAven Interrupter, and twoHigh Noonafter sideboard creating enough disruption without overloading on non-closing effects? If opponents ignore taxes through creatures, reassess the balance between tax permanents and board-affecting interaction. -
Company density: Does
Collected Companyhit enough meaningful creatures after addingRest in Peace,Seam Rip,Get Lost,High Noon,Beza, the Bounding Spring, orElesh Norn, Mother of Machines? If Company misses or finds low-impact bodies too often, reduce noncreature sideboard emphasis only in matchups where hate is not mandatory. -
Threat quality: Are
Badgermole Cub,Enduring Innocence, andOuroboroidending games or only occupying the battlefield? Card text check required for exact roles, but tuning should ask whether these cards produce pressure, resilience, or value better than additional interaction or closers. -
Planeswalker quantity: Are two
Elspeth, Storm Slayerplus oneThe Wandering Emperorhelping close stalled boards, or are they stranded by mana, taxes, and aggressive pressure? If games are decided before four mana, test lower emphasis on slow closers; if midrange stalls are common, protect these slots. -
Removal mix: Is four
Skyclave Apparitionenough maindeck interaction, or do visible metagame threats require more access toGet Lost,Seam Rip,Boseiju, Who Endures, andEiganjo, Seat of the Empire? Track whether losses involve unanswered creatures, artifacts, enchantments, planeswalkers, or stack spells. -
Graveyard slots: Are three
Rest in Peacewinning graveyard games decisively, or is the card too narrow and conflicting with friendlyEnduring InnocenceorOuroboroidtext? Card text check required before changing the graveyard plan. -
Stabilization slots: Are two
Beza, the Bounding Springenough against fast creature decks, or does the deck need more early interaction instead of late recovery? Compare games where Beza was cast against games where it stayed stranded. -
Role conflict: Is Selesnya Company strongest as proactive tax aggro, creature-value midrange, or post-board hatebears control? Tune only after logs show which role wins most often against aggro, control, graveyard, artifact/enchantment engine, midrange, and combo/big mana opponents.
Veles Tactical Policy
Policy: Pregame Role Lock
- Priority: Medium
- Decision families: pregame; mulligan
- Cards: Collected Company; Archon of Emeria; Thalia, Guardian of Thraben; Skyclave Apparition
- Phase windows: pregame; opening hand
- Runtime cues: match context; opponent archetype label; opening hand summary
- Use when: A game starts or sideboarded role guidance is available.
- Avoid when: Runtime state lacks opponent label and no hand has been shown.
- Instructions: Choose beatdown against slow engines, disruptive tempo against spell chains, and board-control midrange against creature pressure. Do not assume hidden removal or sweepers; weight only public matchup notes and visible hand contents.
- Pilot skill floor: light
- No-API allowed: no
- Light-model allowed: yes
Policy: Mulligan For Early Green And Action
- Priority: High
- Decision families: mulligan; mana
- Cards: Llanowar Elves; Elvish Mystic; Razorverge Thicket; Temple Garden; Brushland; Branchloft Pathway; Collected Company
- Phase windows: opening hand; mulligan decisions
- Runtime cues: action:keep; action:mulligan; visible opening hand
- Use when: Keep-or-mulligan actions are offered.
- Avoid when: Hand text is incomplete or land/spell identities are hidden from the pilot.
- Instructions: Keep hands with early green, at least one deployable spell, and a believable path to three or four mana. Mulligan hands with no early green, all expensive cards, or lands that cannot cast visible early creatures. Treat
Collected Companyas a payoff, not a keep reason by itself. - Pilot skill floor: light
- No-API allowed: no
- Light-model allowed: yes
Policy: Deterministic Turn-One Accelerator
- Priority: Medium
- Decision families: mana; priority
- Cards: Llanowar Elves; Elvish Mystic
- Phase windows: first main phase
- Runtime cues: action:cast Llanowar Elves; action:cast Elvish Mystic
- Use when: It is turn one, the stack is empty, no opponent tax or removal decision is pending, and exactly one legal action casts
Llanowar ElvesorElvish Mystic. - Avoid when: Both accelerators are legal, a land choice is still unresolved, or an opposing effect changes casting costs.
- Instructions: Cast the single visible one-mana accelerator to enable turn-two disruption or
Collected Companyacceleration. - Pilot skill floor: no-api
- No-API allowed: yes
- Light-model allowed: yes
Policy: Early Setup Choice
- Priority: Medium
- Decision families: mana; priority
- Cards: Llanowar Elves; Elvish Mystic; Thalia, Guardian of Thraben; Archon of Emeria; Badgermole Cub; Enduring Innocence; Ouroboroid
- Phase windows: turns one to three; first main phase
- Runtime cues: legal casts; visible mana; battlefield
- Use when: Multiple early creature or tax plays are legal.
- Avoid when: A lethal or survival interaction decision is pending.
- Instructions: Prefer an accelerator before a two-drop when it unlocks a stronger next turn. Prefer
Thalia, Guardian of ThrabenorArchon of Emeriawhen the opponent's public plan relies on multiple noncreature spells. Prefer pressure creatures when the opponent is creature-based or already taxed. - Pilot skill floor: light
- No-API allowed: no
- Light-model allowed: yes
Policy: Land And Pain Management
- Priority: Medium
- Decision families: mana
- Cards: Razorverge Thicket; Temple Garden; Brushland; Branchloft Pathway; Plains; Boseiju, Who Endures; Eiganjo, Seat of the Empire; Starting Town; Abandoned Air Temple
- Phase windows: land play; spell payment; activated ability payment
- Runtime cues: land actions; payment prompts; available mana sources
- Use when: A land play or mana-source choice affects current and next-turn colored access.
- Avoid when: Runtime card text for
Starting TownorAbandoned Air Templeis needed and unavailable. - Instructions: Preserve turn-one green and turn-two white whenever possible. Use pain only when it changes a legal play this turn or prevents a missed high-impact next turn. Card text check required for
Starting TownandAbandoned Air Temple. - Pilot skill floor: light
- No-API allowed: no
- Light-model allowed: yes
Policy: Tax Commitment Gate
- Priority: High
- Decision families: priority; interaction
- Cards: Archon of Emeria; Thalia, Guardian of Thraben; Aven Interrupter; High Noon
- Phase windows: main phases; opponent spell windows; post-board setup
- Runtime cues: legal casts; opponent archetype; visible stack; current turn count
- Use when: A tax or spell-limiting permanent can be committed instead of pressure or removal.
- Avoid when: The opponent is presenting lethal creature pressure or a visible permanent that must be answered now.
- Instructions: Commit tax pieces when they constrain the opponent's visible axis and your board can close. Do not stack redundant taxes at the cost of losing board control unless the opponent's public plan is spell-chain dependent.
- Pilot skill floor: light
- No-API allowed: no
- Light-model allowed: yes
Policy: Collected Company Commitment Gate
- Priority: High
- Decision families: priority; selection; interaction
- Cards: Collected Company; Archon of Emeria; Skyclave Apparition; Enduring Innocence; Ouroboroid; Badgermole Cub; Aven Interrupter
- Phase windows: opponent end step; combat trick windows; main phases
- Runtime cues: action:cast Collected Company; open mana; visible threats; stack
- Use when:
Collected Companyis legal and mana is available. - Avoid when: A cheaper legal action answers lethal pressure or the deck must preserve mana for a visible tax/payment prompt.
- Instructions: Prefer opponent end step when no immediate battlefield answer is required. Cast in combat only when finding blockers, disruption, or removal bodies can change visible combat. Cast main phase only when mana would otherwise be wasted or board presence is urgent.
- Pilot skill floor: light
- No-API allowed: no
- Light-model allowed: yes
Policy: Company Hit Selection
- Priority: Medium
- Decision families: selection; interaction; combat
- Cards: Collected Company; Skyclave Apparition; Archon of Emeria; Thalia, Guardian of Thraben; Aven Interrupter; Enduring Innocence; Ouroboroid; Badgermole Cub; Llanowar Elves; Elvish Mystic
- Phase windows: resolution choices
- Runtime cues: Collected Company selection prompt; visible candidate cards
- Use when:
Collected Companyreveals multiple legal creature choices. - Avoid when: Candidate text or battlefield state is incomplete.
- Instructions: Select lethal or survival creatures first, then
Skyclave Apparitionfor visible must-answer permanents, then tax creatures against spell engines, then the highest pressure or value bodies. Avoid taking extra accelerators unless mana development is still the bottleneck. - Pilot skill floor: light
- No-API allowed: no
- Light-model allowed: yes
Policy: Skyclave Apparition Target Gate
- Priority: High
- Decision families: interaction; selection
- Cards: Skyclave Apparition
- Phase windows: enter-the-battlefield trigger; main phases; Company resolution follow-up
- Runtime cues: action:target Skyclave Apparition; target prompt; visible nonland permanents
- Use when:
Skyclave Apparitionhas a legal target prompt. - Avoid when: The only targets are low-impact and removing one would worsen visible combat or expose the pilot to a larger token/rules drawback. Card text check required for exact target limits.
- Instructions: Target the permanent that most threatens survival, blocks lethal pressure, enables the opponent's engine, or prevents your attacks. Do not target a replaceable object merely because the action is legal.
- Pilot skill floor: light
- No-API allowed: no
- Light-model allowed: yes
Policy: Removal And Channel Timing
- Priority: High
- Decision families: interaction; mana; priority
- Cards: Boseiju, Who Endures; Eiganjo, Seat of the Empire; Seam Rip; Get Lost
- Phase windows: priority windows; combat; opponent end step; sideboarded games
- Runtime cues: legal channel/spell actions; visible target prompts; lethal clock
- Use when: A removal or utility answer can target a visible permanent or combat object.
- Avoid when: The target type or effect text is uncertain; write card text check required and reason conditionally.
- Instructions: Spend interaction on lethal threats, engine permanents, blockers that stop lethal attacks, or cards that invalidate the tax plan. Preserve land-channel cards as mana sources when no visible target changes the next turn cycle.
- Pilot skill floor: light
- No-API allowed: no
- Light-model allowed: yes
Policy: Flash Interaction Gate
- Priority: High
- Decision families: interaction; priority
- Cards: Aven Interrupter; The Wandering Emperor; Collected Company
- Phase windows: opponent spell cast; beginning of combat; declare attackers; end step
- Runtime cues: legal flash action; visible stack; combat step
- Use when: A flash card or instant-speed action is legal while the opponent has committed a spell or attack.
- Avoid when: Casting now gives up a stronger visible
Collected Companyor removal line without affecting the stack, combat, or clock. - Instructions: Use flash interaction to disrupt a key visible spell, create a surprise blocker, or add end-step pressure. Do not spend it into low-impact windows just because mana is open.
- Pilot skill floor: light
- No-API allowed: no
- Light-model allowed: yes
Policy: Combat Attack Choice
- Priority: Medium
- Decision families: combat
- Cards: Badgermole Cub; Enduring Innocence; Ouroboroid; Archon of Emeria; Thalia, Guardian of Thraben; Skyclave Apparition; Elspeth, Storm Slayer; The Wandering Emperor
- Phase windows: declare attackers
- Runtime cues: attacker declaration prompt; visible blockers; life totals
- Use when: One or more attackers can be declared.
- Avoid when: Combat math requires hidden card assumptions or card text is unavailable for
Badgermole Cub,Enduring Innocence,Ouroboroid, orElspeth, Storm Slayer. - Instructions: Attack when trades advance pressure, planeswalkers can finish, or tax creatures are no longer more valuable as blockers. Hold back when the opponent's visible crack-back is lethal or a tax creature is preserving survival.
- Pilot skill floor: light
- No-API allowed: no
- Light-model allowed: yes
Policy: Deterministic No-Block
- Priority: Low
- Decision families: combat
- Cards: none
- Phase windows: declare blockers
- Runtime cues: action:no blocks
- Use when: The legal action list contains exactly one
no blocksaction, the pilot controls no untapped creatures, and incoming visible damage is less than current life total. - Avoid when: Prevention, flash, channel, or token-creating actions are legal in the same window.
- Instructions: Submit the sole no-block action when no blocker exists and the attack is nonlethal from visible combat damage.
- Pilot skill floor: no-api
- No-API allowed: yes
- Light-model allowed: yes
Policy: Block For Survival And Key Trades
- Priority: High
- Decision families: combat; interaction
- Cards: Archon of Emeria; Thalia, Guardian of Thraben; Badgermole Cub; Enduring Innocence; Ouroboroid; Skyclave Apparition; Beza, the Bounding Spring
- Phase windows: declare blockers; combat damage
- Runtime cues: blocker declaration prompt; visible attackers; life totals
- Use when: Blocking choices can prevent lethal damage or trade for major visible pressure.
- Avoid when: Blocker text is unknown and the decision depends on abilities. Card text check required for unfamiliar creatures.
- Instructions: Block lethal first. Trade low-utility creatures for high-pressure attackers, but preserve tax creatures when their ongoing effect is the only visible disruption against a spell deck.
- Pilot skill floor: light
- No-API allowed: no
- Light-model allowed: yes
Policy: Planeswalker Commitment Gate
- Priority: Medium
- Decision families: priority; combat; interaction
- Cards: Elspeth, Storm Slayer; The Wandering Emperor
- Phase windows: main phases; combat flash windows
- Runtime cues: legal planeswalker cast/action; visible attacks; loyalty prompt
- Use when: A planeswalker can be cast or activated.
- Avoid when: The opponent can attack it down immediately and another legal creature or removal line protects life total better. Card text check required for exact modes.
- Instructions: Use planeswalkers to stabilize combat, convert board stalls into pressure, or finish games after taxes slowed the opponent. Do not tap out for them while a visible engine permanent or lethal board remains unanswered.
- Pilot skill floor: light
- No-API allowed: no
- Light-model allowed: yes
Policy: Graveyard Hate Commitment
- Priority: High
- Decision families: sideboard; priority; interaction
- Cards: Rest in Peace
- Phase windows: post-board main phases; early turns; before graveyard payoff windows
- Runtime cues: action:cast Rest in Peace; opponent graveyard count; matchup label
- Use when:
Rest in Peaceis legal and the opponent's public plan or visible graveyard uses the graveyard. - Avoid when: The opponent has no visible graveyard reliance and casting it prevents pressure or
Collected Companydevelopment. Check friendly graveyard dependencies before committing. - Instructions: Cast early against graveyard decks before their payoff window. Against mixed decks, wait only if current board survival or pressure is more urgent.
- Pilot skill floor: light
- No-API allowed: no
- Light-model allowed: yes
Policy: Sideboard Plan Selection
- Priority: High
- Decision families: sideboard
- Cards: Aven Interrupter; Rest in Peace; Seam Rip; Get Lost; Elesh Norn, Mother of Machines; High Noon; Beza, the Bounding Spring
- Phase windows: sideboarding after game one; sideboarding after game two
- Runtime cues: sideboard candidates; matchup label; previous game log summary
- Use when: Legal sideboard plans or generated swaps are offered.
- Avoid when: A proposed plan violates registered 60+15 preservation or names cards outside the registered zones.
- Instructions: Add graveyard hate only for graveyard reliance,
Seam RipandGet Lostfor visible permanent problems,High Noonand extraAven Interrupterfor spell-chain decks,Beza, the Bounding Springfor creature pressure, andElesh Norn, Mother of Machinesfor enter-trigger mirrors or value engines. Maintain enough creatures forCollected Companyunless hate is decisive. - Pilot skill floor: light
- No-API allowed: no
- Light-model allowed: yes
Policy: Exact Pass When Empty
- Priority: Low
- Decision families: priority
- Cards: none
- Phase windows: priority windows with empty stack
- Runtime cues: action:pass
- Use when: The legal action list contains exactly one
passaction, the stack is empty, no mana is floating, no attack/block prompt is active, and no cast/channel/activate action is legal. - Avoid when: Any legal action includes cast, activate, channel, attack, block, target, pay, or choose.
- Instructions: Pass only when the visible legal-action list contains no other executable choice.
- Pilot skill floor: no-api
- No-API allowed: yes
- Light-model allowed: yes