3.9 KiB
Reflection Template For Rakdos Midrange
For each loss, name one primary cause and one secondary cause. For each win, name the card, package, or tactical policy that most contributed to the win. Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem. Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.
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Deciding factor: identify the game action or missed window that most changed the outcome, then tie it to the visible legal actions Veles offered at that decision. Record whether the decisive point involved Thoughtseize, Fatal Push, Bloodtithe Harvester, Fable of the Mirror-Breaker, Unholy Annex // Ritual Chamber, Sheoldred, the Apocalypse, Mutavault, or a sideboard card.
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Mulligan quality: judge each keep by functional mana, turn-one or turn-two action, matchup role, and ability to interact before falling behind. Flag keeps that had only Mutavault pressure, only tapped or painful colored mana, no early black for Thoughtseize or Fatal Push, no red for Bloodtithe Harvester or Fable of the Mirror-Breaker, or no plan against a known fast deck.
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Mana execution: note every turn where Blackcleave Cliffs, Blood Crypt, Blightstep Pathway, Blazemire Verge, Swamp, Mountain, Urborg, Tomb of Yawgmoth, Takenuma, Abandoned Mire, or Mutavault constrained the chosen line. Track whether Mutavault activation cost a needed colored spell, whether Blood Crypt life loss mattered, and whether double-black cards such as Sheoldred, the Apocalypse, Liliana of the Veil, Invoke Despair, or Thought Distortion were stranded.
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Velocity and engines: evaluate whether Fable of the Mirror-Breaker, Fear of Missing Out, Unholy Annex // Ritual Chamber, and Graveyard Trespasser converted resources quickly enough for the matchup. Record whether the pilot spent too long generating value while behind, or committed an engine before using Thoughtseize, Duress, or Go Blank to reduce known interaction.
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Removal discipline: review every Fatal Push, Torch the Tower, Go for the Throat, Bloodtithe Harvester sacrifice, Liliana of the Veil activation, Anger of the Gods, Ray of Enfeeblement, and Withering Torment decision. Ask whether the spell answered the threat that actually mattered, whether a cheaper answer should have been preserved, and whether Card text check required affected target legality.
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Sideboard performance: compare each post-board game to the intended matchup role and record whether Duress, Leyline of the Void, Damping Sphere, Thought Distortion, Go Blank, Anger of the Gods, Ray of Enfeeblement, Invoke Despair, or Withering Torment had live text. Flag games where role cards were drawn but irrelevant, or where too many low-pressure cards weakened the core closing plan.
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Closing discipline: inspect whether the pilot ended games efficiently after disruption. Track missed Mutavault attacks, delayed Sheoldred, the Apocalypse deployment, unnecessary pass decisions with legal pressure available, and spots where Invoke Despair or Unholy Annex // Ritual Chamber could have converted parity into a win.
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Role clarity: determine whether the deck correctly acted as control, beatdown, or attrition engine based on visible state. Mark mistakes where Thoughtseize took a long-game card while the board required removal, or removal killed a minor creature while a known engine or lethal clock remained unchecked.
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Stranded and overperforming cards: list cards that stayed in hand without legal or useful timing, then list cards that repeatedly decided wins. Pay special attention to Sheoldred, the Apocalypse, Unholy Annex // Ritual Chamber, Fable of the Mirror-Breaker, Leyline of the Void, Damping Sphere, Thought Distortion, Invoke Despair, and Anger of the Gods.
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