2026-06-19 18:54:22 -03:00

3.5 KiB

Reflection Template For Nykthos Ramp

For each loss, name one primary cause and one secondary cause. For each win, name the card, package, or tactical policy that most contributed to the win. Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem. Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

  • Deciding factor: record whether the game was won or lost by early mana, devotion density, top-end conversion, graveyard interaction, sideboard hate, combat math, or a specific unanswered permanent.

  • Mulligans: note whether keep decisions had Forest plus Llanowar Elves or Elvish Mystic, whether hands with Nykthos, Shrine to Nyx were functional without a mana creature, and whether top-heavy hands with Cityscape Leveler or Ugin, the Spirit Dragon were punished.

  • Mana: track turns where Castle Garenbrig, Nykthos, Shrine to Nyx, Lair of the Hydra, or Boseiju, Who Endures changed the available line. Flag missed sequencing where Kiora, Behemoth Beckoner could have untapped a mana source or where devotion was spent before confirming follow-up legal actions.

  • Velocity: identify whether the deck advanced from mana creature into Old-Growth Troll, Polukranos Reborn, Badgermole Cub, Kiora, Behemoth Beckoner, or Cavalier of Thorns quickly enough to matter.

  • Engine quality: record whether Nykthos, Shrine to Nyx generated decisive mana or sat underpowered because creatures died, were not drawn, or were sideboarded around incorrectly.

  • Removal and interaction: review each Voracious Hydra, Boseiju, Who Endures, Scrapshooter, Scavenging Ooze, Soul-Guide Lantern, Sorcerous Spyglass, The Stone Brain, and Damping Sphere decision against the exact visible target or known opponent plan.

  • Card text checks: mark every meaningful decision involving Ba Sing Se, Badgermole Cub, Scrapshooter, Spider Manifestation, and Meltstrider's Resolve where Card text check required affected confidence, legality, or tactical evaluation.

  • Sideboard impact: ask whether Shifting Ceratops, Damping Sphere, Soul-Guide Lantern, Sorcerous Spyglass, The Stone Brain, or the sideboard Scavenging Ooze answered the real losing line rather than diluting the devotion plan.

  • Closing: record whether big mana became a lethal or stabilizing action through Voracious Hydra, Lair of the Hydra, Cavalier of Thorns, Cityscape Leveler, or Ugin, the Spirit Dragon, or whether mana was banked into low-impact actions.

  • Role accuracy: evaluate whether the pilot correctly shifted between ramping, stabilizing, racing, preserving resources, and presenting hate. Flag games where the deck acted like pure ramp while needing to survive, or acted like control while needing to close.

  • Mistakes: identify missed attacks, unsafe attacks, missed blocks, low-impact Scavenging Ooze activations, premature Boseiju, Who Endures use, overextension into public removal signals, and passes with meaningful mana available.

  • Stranded cards: list cards stranded in hand and why, especially Ugin, the Spirit Dragon, Cityscape Leveler, Cavalier of Thorns, Voracious Hydra, Shifting Ceratops, Damping Sphere, The Stone Brain, and Sorcerous Spyglass.

  • Overperformers and underperformers: tag cards that directly changed win probability and cards that repeatedly failed their assigned role in the matchup.

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