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Strategy Specifications

Deck Name And Archetype

Mono-White Humans is a Pioneer 60-card main deck with a 15-card sideboard, validated under the active format/deck contract supplied for Veles. Active format: Pioneer. Main deck count: 60. Sideboard count: 15. Validation status: passes the current format-aware check and the main/sideboard size rule. Runtime pilots must still treat Forge/Veles legal actions as authoritative, because deck validation does not prove each in-game line, payment, target, or combat declaration is legal in the current board state.

  • Archetype label: Mono-White Humans.
  • Strategic class: proactive creature aggro with tempo disruption and tribal scaling.
  • Mechanic tags: aggro, tempo, tribal.
  • Stock/rogue/hybrid status: hybrid. The shell uses a recognizable white Humans pressure plan around Recruitment Officer, Thalia, Guardian of Thraben, Thalia's Lieutenant, Adeline, Resplendent Cathar, Coppercoat Vanguard, Mutavault, Cavern of Souls, and efficient white interaction, but the registered list also contains less-established or card-text-sensitive threats and support cards: Zack Fair, Spider-Woman, Stunning Savior, Spectacular Spider-Man, Arachne, Psionic Weaver, Cosmogrand Zenith, and Haliya, Guided by Light.
  • Core role: start attacking early, make opposing noncreature interaction awkward with Thalia, Guardian of Thraben, build a widening battlefield with Human synergies, and use Declaration in Stone or Eiganjo, Seat of the Empire only when the tempo swing is worth the mana and card.
  • Primary color identity for play: white. Plains, Eiganjo, Seat of the Empire, Cavern of Souls, Mox Amber, and sometimes Mutavault form the practical mana system; colorless utility lands must be weighed against early white requirements.
  • Tribal identity: Human pressure is the default tactical assumption, but runtime card types must come from the rules engine. Do not assume a creature is Human, legendary, tapped, summoning sick, protected, or buffed unless visible state or card text confirms it.
  • Legality concern: the active validation says the deck passes Pioneer validation, but card-text uncertainty remains for newer or unfamiliar cards. Card text check required for Zack Fair, Spider-Woman, Stunning Savior, Spectacular Spider-Man, Arachne, Psionic Weaver, Cosmogrand Zenith, and Haliya, Guided by Light before assigning precise tactical rules beyond visible legal actions and engine-exposed text.
  • Mana concern: this deck can lose games by keeping hands that look spell-dense but cannot cast early white creatures on time. Cavern of Souls should normally be treated as a creature-fixing land when the visible line needs a Human creature, while Mutavault should be treated as both a threat and a colorless land that may delay double-spell or white-heavy starts.
  • Role concern: the pilot should not default to pure all-in attacking when the opponent has visible blockers, sweepers implied by public information, or a race advantage. Mono-White Humans is aggressive, but its best games often come from pairing pressure with tax effects, anthem growth, selective removal, and careful Mutavault activation timing.
  • Opponent info status: no specific opponent deck is supplied for this guide batch. Matchup labels, sideboard plans, and tactical role shifts must therefore be written later as archetype-facing guidance, not as certainty about hidden cards. Runtime decisions must use visible board state, public graveyards/exile, revealed information, known companion/sideboard context if any, and legal Veles actions before applying general metagame assumptions.
  • Registered sideboard posture: the sideboard supports graveyard pressure, artifact/enchantment interaction, attrition, and additional creature packages through Rest in Peace, Seam Rip, Loran of the Third Path, Extraction Specialist, Wedding Announcement, Spider-Woman, Stunning Savior, and Spectacular Spider-Man. Executable sideboard plans must appear only in Sideboard Map and must preserve the registered main-deck and sideboard card pools.
  • Agent instruction: treat this specification as strategy guidance, not an alternate rules source. If Veles exposes only pass, attack, block, cast, activate, target, selection, or sideboard actions that conflict with a heuristic in this guide, choose among the legal actions and explain the rules-engine constraint rather than inventing a preferred line.

Thesis

Mono-White Humans assembles a fast white creature battlefield, taxes opposing interaction, then converts small bodies into lethal pressure through Human scaling, token pressure, and creature-land reach. The default winning line is early Recruitment Officer, Kytheon, Hero of Akros, Thalia, Guardian of Thraben, or Coppercoat Vanguard into Thalia's Lieutenant and Adeline, Resplendent Cathar, with Mutavault extending attacks after removal and Declaration in Stone clearing the blocker that changes the race.

The deck wins by forcing the opponent to answer multiple cheap, mutually amplifying threats while their noncreature spells are slowed or awkward. Prioritize hands and lines that put power on the table by turn two, keep attacking through disruption, and make each mana spent produce immediate pressure, protection, or a decisive tempo swing.

The deck is not trying to play a long draw-go control game, protect a single irreplaceable threat, or wait for hidden perfect information before committing. It can grind with Recruitment Officer, Mutavault, Wedding Announcement, Extraction Specialist, and sideboard attrition cards, but those are recovery tools; they do not replace the core plan of presenting a clock and making the opponent spend mana inefficiently.

The pilot should prioritize white source reliability, curve density, Human synergies, and board-state leverage over speculative card-advantage lines. Do not keep hands that depend on Mox Amber without a visible legendary enabler unless the rest of the hand already functions, and do not assume Cavern of Souls can solve noncreature white costs when the rules engine exposes a different legal payment reality.

Card text check required for Zack Fair, Spider-Woman, Stunning Savior, Spectacular Spider-Man, Arachne, Psionic Weaver, Cosmogrand Zenith, and Haliya, Guided by Light. Use those cards tactically according to legal actions, visible text, and engine prompts until their exact roles are verified; do not invent combat keywords, protection, removal, card draw, or triggered outcomes.

Role Package

  • Threats: Recruitment Officer, Kytheon, Hero of Akros, Thalia, Guardian of Thraben, Coppercoat Vanguard, Thalia's Lieutenant, Adeline, Resplendent Cathar, Mutavault, and the verified parts of Zack Fair form the main pressure package. Lead with cheap creatures that start damage early, then sequence scaling creatures before wide attacks when the visible board allows.

  • Payoffs: Thalia's Lieutenant and Adeline, Resplendent Cathar are the clearest payoff cards because they reward a high creature count and make ordinary attacks become race-defining. Coppercoat Vanguard is also a payoff when the board contains multiple Humans, but treat its exact bonus and protection text as visible-state dependent if Veles exposes card details.

  • Engines: Recruitment Officer is the primary late-game mana sink when attacks stall or the hand empties, and Mutavault is the recurring threat that lets the deck keep pressure after sweepers or spot removal. Wedding Announcement is the sideboard engine for slower games where repeated bodies and eventual board growth matter more than maximum early speed.

  • Velocity: Mox Amber supplies burst mana only when the battlefield or hand supports a legal legendary line, so use it to double-spell or advance pressure instead of counting it as a standalone land. Haliya, Guided by Light, Cosmogrand Zenith, Arachne, Psionic Weaver, Spectacular Spider-Man, and Spider-Woman, Stunning Savior require card text checks before assigning draw, selection, or tempo roles; follow legal action text rather than assumed function.

  • Interaction: Declaration in Stone is the main-deck answer for blockers, oversized creatures, or board states where one removal spell unlocks a profitable attack. Eiganjo, Seat of the Empire is both a land and conditional interaction, so spend it as a spell only when the tempo gain is worth reducing mana or when the visible combat/race state demands it.

  • Protection: Thalia, Guardian of Thraben protects the clock indirectly by taxing noncreature answers, and Coppercoat Vanguard may protect other Humans if its visible card text confirms that role. Cavern of Souls protects creature deployment from permission only when the legal action and chosen creature type support it; do not assume it helps cast Declaration in Stone, Mox Amber, or sideboard noncreature spells.

  • Recursion: The main deck has no guaranteed recursion role from known card text, so recover from removal through redundant threats, Recruitment Officer, Mutavault, and careful sequencing. Extraction Specialist is the sideboard recursion module for rebuilding with small creatures when its legal target prompt exposes a valid creature and the returned body materially improves the board.

  • Mana: Plains is the reliable white base, Cavern of Souls fixes creature-heavy Human curves, Mutavault adds threat density at the cost of colored mana, Eiganjo, Seat of the Empire is a spell-land with opportunity cost, and Mox Amber is conditional acceleration. Prioritize early white access over marginal utility-land value unless the legal hand already casts its first two turns.

  • Sideboard modules: Rest in Peace attacks graveyard strategies, Seam Rip and Loran of the Third Path answer artifacts or enchantments, Extraction Specialist supports attrition recovery, Wedding Announcement supports grindy board development, and the sideboard copies of Spider-Woman, Stunning Savior and Spectacular Spider-Man increase access to their verified roles once card text is checked. Use sideboard cards to sharpen the same pressure-plus-disruption plan, not to transform into a slow control deck.

Primary Win Conditions

  • Curve pressure wins by opening on Recruitment Officer or Kytheon, Hero of Akros, adding Thalia, Guardian of Thraben or Coppercoat Vanguard, then using Thalia's Lieutenant and Adeline, Resplendent Cathar to make attacks scale faster than spot removal can answer. Prioritize this line against slower hands, noncreature-heavy opponents, and any visible board where attacking every turn keeps the opponent reacting instead of developing.

  • Human scaling wins by committing enough bodies that Thalia's Lieutenant changes combat math immediately. Set up with cheap Humans first, execute by casting Thalia's Lieutenant before the attack step when legal and mana-efficient, and protect the payoff by forcing the opponent to spend removal through Thalia, Guardian of Thraben tax or Coppercoat Vanguard text if Veles confirms that protection applies.

  • Adeline pressure wins by turning each attack into additional board presence and punishing opponents who rely on one blocker or one removal spell. Prioritize Adeline, Resplendent Cathar when the deck already has at least one attacker, when Declaration in Stone or Eiganjo, Seat of the Empire can clear a key blocker, or when the opponent is under enough pressure that they must answer Adeline instead of advancing their own engine.

  • Tempo-tax pressure wins by combining Thalia, Guardian of Thraben with a fast clock so opposing removal, sweepers, card draw, or combo setup arrive one turn late. Prioritize Thalia when the opponents visible game plan uses noncreature spells, when Cavern of Souls can legally support creature deployment, and when your own hand is mostly creatures so the tax hurts them more than you.

  • Creature-land reach wins by using Mutavault after removal, sweepers, or stalled hands to maintain attacks without committing extra cards. Execute this line when mana is available after casting threats, when Mutavault can legally attack through the visible board, or when holding creatures in hand is better against known sweepers; avoid over-activating it if colored mana is needed for Declaration in Stone or additional white creatures.

  • Burst sequencing wins when Mox Amber is legally enabled by Kytheon, Hero of Akros, Thalia, Guardian of Thraben, Adeline, Resplendent Cathar, Zack Fair, or another visible legendary permanent and lets the deck double-spell ahead of curve. Treat Mox Amber as a payoff for already functional hands, not as a land; prioritize it when it produces immediate pressure, a same-turn Thalia's Lieutenant, or a tempo-positive Declaration in Stone line.

Secondary Win Conditions

  • Recruitment Officer wins long games by turning excess mana into more creatures when the initial rush is answered. Use this line when the hand is empty, attacks are stalled, or the opponent has traded resources one-for-one; keep enough mana open only when the visible legal action and board state make activation better than casting a current threat.

  • Declaration in Stone wins races by removing the blocker or threat that prevents lethal attacks, not by chasing every creature on sight. Prioritize it against a single oversized blocker, a creature enabling an opposing engine, or a board where removing one target makes multiple attackers safe; delay it when the opponents visible board is low impact and adding pressure is stronger.

  • Eiganjo, Seat of the Empire wins tempo races as a spell-land when the damage or removal mode is legally available and the mana loss is acceptable. Use it to clear an attacker, blocker, or planeswalker pressure point only when the resulting attack, survival, or tempo swing outweighs keeping it as a white source.

  • Sideboard attrition wins through Extraction Specialist and Wedding Announcement when opponents overload on removal or sweepers. Extraction Specialist should recover a concrete visible target that changes the board, while Wedding Announcement should be prioritized in slower matchups where repeated bodies and eventual scaling matter more than maximum one-turn damage.

  • Hate-card pressure wins by pairing Rest in Peace, Seam Rip, or Loran of the Third Path with the normal creature clock rather than pausing to control everything. Use Rest in Peace only when graveyard function is visible or strongly matchup-defined, and use Seam Rip or Loran of the Third Path when a visible artifact or enchantment is materially blocking attacks, enabling the opponent, or threatening the race.

  • Card text check required for Zack Fair, Spider-Woman, Stunning Savior, Spectacular Spider-Man, Arachne, Psionic Weaver, Cosmogrand Zenith, and Haliya, Guided by Light. Treat these as legal-action-dependent support cards until verified; if Veles exposes a clear pressure, protection, selection, or removal action from them, evaluate it against the current attack clock rather than assuming hidden text.

Emergency Lines

  • Behind on life, shorten the game unless the visible board makes racing impossible. Prioritize Declaration in Stone, Eiganjo, Seat of the Empire, profitable blocks, and attacks that force chump blocks; avoid spending mana on slow Recruitment Officer activations when immediate board impact is required.

  • Behind on board, rebuild around the cheapest legal sequence that creates multiple relevant bodies. Lead with Recruitment Officer, Thalia's Lieutenant after bodies, Adeline, Resplendent Cathar if it can survive long enough to attack, Mutavault when it trades or pressures safely, and sideboard Extraction Specialist when a returned creature stabilizes the battlefield.

  • Behind on cards, convert mana sinks and resilient threats into pressure instead of holding back for perfect value. Use Recruitment Officer and Wedding Announcement in attrition games, but keep attacking when the opponent is low enough that one draw step or one Mutavault activation can preserve lethal pressure.

  • Behind on mana, prioritize Plains and Cavern of Souls lines that cast actual threats over utility decisions. Do not spend Eiganjo, Seat of the Empire as a spell or activate Mutavault if doing so prevents casting a needed white creature, and do not rely on Mox Amber unless a legal legendary enabler is already visible.

  • Behind against engines, attack the enabling permanent or resource only if a registered answer is legal and tempo-positive. Use Declaration in Stone for creature engines, Rest in Peace for graveyard engines after sideboard, and Seam Rip or Loran of the Third Path for artifact or enchantment engines; otherwise increase the clock and force the opponent to spend mana defensively.

  • Behind against combo, prioritize Thalia, Guardian of Thraben, the fastest lethal clock, and targeted sideboard hate when legal. Do not take speculative defensive lines that fail to change the visible clock, and do not assume the opponent lacks the combo unless public information or Veles state supports that read.

  • If key win conditions are removed, shift to redundant pressure from Mutavault, Recruitment Officer, Coppercoat Vanguard, Thalia's Lieutenant, Kytheon, Hero of Akros, and any legal sideboard attrition card. The deck should keep presenting must-answer attacks; it should not wait for a single named card to return unless Extraction Specialist has a visible legal target and the board state rewards that recovery.

Resource Model

  • Life is a racing buffer, not a resource to spend casually. Use life total to justify continued attacks with Kytheon, Hero of Akros, Mutavault, Adeline, Resplendent Cathar tokens, and pumped Humans, but switch to blocking when the visible opposing attack step creates lethal or forces a damage race you cannot win within the next turn cycle.

  • Hand size converts into battlefield pressure quickly, so prioritize casting creatures over preserving perfect curve texture. Keep extra copies of legends only when the current one is likely to die, when Mox Amber depends on a visible legendary permanent, or when the second copy has a legal action that matters after removal; otherwise deploy the threat that increases attack damage or protects the team.

  • Mana converts into tempo through double-spell turns, Mutavault activations, Recruitment Officer activations, and spell-land flexibility from Eiganjo, Seat of the Empire. Treat unused mana as acceptable only when holding up a legal Eiganjo action, activating Recruitment Officer is likely better than another spell, or post-sideboard interaction such as Seam Rip is needed for a visible artifact or enchantment.

  • Board presence is the deck's main currency, and each body raises the value of Thalia's Lieutenant, Coppercoat Vanguard, Adeline, Resplendent Cathar, and Mutavault. Prefer lines that leave multiple attackers over lines that create one larger exposed threat unless the larger threat immediately changes lethal math or survives visible removal better.

  • Graveyard resources are normally low-value before sideboarding, but they matter after trades when Extraction Specialist is available. Preserve a meaningful creature target in the graveyard when possible, but do not make bad attacks just to enable Extraction Specialist; the returned card must improve the visible board, clock, or defense.

  • Exile is mostly a denial zone for this deck, especially through Declaration in Stone and Rest in Peace. Use exile effects when they remove a creature, graveyard card flow, or recursion engine that is visibly worth the tempo cost; do not spend a turn on Rest in Peace if the opponent's graveyard is empty and the matchup plan does not justify it.

  • Lands are both mana and pressure, so count Mutavault and Eiganjo, Seat of the Empire as flexible resources before spending them. Mutavault should become an attacker when colored mana is no longer needed that turn; Eiganjo should remain a land unless the legal channel action creates a decisive combat, removal, or survival swing.

  • Sacrifice fodder is not a built-in plan in the registered main deck. If a legal action from a card with unverified text asks for sacrificing or consuming a permanent, treat the choice as high-risk and prefer expendable tokens or redundant small creatures only when Veles confirms legality and the payoff is visible.

  • Tempo comes from forcing the opponent to answer threats through Thalia, Guardian of Thraben, Cavern of Souls, and a fast combat clock. Choose the line that makes the opponent spend mana inefficiently while your next attack remains strong; avoid slow card-advantage actions when the opponent is already under lethal pressure.

  • Information comes from public zones, revealed cards, legal-action text, and matchup role guidance, not from guesses about hidden hands. If a sideboard card or unknown main-deck card such as Zack Fair, Spider-Woman, Stunning Savior, Spectacular Spider-Man, Arachne, Psionic Weaver, Cosmogrand Zenith, or Haliya, Guided by Light exposes a legal action, follow the visible rules text and keep the tactical use conditional.

  • Sideboard bullets should reinforce the creature clock rather than replace it. Rest in Peace pressures graveyard plans, Seam Rip and Loran of the Third Path answer visible artifact or enchantment problems, Extraction Specialist rebuilds after removal, Wedding Announcement supports attrition, and the extra Spider-Woman, Stunning Savior plus Spectacular Spider-Man remain card-text-check-required unless Veles exposes clear legal utility.

Mana Guide

  • Keep hands that cast one-drops and two-drops on time from Plains, Cavern of Souls, or a clearly enabled Mox Amber. Mulligan hands that rely on Mutavault plus Mox Amber without a castable legendary permanent, hands with only utility lands and no white source, or hands that cannot cast a meaningful spell before turn two.

  • Prioritize white creature mana early, because the deck must cast Recruitment Officer, Kytheon, Hero of Akros, Thalia, Guardian of Thraben, Thalia's Lieutenant, Coppercoat Vanguard, and Adeline, Resplendent Cathar on curve. Cavern of Souls should usually name Human when legal and when that choice supports the current hand; do not assume it pays for noncreature spells unless Veles exposes that mana as legal.

  • Sequence Mutavault as a land when the hand already has enough white sources or when creature-land pressure is likely to matter after removal. Delay Mutavault if playing it would stop a turn-one creature, turn-two Thalia, Guardian of Thraben, or turn-three Adeline, Resplendent Cathar.

  • Sequence Eiganjo, Seat of the Empire as a Plains-like white source until the game state proves the channel mode is more valuable. Avoid spending Eiganjo as a spell if doing so strands Declaration in Stone, prevents a double-spell turn, or reduces the ability to animate Mutavault later.

  • Use Mox Amber only as real mana when Veles shows it can produce mana from a visible legendary permanent. Kytheon, Hero of Akros, Thalia, Guardian of Thraben, Adeline, Resplendent Cathar, and Zack Fair may enable it if the rules engine confirms the permanent is legendary and under your control; never keep a weak hand solely because Mox Amber might turn on later.

  • Play lands before drawing only when the current legal line needs mana immediately or when no draw or selection action can change the land choice. Hold the land until after Recruitment Officer or any visible selection/draw action when choosing between Plains, Cavern of Souls, Mutavault, and Eiganjo, Seat of the Empire could change based on what is found.

  • Spend mana before combat only when the added creature, Thalia's Lieutenant counter sequence, Coppercoat Vanguard effect, or removal spell improves attacks this turn. Otherwise attack first when post-combat information or a blocked creature changes whether to use Recruitment Officer, animate Mutavault, or cast a second threat.

  • Preserve colored mana for Declaration in Stone and white creatures when deciding between Mutavault activation and casting spells. Activate Mutavault only after confirming the remaining mana still supports the strongest legal main-phase or combat line.

  • Sideboard mana stays mostly white, but post-board plans ask for timely interaction. Keep enough white mana for Rest in Peace, Seam Rip, Loran of the Third Path, Extraction Specialist, and Wedding Announcement when they are boarded in and legal; do not let Mutavault pressure prevent casting the sideboard card that answers the visible engine.

Mulligan Guide

  • Strong keep: Plains or Cavern of Souls plus another mana source, Recruitment Officer or Kytheon, Hero of Akros, a two-drop such as Thalia, Guardian of Thraben or Coppercoat Vanguard, and either Thalia's Lieutenant or Adeline, Resplendent Cathar is the default keep on play or draw. This hand curves pressure into disruption and gives Mox Amber a real chance to accelerate only after a visible legendary permanent exists.

  • Medium keep: Two lands including one white source, one early creature, Thalia's Lieutenant, and a turn-three threat is acceptable when the opponent is unknown. Keep this more often on the draw, and mulligan more often on the play if the first spell is not cast until turn two.

  • Risky keep: One Plains or Cavern of Souls plus Mox Amber, Kytheon, Hero of Akros, and multiple two-drops is keepable only when Veles shows the one-drop is castable and the hand still functions if Mox Amber does not produce mana immediately. Do not keep a one-land hand with only Mutavault as mana unless the legal opening actions already cast a meaningful one-drop.

  • Automatic ship: Zero-land hands, no-white-source hands, Mutavault plus Mox Amber without a castable legendary permanent, and hands whose first relevant play is Adeline, Resplendent Cathar on turn three or later should be mulliganed. Ship hands overloaded on Eiganjo, Seat of the Empire, Mutavault, Declaration in Stone, and three-drops when they lack early board presence.

  • Matchup-dependent keep: Declaration in Stone is a keep reason only against creature decks or visible creature-heavy matchup guidance; against control or combo, a slow hand with Declaration in Stone and no fast creature pressure is a trap. Rest in Peace, Seam Rip, Loran of the Third Path, Extraction Specialist, Wedding Announcement, Spider-Woman, Stunning Savior, and Spectacular Spider-Man affect mulligans only after sideboarding and only when their role matches the matchup; Spider-Woman, Stunning Savior, Spectacular Spider-Man, Zack Fair, Arachne, Psionic Weaver, Cosmogrand Zenith, and Haliya, Guided by Light remain Card text check required for exact mulligan weight.

  • Play/draw adjustment: On the play, value Recruitment Officer, Kytheon, Hero of Akros, Thalia, Guardian of Thraben, Coppercoat Vanguard, and Cavern of Souls highest because tempo denial matters before the opponent stabilizes. On the draw, accept slightly more interaction or rebuild texture, including Declaration in Stone or Extraction Specialist, because the opponent may present the first meaningful permanent.

  • Trap hand: Multiple copies of Mox Amber with no current legendary permanent, multiple Mutavault hands with white two-drops, or hands that look powerful only because of Adeline, Resplendent Cathar plus Thalia's Lieutenant but cannot produce early Humans should be shipped. Do not keep a hand because Cavern of Souls protects future Humans if the hand cannot curve out.

Turn Arc

  • Turn 1 priority: Cast Recruitment Officer or Kytheon, Hero of Akros from Plains or Cavern of Souls when legal, and prefer Cavern of Souls naming Human when it supports the hand. Play Mox Amber only when it is free and does not reveal a plan cost, but do not count it as mana until a visible legendary permanent enables it.

  • Turn 1 deviation: Lead Mutavault only when the hand has no one-drop or already has enough white mana for turn two and turn three. Lead Eiganjo, Seat of the Empire as a land when it is needed for white mana; preserve channel flexibility only if another white source already covers the curve.

  • Turn 2 priority: Cast Thalia, Guardian of Thraben against spell-heavy, control, combo, or unknown opponents when it does not block a better creature curve. Cast Coppercoat Vanguard or Thalia's Lieutenant when the board already contains a Human and the attack or future counter math is stronger than taxation.

  • Turn 2 deviation: Cast Declaration in Stone only when a visible opposing creature threatens to race, snowball, or invalidate attacks. Cast Zack Fair, Arachne, Psionic Weaver, Haliya, Guided by Light, Spectacular Spider-Man, Spider-Woman, Stunning Savior, or Cosmogrand Zenith only according to legal text Veles exposes; Card text check required for default sequencing.

  • Turn 3 priority: Cast Adeline, Resplendent Cathar when attacking on the next combat is plausible, especially after an early Human and Thalia's Lieutenant or Coppercoat Vanguard. If Thalia's Lieutenant can enter after another Human in the same turn, prefer the sequence that produces the most immediate counters and attackers.

  • Turn 3 deviation: Use Declaration in Stone before combat when removing a blocker creates a high-damage attack or protects a key legendary creature. Animate Mutavault only when mana is not needed for Adeline, Resplendent Cathar, Thalia's Lieutenant, Declaration in Stone, or a relevant sideboard spell.

  • Turns 4-5 priority: Convert board presence into lethal pressure by attacking with Humans, Mutavault, and Adeline, Resplendent Cathar tokens while adding one more threat after combat if possible. Use Recruitment Officer or other visible card-flow actions when the hand is empty, the board is stable, or the opponent has answered the first wave.

  • Turns 4-5 deviation: Hold excess creatures into open sweep-risk only when current attackers already pressure life total enough and the opponent's public plan suggests mass removal. Spend Eiganjo, Seat of the Empire as interaction only when the channel action is legal and changes combat, lethal, or survival more than keeping the land.

  • Late-game priority: Treat every mana source as pressure or card flow, with Mutavault attacking, Recruitment Officer finding bodies when legal, and Wedding Announcement supporting attrition after sideboarding. Favor lines that rebuild two threats over one oversized creature unless visible combat math makes the larger threat immediately decisive.

  • Late-game deviation: Against graveyard or artifact/enchantment engines, pause the normal curve for Rest in Peace, Seam Rip, or Loran of the Third Path only when the target or engine is visible and the sideboard card materially changes the race. Extraction Specialist should return a creature that immediately improves attacks, blocks, or resilience rather than a low-impact body.

Card Roles

  • Recruitment Officer is the cleanest turn-one pressure card and should be cast early whenever a white source supports the curve. Its Human body turns on Thalia's Lieutenant, increases Adeline, Resplendent Cathar attack pressure, and gives Coppercoat Vanguard another protected attacker. Use its card-flow ability when the hand is low, the board is stable, or adding another small body is weaker than finding a better creature; do not spend a key tempo turn activating it while the opponent is vulnerable to a wider attack. It is strongest against removal-heavy and control opponents where repeated bodies matter, and weakest when it cannot attack or block profitably without help.

  • Kytheon, Hero of Akros is an early legendary Human that enables Mox Amber and rewards wide attacks. Cast it on turn one when legal, especially with Mox Amber, Thalia's Lieutenant, or Adeline, Resplendent Cathar in hand. Treat its transformation pressure as a bonus rather than a reason to make bad attacks; attack with it only when visible combat math supports the swing or indestructible-style text is available from the rules engine. Do not keep hands that rely on Mox Amber mana unless Kytheon, Hero of Akros or another visible legendary permanent can make that mana real.

  • Thalia, Guardian of Thraben is the main-deck tempo tax and should be prioritized against unknown, control, combo, and spell-heavy opponents. Cast it early when it slows the opponent more than it slows Declaration in Stone, Cosmogrand Zenith, or sideboard noncreature cards. Its Human type still supports Thalia's Lieutenant and Coppercoat Vanguard, so it is not only disruption. Avoid playing it into a board where your next turn requires multiple noncreature spells unless the opponent is clearly more punished by the tax.

  • Thalia's Lieutenant is both payoff and scaling engine, so sequence it after another Human when the extra counter materially improves attacks. Cast it on turn two after Recruitment Officer, Kytheon, Hero of Akros, or Thalia, Guardian of Thraben when the immediate counter improves damage or protects a creature from combat. Hold it briefly when a same-turn second Human is possible and the mana works, because its entry trigger plus future Human triggers often creates the deck's largest burst. Do not expose it as a lone two-drop against removal when another disruptive Human would accomplish more.

  • Coppercoat Vanguard is the tribal protection and damage card, so deploy it before key attacks or before committing a more important Human when the visible text supports that role. Its value rises with multiple Humans already on board and with Adeline, Resplendent Cathar token pressure. Cast it over Thalia's Lieutenant when protecting existing Humans from targeted interaction is more important than immediate counters. Card text should still be checked at runtime for the exact protection and stat effect, and Veles should not assume it stops sweepers or edicts unless the rules engine exposes that outcome.

  • Adeline, Resplendent Cathar is the primary three-mana battlefield snowball and should be cast when attacking will remain legal soon. It scales with existing creatures, creates more Human pressure for Thalia's Lieutenant and Coppercoat Vanguard, and gives the deck reach through board width rather than one huge attacker. Cast it before combat only when legal sequencing or immediate attack math benefits; otherwise, preserve information and avoid walking into visible interaction if current attacks are already strong. Do not hold Adeline, Resplendent Cathar too long against decks that need time, because every missed attack step reduces its payoff.

  • Mox Amber is acceleration only after a visible legendary permanent exists, so treat it as a free artifact first and a mana source second. Its best starts involve Kytheon, Hero of Akros, Thalia, Guardian of Thraben, Adeline, Resplendent Cathar, Zack Fair, Haliya, Guided by Light, or another visible legendary permanent if the rules engine confirms legendary status. Use it to double-spell Humans, cast a disruptive two-drop early, or support an activation while still adding pressure. Do not keep or sequence hands as though Mox Amber taps for mana when no legal legendary permanent is on board.

  • Declaration in Stone is the main-deck clean answer to visible creatures that block, race, or snowball beyond combat. Use it before combat when removing a blocker creates a large attack, saves a key attacker, or prevents a creature engine from taking over. Because it is noncreature and taxed by Thalia, Guardian of Thraben, plan mana carefully and avoid firing it at low-impact targets when board development is stronger. It is most important against creature mirrors, recursive threats, and large blockers; it is low priority against control unless a creature is actually driving the game.

  • Mutavault is both land and Human-adjacent pressure, so activate it when spare mana converts into meaningful attack or block value. It works especially well with Thalia's Lieutenant and Coppercoat Vanguard when Veles confirms the relevant creature type interactions. Use Mutavault to keep pressure after removal, pressure planeswalkers or life totals, and widen Adeline, Resplendent Cathar attacks. Do not animate it into obvious bad combat or spend mana on it when casting a real creature, Declaration in Stone, or a sideboard answer has higher visible impact.

  • Cavern of Souls is the deck's best colored land for creature-heavy hands and should usually name Human when the hand is mostly Humans. Use it to cast Recruitment Officer, Thalia, Guardian of Thraben, Thalia's Lieutenant, Coppercoat Vanguard, Adeline, Resplendent Cathar, and other confirmed Humans through permission-style interaction. Card text check required for non-Human names and for newer cards whose creature type Veles must verify. Do not assume Cavern of Souls casts Declaration in Stone, Mox Amber, Rest in Peace, Seam Rip, or Wedding Announcement.

  • Eiganjo, Seat of the Empire is primarily a white source but becomes interaction when the channel action is legal and combat math matters. Play it as a land when the hand needs white mana early, especially for one-drops and two-drops. Preserve it when another white source already covers the curve and the opponent presents attackers, blockers, or legendary-relevant combat where channel could change the result. Do not hold it for theoretical value if doing so delays the first two turns of pressure.

  • Plains is the stable mana foundation and should be valued highly in opening hands because the deck has many white one- and two-mana plays. Lead Plains when Cavern of Souls naming uncertainty or Mutavault colorlessness would disrupt the curve. Use Plains-heavy hands to cast noncreature sideboard cards more reliably after sideboarding. Do not overvalue utility lands over plain white mana when the hand contains Thalia, Guardian of Thraben, Thalia's Lieutenant, Coppercoat Vanguard, or Declaration in Stone.

  • Zack Fair is a registered three-copy main-deck card that needs card text verification before assigning exact tactical weight. Cast it according to visible legal text and prioritize it if Veles shows it advances pressure, protects Humans, enables Mox Amber, or creates a decisive combat swing. Treat it as a possible legendary enabler for Mox Amber only when the rules engine confirms the permanent is legendary. Do not make hidden assumptions about keywords, counters, protection, or triggered abilities.

  • Arachne, Psionic Weaver is a two-copy main-deck card with Card text check required for exact role and timing. Use it only from legal action text and visible board context, especially if the engine shows a combat, interaction, tap, stun, counter, or tempo function. Its side-by-side role should be compared against adding Adeline, Resplendent Cathar, Thalia's Lieutenant, or Declaration in Stone to the board. Do not treat it as removal, protection, or card advantage unless the runtime text exposes that function.

  • Cosmogrand Zenith is a two-copy main-deck noncreature spell with Card text check required, so evaluate it as a conditional high-impact spell rather than default curve filler. Because Thalia, Guardian of Thraben taxes noncreature spells, confirm available mana before choosing it. Use it when visible legal text shows it materially improves lethal pressure, board stability, selection, or recovery more than casting another creature. Do not keep slow opening hands because of Cosmogrand Zenith unless the current matchup and visible action text make it a concrete payoff.

  • Haliya, Guided by Light is a two-copy main-deck card with Card text check required and should be piloted from exposed rules text. If Veles confirms it is legendary, it can support Mox Amber sequencing; if Veles confirms it provides selection, counters, protection, or combat pressure, use it in that exact revealed role. Cast it when its visible effect strengthens the current board more than another Human or Adeline, Resplendent Cathar line. Do not assume it is a Human, payoff, or engine piece without runtime confirmation.

  • Spider-Woman, Stunning Savior and Spectacular Spider-Man are one-copy main-deck flexible slots with Card text check required. Use them as matchup- or board-specific tools only when legal text clearly indicates their function, and compare them against the normal Humans plan before spending a tempo turn. Their sideboard copies mean they may be important in specific post-board games, but the main-deck copies should not distort mulligans without confirmed text. Do not assume creature type, protection, removal, or evasion details unless Veles exposes them.

Interaction Priorities

  • Removal priority: use Declaration in Stone on the visible creature that most changes the next combat step: a large blocker preventing a lethal or high-damage attack, a creature engine generating repeatable material, an evasive attacker racing your ground board, or a creature whose size ignores Thalia's Lieutenant and Coppercoat Vanguard combat scaling. Do not spend Declaration in Stone on a small creature that can be attacked through unless that creature unlocks a decisive opponent line.

  • Timing priority: cast Declaration in Stone before combat when removing one blocker turns Adeline, Resplendent Cathar, Mutavault, or a wide Human board into a major attack. Cast it after combat only when you need to preserve ambiguity, when the opponent may make a worse block first, or when Thalia, Guardian of Thraben tax makes precombat sequencing too expensive.

  • Disruption priority: protect Thalia, Guardian of Thraben against spell-heavy opponents because the tax often buys more damage than a random extra attacker. Against creature-heavy opponents, Coppercoat Vanguard, Thalia's Lieutenant, and Adeline, Resplendent Cathar usually matter more because they change board size and combat math immediately.

  • Bait priority: lead with Recruitment Officer, Coppercoat Vanguard, Kytheon, Hero of Akros, or Thalia's Lieutenant when the opponent clearly represents removal or counterplay and you have Adeline, Resplendent Cathar, Zack Fair, Haliya, Guided by Light, or Cosmogrand Zenith as a stronger follow-up. Do not bait with a card you need for the visible lethal line.

  • Ignore priority: ignore opponent creatures that cannot profitably block, cannot race, and do not alter the next two turns. Force those cards to block while preserving Declaration in Stone, Eiganjo, Seat of the Empire channel, or sideboard interaction for cards that actually stop attacks, stabilize life totals, or create recursive advantage.

  • Graveyard priority: after sideboarding, use Rest in Peace when the opponent's visible or known plan relies on graveyard recursion, escape-like value, reanimation, or repeated graveyard selection. Do not slow your opening pressure for Rest in Peace against decks where the graveyard is only incidental unless the opening hand already curves out.

  • Artifact/enchantment priority: use Loran of the Third Path or Seam Rip only against visible artifacts, enchantments, or other permanent types that the rules engine confirms they can answer. Card text check required for Seam Rip. Do not bring or fire these cards as generic interaction without a legal target whose removal changes the race, lock, or engine state.

  • Attrition priority: use Extraction Specialist and Wedding Announcement after sideboarding to recover from removal-heavy games rather than to replace early pressure. Extraction Specialist should be valued when a specific dead creature matters on board; Wedding Announcement should be valued when the game is visibly slowing and both players are trading resources.

  • Unknown-text priority: treat Zack Fair, Arachne, Psionic Weaver, Haliya, Guided by Light, Cosmogrand Zenith, Spider-Woman, Stunning Savior, and Spectacular Spider-Man as legal-action-driven tactical cards until card text is verified. Do not assume they remove, counter, bounce, protect, tap, stun, draw, or grant evasion unless Veles exposes that text.

Combat And Trading Rules

  • Attack priority: attack when the board converts Humans density into damage through Thalia's Lieutenant, Coppercoat Vanguard, Adeline, Resplendent Cathar, or Mutavault. The deck wins by making blocks awkward, so prefer attacks that force the opponent to trade down, lose tempo, or take damage while you still have a follow-up creature.

  • Wide-board priority: preserve Adeline, Resplendent Cathar when her attack trigger or body will dominate future turns, but do not hold her back automatically if attacking creates lethal pressure or forces the opponent to spend multiple resources. Use Mutavault attacks with Adeline when spare mana would otherwise be unused and the animated land is not walking into a visibly bad trade.

  • Trading priority: trade small creatures aggressively when Thalia's Lieutenant counters, Coppercoat Vanguard bonuses, or follow-up creatures leave you ahead after combat. Avoid trading away Thalia, Guardian of Thraben against spell-heavy decks unless the attack is lethal, prevents a bigger loss, or the opponent can ignore the tax anyway.

  • Protection priority: value Coppercoat Vanguard as both pressure and preservation for the Human board. If the opponent has visible targeted interaction or has represented repeated removal, avoid unnecessary attacks that expose Coppercoat Vanguard to combat death unless the attack creates a decisive race advantage.

  • Kytheon priority: attack with Kytheon, Hero of Akros when the legal combat state supports its visible transformation or pressure role, but do not sacrifice board position trying to force a text-dependent line. Card text is known enough to consider three-attacker pressure, but let Veles legal actions and visible combat decide whether the commitment is actually safe.

  • Life-threshold priority: race confidently above roughly 10 life when your board is wider and the opponent lacks visible lethal backswing, but shift toward blocking when the opponent can present lethal in one attack or when a single removal spell could make your next attack fail. Below roughly 6 life, preserve blockers unless the attack is lethal or creates a forced win next turn.

  • Block priority: block to protect a winning clock, not merely to save life. Chump block only when preventing lethal, preserving a planeswalker-like or engine effect shown by runtime text, or buying the exact turn needed for Adeline, Resplendent Cathar, Mutavault, Declaration in Stone, or a sideboard stabilizer to matter.

  • Archetype adjustment: against control and spell-heavy tempo, maximize early attacks and keep Thalia, Guardian of Thraben alive when possible. Against creature mirrors, prioritize board size, Thalia's Lieutenant growth, Coppercoat Vanguard protection, and Declaration in Stone on the creature that breaks parity. Against graveyard or artifact/enchantment engines, race first unless Rest in Peace, Loran of the Third Path, or Seam Rip has a clear legal target that prevents the opponent from stabilizing.

Selection And Tutor Rules

  • Selection baseline: treat this deck as a pressure deck with limited true card selection, not a toolbox deck. There are no registered main-deck tutors in the visible list, so do not spend early turns hunting for a specific card unless Veles exposes a legal activated or spell action that clearly advances the current board.

  • Recruitment Officer priority: use Recruitment Officer as a mana sink after deploying pressure, holding up Eiganjo, Seat of the Empire, activating Mutavault, or casting a high-impact creature is no longer available or needed. Prefer activating it in the opponent's end step when legal so the drawn or selected creature can be deployed with full mana on your next turn.

  • Recruitment Officer selection: choose the legal candidate that best fits the next turn's visible constraint, with Thalia's Lieutenant or Coppercoat Vanguard favored for board scaling, Adeline, Resplendent Cathar favored for a stalled board that needs width, and Thalia, Guardian of Thraben favored against spell-heavy opponents. If the offered choices include only low-impact bodies, take the card that preserves curve and Human density rather than waiting for an ideal threat.

  • Land-drop timing: make land drops before selection when you need known mana for Thalia, Guardian of Thraben tax, Declaration in Stone, Mutavault activation, or Mox Amber legend enablement. Delay the land drop only when a legal selection action could reveal whether the turn needs a white source, Mutavault pressure, or a spare untapped Plains.

  • Mox Amber sequencing: deploy or preserve Mox Amber according to visible legendary permanents and legal mana actions, not assumptions. Kytheon, Hero of Akros, Thalia, Guardian of Thraben, Adeline, Resplendent Cathar, Zack Fair, Haliya, Guided by Light, Arachne, Psionic Weaver, Spider-Woman, Stunning Savior, and Spectacular Spider-Man may matter for Mox Amber if the rules engine exposes them as enabling mana, but do not assume exact legendary status for unfamiliar cards without Veles confirmation.

  • Cavern of Souls naming: choose Human when the legal choice is available and the hand or battlefield indicates the deck is executing its normal creature plan. Choose a different type only when Veles exposes that a non-Human card in hand requires Cavern mana and that card is the tactically selected play for the turn.

  • Scry/filter caution: use any exposed scry, surveil, look, or filter action from Haliya, Guided by Light, Arachne, Psionic Weaver, Cosmogrand Zenith, Spider-Woman, Stunning Savior, or Spectacular Spider-Man only according to revealed runtime text. Card text check required for these cards, so keep lands when stuck on two or three mana, keep cheap Humans when curving out, keep Declaration in Stone against a visible blocker or creature engine, and bottom redundant expensive or text-uncertain cards when the current board needs immediate pressure.

  • Eiganjo choice: treat Eiganjo, Seat of the Empire as both a land and an interaction spell, and do not discard it to channel while short on mana unless the legal action prevents lethal, removes a decisive attacker or blocker, or creates a winning attack. As a land, play Eiganjo when untapped white mana matters more than preserving the channel action.

Priority And Stack Rules

  • Priority baseline: pass priority when no legal action improves the current combat, race, or board development, especially while Thalia, Guardian of Thraben is taxing the opponent. Do not cast spells merely because mana is available; this deck often gains tempo by forcing the opponent to act first into a growing board.

  • Precombat priority: cast creatures before combat when Thalia's Lieutenant counters, Coppercoat Vanguard bonuses, Adeline, Resplendent Cathar pressure, or Mox Amber mana will immediately change attacks. Hold creatures until after combat only when playing around visible sweepers, preserving information, or avoiding an opponent response that would make the attack worse.

  • Removal window: cast Declaration in Stone before attackers when removing a blocker creates a better attack, lethal line, or safe Kytheon, Hero of Akros pressure. Hold Declaration in Stone through combat when the opponent may block poorly or when the target is more valuable after the opponent commits a pump, protection, sacrifice, or equipment-like action exposed by Veles.

  • Eiganjo window: use Eiganjo, Seat of the Empire at instant speed only when the legal target is attacking, blocking, or otherwise timing-restricted by the rules engine. Prefer saving it for combat math, survival, or a tempo swing over using it as generic removal on a creature that was not affecting the next attack step.

  • Mutavault timing: activate Mutavault before combat only when it is part of the intended attack, block, Thalia's Lieutenant scaling line, or lethal count shown by legal actions. Avoid activating it into open removal or unfavorable combat when that land is needed for future white spells or Recruitment Officer activation.

  • Mox Amber mana: tap Mox Amber before losing access to a legendary permanent if Veles shows the mana is legal and needed for the selected action. Do not float mana speculatively across priority passes unless a chosen line already requires it, because hidden responses and phase changes can invalidate the plan.

  • Trigger handling: accept mandatory beneficial triggers from Thalia's Lieutenant, Adeline, Resplendent Cathar, Coppercoat Vanguard, or other visible Humans unless Veles presents a legal choice with a real downside. For optional or unfamiliar triggers from Zack Fair, Arachne, Psionic Weaver, Haliya, Guided by Light, Cosmogrand Zenith, Spider-Woman, Stunning Savior, or Spectacular Spider-Man, Card text check required; choose the option only when runtime text and visible state show it advances damage, protection, selection, or survival.

  • Opponent-stack discipline: let low-impact opponent spells resolve when the deck has no legal interaction or when responding would consume Declaration in Stone, Eiganjo, Seat of the Empire, Mutavault mana, or Recruitment Officer activation without changing the race. Respond only to spells or abilities that remove a key threat, create a blocker, enable a graveyard or permanent engine, or make the current attack fail.

  • Sideboard timing: cast Rest in Peace before the opponent uses graveyard resources if doing so does not skip essential early pressure. Cast Loran of the Third Path, Seam Rip, Extraction Specialist, or Wedding Announcement according to legal targets and matchup plan; Card text check required for Seam Rip, and do not fire any sideboard card into the stack without a visible purpose.

Sideboard Map

  • Sideboard purpose: keep Mono-White Humans proactive while changing the small interaction package for the opponent's engine. The default posture is still pressure plus disruption from Thalia, Guardian of Thraben, Coppercoat Vanguard, Thalia's Lieutenant, Adeline, Resplendent Cathar, Mutavault, and Mox Amber; sideboarding should not dilute Human density unless the added card directly attacks a visible matchup axis.

  • Rest in Peace role: bring Rest in Peace against graveyard decks, delve pressure, recursive threats, reanimation, escape-style engines, sacrifice loops that need graveyards, and control decks whose late game depends on graveyard reuse. Rest in Peace is weak against low-synergy creature decks, planeswalker-heavy control with minimal graveyard reliance, and artifact/enchantment decks where the graveyard is not a resource. After adding Rest in Peace, treat Kytheon, Hero of Akros and Mutavault attacks as cleaner because opposing recursion pressure should be lower, but do not keep a slow hand only because Rest in Peace is present.

  • Seam Rip role: bring Seam Rip when the opponent presents artifacts, enchantments, or permanent-based engines that can race creature pressure or invalidate combat. Card text check required, so use it only when Veles exposes a legal target and the target matters to the race, lock, or removal shield. Seam Rip is weak against creature-only decks, spell-heavy control with few legal targets, and matchups where holding an answer prevents developing two Humans on curve.

  • Loran of the Third Path role: bring Loran of the Third Path against artifact or enchantment engines when a body plus interaction is better than a pure spell. Card text check required for exact activated or triggered abilities; treat Loran of the Third Path as a tactical answer first and a Human-pressure contributor only if Veles confirms relevant creature typing or synergy. Loran of the Third Path is weak when there is no exposed permanent target, when the opponent punishes three-mana creatures efficiently, or when the game is mainly about racing small attackers.

  • Extraction Specialist role: bring Extraction Specialist against removal-heavy midrange, black-based attrition, decks with many one-for-one answers, and creature mirrors where returning a small Human creates a tempo swing. Card text check required for exact target restrictions and combat stats; prefer it when the graveyard already contains Recruitment Officer, Thalia, Guardian of Thraben, Thalia's Lieutenant, Coppercoat Vanguard, Kytheon, Hero of Akros, or another legal cheap creature that changes the board immediately. Extraction Specialist is weak against exile removal, graveyard hate, combo decks that ignore creature attrition, and games where Rest in Peace is part of our own plan.

  • Wedding Announcement role: bring Wedding Announcement against control, midrange, and removal-heavy decks where a single creature is too fragile and a stream of bodies or cards pressures sweepers. Card text check required for exact mode timing; use it as a resilience card, not as permission to stop attacking when attacks are favorable. Wedding Announcement is weak against fast combo, pure racing matchups, and opponents whose interaction punishes three-mana noncreature permanents while they ignore incremental bodies.

  • Spider-Woman, Stunning Savior role: bring the sideboard copy when matchup play revolves around combat disruption, creature stabilization, or specific runtime text that Veles exposes as high impact. Card text check required, so do not treat Spider-Woman, Stunning Savior as removal, protection, evasion, or selection unless the legal actions and visible text show that role. It is weak when the opponent ignores combat, when the mana curve must stay maximally low, or when another three-mana-plus card would crowd Adeline, Resplendent Cathar and other pressure plays.

  • Spectacular Spider-Man role: bring the sideboard copy when its exposed legal text supports tempo, protection, combat, or board pressure in the matchup. Card text check required; do not preserve a hand or alter attacks around unverified abilities. It is weak when the opponent's plan is faster than a text-uncertain card, when the deck needs guaranteed Humans for Thalia's Lieutenant and Coppercoat Vanguard, or when the current configuration already has enough higher-curve threats.

Graveyard engine plan Side in: 4 Rest in Peace Cut: 2 Cosmogrand Zenith; 2 Declaration in Stone

  • Graveyard engine execution: prioritize an opening curve that casts Rest in Peace early while still presenting a one-drop or two-drop Human. Reduce main-deck emphasis: text-uncertain or slower noncore cards first, because the matchup is decided by pressure plus the graveyard lock rather than speculative selection. Add role cards: Rest in Peace as the lock piece, with Thalia, Guardian of Thraben taxing follow-up spells and Mutavault preserving pressure through removal.

Artifact or enchantment engine plan Side in: 4 Seam Rip; 1 Loran of the Third Path Cut: 2 Declaration in Stone; 2 Cosmogrand Zenith; 1 Zack Fair

  • Artifact or enchantment execution: keep Seam Rip and Loran of the Third Path for legal targets that block the attack plan, generate repeated value, or threaten a lock. Reduce main-deck emphasis: creature-only removal and slower speculative engines when the opponent's main threat is a noncreature permanent. Add role cards: Seam Rip for target-based answers, Loran of the Third Path when a body plus target interaction matters, and Thalia, Guardian of Thraben to tax the opponent's noncreature setup.

Removal-heavy midrange plan Side in: 2 Extraction Specialist; 2 Wedding Announcement Cut: 2 Declaration in Stone; 2 Cosmogrand Zenith

  • Removal-heavy midrange execution: make the opponent answer multiple bodies, then use Extraction Specialist and Wedding Announcement to rebuild after one-for-one removal or sweep pressure. Reduce main-deck emphasis: narrow removal when the opponent has few must-exile creatures, and slower text-uncertain cards that do not immediately rebuild. Add role cards: Extraction Specialist for graveyard-based recovery when Rest in Peace is not used, Wedding Announcement for sustained board presence, and Recruitment Officer for late-game card flow.

Creature mirror or fast aggro plan Side in: 2 Extraction Specialist; 2 Wedding Announcement Cut: 2 Cosmogrand Zenith; 2 Zack Fair

  • Creature mirror execution: preserve curve and Human density while adding cards that can stabilize combat or recover from trades. Reduce main-deck emphasis: slow selection or text-uncertain setup when board presence decides the first four turns. Add role cards: Extraction Specialist after trades, Spider-Woman, Stunning Savior and Spectacular Spider-Man only when Veles exposes legal text that affects combat, and Declaration in Stone as a tempo answer to a blocker or oversized attacker.

  • Control archetype rule: add Wedding Announcement and sometimes Extraction Specialist when the opponent relies on removal and sweepers, but keep enough one-drops and two-drops to make every tap-land or expensive answer awkward. Reduce main-deck emphasis: Declaration in Stone if there are few relevant creature targets, then the slowest text-uncertain cards. Do not add Rest in Peace unless the opponent's visible or known plan uses graveyard resources.

  • Combo archetype rule: add Rest in Peace only for graveyard combo, Seam Rip or Loran of the Third Path only for artifact/enchantment combo, and otherwise keep the fastest disruptive creature configuration. Reduce main-deck emphasis: slow cards that do not change the combo turn. Thalia, Guardian of Thraben is a core card here, and Cavern of Souls naming should support casting disruptive Humans on time.

  • Sideboard conflict rule: avoid pairing Rest in Peace with Extraction Specialist unless the matchup demands both and Veles-visible timing makes the graveyard card useful before Rest in Peace resolves. If Rest in Peace is central, Extraction Specialist loses much of its recovery role. If attrition recovery is central, keep Rest in Peace absent unless opposing graveyard value is more important than our own recursion.

  • Post-sideboard mulligan rule: keep hands that execute the sideboard role while still attacking early. A hand with Rest in Peace but no pressure is risky against graveyard decks, a hand with Seam Rip but no creatures is risky against permanent engines, and a hand with Wedding Announcement but no early plays is risky against control or midrange because it gives the opponent too much time.

Matchup Guidance

  • Aggro matchup rule: become the larger creature deck, not the slower control deck. Keep one-drop starts with Recruitment Officer or Kytheon, Hero of Akros, curve into Thalia's Lieutenant, Coppercoat Vanguard, Zack Fair, and Adeline, Resplendent Cathar, and use Declaration in Stone only when the target changes combat math or stops a snowballing attacker. Add role cards: Extraction Specialist for games built around trades, plus Spider-Woman, Stunning Savior and Spectacular Spider-Man only when runtime text exposes combat-relevant actions. Reduce main-deck emphasis: Cosmogrand Zenith and Haliya, Guided by Light when the first four turns are about board size rather than selection or slower value.

  • Control matchup rule: force early damage while preserving enough follow-up to punish sweepers. Prioritize Cavern of Souls for Human when it helps cast Thalia, Guardian of Thraben, Thalia's Lieutenant, Coppercoat Vanguard, Adeline, Resplendent Cathar, or Recruitment Officer through permission pressure, and do not empty every creature into visible sweep risk unless the clock requires it. Add role cards: Wedding Announcement for sustained bodies or cards, Extraction Specialist for recovery after creature removal, and Loran of the Third Path only when visible artifact or enchantment targets matter. Reduce main-deck emphasis: Declaration in Stone when the opponent presents few creatures, and the slowest text-uncertain cards first. Card text check required for Cosmogrand Zenith, Haliya, Guided by Light, Spider-Woman, Stunning Savior, Spectacular Spider-Man, Arachne, Psionic Weaver, and Zack Fair details before treating them as control-specific engines.

  • Combo matchup rule: shorten the clock and stack disruption before speculative value. Keep Thalia, Guardian of Thraben highly when it taxes the opponent's spell chain, use Coppercoat Vanguard and Thalia's Lieutenant to compress the race, and activate Mutavault when extra damage matters more than holding mana. Add role cards: Rest in Peace against graveyard combo, Seam Rip and Loran of the Third Path against artifact or enchantment combo, and no slow attrition package unless the combo also fights through removal. Reduce main-deck emphasis: Declaration in Stone against creature-light combo and slower text-uncertain cards that do not affect the combo turn. Do not assume the opponent cannot win because one hate card resolved; continue attacking and use legal interaction on visible enabling permanents.

  • Tempo matchup rule: protect mana efficiency and avoid giving the opponent a profitable bottleneck. Favor hands with multiple one- and two-mana plays over hands that need every land drop to function, and sequence Cavern of Souls naming Human when it ensures key creatures resolve through permission. Thalia, Guardian of Thraben is strong when it taxes opposing interaction, but avoid stranding your own noncreature plays if the current hand needs Mox Amber, Declaration in Stone, Seam Rip, Rest in Peace, or Wedding Announcement on curve. Add role cards: Extraction Specialist when the game becomes removal-plus-pressure, and Seam Rip only for visible noncreature threats. Reduce main-deck emphasis: the slowest three-mana-or-uncertain cards when tempo is decided by answering early threats and keeping attacks live.

  • Midrange matchup rule: trade early damage for durable board position only when the visible battlefield rewards it. Adeline, Resplendent Cathar, Mutavault, Recruitment Officer, Wedding Announcement, and Extraction Specialist are the best paths through one-for-one removal, while Coppercoat Vanguard and Thalia's Lieutenant punish opponents who tap low. Add role cards: Extraction Specialist and Wedding Announcement against removal-heavy midrange, Loran of the Third Path or Seam Rip against permanent-based engines, and Rest in Peace only when graveyard value is central enough to justify weakening Extraction Specialist. Reduce main-deck emphasis: Declaration in Stone when opposing creatures are not must-answer, and Cosmogrand Zenith when it is slower than rebuilding board presence. Preserve pressure; do not turn every turn into a value turn if the opponent stabilizes better.

  • Big mana matchup rule: maximize disruptive pressure before the opponent's expensive spells dominate. Keep fast creature hands with Thalia, Guardian of Thraben, Thalia's Lieutenant, Coppercoat Vanguard, and Adeline, Resplendent Cathar, and use Mutavault to add damage when it does not prevent casting the next threat. Add role cards: Seam Rip or Loran of the Third Path only when visible artifacts or enchantments are part of the ramp or payoff structure. Reduce main-deck emphasis: Declaration in Stone against creature-light builds and slower text-uncertain engines. Do not overvalue attrition tools; big mana punishes slow hands more than it punishes imperfect combat.

  • Graveyard matchup rule: combine Rest in Peace with a real clock. Keep hands that cast Rest in Peace early and still deploy a creature curve, because hate without pressure gives the opponent time to find non-graveyard lines. Add role cards: Rest in Peace as the primary graveyard lock, with Thalia, Guardian of Thraben to tax recovery turns and Mutavault to maintain attacks through removal. Reduce main-deck emphasis: Extraction Specialist when Rest in Peace is central, plus Cosmogrand Zenith, Spider-Woman, Stunning Savior, or Spectacular Spider-Man when their verified text is not needed. Do not use graveyard-reliant recovery lines after Rest in Peace unless the rules engine exposes a legal action that still works.

  • Artifact/enchantment matchup rule: answer the permanent that blocks lethal pressure, generates repeated advantage, or enables the opponent's engine. Add role cards: Seam Rip for target interaction and Loran of the Third Path when a body plus target interaction is useful. Reduce main-deck emphasis: Declaration in Stone when creatures are not the core problem, and Haliya, Guided by Light or Cosmogrand Zenith when the game is decided by removing a noncreature permanent on time. Keep attacking while holding interaction only if the visible permanent is not yet decisive.

  • Go-wide matchup rule: make your creatures larger and avoid low-impact attacks into wider boards. Thalia's Lieutenant, Coppercoat Vanguard, Adeline, Resplendent Cathar, Zack Fair, and Mutavault are central because they turn parity into favorable attacks, while Declaration in Stone should target the creature or token cluster that changes racing math. Add role cards: Extraction Specialist after trades, Spider-Woman, Stunning Savior and Spectacular Spider-Man when legal text visibly improves combat. Reduce main-deck emphasis: slow noncombat engines. Card text check required before assigning Arachne, Psionic Weaver a tap, tempo, or combat-control role.

  • Single-threat matchup rule: identify whether the threat must be removed or raced. Use Declaration in Stone on a single large creature when it blocks the attack plan, threatens lethal, or invalidates combat; otherwise keep building a lethal board and force the opponent to answer multiple Humans. Add role cards: Seam Rip or Loran of the Third Path if the single threat is an artifact or enchantment, and Wedding Announcement if the opponent backs the threat with removal. Reduce main-deck emphasis: narrow creature removal when the opponent's key threat is noncreature, or slow text-uncertain cards when the threat clock is short.

  • Burn matchup rule: race with the widest efficient curve and do not pay life or spend turns on low-board-impact value. Thalia, Guardian of Thraben is important when it taxes burn spells, Coppercoat Vanguard and Thalia's Lieutenant shorten the clock, and Recruitment Officer activation should wait until mana is not needed for board or lethal pressure. Add role cards: Extraction Specialist if the opponent removes creatures one by one, Wedding Announcement if the game slows into attrition, and no Rest in Peace unless the burn deck visibly uses graveyard resources. Reduce main-deck emphasis: slow selection or text-uncertain cards that do not change life-total pressure.

  • Removal-heavy decks rule: diversify threats across board, creature-land, and rebuild sources. Lead with enough pressure to demand answers, hold an extra creature when the visible game suggests a sweeper, and use Mutavault after removal to keep attacking without exposing more hand resources. Add role cards: Extraction Specialist, Wedding Announcement, and sometimes the sideboard Spider-Woman, Stunning Savior or Spectacular Spider-Man if verified text supports resilience or combat. Reduce main-deck emphasis: Declaration in Stone against creature-light removal decks and Cosmogrand Zenith when it does not immediately rebuild. Rest in Peace and Extraction Specialist conflict; prefer the one that attacks the opponent's actual plan shown by matchup and public information.

Specific Matchup Notes

  • General/archetype-only note: revealed cards override assumptions, and the agent must follow legal Veles actions before matchup heuristics. Treat the following notes as priority ordering for unknown opponents until public information identifies the real plan, then pivot toward the visible threat, visible resource engine, or known sideboard pressure.

  • Fast creature decks: prioritize board size, first-strike-safe attacks if exposed by the rules engine, and pump timing from Thalia's Lieutenant or Coppercoat Vanguard over slow value. Likely sideboarding uses Add role cards: Extraction Specialist for removal-plus-combat games, Seam Rip only for visible artifact or enchantment threats, and the sideboard Spider-Woman, Stunning Savior or Spectacular Spider-Man only after card text is verified and the legal action improves combat. Priority targets are creatures that invalidate attacking, threats that race Kytheon, Hero of Akros plus Mutavault, and permanents that blank Adeline, Resplendent Cathar tokens.

  • Creature-light control: commit enough pressure to force answers, then preserve one threat when the visible turn cycle suggests a sweeper. Likely sideboarding uses Add role cards: Wedding Announcement, Extraction Specialist, Loran of the Third Path for visible artifact/enchantment engines, and Seam Rip for must-answer noncreature permanents. Priority targets are planeswalker-like engines if represented by legal attacks, lock pieces, and blockers that stop Mutavault or Adeline, Resplendent Cathar from closing.

  • Graveyard decks: deploy Rest in Peace only with a clock or when the opponent's public graveyard plan is already decisive. Likely sideboarding uses Add role cards: Rest in Peace and sometimes Thalia, Guardian of Thraben-backed pressure; Reduce main-deck emphasis: Extraction Specialist when Rest in Peace is the chosen hate plan. Priority targets are graveyard enablers if Declaration in Stone or Seam Rip legally answers them, but do not spend tempo on hate after the opponent has shifted to a visible non-graveyard kill.

  • Big mana and slow combo: keep hands that combine fast Humans with disruption, because slow reactive hands let the opponent move past this deck's pressure window. Likely sideboarding uses Add role cards: Seam Rip or Loran of the Third Path only for visible artifact/enchantment acceleration or payoff permanents, and Wedding Announcement only if removal is the main obstacle. Priority targets are mana engines, bridge permanents, and blockers that buy the opponent multiple turns.

  • Removal-heavy midrange: diversify threats between creatures, Mutavault, and rebuild engines instead of exposing all pressure into one answer. Likely sideboarding uses Add role cards: Extraction Specialist and Wedding Announcement, with Rest in Peace only when public graveyard value is stronger than your own recursion plan. Priority targets are stabilizing creatures, repeatable removal engines, and permanents that make Declaration in Stone necessary despite giving the opponent clues or resources.

  • Artifact/enchantment engine decks: spend Seam Rip or Loran of the Third Path on the permanent that changes the next combat step, enables repeated card advantage, or unlocks a combo line. Likely sideboarding uses Add role cards: Seam Rip and Loran of the Third Path; Reduce main-deck emphasis: Declaration in Stone when opposing creatures are incidental. Priority targets are engine permanents before generic value permanents unless lethal pressure is already available.

Risk Summary

  • Mana risk: Cavern of Souls, Mutavault, Mox Amber, and Eiganjo, Seat of the Empire can make white timing awkward. Do not keep hands that need non-Human white spells on curve unless Plains, Eiganjo, Seat of the Empire, or another legal white source supports them.

  • Matchup risk: Mono-White Humans loses edge when it guesses the opponent's role instead of reacting to revealed cards. Update sideboard and target priorities from public information, not archetype labels alone.

  • Draw risk: one-land hands with Mox Amber can fail if no legendary permanent sticks. Kytheon, Hero of Akros, Thalia, Guardian of Thraben, Adeline, Resplendent Cathar, Zack Fair, Haliya, Guided by Light, and other visible legends matter only when the rules engine confirms the mana action.

  • Over-sideboarding risk: adding too many Rest in Peace, Seam Rip, Wedding Announcement, Extraction Specialist, Loran of the Third Path, Spider-Woman, Stunning Savior, or Spectacular Spider-Man can dilute the Human curve. Keep the deck's pressure identity intact unless the visible matchup demands specific answers.

  • Graveyard risk: Rest in Peace conflicts with Extraction Specialist and any graveyard-based recovery line. Choose the hate plan or the recursion plan from matchup context, then avoid mixing them without a clear legal payoff.

  • Sweeper/removal risk: overcommitting creatures can lose to mass removal, while undercommitting lets control stabilize. Use Mutavault and Recruitment Officer-style mana sinks to keep pressure without emptying the hand when a sweeper is likely.

  • Closer risk: Adeline, Resplendent Cathar and Mutavault often finish games, but blockers or removal can make attacks poor. Recalculate lethal from visible board state every combat instead of assuming the previous turn's clock remains valid.

  • Interaction risk: Declaration in Stone, Seam Rip, Loran of the Third Path, and Eiganjo, Seat of the Empire should answer the permanent that changes combat or the opponent's engine, not the first legal target. If the card text or target class is uncertain, require the rules engine's legal action text before acting.

  • Sequencing risk: Thalia, Guardian of Thraben taxes noncreature spells and can interfere with your own Declaration in Stone, Seam Rip, Rest in Peace, Wedding Announcement, and Cosmogrand Zenith timing. Cast critical noncreature spells before Thalia, Guardian of Thraben when the current turn requires them.

Test Feedback Checklist

  • Deciding factor: identify whether the game was won or lost by early pressure, disruptive tempo, mana reliability, combat sizing, sideboard hate, removal timing, or a stalled close. Name the exact cards that produced the swing, especially Adeline, Resplendent Cathar, Thalia's Lieutenant, Coppercoat Vanguard, Mutavault, Declaration in Stone, Rest in Peace, Seam Rip, Wedding Announcement, or Extraction Specialist.

  • Mulligans: record whether the opener had a functional white source, a one- or two-drop, and a credible pressure curve. Flag keeps that depended on Mox Amber without a stable legendary permanent such as Kytheon, Hero of Akros, Thalia, Guardian of Thraben, Adeline, Resplendent Cathar, Zack Fair, or Haliya, Guided by Light.

  • Mana: note each game where Cavern of Souls, Mutavault, Eiganjo, Seat of the Empire, Plains, or Mox Amber constrained legal actions. Separate color issues from tempo issues, because this deck can have enough lands but still fail to cast Declaration in Stone, Rest in Peace, Seam Rip, Wedding Announcement, or Cosmogrand Zenith on the critical turn.

  • Velocity: track whether Recruitment Officer, Kytheon, Hero of Akros, Thalia, Guardian of Thraben, Thalia's Lieutenant, Coppercoat Vanguard, and Adeline, Resplendent Cathar produced pressure before the opponent stabilized. Mark games where the deck played creatures but failed to create a lethal clock.

  • Engine performance: record whether Recruitment Officer activations, Wedding Announcement, Extraction Specialist, Cosmogrand Zenith, Haliya, Guided by Light, Arachne, Psionic Weaver, Spectacular Spider-Man, or Spider-Woman, Stunning Savior generated real decisions and material advantage. If card text was uncertain during play, mark Card text check required instead of crediting the card.

  • Removal and disruption: review every Declaration in Stone, Seam Rip, Loran of the Third Path, Eiganjo, Seat of the Empire channel action, and combat-based removal line. Judge whether the chosen target changed combat, protected the clock, or interrupted the opponent's engine rather than merely spending mana.

  • Sideboard impact: compare the post-board plan against visible opponent cards and public game history. Record whether Add role cards: Rest in Peace, Seam Rip, Extraction Specialist, Wedding Announcement, Loran of the Third Path, Spectacular Spider-Man, or Spider-Woman, Stunning Savior improved the matchup or diluted the Human curve.

  • Closing: inspect turns where lethal or near-lethal attacks were available through Adeline, Resplendent Cathar tokens, Thalia's Lieutenant counters, Coppercoat Vanguard pressure, Kytheon, Hero of Akros attacks, or Mutavault activations. Flag missed closes, overcautious passes, and attacks that ignored visible blockers or open mana.

  • Role assignment: state whether the pilot correctly played as beatdown, tempo-disruption, rebuild-against-removal, or hate-backed pressure. Mark games where the deck acted like control without enough card advantage, or acted like pure aggro when a visible engine required Seam Rip, Rest in Peace, Declaration in Stone, or Loran of the Third Path.

  • Mistakes and stranded cards: list each legal action that later looked wrong, each card stranded by mana or timing, and each overperformer or underperformer. Pay special attention to Mox Amber, Cosmogrand Zenith, Declaration in Stone, Rest in Peace, Wedding Announcement, Extraction Specialist, and single-copy main-deck cards whose text or role was unclear.

First Tuning Questions

  • Card quantities: should the deck increase or decrease reliance on Mox Amber after measuring hands where it enabled explosive starts versus hands where no legendary permanent survived? Use actual mulligan and stranded-mana logs before changing the mana artifact count.

  • One-drop density: should Kytheon, Hero of Akros and Recruitment Officer remain the primary early setup package, or did too many openers lack a turn-one creature? Tune from logged pressure starts, not from games where the opponent had unusually strong removal.

  • Legendary package: did Zack Fair, Haliya, Guided by Light, Adeline, Resplendent Cathar, Thalia, Guardian of Thraben, and Kytheon, Hero of Akros support Mox Amber often enough to justify the current build? If legendary timing was inconsistent, consider whether the curve or noncreature count is fighting the mana plan.

  • Human payoff balance: did Thalia's Lieutenant and Coppercoat Vanguard win combats and shorten clocks, or were they weak after removal-heavy starts? If payoff creatures underperformed, ask whether the issue was card quantity, sequencing, or too much sideboard dilution.

  • Removal access: were 2 Declaration in Stone enough against creature decks and large blockers, or did the deck repeatedly need one more clean answer? If removal was stranded, identify whether Thalia, Guardian of Thraben tax, white mana, or target selection caused the failure.

  • Noncreature tension: did Thalia, Guardian of Thraben tax your own Seam Rip, Rest in Peace, Wedding Announcement, Declaration in Stone, and Cosmogrand Zenith at decisive moments? If yes, tune sequencing guidance first, then card quantities only if the conflict repeats.

  • Closer package: did Adeline, Resplendent Cathar and Mutavault close games through removal and sweepers, or did the deck need more resilient late pressure such as Wedding Announcement? Use post-board control and midrange games as the main evidence.

  • Sideboard slots: did Rest in Peace meaningfully beat graveyard plans without weakening Extraction Specialist lines, and did Seam Rip or Loran of the Third Path answer the artifact/enchantment permanents that mattered? Reallocate slots only after separating hate-card absence from wrong-role boarding.

  • Role conflicts: did Extraction Specialist, Wedding Announcement, Rest in Peace, and extra interactive cards pull the deck away from fast Human pressure too often? If post-board games became slower without gaining inevitability, reduce main-deck emphasis on low-impact threats only when replacement role cards clearly affected the board.

  • Card text verification: do Spectacular Spider-Man, Spider-Woman, Stunning Savior, Arachne, Psionic Weaver, Cosmogrand Zenith, Haliya, Guided by Light, and Zack Fair need updated tactical policies after exact card text review? Do not tune around assumed abilities until the rules engine and card text are confirmed.

Veles Tactical Policy

Policy: Opening Hand Pressure Gate

Priority: High Decision families: mulligan Cards: Recruitment Officer; Kytheon, Hero of Akros; Thalia, Guardian of Thraben; Thalia's Lieutenant; Coppercoat Vanguard; Adeline, Resplendent Cathar; Mox Amber; Plains; Cavern of Souls Phase windows: pregame, mulligan decisions Runtime cues: prompt:mulligan; hand contains lands and early spells Use when: deciding keep or mulligan from visible opening hand and known play/draw status. Avoid when: rules engine has already locked the keep decision or hidden library contents would be required. Instructions: Keep hands with white mana, a turn-one or turn-two creature, and a plausible Human curve. Treat Mox Amber as support, not a land, unless a castable legendary permanent is present. Ship hands with no early pressure, no white source, or only Mutavault plus expensive spells. Pilot skill floor: light-model No-API allowed: no Light-model allowed: yes

Policy: First Creature Setup

Priority: Medium Decision families: mana; priority Cards: Recruitment Officer; Kytheon, Hero of Akros; Cavern of Souls; Plains; Mox Amber Phase windows: turns 1-2 main phases Runtime cues: action:cast Recruitment Officer; action:cast Kytheon, Hero of Akros; action:play Cavern of Souls Use when: choosing the first permanent that starts pressure and enables later Human payoffs. Avoid when: visible opponent pressure requires immediate Declaration in Stone or Eiganjo, Seat of the Empire channel line. Instructions: Lead with a one-drop creature over holding mana unused. Prefer Cavern of Souls naming Human when it casts the current creature and supports Thalia, Guardian of Thraben, Thalia's Lieutenant, Coppercoat Vanguard, or Adeline, Resplendent Cathar. Pilot skill floor: light-model No-API allowed: no Light-model allowed: yes

Policy: Human Payoff Sequencing

Priority: Medium Decision families: mana; priority Cards: Thalia's Lieutenant; Coppercoat Vanguard; Recruitment Officer; Kytheon, Hero of Akros; Adeline, Resplendent Cathar Phase windows: precombat main phase, postcombat main phase Runtime cues: action:cast Thalia's Lieutenant; action:cast Coppercoat Vanguard; visible Humans on battlefield Use when: deciding whether to deploy a payoff before combat or add another body first. Avoid when: opponent has visible removal or blocker pressure that makes Declaration in Stone, Seam Rip, or Eiganjo, Seat of the Empire urgent. Instructions: Cast Thalia's Lieutenant before combat when counters change attacks or lethal math. Cast Coppercoat Vanguard before combat when protection or sizing affects the current board. Add bodies first when Thalia's Lieutenant will immediately scale them and mana permits. Pilot skill floor: light-model No-API allowed: no Light-model allowed: yes

Policy: Legendary Mana And Mox Amber

Priority: Medium Decision families: mana Cards: Mox Amber; Kytheon, Hero of Akros; Thalia, Guardian of Thraben; Adeline, Resplendent Cathar; Zack Fair; Haliya, Guided by Light Phase windows: all main phases and payment prompts Runtime cues: action:activate Mox Amber; prompt:pay mana; visible legendary permanent Use when: choosing mana sources or sequencing a legendary permanent before Mox Amber use. Avoid when: tapping Mox Amber blocks a required later payment shown by the engine in the same decision chain. Instructions: Use Mox Amber only when a visible legendary permanent makes it produce needed mana. Sequence castable legends before nonlegendary payoffs if the resulting Mox Amber mana unlocks another legal spell this turn. Pilot skill floor: light-model No-API allowed: no Light-model allowed: yes

Policy: Exact Mana Payment Execution

Priority: Low Decision families: mana Cards: Plains; Cavern of Souls; Eiganjo, Seat of the Empire; Mutavault; Mox Amber Phase windows: mana payment prompts Runtime cues: action:pay mana Use when: the legal action list contains exactly one action with text containing pay mana and the pending cost is already selected by the rules engine. Avoid when: more than one legal payment action is present or one payment preserves different visible colors or Mutavault activation. Instructions: Submit the sole visible pay-mana action. Do not reason about alternate source conservation in no-API mode. Pilot skill floor: no-api No-API allowed: yes Light-model allowed: yes

Policy: Thalia Tax Commitment

Priority: Medium Decision families: priority; mana Cards: Thalia, Guardian of Thraben; Declaration in Stone; Cosmogrand Zenith; Rest in Peace; Seam Rip; Wedding Announcement Phase windows: turns 2-4 main phases, post-board main phases Runtime cues: action:cast Thalia, Guardian of Thraben; visible noncreature spells in hand Use when: deciding whether Thalia, Guardian of Thraben should enter before your own noncreature spells. Avoid when: the current hand requires an immediate noncreature spell next turn and mana cannot pay the tax. Instructions: Cast Thalia, Guardian of Thraben early against spell-heavy opponents when pressure exists. Delay Thalia when taxing your own Declaration in Stone, Rest in Peace, Seam Rip, Wedding Announcement, or Cosmogrand Zenith would prevent the visible critical play. Pilot skill floor: light-model No-API allowed: no Light-model allowed: yes

Policy: Combat Close And Mutavault Pressure

Priority: High Decision families: combat; mana Cards: Mutavault; Adeline, Resplendent Cathar; Thalia's Lieutenant; Coppercoat Vanguard; Kytheon, Hero of Akros Phase windows: beginning of combat, declare attackers, precombat main phase Runtime cues: prompt:declare attackers; action:activate Mutavault; visible lethal or near-lethal attack Use when: deciding attacks, Mutavault activation, or whether to commit mana before combat. Avoid when: visible blockers, open mana, or crack-back damage make the attack survival-sensitive. Instructions: Count damage from Adeline, Resplendent Cathar triggers, Thalia's Lieutenant counters, Coppercoat Vanguard sizing, Kytheon, Hero of Akros, and Mutavault before passing combat. Activate Mutavault when it adds lethal pressure or forces blocks without sacrificing a critical spell. Pilot skill floor: light-model No-API allowed: no Light-model allowed: yes

Priority: Low Decision families: combat Cards: none Phase windows: declare attackers Runtime cues: action:attack with Use when: the legal action list contains exactly one action whose text contains attack with and no other attack or pass attack action is available. Avoid when: there are multiple attack patterns, any legal pass attack action, or visible survival math is unresolved. Instructions: Submit the sole visible attack action. Pilot skill floor: no-api No-API allowed: yes Light-model allowed: yes

Policy: Removal Target Gate

Priority: High Decision families: interaction; priority Cards: Declaration in Stone; Eiganjo, Seat of the Empire; Seam Rip; Loran of the Third Path Phase windows: main phases, combat windows, opponent priority windows Runtime cues: action:cast Declaration in Stone; action:channel Eiganjo, Seat of the Empire; action:cast Seam Rip; action:cast Loran of the Third Path Use when: choosing whether to spend interaction or select a target. Avoid when: the target is low impact and the deck can instead advance a lethal or two-turn clock. Instructions: Prioritize blockers that stop lethal, engines that outscale combat, and permanents that invalidate Human pressure. Preserve Declaration in Stone for creatures; use Seam Rip or Loran of the Third Path for artifact or enchantment problems when legal. Pilot skill floor: light-model No-API allowed: no Light-model allowed: yes

Policy: Exact Declaration Target Execution

Priority: Low Decision families: interaction; selection Cards: Declaration in Stone Phase windows: target-selection prompts Runtime cues: action:target Declaration in Stone Use when: the legal action list contains exactly one action whose text contains target and Declaration in Stone. Avoid when: multiple target actions are legal. Instructions: Submit the sole visible target action for Declaration in Stone. Pilot skill floor: no-api No-API allowed: yes Light-model allowed: yes

Policy: Recruitment Officer Sink

Priority: Medium Decision families: selection; priority; mana Cards: Recruitment Officer Phase windows: opponent end step, late main phases Runtime cues: action:activate Recruitment Officer; hand low; unused mana Use when: deciding whether to spend mana on Recruitment Officer instead of adding pressure or holding interaction. Avoid when: mana is needed for a visible combat trick, removal action, Mutavault activation, or post-board hate spell. Instructions: Activate Recruitment Officer when the board is stable, mana would otherwise be unused, and more creatures are needed after removal or stalls. Do not activate before making attacks if the mana could change combat. Pilot skill floor: light-model No-API allowed: no Light-model allowed: yes

Policy: Card-Text-Check Legendaries And Specials

Priority: Low Decision families: priority; selection; combat Cards: Zack Fair; Arachne, Psionic Weaver; Cosmogrand Zenith; Haliya, Guided by Light; Spider-Woman, Stunning Savior; Spectacular Spider-Man Phase windows: all legal windows Runtime cues: action:cast Zack Fair; action:cast Arachne, Psionic Weaver; action:cast Cosmogrand Zenith; action:cast Haliya, Guided by Light; action:cast Spider-Woman, Stunning Savior; action:cast Spectacular Spider-Man Use when: legal actions involve these cards and exact text is not verified in the strategy guide. Avoid when: another known-card line wins now or prevents losing now. Instructions: Card text check required. Use rules-engine legal prompts and visible outcomes; do not assume abilities beyond public text exposed by the engine. Prefer known Human pressure lines unless the visible prompt shows immediate tactical benefit. Pilot skill floor: light-model No-API allowed: no Light-model allowed: yes

Policy: Sideboard Role Selection

Priority: High Decision families: sideboard Cards: Rest in Peace; Seam Rip; Extraction Specialist; Wedding Announcement; Loran of the Third Path; Spider-Woman, Stunning Savior; Spectacular Spider-Man Phase windows: between games Runtime cues: prompt:sideboard; public game history; opponent archetype label Use when: choosing a registered sideboard plan or generated legal swaps. Avoid when: proposed changes violate registered 60 plus 15 preservation or dilute the creature curve without a matchup reason. Instructions: Add Rest in Peace against graveyard reliance, Seam Rip and Loran of the Third Path against artifact/enchantment engines, Extraction Specialist against removal trades, and Wedding Announcement against attrition. Extra Spider-Woman, Stunning Savior or Spectacular Spider-Man need card text confirmation before role-heavy boarding. Pilot skill floor: light-model No-API allowed: no Light-model allowed: yes

Policy: Graveyard Hate Commitment

Priority: Medium Decision families: priority; interaction Cards: Rest in Peace; Extraction Specialist Phase windows: early main phases, post-board games Runtime cues: action:cast Rest in Peace; graveyard cards visible; Extraction Specialist in hand or deck plan Use when: deciding whether to cast Rest in Peace before adding pressure. Avoid when: opponent graveyard is irrelevant by public information and Rest in Peace would shut off your visible Extraction Specialist line. Instructions: Cast Rest in Peace early when public information shows graveyard dependency or graveyard setup. Recognize the nonbo with Extraction Specialist and choose the hate plan only when it matters more than recursion. Pilot skill floor: light-model No-API allowed: no Light-model allowed: yes

Policy: Attrition Rebuild Gate

Priority: Medium Decision families: priority; selection Cards: Extraction Specialist; Wedding Announcement; Loran of the Third Path; Adeline, Resplendent Cathar; Recruitment Officer Phase windows: post-removal main phases, opponent end step Runtime cues: action:cast Extraction Specialist; action:cast Wedding Announcement; action:cast Loran of the Third Path; graveyard visible Use when: rebuilding after removal or choosing between board presence and card advantage. Avoid when: a fast attack with current creatures closes the game before attrition matters. Instructions: Use Extraction Specialist when the visible graveyard contains a legal creature that restores pressure. Use Wedding Announcement when the game is slowing and extra bodies or cards matter. Use Loran of the Third Path when its artifact/enchantment role is visible. Pilot skill floor: light-model No-API allowed: no Light-model allowed: yes

Policy: Pass Discipline With Available Pressure

Priority: High Decision families: priority; combat Cards: Recruitment Officer; Mutavault; Declaration in Stone; Adeline, Resplendent Cathar; Thalia's Lieutenant; Coppercoat Vanguard Phase windows: all priority windows, combat steps Runtime cues: action:pass; legal cast, activate, attack, or removal actions also visible Use when: deciding whether passing gives up pressure, lethal, or necessary interaction. Avoid when: stack interaction or survival math requires holding priority and the only legal non-pass actions are low impact. Instructions: Do not pass through main phase or combat until legal creature casts, Mutavault pressure, Recruitment Officer activation, and Declaration in Stone targets have been checked against visible board needs. Passing is correct only when spending mana would reduce clock quality, expose resources, or miss a better timed window. Pilot skill floor: light-model No-API allowed: no Light-model allowed: yes