3.6 KiB
Reflection Template For Jund Sacrifice
For each loss, name one primary cause and one secondary cause. For each win, name the card, package, or tactical policy that most contributed to the win. Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem. Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.
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Deciding factor: identify whether the game was decided by sacrifice-engine inevitability, early combat survival, mana friction, or failure to close. Record the turn where Cauldron Familiar, Witch's Oven, Mayhem Devil, Scavenger's Talent, Deadly Dispute, Fable of the Mirror-Breaker, or Ygra, Eater of All first changed the visible game plan.
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Mulligans: ask whether each keep had early black/red access, at least one proactive play, and a coherent engine or interaction plan. Flag hands that kept only Cauldron Familiar, only Witch's Oven, only Ygra, Eater of All, or removal without pressure.
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Mana: record every point where Blood Crypt, Overgrown Tomb, Blightstep Pathway, Blazemire Verge, Blackcleave Cliffs, Swamp, Den of the Bugbear, or Sokenzan, Crucible of Defiance constrained a legal play. Note whether life loss from shock lands mattered against pressure.
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Velocity: ask whether Deadly Dispute, Bloodtithe Harvester Blood tokens, Eyetwitch, Fable of the Mirror-Breaker, and Scavenger's Talent found action soon enough. Mark games where resources accumulated but did not convert into board, damage, or disruption.
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Engine: check whether Cauldron Familiar plus Witch's Oven was assembled, disrupted, ignored, or too slow. Track whether Mayhem Devil damage was aimed at life total, creatures, planeswalker-style permanents if visible, or wasted on low-impact targets.
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Removal: review every Fatal Push and Bloodtithe Harvester activation for target quality. Ask whether the target affected the next combat, protected an engine, stopped a combo turn, or could have been handled by Mayhem Devil triggers instead.
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Sideboard: record whether Thoughtseize, Unlicensed Hearse, The Legend of Roku, Ozai's Cruelty, Decorum Dissertation, Abandon Attachments, Origin of Metalbending, Firebending Lesson, Ruinous Waterbending, and Pest Summoning matched the matchup role. Use Card text check required for any unclear sideboard effect before drawing conclusions.
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Closing: ask whether the deck ended games through Mayhem Devil reach, Cauldron Familiar loops, Fable of the Mirror-Breaker pressure, Den of the Bugbear, Sokenzan, Crucible of Defiance, or Ygra, Eater of All. Flag games where the opponent stabilized above the deck's visible drain rate.
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Role: decide whether the pilot correctly became control against creature pressure, pressure against combo or big mana, and attrition against removal-heavy decks. Record any turn where the chosen action contradicted the visible role.
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Mistakes: identify missed sacrifice windows, premature Deadly Dispute, unnecessary Food use, overexposed Mayhem Devil, poor Thoughtseize target selection, and Bloodtithe Harvester saved too long or spent too early.
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Stranded cards: list cards stuck in hand for mana, timing, target, or matchup reasons. Separate lands, Fatal Push, Deadly Dispute, Fable of the Mirror-Breaker, Ygra, Eater of All, and sideboard cards.
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Overperformers and underperformers: name the exact cards that produced wins or failed under pressure. Compare performance by matchup, not just aggregate record.
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