2026-06-19 18:54:22 -03:00

4.3 KiB

Reflection Template For 5c Scapeshift

For each loss, name one primary cause and one secondary cause. For each win, name the card, package, or tactical policy that most contributed to the win. Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem. Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

  • Deciding factor: Identify whether each win or loss was decided by land volume, Spelunking tempo, Scapeshift resolution, Lumra, Bellow of the Woods conversion, early creature pressure, a hate permanent, or a stranded payoff. Record the first turn when the eventual winner became favored by visible board state, not by hidden-card speculation.

  • Mulligans: Check whether kept hands had enough early land acceleration, land count, and a real engine path through Arboreal Grazer, Spelunking, Scapeshift, Lumra, Bellow of the Woods, Aftermath Analyst, The Wandering Minstrel, or Formidable Speaker. Flag keeps that relied on Terror of the Peaks, Morlun, Devourer of Spiders, Glasspool Mimic, or expensive sideboard closers without the mana and land texture to support them.

  • Mana: Review every game for color or timing failures involving Lotus Field, Crumbling Vestige, Port of Karfell, Hedge Maze, Underground Mortuary, Arid Archway, Castle Garenbrig, Starting Town, Forest, Boseiju, Who Endures, and Otawara, Soaring City. Mark whether Spelunking solved the issue, arrived too late, or was unnecessary.

  • Velocity: Measure whether the deck reached a meaningful Scapeshift or Lumra, Bellow of the Woods turn before the opponent presented lethal or a lock. Note games where Arboreal Grazer accelerated safely, where Lotus Field created enough mana, and where too many tapped or conditional lands delayed the critical turn.

  • Engine execution: Verify that Scapeshift, Lumra, Bellow of the Woods, Aftermath Analyst, Port of Karfell, The Wandering Minstrel, and Formidable Speaker decisions followed legal-action output and visible public information. Flag any turn where the pilot started an engine line without enough follow-up, open mana, or protection from a revealed hate card.

  • Removal and disruption: Ask whether Boseiju, Who Endures, Otawara, Soaring City, Abrupt Decay, Culling Ritual, Pest Control, Kaervek, the Spiteful, or Clarion Conqueror answered a relevant permanent or instead consumed a setup turn for low impact. Card text check required for sideboard cards whose exact tactical role was inferred from name only.

  • Sideboard fit: Compare post-board results against the exact sideboard plan used, not against theoretical roles. Record whether Abrupt Decay, Culling Ritual, Pest Control, Kaervek, the Spiteful, Clarion Conqueror, Boseiju, Who Endures, Summon: Leviathan, or Emrakul, the Promised End improved the matchup or diluted Scapeshift density.

  • Closing: Determine whether wins ended through Scapeshift, Lumra, Bellow of the Woods, Terror of the Peaks, Morlun, Devourer of Spiders, Emrakul, the Promised End, Summon: Leviathan, or normal combat. Do not credit a closer unless the log shows legal actions and visible board state supporting the finish.

  • Role mistakes: Mark games where the pilot should have raced but interacted, stabilized but developed, or waited one turn before a fragile commitment. Tie the mistake to visible pressure, revealed interaction, available legal actions, and the opponent archetype.

  • Stranded cards: Track cards stuck in hand for multiple turns, especially Scapeshift, Lumra, Bellow of the Woods, Terror of the Peaks, Morlun, Devourer of Spiders, Glasspool Mimic, Emrakul, the Promised End, Summon: Leviathan, Culling Ritual, Pest Control, and Abrupt Decay. Separate mana-stranding from matchup irrelevance.

  • Overperformers and underperformers: Count which maindeck and sideboard cards changed outcomes, stabilized a losing position, or failed to affect the game. Give extra scrutiny to four-copy engines and accelerants: Arboreal Grazer, The Wandering Minstrel, Formidable Speaker, Scapeshift, Lumra, Bellow of the Woods, Spelunking, Starting Town, Hedge Maze, Port of Karfell, Underground Mortuary, Crumbling Vestige, and Lotus Field.

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