4.0 KiB
Reflection Template For 5c Enigmatic Incarnation
For each loss, name one primary cause and one secondary cause. For each win, name the card, package, or tactical policy that most contributed to the win. Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem. Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.
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Deciding factor: Record whether each game was decided by Enigmatic Incarnation converting enchantments, Up the Beanstalk drawing cards, Overlord of the Hauntwoods stabilizing mana and board, Leyline Binding or March of Otherworldly Light answering a key permanent, or a top-end closer resolving too late.
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Mulligans: Log whether opening hands had green-white development, at least one meaningful early enchantment, and a credible path to blue for Dovin's Veto, Overlord of the Floodpits, Dream Trawler, or Atraxa, Grand Unifier. Flag keeps that contained only expensive cards such as Angel of Serenity, Atraxa, Grand Unifier, Dream Trawler, or Summon: Leviathan without functional setup.
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Mana: Check whether Breeding Pool, Temple Garden, Raugrin Triome, Zagoth Triome, Spara's Headquarters, Hallowed Fountain, Fabled Passage, Forest, Plains, Island, Floodfarm Verge, Hushwood Verge, and Willowrush Verge sequencing let the deck cast Leyline Binding, Enigmatic Incarnation, Seam Rip, Up the Beanstalk, and High Noon on time. Note every loss where tapped lands or shock-land life loss changed the playable line.
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Velocity: Track whether Seam Rip, Up the Beanstalk, Overlord of the Floodpits, and Atraxa, Grand Unifier actually converted time into cards, selection, or stable resources. Mark games where the deck spent early turns cycling or drawing while visible pressure required removal or blockers.
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Engine: Record whether Enigmatic Incarnation had safe sacrifice material and whether the chosen chain produced the needed role: Skyclave Apparition or Angel of Serenity for stabilization, Zur, Eternal Schemer or Dream Trawler for pressure, Atraxa, Grand Unifier for refuel, or Agent of Treachery after sideboard for permanent-heavy games.
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Removal: Review every Leyline Binding, March of Otherworldly Light, Skyclave Apparition, Angel of Serenity, and post-board March of Otherworldly Light decision. Ask whether the target was the visible card most likely to change the next turn cycle, not merely the first legal target.
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Sideboard: Confirm that Dovin's Veto, Rest in Peace, Archon of Emeria, Clarion Conqueror, Elesh Norn, Mother of Machines, Thought Distortion, Ruric Thar, the Unbowed, Agent of Treachery, March of Otherworldly Light, and Pinnacle Starcage were brought in only for visible or strongly expected roles. Pinnacle Starcage requires Card text check required before performance claims.
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Closing: Note whether Zur, Eternal Schemer, Dream Trawler, Summon: Leviathan, Atraxa, Grand Unifier, Angel of Serenity, or Agent of Treachery ended the game after stabilization or clogged the hand before stabilization. Separate games lost from no closer from games lost because the closer was cast into an unfavorable board.
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Role and mistakes: After each match, ask whether the pilot correctly identified itself as stabilizer, engine deck, tap-out threat deck, or stack-protection deck. Flag passes with available Dovin's Veto, attacks that exposed needed blockers, and Enigmatic Incarnation sacrifices that consumed the only active hate or draw engine.
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Stranded cards and performers: List stranded cards by exact name and cause: color missing, mana value too high, matchup too narrow, or rules text uncertain. Identify overperformers and underperformers among Enigmatic Incarnation, Overlord of the Hauntwoods, Leyline Binding, Seam Rip, Up the Beanstalk, High Noon, Pinnacle Starcage, and the sideboard role cards.
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