3.5 KiB

Reflection Template For Mono-Black Gardens

For each loss, name one primary cause and one secondary cause. For each win, name the card, package, or tactical policy that most contributed to the win. Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem. Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

  • Deciding factor: Identify the turn cycle that most changed win equity, then name whether it was survival, card velocity, graveyard timing, mana denial, sideboard impact, or a closing threat.

  • Mulligan result: Record whether the opener had early black mana, a two-turn plan, and either interaction or engine material; flag hands that kept Ichor Wellspring, Lembas, Campfire, or Nihil Spellbomb without enough time to use them.

  • Mana performance: Check whether Swamp count, Khalni Garden timing, Bojuka Bog timing, Haunted Mire, and Witch's Cottage created castable early plays or stranded Cast Down, Defile, Tithing Blade, Fanatical Offering, or Eviscerator's Insight.

  • Velocity performance: Note whether Fanatical Offering and Eviscerator's Insight converted expendable permanents into real resources, or whether draw actions delayed needed Cast Down, Defile, Chainer's Edict, Crypt Rats, Drown in Sorrow, or Fungal Infection.

  • Engine performance: Track whether Khalni Garden tokens, Ichor Wellspring, Lembas, Campfire, Tithing Blade, and Nihil Spellbomb produced useful sacrifice material, or whether the deck ran out of fodder before its draw spells mattered.

  • Removal performance: Record the exact opposing threats answered by Cast Down, Defile, Tithing Blade, Chainer's Edict, Crypt Rats, Drown in Sorrow, and Fungal Infection, and flag removal stranded by target restrictions or low toughness relevance.

  • Graveyard performance: Record whether Nihil Spellbomb, Bojuka Bog, Faerie Macabre, and Witch's Cottage were timed around visible graveyard resources, or whether early graveyard actions missed later payoff windows.

  • Sideboard performance: For Troublemaker Ouphe, Weather the Storm, Faerie Macabre, Drown in Sorrow, Rancid Earth, and Icequake, record the public axis each card addressed and whether it changed a turn cycle; Card text check required for Troublemaker Ouphe.

  • Closing performance: Note whether Avenging Hunter, Troll of Khazad-dûm, Sagu Wildling, Crypt Rats, or incremental attacks ended the game, and whether waiting or committing earlier would have improved the clock; Card text check required for Sagu Wildling.

  • Role accuracy: Record whether the pilot correctly identified stabilize, grind, mana-denial, graveyard-control, or pressure mode, especially when legal draw actions competed with immediate board interaction.

  • Mistake review: Flag passes under pressure, low-impact Nihil Spellbomb activations, unnecessary sacrifice of key blockers, late Bojuka Bog use, and removal spent on expendable creatures while a larger public threat remained.

  • Stranded-card review: List cards left unusable in hand at game end, including Weather the Storm or Troublemaker Ouphe without green access, Rancid Earth or Icequake without useful land targets, and Cast Down or Defile without legal targets.

  • Overperformer and underperformer review: Name cards that repeatedly decided games or failed to affect them, separating main-deck roles from sideboard roles so one matchup does not distort the whole tuning picture.