3.7 KiB
Reflection Template For Mardu Synthesizer
For each loss, name one primary cause and one secondary cause. For each win, name the card, package, or tactical policy that most contributed to the win. Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem. Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.
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Deciding factor: identify whether the game turned on early mana, artifact velocity, removal timing, graveyard pressure, sideboard cards, flyer damage, or failure to close after stabilizing.
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Mulligans: record whether each keep had castable early action, at least one of Experimental Synthesizer, Lembas, Refurbished Familiar, Galvanic Blast, or a white bounce creature, and enough colored mana to use the hand before falling behind.
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Mana: note every game where Drossforge Bridge, Rustvale Bridge, Bojuka Bog, Shattered Landscape, Ancient Den, Vault of Whispers, Mountain, Plains, or Swamp caused a missed spell, delayed Galvanic Blast, delayed Glint Hawk or Kor Skyfisher, or forced an unsafe pass.
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Velocity: track whether Experimental Synthesizer and Lembas produced meaningful card flow or became slow bounce targets while the opponent advanced a lethal board.
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Engine use: ask whether Glint Hawk and Kor Skyfisher bounced the highest-leverage legal permanent, preserved next-turn mana, and avoided returning a land or artifact needed for Galvanic Blast, blocking, or sacrifice.
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Removal timing: review each Galvanic Blast, Cast Down, Terminate, Tithing Blade, Snuff Out, Electrickery, and Thraben Charm decision against the visible threat, open mana, legal targets, and the opponent's next combat step. Card text check required for exact Thraben Charm mode evaluation.
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Graveyard timing: flag whether Nihil Spellbomb or Bojuka Bog was used before the opponent exposed a payoff window, after the payoff was already protected, or at the correct moment to deny a visible graveyard plan.
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Sacrifice value: check whether Eviscerator's Insight converted expendable material, threatened creatures, Experimental Synthesizer value, Lembas value, or Refurbished Familiar into cards without sacrificing a needed blocker or clock.
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Sideboard impact: compare each post-board game to the intended role of Dust to Dust, Navigator's Compass, Tithing Blade, Thraben Charm, Snuff Out, Nihil Spellbomb, Electrickery, and Duress, and record whether any card was stranded without legal text or a meaningful target.
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Closing: record turns where the deck stabilized but failed to end the game, especially when Glint Hawk, Kor Skyfisher, Galvanic Blast, Black Mage's Rod, or repeated artifact loops could have shifted from defense to pressure.
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Role discipline: ask whether the pilot correctly changed roles between stabilizing, attacking with flyers, protecting resources, holding removal, and forcing action with Duress or Dust to Dust.
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Mistakes: mark any pass, bounce, attack, block, sideboard choice, graveyard action, or removal spell that looked legal but ignored visible board pressure, known public information, or the rules engine's actual action list.
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Stranded cards: list cards held too long because of mana, target legality, timing, or role mismatch, especially Cast Down, Terminate, Tithing Blade, Dust to Dust, Duress, Snuff Out, Nihil Spellbomb, and Eviscerator's Insight.
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Overperformers and underperformers: identify exact cards that repeatedly created wins or losses, separating raw card strength from pilot sequencing errors and matchup-specific legality constraints.