3.6 KiB
Reflection Template For Familiars
For each loss, name one primary cause and one secondary cause. For each win, name the card, package, or tactical policy that most contributed to the win. Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem. Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.
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Deciding factor: identify whether the game turned on life total, mana development, card velocity, a protected engine, a missed interaction window, or inability to close after stabilizing.
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Mulligan review: record whether the opening hand had castable early selection through Ponder, Preordain, The Modern Age, or Lorien Revealed land access, and whether keeping lacked the mana or action actually needed for the matchup.
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Mana review: note every game where Azorius Chancery gained a full extra spell, exposed the deck to tempo loss, or made Foil, Snap, Ephemerate, Mulldrifter, or Archaeomancer sequencing awkward.
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Color review: check whether Snow-Covered Island, Snow-Covered Plains, Glacial Floodplain, Ash Barrens, Mortuary Mire, and Lorien Revealed produced the right colors at the required turns without relying on hidden future draws.
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Velocity review: ask whether Ponder and Preordain were used to find land, Sunscape Familiar, protection, interaction, or a closer according to current role instead of taking the generically strongest card.
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Engine review: mark whether Sunscape Familiar survived long enough to reduce meaningful spells, whether God-Pharaoh's Faithful changed the race, and whether Ghostly Flicker, Ephemerate, Archaeomancer, and Mulldrifter created repeatable value only after legal targets were visible.
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Removal and interaction review: record whether Snap, Foil, Hydroblast, Negate, Lose Focus, Last Breath, Steel Sabotage, and Revoke Existence were spent on decisive threats or wasted on exchanges that did not alter the next turn cycle.
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Sideboard review: compare the sideboard plan to the cards actually faced, especially whether Stonehorn Dignitary, Hydroblast, Steel Sabotage, Revoke Existence, Negate, Last Breath, Lose Focus, or Murmuring Mystic had legal high-impact windows.
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Closing review: check whether the pilot converted control into a win through Mulldrifter attacks, Murmuring Mystic tokens, or repeated card advantage before the opponent rebuilt.
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Role review: state whether the deck was supposed to stabilize, race, protect an engine, play draw-go, or force a tap-out value turn, then flag any decision that followed a different role without visible justification.
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Mistake review: identify missed land drops, premature Foil card disadvantage, unsafe Azorius Chancery timing, low-impact Deep Analysis flashback, unprotected Murmuring Mystic exposure, or passing with relevant legal interaction available.
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Stranded-card review: list cards stuck in hand because of mana, timing, targets, pressure, or narrow matchup text; pay special attention to Ghostly Flicker, Ephemerate, Foil, Deep Analysis, Lorien Revealed, and sideboard cards.
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Overperformer review: name the exact cards that changed losing positions into stable or winning ones, separating life gain from God-Pharaoh's Faithful, cost reduction from Sunscape Familiar, and card volume from Mulldrifter or Deep Analysis.
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Underperformer review: name the exact cards that were legal but low impact, stranded, or too slow, and distinguish bad card positioning from poor sequencing.