38 lines
3.5 KiB
Markdown
38 lines
3.5 KiB
Markdown
# Reflection Template For Mrowelves
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For each loss, name one primary cause and one secondary cause.
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For each win, name the card, package, or tactical policy that most contributed to the win.
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Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
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Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.
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- Deciding factor: What visible event most changed the game: early mana engine survival, a resolved `Glimpse of Nature`, a decisive `Finale of Devastation`, a protected board, opponent removal, combat pressure, or mana failure?
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- Mulligans: Did the opening hand produce early green mana and a meaningful first two turns, or did it keep speculative cards such as `Demonic Tutor`, `Imperial Seal`, `Vampiric Tutor`, `Worldly Tutor`, or `Sylvan Tutor` without enough mana or board velocity?
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- Mana: Did `Priest of Titania`, `Circle of Dreams Druid`, `Elvish Archdruid`, `Marwyn, the Nurturer`, `Gaea's Cradle`, or `Elvish Guidance` generate decisive mana before the opponent stabilized?
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- Land sequencing: Did fetch lands, `Bayou`, `Overgrown Tomb`, `Command Tower`, `Cavern of Souls`, `Yavimaya, Cradle of Growth`, `Ancient Tomb`, or `Nurturing Peatland` support the required colors without unnecessary life loss?
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- Velocity: Did `Glimpse of Nature`, `Leaf-Crowned Visionary`, `Once Upon a Time`, `Green Sun's Zenith`, and creature density convert into multiple useful actions, or did the hand stall after one engine attempt?
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- Engine commitment: Was the pilot correct to commit `Priest of Titania`, `Elvish Archdruid`, `Circle of Dreams Druid`, `Marwyn, the Nurturer`, `Elvish Warmaster`, or `Tyvar, Jubilant Brawler` when it did, given visible removal, blockers, and clock?
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- Protection: Did `Veil of Summer`, `Heroic Intervention`, `Allosaurus Shepherd`, or `Cavern of Souls` stop the interaction that mattered, or were they held too long or spent on replaceable threats?
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- Removal and disruption: Did `Collector Ouphe` matter against visible artifacts, and did the deck suffer because it lacked direct creature removal, graveyard hate, enchantment answers, or broader stack interaction?
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- Closing: Did the game end through `Finale of Devastation`, `Elvish Warmaster`, `Allosaurus Shepherd`, anthem pressure from `Elvish Archdruid`, or ordinary combat, and was the chosen closer available soon enough?
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- Role: Did Mrowelves correctly identify whether it was racing, grinding, protecting a fragile engine, or rebuilding after removal?
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- Mistakes: Did the pilot sacrifice tempo with unnecessary tutors, expose too many creatures into a sweeper, miss a legal activation, attack with needed mana creatures, or spend `Elvish Spirit Guide` without an immediate payoff?
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- Stranded cards: Which cards stayed unusable in hand: black tutors, `Mox Diamond`, `Crop Rotation`, `Elvish Reclaimer`, protection spells, payoff spells, or high-output creatures?
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- Overperformers and underperformers: Which exact cards most often advanced wins, and which exact cards most often failed to affect losses?
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- Sideboard: Since the registered sideboard is empty, did post-game adaptation through tutor targets, protection timing, combat posture, and mulligan discipline compensate for not changing the 60?
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## Existing User Requests
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No additional user reflection requests were supplied.
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