2026-06-19 18:54:22 -03:00

4.0 KiB

Reflection Template For Izzet Something

For each loss, name one primary cause and one secondary cause. For each win, name the card, package, or tactical policy that most contributed to the win. Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem. Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

  • Deciding factor: identify the exact turn where the game shifted, then tag it as mana, velocity, engine commitment, stack fight, combat pressure, or failed closing. Record the visible board state and legal actions that made the chosen line correct or questionable.

  • Mulligans: record whether the opener had colored mana, a fast mana piece, a velocity card, and a realistic payoff path. Flag hands that kept Ancient Tomb, City of Traitors, Mox Diamond, Chrome Mox, Lotus Petal, Mox Amber, or Mox Opal without enough colored follow-through.

  • Mana: note every turn where Rite of Flame, Pyretic Ritual, Desperate Ritual, Seething Song, Ruby Medallion, Baral, Chief of Compliance, Birgi, God of Storytelling // Harnfel, Horn of Bounty, Storm-Kiln Artist, or Jeska's Will failed to convert into a meaningful spell chain. Separate color failure from total-mana failure.

  • Velocity: check whether Faithless Looting, Expressive Iteration, Wrenn's Resolve, Reckless Impulse, Glimpse the Impossible, Highway Robbery, Valakut Awakening // Valakut Stoneforge, Windfall, Wheel of Fortune, or Timetwister improved the turn or merely spent mana without raising win probability.

  • Engine commitment: review whether Storm-Kiln Artist, Birgi, God of Storytelling // Harnfel, Horn of Bounty, Bonus Round, Twinferno, Past in Flames, Artist's Talent, Thunderclap Drake, Vivi Ornitier, Electro, Assaulting Battery, Ral, Monsoon Mage // Ral, Leyline Prodigy, Urabrask // The Great Work, Opera Love Song, Will of the Jeskai, and Surge of Brilliance were committed with enough mana, cards, protection, or visible urgency. Mark Card text check required for any unverified engine text.

  • Interaction: record whether Force of Will, Fierce Guardianship, Deflecting Swat, Mental Misstep, Pyroblast, Red Elemental Blast, Lightning Bolt, Snap, and Sink into Stupor // Soporific Springs stopped a decisive object or were spent on a lower-impact legal target.

  • Closing: verify that Grapeshot was cast only when storm count, copied spells, visible targets, and damage math supported lethal, survival, or a decisive board reset. Flag partial Grapeshot lines that left the opponent with an unchanged clock.

  • Role: ask whether the pilot correctly played as fast combo, protected combo, recovery combo, or temporary control. Misrole warnings include holding velocity too long against pressure, wheeling into open interaction without need, or protecting a setup permanent while the payoff was not ready.

  • Mistakes: list any action where the legal action text was followed but the strategic target was poor. Pay special attention to Gamble, Mystical Tutor, Gitaxian Probe, imprint/discard choices, Simian Spirit Guide, Mox Diamond, and fetch or modal land decisions.

  • Stranded cards: record cards stuck in hand or exile because of color, timing, target, graveyard, command-zone, or card-text uncertainty. A repeated stranded pattern is stronger evidence than one unlucky game.

  • Overperformers and underperformers: name the exact cards that created wins, protected wins, or failed repeatedly. Do not generalize from one game unless the same failure is structurally visible in mana, action availability, or matchup pressure.

  • Sideboard: confirm that no registered sideboard actions were available. Post-game adaptation must be reflected as play-pattern changes only unless the registered deck changes later.

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