4.0 KiB
Reflection Template For Yawgmoth
For each loss, name one primary cause and one secondary cause. For each win, name the card, package, or tactical policy that most contributed to the win. Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem. Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.
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Deciding factor: Identify whether the game was decided by combo assembly, midrange attrition, mana failure, sideboard interaction, opposing speed, or a missed legal action. Record the first turn where the winning plan became visible from public state.
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Mulligans: Check whether opening hands had enough green access, creature material, and a real engine path through Yawgmoth, Thran Physician, Agatha's Soul Cauldron, Green Sun's Zenith, or Walking Ballista. Flag keeps that relied on drawing both mana and a payoff.
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Mana: Record whether Delighted Halfling, Verdant Catacombs, Windswept Heath, Overgrown Tomb, Underground Mortuary, Swamp, Forest, Dryad Arbor, and Boseiju, Who Endures produced the colors and timing the hand needed. Note any game where sideboard Thoughtseize, Fatal Push, Force of Vigor, Endurance, or Fulminator Mage changed the required color balance.
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Velocity: Measure whether Malevolent Rumble, Dredger's Insight, Green Sun's Zenith, and Spymaster's Vault found or converted material quickly enough. Separate slow draws caused by missing selection from slow draws caused by too many reactive sideboard cards.
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Engine quality: Record whether Young Wolf, Badgermole Cub, Walking Ballista, Agatha's Soul Cauldron, and Yawgmoth, Thran Physician created repeatable pressure or only assembled partial pieces. Note whether a visible graveyard-hate permanent, removal spell, or counter-window changed the correct commitment timing.
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Removal and disruption: Check whether Thoughtseize, Fatal Push, Force of Vigor, Cankerbloom, Boseiju, Who Endures, Endurance, and Fulminator Mage answered the threat that mattered most. Flag any exchange where a narrow answer was spent before the decisive public threat appeared.
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Sideboard impact: Compare post-board games to Game 1 for engine density, mana smoothness, and disruption quality. Record whether each boarded card had a legal target or tactical window, and whether cutting Dredger's Insight, slow singleton threats, or other main-deck material weakened the core plan too much.
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Closing: Track whether Walking Ballista, Yawgmoth, Thran Physician chains, Agatha's Soul Cauldron lines, Green Sun's Zenith pressure, Grist, the Hunger Tide, Sephiroth, Fabled SOLDIER, Ouroboroid, or Formidable Speaker actually closed games. Flag games where the deck stabilized but failed to turn advantage into lethal pressure.
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Role accuracy: Ask whether the pilot correctly played as combo, midrange, or control for the visible matchup state. A hand with disruption but no clock should be reviewed differently from a hand with engine pieces and no protection.
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Mistakes: Review passes with legal actions available, attacks that exposed needed creatures, tutor choices that failed to match the board, and commitment turns that ignored visible mana or public interaction. Do not label a decision wrong unless the legal action list and visible state support the critique.
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Stranded cards: List cards that stayed in hand or on board without affecting the game, especially extra Agatha's Soul Cauldron, Dredger's Insight, Spymaster's Vault, Walking Ballista, Green Sun's Zenith, Fatal Push, Force of Vigor, Fulminator Mage, or Endurance. Separate stranded-by-mana from stranded-by-matchup.
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Overperformers and underperformers: Record exact card names that produced decisive value or repeatedly failed to matter. Tie each claim to visible game events, not expectations from deck theory.
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