91 KiB
Strategy Specifications
Deck Name And Archetype
-
Identity: Living End is a Modern Temur-based cascade graveyard combo-midrange deck using
Violent OutburstandShardless Agentto castLiving Endfrom the library while returning cycled creatures and clearing opposing battlefields. -
Registration check: The supplied main deck contains exactly 60 cards, the sideboard contains exactly 15 cards, and the registered total is 75 cards.
-
Copy-limit check: No nonbasic card exceeds four registered copies across main deck and sideboard; the largest four-copy groups are
Curator of Mysteries,Force of Negation,Generous Ent,Street Wraith,Subtlety,Violent Outburst,Shardless Agent,Wistfulness,Endurance, and sideboardObsidian Charmaw. -
Format declaration: Treat the deck as Modern for tactical and sideboarding purposes, but require the rules engine or card database to confirm final legality before tournament-grade output.
-
Legality concern:
Wistfulnessrequires card database validation; Card text check required, and the agent must not assume its mana value, type, timing, or legality until Veles or the rules engine exposes legal actions involving it. -
Cascade integrity concern: The deck’s core plan depends on
Violent OutburstandShardless AgentfindingLiving End; verify every castable nonland spell other thanLiving Endhas mana value three or greater, with special attention toWistfulnessbecause its card text and mana value are not confirmed here. -
Stock status: This is a stock-archetype Living End shell with rogue or hybrid tuning choices, especially maindeck
Endurance, maindeckWistfulness, a one-copySink into Stupor, and a sideboard heavily weighted toward land and artifact pressure throughObsidian Charmaw,Force of Vigor, andIngot Chewer. -
Archetype tags: Normalize the supplied duplicate tags to
combo,midrange,cascade, andgraveyard; the agent should treat the deck as combo-first when a protected cascade is available and midrange-control when graveyard hate, countermagic, or battlefield pressure makes immediate combo commitment poor. -
Color and mana identity: The main deck is primarily blue-green-red, with
Violent Outburstrequiring red-green,Shardless Agentrequiring green-blue, and free interaction fromForce of Negation,Subtlety, andEndurancereducing dependence on untapped lands during opposing turns. -
Mana-base concern: The fetchland and surveil-land package includes
Misty Rainforest,Wooded Foothills,Breeding Pool,Steam Vents,Stomping Ground,Commercial District,Hedge Maze,Thundering Falls,Boseiju, Who Endures,Mistrise Village,Forest, andIsland; runtime choices must balance color access, life total, tapped-land timing, and the need to hold cascade or pitch-interaction windows. -
Role package preview: The deck wins by stocking the graveyard with cyclers such as
Curator of Mysteries,Generous Ent,Street Wraith,Oliphaunt,Striped Riverwinder, andColossal Skyturtle, then resolvingLiving Endthrough cascade while usingForce of Negation,Subtlety,Endurance,Boseiju, Who Endures, andSink into Stuporto contest opposing disruption or speed. -
Required coverage inventory: Later sections must explicitly cover every two-plus-copy main-deck nonland card:
Colossal Skyturtle,Curator of Mysteries,Force of Negation,Living End,Generous Ent,Oliphaunt,Street Wraith,Subtlety,Violent Outburst,Shardless Agent,Wistfulness, andEndurance. -
Sideboard coverage inventory: Later sections must cover every sideboard card in both the Sideboard Map and matchup guidance:
Brazen Borrower,Brotherhood's End,Dismember,Faerie Macabre,Ingot Chewer,Mystical Dispute,Obsidian Charmaw, andForce of Vigor. -
Opponent information status: No specific opposing deck, matchup spread, known sideboard plan, play/draw status, or testing concern was supplied, so pregame decisions should begin from unknown Modern opponent assumptions and update only from matchup labels, revealed cards, public zones, and legal actions supplied by the rules engine.
-
Runtime discipline: This guide is advisory only; Veles must choose only legal action IDs from the current engine prompt and must not infer hidden cards, guaranteed cascade outcomes, exact combat math, or unverified
Wistfulnesstext beyond visible rules-engine output.
Thesis
-
Core assembly: This Living End deck assembles a graveyard full of large cycling creatures, then uses
Violent OutburstorShardless Agentto cascade intoLiving End, converting the graveyard into a battlefield while removing most opposing creatures from the battlefield. -
Primary win pattern: Prioritize early cycling and land development, protect or time the first cascade, then win by attacking with returned
Curator of Mysteries,Generous Ent,Oliphaunt,Striped Riverwinder,Colossal Skyturtle, and other creatures that entered from the graveyard. -
Tactical identity: Treat the deck as combo-first when cascade is available and the opponent cannot visibly stop graveyard or stack execution, and treat it as midrange-control when graveyard hate, countermagic, pressure, or awkward mana makes waiting better than firing
Living Endimmediately. -
What this deck is not: Do not play as a normal creature-curve deck, do not spend early turns hardcasting expensive creatures unless the game has shifted into a post-hate fallback plan, and do not cascade merely because the action is legal when the graveyard is too small or the opponent’s visible board makes
Living Endlow-impact. -
Priority order: Build mana for
Violent OutburstandShardless Agent, put creatures into the graveyard, preserve a cascade spell, protect the cascade turn withForce of Negation,Subtlety,Endurance,Boseiju, Who Endures, orSink into Stuporwhen legal, and only then optimize extra value. -
Graveyard discipline: Count both graveyards before committing, because
Living Endaffects opposing graveyard creatures too; when the opponent has better creatures in graveyard than you do, delay, interact, or find a different line unless survival requires immediate reset. -
Unknown-card discipline:
Wistfulnessrequires card database validation; Card text check required, so treat it only through legal actions and visible rules-engine output until Veles confirms its timing, cost, effect, and cascade compatibility.
Role Package
-
Threats:
Curator of Mysteries,Generous Ent,Oliphaunt,Striped Riverwinder, andColossal Skyturtleare the main bodies to stock in the graveyard beforeLiving End; value them by returned power, evasion or resilience shown by the engine, and whether cycling or landcycling improves the next cascade window. -
Payoffs:
Living Endis the payoff and battlefield reset, not a normal spell to draw and cast; prioritize cascade access over drawing extra copies, and recognize that drawnLiving Endcan be awkward unless a legal discard, shuffle, or other engine-supported line appears. -
Engines:
Violent OutburstandShardless Agentare the functional engine pieces because they convert any legal cascade cast intoLiving End; protect at least one when possible, and avoid exposing a cascade spell into obvious stack interaction unless waiting is worse. -
Velocity:
Street Wraith,Curator of Mysteries,Generous Ent,Oliphaunt,Striped Riverwinder, andColossal Skyturtleprovide graveyard velocity through cycling or similar legal actions when exposed; use them to find lands, increase post-Living Endpressure, and keep hands from stalling without committing battlefield material. -
Interaction:
Force of Negation,Subtlety,Endurance,Boseiju, Who Endures, andSink into Stuporare the main ways to contest opposing speed, hate, or stack pressure before the combo turn; spend them on cards that stop cascade, invalidate the graveyard, produce lethal pressure, or create a superior opposingLiving Endoutcome. -
Protection:
Force of Negationprotects the cascade turn against noncreature disruption when legal,Subtletycan buy time against creature pressure or hate creatures when legal, andEndurancecan disrupt opposing graveyard plans or manage dangerous opposing graveyards beforeLiving Endresolves. -
Recursion:
Living Endis the central mass-recursion effect;Colossal Skyturtlemay offer recursion or bounce lines only if legal actions expose them, so choose those lines when they recover a cascade spell, answer hate, or preserve a winning battlefield plan. -
Mana:
Misty Rainforest,Wooded Foothills,Breeding Pool,Steam Vents,Stomping Ground,Commercial District,Hedge Maze,Thundering Falls,Forest,Island,Boseiju, Who Endures, andMistrise Villagesupport Temur cascade colors; prioritize green-blue forShardless Agent, red-green forViolent Outburst, and enough blue cards/resources for pitch interaction. -
Sideboard modules:
Mystical Disputesupports stack fights,Force of Vigor,Ingot Chewer, andBrotherhood's Endpressure artifacts or hate permanents when legal,Obsidian Charmawattacks greedy mana,Dismemberanswers specific creatures,Faerie Macabrecontests graveyards without relying on the stack, andBrazen Borrowerprovides a flexible tempo or threat role when its legal modes are exposed.
Primary Win Conditions
-
Cascade into
Living Endis the main win path: stock the graveyard withCurator of Mysteries,Generous Ent,Oliphaunt,Street Wraith,Striped Riverwinder, andColossal Skyturtle, then castViolent OutburstorShardless Agentwhen the resulting battlefield is likely to be better for you than for the opponent. -
Prioritize the first cascade when it converts at least two meaningful creatures into play, removes opposing battlefield pressure, or forces the opponent to answer a lethal two-turn board; delay when the opponent's graveyard creatures, visible hate, open stack interaction, or your weak graveyard makes
Living Enda low-impact reset. -
Execute
Violent Outburstmore aggressively thanShardless Agentwhen instant timing is legally available and the opponent has tapped low, moved to combat, or committed creatures thatLiving Endwill clear; executeShardless Agentwhen sorcery-speed pressure is acceptable or when preservingViolent Outburstfor a later instant-speed window is more valuable. -
Protect the cascade turn with
Force of Negationwhen the rules engine exposes a legal pitch or hardcast counter line against noncreature interaction that would stop cascade, counterLiving End, remove the graveyard, or lock out the graveyard plan. -
Use
Subtlety,Endurance,Boseiju, Who Endures,Sink into Stupor, and legalColossal Skyturtlemodes to create the cascade window when visible permanents, creatures, graveyard contents, or stack actions would otherwise makeLiving Endfail; choose these support lines before firing the payoff if waiting one turn materially improves the outcome. -
Win after
Living Endby attacking with the returned creature mass, not by preserving resources forever; once a strong board is in play, prioritize clean attacks, lethal sequencing, and holding only interaction that protects the clock or prevents an immediate reversal.
Secondary Win Conditions
-
Hardcast creature pressure is the main fallback when graveyard hate, drawn
Living End, or missing cascade makes the combo unreliable; castEndurance,Subtlety,Shardless Agent, and eventually landcycled threats such asGenerous Ent,Oliphaunt,Colossal Skyturtle, orStriped Riverwinderonly when the engine confirms legal mana and the game has shifted toward midrange combat. -
Endurancebeats are a real backup plan against graveyard decks, control decks, and stalled boards; useEnduranceboth to disrupt an opposing graveyard and to start a flash-pressure clock when holding it no longer protects a more importantLiving Endturn. -
Subtletytempo can become a win path when it clears or delays a key creature and leaves a body for combat; choose this line when the visible opposing threat would race or block profitably and your hand or graveyard suggests the combo is not immediately ready. -
Shardless Agentplus small creature combat is acceptable chip pressure when the opponent has graveyard hate but weak board presence; do not overvalue chip damage if castingShardless Agentwould spend the last cascade access into a badLiving Endline. -
Mistrise Villagemay provide creature-land or utility pressure only if the rules engine exposes a legal activation; Card text check required, so use it as a fallback attacker, mana sink, or utility permanent only from visible legal action text. -
Boseiju, Who EnduresandSink into Stuporsupport fallback pressure by answering hate or tempo obstacles before combat; spend them on permanents that block the combo, prevent attacks, or create a faster opposing clock rather than on low-impact targets. -
Wistfulnessmay contribute selection, interaction, or another role only as shown by legal engine actions; Card text check required, so never plan a win path around unverifiedWistfulnesstext.
Emergency Lines
-
When behind on life, prioritize survival over combo purity: use
Living Endas a sweeper even with a modest graveyard if it removes lethal or near-lethal pressure and leaves any stabilizing board. -
When behind on board, treat
Violent OutburstandShardless Agentas reset buttons before value engines; a mediocreLiving Endis correct if passing lets the opponent attack for lethal, protect a lethal board, or invalidate your next turn. -
When behind on cards, preserve high-impact resources rather than cycling blindly; keep cascade access, pitch-card requirements for
Force of Negation, and interaction that answers visible hate, then cycle only when legal actions improve land drops, graveyard size, or the next decision point. -
When behind on mana, use landcycling and fetchlands to reach cascade colors before stocking extra creatures;
Generous Ent,Oliphaunt, and any other legal land-search or cycling actions should prioritize castingViolent Outburst,Shardless Agent, and interaction on time. -
When graveyard recursion is threatened, respond to visible graveyard hate before committing more resources if legal actions allow it; otherwise shift toward hardcast
Endurance,Subtlety,Shardless Agent, creature-land pressure, and answering the hate permanent. -
When opposing graveyards are dangerous, use
Enduranceor delayLiving Endif the opponent would return better creatures than you; if survival requires cascading anyway, accept the risk and choose the line that leaves the most blockers or fastest counterclock. -
When win conditions are removed, rebuild through cycling, land drops, and hardcast threats; do not concede strategic agency just because one
Living Endfailed, because the deck can still win with returned later waves, pitch-elemental pressure, and sideboarded interaction in post-board games.
Resource Model
-
Life is a setup resource until the opponent presents a short clock: spend life on
Street Wraith, shocklands such asBreeding Pool,Steam Vents, andStomping Ground, and fetch sequencing when the payoff is a faster cascade turn, a protectedForce of Negation, or a larger graveyard forLiving End. -
Hand size is both fuel and protection: cycling or landcycling
Curator of Mysteries,Generous Ent,Oliphaunt,Striped Riverwinder,Colossal Skyturtle, andStreet Wraithconverts cards into graveyard mass and selection, but preserve blue cards forForce of NegationorSubtletywhen visible stack or creature threats matter. -
Mana converts into timing windows: three mana enables
Violent OutburstandShardless Agent, four-plus mana makes hardcastEndurance,Subtlety,Force of Negation,Sink into Stupor, or large creatures more realistic, and landcycling converts early turns into exact colors rather than random draw steps. -
Board material before
Living Endis disposable only when it does not weaken the cascade turn:Shardless Agent, hardcastEndurance, and hardcastSubtletycan trade or pressure, but avoid putting valuable creatures onto the battlefield if a near-futureLiving Endwould exile them without returning equal or better graveyard material. -
Graveyard count is the main combo currency: prioritize putting high-impact creatures into your graveyard while tracking opposing graveyards, because
Living Endcan return opposing creatures too and is not automatically favorable just because you can cascade. -
Exile is a real cost: cards pitched to
Force of Negation, evoked throughSubtletyorEndurance, or otherwise exiled are no longerLiving Endbodies, so spend them when the protected window, survival gain, or disruption is worth losing that future material. -
Lands are both mana and spell-equivalents:
Boseiju, Who Enduresanswers visible hate or utility permanents when legal, fetchlands fix colors and fill the graveyard, and utility lands such asMistrise Villagerequire legal-action confirmation before being treated as pressure or support. Card text check required forMistrise Village. -
Sacrifice fodder is not a core resource in this list: do not preserve creatures for sacrifice lines unless a sideboard or revealed legal action explicitly creates one, and treat any sacrifice choice as rules-engine-dependent rather than assumed deck functionality.
-
Tempo is bought with free interaction and instant cascade:
Force of Negation,Subtlety,Endurance,Brazen Borrower,Dismember,Faerie Macabre, andViolent Outburstlet the deck act while tapped low, but using them too early can leave the actual cascade turn unprotected. -
Information is converted through cycling choices, public graveyards, revealed cards, and opponent timing: delay commitment when visible mana, graveyard hate, stack interaction, or opposing graveyard contents make the first
Living Endpoor; commit when waiting gives the opponent a stronger board, hate piece, or lethal attack. -
Sideboard bullets are narrow resources:
Force of Vigor,Ingot Chewer,Brotherhood's End,Obsidian Charmaw,Mystical Dispute,Dismember,Faerie Macabre, andBrazen Borrowershould answer the matchup axis they were brought for, not be spent on low-impact targets merely to use mana.
Mana Guide
-
Build first toward cascade mana: prioritize access to red and green for
Violent Outburst, green and blue forShardless Agent, and enough total mana to cast either on turn three when the graveyard and matchup make that plan plausible. -
Keep hands with a credible three-mana path: a functional opener normally needs lands, fetchlands, or landcycling through
Generous EntorOliphauntthat reaches cascade colors; mulligan or distrust hands that cycle many cards but cannot produce the colors to castViolent OutburstorShardless Agenton time. -
Use fetchlands as color commitments:
Misty RainforestandWooded Foothillsshould find the shockland or land type that supports the next two turns, withBreeding Pooloften covering blue-green,Stomping Groundcovering red-green, andSteam Ventscovering red-blue when hand texture demands it. -
Respect tapped-land tempo:
Commercial District,Hedge Maze, andThundering Fallsmay enter tapped depending on their land text and game state, so choose them early when the turn does not need immediate mana and avoid them when they would miss a cascade, interaction, or sideboard-bullet window. -
Sequence basics for life and resilience: fetch
ForestorIslandwhen life total, opposing land disruption, or color needs make basics sufficient, but do not take a basic that strandsViolent Outburst,Shardless Agent,Force of Negation,Subtlety, orEndurancewithout a realistic follow-up color source. -
Landcycle before normal draw-dependent planning when mana is missing: if
Generous EntorOliphaunthas a legal land-search action and the hand lacks cascade colors, use the landcycling line before spending other selection so future decisions know the available colors. Card text check required for exact landcycling restrictions. -
Play lands after cycling when land choice depends on the drawn card: use
Street Wraith, normal cycling fromCurator of Mysteries, and legal cycling actions first if no immediate landfall, mana, or discard-to-hand-size issue requires playing a land now. -
Play lands before cycling when mana will be used this turn: make the land drop first if it enables a legal cycling chain,
Violent Outburst,Shardless Agent,Endurance,Subtlety,Sink into Stupor,Boseiju, Who Endures, or sideboard interaction before the opponent's next meaningful action. -
Preserve blue-card density for free counters: when choosing between cycling, pitching, or holding
Curator of Mysteries,Colossal Skyturtle,Subtlety,Wistfulness, or another blue card, keep enough blue material forForce of Negationif the current game is likely to hinge on a noncreature hate or counterspell exchange. Card text check required forWistfulness. -
Do not over-shock without a timing reason: take untapped shocklands when it enables a same-turn action, a turn-three cascade, or protective interaction; take tapped lands or basics when the extra life is likely to matter and the engine shows no urgent legal action.
Mulligan Guide
-
Strong keep: keep two or three mana sources plus
Violent OutburstorShardless Agent, at least two graveyard enablers such asStreet Wraith,Curator of Mysteries,Generous Ent,Oliphaunt,Striped Riverwinder, orColossal Skyturtle, and one protection spell such asForce of Negation,Subtlety, orEndurancewhen the matchup can disrupt or race. -
Medium keep: keep a hand with no cascade spell only when it has multiple cheap cyclers, a clear three-mana path, and interaction that buys time; this hand is a setup hand, so prioritize cycling and landcycling until
Violent OutburstorShardless Agentappears. -
Risky keep: keep one-land hands only with
Street Wraithplus landcycling throughGenerous EntorOliphaunt, and only when the legal land-search line can find cascade colors without relying on perfect draw steps. -
Automatic ship: mulligan hands with
Living Endas the main action and no cascade spell, no functional graveyard setup, or no route to three mana; drawingLiving Endis not a castable plan unless the engine exposes a legal action. -
Automatic ship: mulligan hands that cannot produce or find green by turn three and cannot interact meaningfully, because both
Violent OutburstandShardless Agentrequire green access. -
Matchup-dependent keep: keep interaction-heavy hands with
Force of Negation,Subtlety, andEnduranceagainst fast combo, graveyard, or creature pressure when the hand still has a realistic cascade path; ship them when they only trade cards and never build a graveyard. -
Play/draw adjustment: on the play, accept slightly slower graveyard setup if the hand has turn-three cascade and protection; on the draw, prefer hands with faster cycling,
Subtlety,Force of Negation, orEndurancebecause the opponent gets the first development window. -
Trap hand: do not keep many large creatures plus lands if the creatures are not actually entering the graveyard;
Generous Ent,Oliphaunt,Curator of Mysteries,Striped Riverwinder,Colossal Skyturtle, andStreet Wraithmatter because they become graveyard material through legal cycling, landcycling, or channel-style actions, not because they are expensive bodies in hand. -
Trap hand: do not keep
Force of Negationplus too few blue cards if protecting the cascade turn is the plan; preserveCurator of Mysteries,Colossal Skyturtle,Subtlety,Wistfulness, or other blue cards only when legal card text and current hand structure support that role. Card text check required forWistfulness.
Turn Arc
-
Turn 1 priority: establish mana and graveyard velocity before exposing a plan; use
Misty RainforestorWooded Foothillsto fix toward green-red or green-blue, cycleStreet Wraithwhen life loss is acceptable, and landcycleGenerous EntorOliphauntif cascade colors are missing. Card text check required for exact landcycling restrictions. -
Turn 1 deviation: hold a fetchland or blue card only when the visible matchup or current legal actions make
Force of Negation,Subtlety, orEndurancemore important than immediate velocity; do not delay mana fixing if it risks missing turn-three cascade. -
Turn 2 priority: continue filling the graveyard with
Curator of Mysteries,Striped Riverwinder,Colossal Skyturtle,Street Wraith,Generous Ent, andOliphaunt, while choosing lands that leave turn-threeViolent OutburstorShardless Agentavailable. -
Turn 2 deviation: keep mana open or preserve pitch cards when the opponent can present hate, a must-answer creature, or a stack fight; use
Subtlety,Force of Negation,Endurance,Boseiju, Who Endures, orSink into Stuporonly if the rules engine offers a legal action and the exchange protects survival or the cascade turn. Card text check required forSink into Stupor. -
Turn 3 priority: cascade only when
Living Endis favorable from visible graveyards and battlefield state; preferViolent Outburstat instant speed when passing keeps interaction open or lets the opponent commit creatures, and preferShardless Agentwhen sorcery-speed pressure is sufficient or the body matters after resolution. -
Turn 3 deviation: delay cascade if the opponent's graveyard returns better creatures, visible hate is active, stack interaction is likely from revealed or public information, or your graveyard has too little material; spend the turn cycling, landcycling, holding
Force of Negation, or using legal interaction instead. -
Turns 4-5 priority: protect the first decisive
Living Endor set up a second wave; use extra mana to hardcastEndurance,Subtlety, or large creatures only when that line improves the board without weakening a pending cascade. -
Turns 4-5 deviation: if the first
Living Endresolved, shift into combat and protection; attack with returned creatures when the damage race is favorable, preserveForce of Negationfor sweepers or hate, and useEnduranceto control graveyard recursion or shrink opposing futureLiving Endvalue. -
Late game priority: treat every cascade as a board-reset decision, not an automatic combo button; count visible creatures in both graveyards, current battlefield pressure, life totals, and available interaction before choosing
Violent OutburstorShardless Agent. -
Late game deviation: win by hardcast threats and interaction when graveyards are hostile or depleted;
Generous Ent,Oliphaunt,Colossal Skyturtle,Subtlety, andEndurancecan become fair-game resources if the rules engine confirms legal casts and the cascade plan is currently worse.
Card Roles
-
Living Endis the payoff, not a normal three-mana spell; treat it as the cascade hit that converts graveyard setup into a battlefield reset and creature swing. Cast or suspend it only when the rules engine exposes a legal action and the visible outcome is better than waiting. Before cascading, count both graveyards becauseLiving Endcan return opposing creatures too. Do not cascade into a board where the opponent's graveyard is stronger unless survival, tempo, or a follow-upEnduranceline justifies it. DrawingLiving Endis awkward but not fatal; preserve other copies forViolent OutburstandShardless Agent, and use the drawn copy only through a legal engine-offered line. -
Violent Outburstis the preferred cascade spell when instant timing matters. Use it on the opponent's end step, after attackers, after blockers, or in response to pressure only when the visible stack and board make that timing better than a main-phaseShardless Agent. The pump text can matter after creatures already exist, but do not treat it as the primary reason to cast the card unless combat damage is immediately relevant. HoldViolent Outburstwhen passing keepsForce of Negation,Subtlety,Endurance, or a bluff-relevant mana window available. -
Shardless Agentis the proactive cascade body and the cleanest main-phase way to start the combo. Cast it when sorcery-speed cascade is acceptable, when a 2/2 artifact creature adds pressure after resolution, or when waiting exposes you to a worse board. Do not runShardless Agentinto obvious visible hate or a graveyard disadvantage just because it is legal; the body is secondary to resolving a favorableLiving End. -
Street Wraithis free velocity and graveyard material, but the life payment is a real resource. Cycle it early to find lands, cascade spells, protection, and more cyclers when life total is not under immediate pressure. Stop treating it as free against Burn-style pressure, large visible attackers, or low-life racing spots. AfterLiving End, its body is a meaningful stabilizer and attacker, and swampwalk can matter only if the rules engine and visible lands make it relevant. -
Curator of Mysteriesis a premium blue cycler, evasive payoff, and pitch card. Cycle it early when the plan needs velocity or graveyard mass; preserve it whenForce of NegationorSubtletyneeds a blue card and the cascade turn is near. If aCurator of Mysteriesis already on the battlefield, use its cycling/discard-triggered selection only according to legal engine prompts and visible card identities; do not assume hidden top cards. Returned copies pressure planeswalkers and life totals through flying, so they are among the best creatures to reanimate into stalled boards. -
Generous Entis mana fixing, graveyard size, and a large stabilizing body in one slot. Landcycle it when green access, a third land, or a fetchable typed land is missing; avoid holding it as a seven-mana creature unless the game has become a fair hardcast game. Its large body is important afterLiving Endagainst creature decks, and any enter-the-battlefield value should be used only as exposed by the engine. Prioritize landcycling over speculative cycling when the hand cannot otherwise castViolent OutburstorShardless Agenton time. -
Oliphauntfixes red through Mountain landcycling and becomes a high-pressure reanimation body. Use it to find red-green or red-blue access whenViolent Outburstor sideboard red cards matter. AfterLiving End, account for trample and any attack requirements shown by the engine; pressure is valuable, but forced attacks can reduce blocking capacity. Do not strandOliphauntin hand as a hardcast plan unless mana is abundant and graveyard conversion is blocked. -
Colossal Skyturtleis a flexible channel threat, late-game body, and recursion/tempo tool. Use its creature-bounce channel when a visible hate creature, lethal attacker, or key blocker must be removed temporarily and the engine exposes a legal target. Use its graveyard-recursion channel to recoverViolent Outburst,Shardless Agent,Force of Negation,Endurance, or another important card only when returning that card is worth puttingColossal Skyturtleinto the graveyard and spending mana. AfterLiving End, flying plus ward makes it one of the strongest finishers; do not pitch it casually when it is your best future threat. -
Subtletyis tempo interaction, pitch protection, and a reanimation creature. Use evoke on creature or planeswalker spells that would stop the combo, race you before turn three, or invalidate the board afterLiving End. Pitching a blue card is costly, so compare whetherForce of Negationneeds that card more. If evoked and sacrificed,Subtletycan become graveyard material forLiving End; if exiled to another pitch spell, it will not return. Hardcast it in longer games when flash, flying pressure, or defense matters more than saving it as a pitch spell. -
Force of Negationprotects the cascade turn and stops noncreature engines, hate, and combo. Use it for visible noncreature spells that counterLiving End, exile graveyards, lock cascade, sweep your returned board, or win before your plan resolves. Do not spend it on low-impact card selection or mana development unless the matchup and current clock make that exchange decisive. Preserve blue cards for it, especiallyCurator of Mysteries,Subtlety,Colossal Skyturtle,Striped Riverwinder, and any verified blueWistfulnessrole. -
Enduranceis graveyard control, flash defense, and a resilient fair threat. Target the opponent when their graveyard would makeLiving Endbad, when a graveyard combo is developing, or when a specific public graveyard card must be removed from access. Target yourself only when legal and strategically necessary, such as protecting against mill, recovering resources, or denying an opponent's graveyard interaction; do not shuffle away your own stocked graveyard before cascade without a strong visible reason. Evoke can putEnduranceinto your graveyard for a laterLiving End, but the exiled green card is gone. -
Wistfulnessmust be treated as a verified-text dependency. Card text check required. Until verified, do not assume it cycles, pitches to blue or green pitch spells, fills the graveyard, selects cards, or affects cascade math. If the rules engine exposes a legal action fromWistfulness, use the action text, mana cost, card type, and visible outcome to classify it as velocity, interaction, selection, or setup in that moment. If metadata confirms it is blue, it may supportForce of NegationandSubtlety; if it confirms graveyard movement, it may supportLiving Endsetup. -
Striped Riverwinderis a single-copy blue cycler that becomes a protected post-combo threat. Cycle it when looking for lands, cascade, or protection; preserve it only when a blue pitch card is more valuable than the graveyard body. Its hexproof body is excellent against removal-heavy decks afterLiving End, so do not undervalue one copy in matchups where a single protected attacker can finish the game. -
Sink into Stuporis a flexible interaction or mana-slot card only when the engine exposes the relevant face or action. Use it as interaction for visible spells or nonland permanents when bouncing or delaying that object protects the combo, prevents lethal pressure, or clears hate. Use it as a land when hitting mana is more important than holding a speculative answer. Do not rely on it as permanent removal; it usually buys time rather than solving the card forever. -
Boseiju, Who Enduresis the cleanest main-deck answer to visible artifact, enchantment, or nonbasic land hate. Channel it when a permanent is stopping cascade, graveyard use, or combat math, and accept the opponent's possible land compensation only when removing the object matters more. As a land, it provides green and should not be spent casually if green mana is constrained. -
The fetchland and typed-land package is a role card, not just mana.
Misty RainforestandWooded Foothillsfind the shock, surveil, and basic lands that make turn-three cascade possible while managing life total.Breeding Pool,Steam Vents,Stomping Ground,Commercial District,Hedge Maze, andThundering Fallsshould be chosen by required colors and whether tapped timing is acceptable.ForestandIslandreduce life loss and play through some land pressure.Mistrise Villageshould be treated as a mana source unless the engine exposes exact utility text; Card text check required for non-mana tactical use.
Interaction Priorities
-
Priority: Protect the cascade turn before fighting over marginal exchanges. Save
Force of Negation,Subtlety,Boseiju, Who Endures,Sink into Stupor,Colossal Skyturtle, andEndurancefor cards that stopLiving End, exile or neutralize the graveyard, prevent cascade, counter the payoff, or create lethal pressure before the next cascade window. -
Counter first: Use
Force of Negationon visible noncreature hate, counterspells, combo engines, planeswalkers, sweepers, or prison pieces that would makeViolent OutburstorShardless Agentfail to produce a winningLiving End. Do not spendForce of Negationon cantrips, mana rocks, discard after the key card is already gone, or low-impact value spells unless the opponent is clearly assembling a faster kill. -
Tempo first: Use
Subtletyon creature or planeswalker spells that either stop the combo, present a pre-combo lethal clock, or dominate the post-Living Endbattlefield. Against fair creature decks, it is often better to let ordinary attackers resolve soLiving Endcan clear them, but answer hate creatures, snowball threats, and planeswalkers that will survive or invalidate the swing. -
Exile/shuffle first: Use
Enduranceon the opponent when their graveyard makesLiving Endbad, when they are a graveyard combo deck, or when a public graveyard card is about to be reused. Avoid targeting yourself before cascade unless the visible legal context demands it, because shuffling awayCurator of Mysteries,Street Wraith,Generous Ent,Oliphaunt,Colossal Skyturtle,Subtlety,Endurance, orStriped Riverwinderweakens the payoff. -
Remove or bounce first: Use
Boseiju, Who Endures,Sink into Stupor, orColossal Skyturtleon a visible permanent that blocks cascade, attacks the graveyard, prevents attacks, or creates immediate lethal pressure. Bounce is a tempo answer, so prefer it when the same turn contains cascade, lethal, or a clear survival need; do not bounce a replaceable creature merely to spend mana. -
Bait deliberately: Lead with the less precious cascade spell when both
Violent OutburstandShardless Agentare available and the opponent may have interaction.Shardless Agentcan draw sorcery-speed resistance and still leavesViolent Outburstfor an end-step or combat-window attempt;Violent Outburstshould be preserved when instant timing is the main way to beat open mana. -
Ignore deliberately: Let small creatures, routine card selection, ordinary removal aimed at pre-combo creatures, and nonlethal damage resolve when they do not change the next cascade window. Trading pitch cards for low-impact spells is a common way to arrive at turn three with no protection and no stocked graveyard.
-
Archetype shift: Against fast combo, treat
Force of Negation,Subtlety, andEnduranceas survival tools first and graveyard setup second. Against fair midrange, preserve card count and build a large graveyard. Against control, fight over timing, use end-stepViolent Outburst, and avoid exposing the only cascade spell without protection. Against graveyard decks or mirrors, evaluate whetherEnduranceimproves yourLiving Endor denies theirs before committing.
Combat And Trading Rules
-
Attack after
Living Endwhen the returned board advances lethal or forces blocks that favor your larger creatures.Curator of Mysteries,Colossal Skyturtle,Striped Riverwinder,Generous Ent,Oliphaunt,Subtlety, andEnduranceare your real battlefield material; do not trade them for small creatures unless the exchange protects life total, removes a key blocker, or closes the race. -
Preserve the engine before combo by avoiding unnecessary combat with hardcast or flashed creatures. A flashed
Enduranceor hardcastSubtletycan block when survival requires it, but losing a future reanimation body or pitch resource before the cascade turn is costly. -
Block aggressively only at danger thresholds. If life total is high enough to take a hit and cascade is imminent, taking damage is often better than losing
Endurance,Subtlety, or a hardcast threat; if the next attack threatens lethal or forces bad future blocks, trade or chump with the least important body. -
Stabilize creature matchups by making
Living Endconvert their battlefield into your battlefield advantage. Before cascade, avoid killing or bouncing ordinary creatures unless they are lethal or disruptive; after cascade, use large bodies to block profitably and force the opponent to rebuild into your pressure. -
Race combo and control differently. Against combo, attack with any meaningful post-combo clock while holding interaction for their kill. Against control, do not overvalue tiny damage before the combo; the important combat step is the first attack after
Living Endresolves, especially with flying or protected threats. -
Protect key attackers when pressure is already established. If a single
Colossal Skyturtle,Striped Riverwinder, or largeGenerous Entrepresents the cleanest clock, use interaction to stop removal, bounce, graveyard reset, or sweeper effects only when the legal action clearly protects the winning board. -
Trade down only when the clock demands it. Do not trade a large reanimated creature for a small blocker just to clear damage unless the remaining board still threatens lethal or the opponent’s card is strategically important. Preserve evasive attackers when ground combat is stalled.
-
Respect forced or risky attacks from card text only as the engine exposes them.
Oliphaunt,Mistrise Village,Wistfulness, and any unfamiliar visible ability require rules-engine confirmation; if a legal action implies mandatory attack, pump, or utility text, follow the legal choices while explaining the visible tactical consequence.
Selection And Tutor Rules
-
Selection goal: Put large creatures into the graveyard while keeping enough mana, cascade access, and protection to resolve
Living End. TreatCurator of Mysteries,Street Wraith,Generous Ent,Oliphaunt,Colossal Skyturtle, andStriped Riverwinderas graveyard material first unless the visible game state requires hardcasting, pitching, or channeling them. -
Free cycling: Use
Street Wraithearly when life total is not under immediate pressure and the extra card meaningfully improves land drops, cascade access, or graveyard size. DelayStreet Wraithwhen life is low against burn or prowess-style pressure, when preserving a black card identity matters only if the engine exposes one, or when a known top card should not be disturbed. -
Mana cycling: Use
Generous EntandOliphauntto fix the first three turns before spending fetchlands carelessly. Prioritize lands that enableViolent Outburst,Shardless Agent, and pitch interaction; a stocked graveyard is not useful if the third-turn cascade spell is stranded. -
Blue cycling: Use
Curator of MysteriesandStriped Riverwinderto increase both hand quality andLiving Endpayoff size. IfCurator of Mysteriesexposes a visible triggered selection choice while cycling another card, resolve it toward finding lands, cascade, or protection before marginal extra bodies. -
Wistfulnesscheck: Card text check required. If the engine exposesWistfulnessas draw, filter, discard, surveil, mill, or graveyard setup, use it only when the legal text improves cascade access, graveyard density, protection, or land development without walking into a known timing penalty. -
Pseudo-tutor role: Treat landcycling from
Generous EntandOliphauntas the deck's main tutor package. Find colored sources that unlock the next planned legal action, not the land with the most theoretical future value. -
Fetch sequencing: Use
Misty RainforestandWooded Foothillsafter deciding whether landcycling already found the required color. Fetch before draw/filter only when the deck should remove an unwanted land type from future draws; fetch after draw/filter when the current card choice could change which shock, surveil, or typed land is needed. -
Land-drop timing: Make the land drop before cascade when the land enables
Violent Outburst,Shardless Agent,Force of Negationbackup,Subtletyhardcast lines, or channel/interaction mana. Delay a land drop only when visible selection, cycling, or fetch information could change which land is correct and no legal action requires mana immediately. -
Recursion selection: Use
Colossal Skyturtlechannel or similar visible graveyard-return text only when the target card immediately restores a missing cascade spell, protection spell, or lethal board. Do not spend graveyard material for a slow value return whenLiving Endis still the cleaner engine. -
Graveyard self-management: Avoid targeting yourself with
Endurancebefore a plannedLiving Endunless the legal context requires survival, prevents decking, or protects against an opposing graveyard play that is worse than losing your graveyard. A self-Endurancereset usually undoes the deck's selection work.
Priority And Stack Rules
-
Priority default: Pass priority when no legal instant-speed action protects the cascade plan, stops a decisive opponent action, or creates a better
Living Endwindow. This deck wins by choosing the right fight, not by spending every available response. -
Cascade commitment: Cast
Violent Outburstat instant speed when the opponent is tapped low, after they commit attackers, on their end step, or when waiting gives them a better hate or counterspell window. CastShardless Agentwhen sorcery-speed pressure is acceptable, when baiting interaction is useful, or when the available mana cannot support the instant plan. -
Cascade stack discipline: Once
Violent OutburstorShardless Agentis on the stack, protect the cascade chain and resultingLiving Endfrom visible counters, graveyard hate, or stack interaction. Do not pitchForce of Negation,Subtlety, orEnduranceto fight over irrelevant spells while the cascade payoff is pending. -
Letting spells resolve: Let ordinary creatures, removal aimed at nonessential pre-combo bodies, cantrips, and low-impact development resolve when
Living Endwill answer them or outscale them. Intervene only when the spell changes the next cascade turn, presents lethal, attacks the graveyard, or blocks cascade legality. -
Force of Negationwindows: UseForce of Negationon noncreature stack objects that counterLiving End, exile or lock the graveyard, prevent cascade, combo kill first, or sweep the post-combo board. Be cautious pitching the only blue card if that card is the best cycler, threat, or future interaction in hand. -
Subtletywindows: UseSubtletyagainst creature or planeswalker spells that stop cascade, create immediate lethal pressure, or surviveLiving Endin a way that dominates the battlefield. Let normal creatures resolve when they become liabilities afterLiving End. -
Endurancewindows: UseEnduranceat instant speed against opposing graveyard recursion, opposingLiving End-style graveyard setups, delirium/escape-style payoffs, or a lethal graveyard spell. Prefer targeting the opponent unless the engine shows a concrete reason self-targeting is required. -
Bounce and channel timing: Use
Boseiju, Who Endures,Sink into Stupor, andColossal Skyturtlein the last safe window before cascade, lethal combat, or survival-critical damage. Temporary answers should convert immediately into a resolvedLiving End, a protected attack, or another decisive turn. -
Combat windows: After attackers are declared, consider
Violent Outburstbefore blocks when instant-speed cascade turns the opponent's attack into a one-sided battlefield reset. After blocks, use interaction only if the resulting board or life total is materially better than saving resources for the next cascade or attack. -
Optional payments and triggers: Accept optional effects only when the engine's legal text advances mana, protection, graveyard size, or lethal pressure. Decline optional costs that consume the mana needed for
Force of Negationbackup, channel abilities, or the next cascade spell unless the current stack makes that cost decisive.
Sideboard Map
-
Sideboard principle: Change only the cards that improve a specific contested axis while preserving cascade density, graveyard body count, blue pitch count, and three-mana access.
Living Endstill needs stocked graveyards, a legal cascade spell, and enough protection to resolve it; do not overload on reactive cards until the deck stops functioning as a combo deck. -
Mystical Dispute: Add against blue decks where counter wars,Teferi-style stack pressure, or blue combo protection decide the game. Its role is protectingViolent Outburst,Shardless Agent, andLiving Endturns while also fighting opposing blue threats; it is weaker against creature-heavy nonblue decks, artifact decks without blue interaction, and matchups where one-mana counter text is rarely live. -
Force of Vigor: Add against artifact or enchantment hate that can stop the graveyard, cascade, or post-Living Endattack. Prioritize it againstRest in Peace,Leyline of the Void,Chalice of the Void,The One Ring, artifact mana, and prison pieces when visible legal targets exist; reduce emphasis when the opponent’s hate is creature-based, stack-based, or mostly lands. -
Ingot Chewer: Add when artifact permanents are the main obstacle and a cheap answer with creature-card upside matters. Use it as an early artifact answer that can later return throughLiving Endif it reaches the graveyard; it is poor against enchantment hate, creature combo without artifacts, and blue decks where a sorcery-speed artifact answer walks into counterspell pressure. -
Brazen Borrower: Add when a temporary bounce effect opens a cascade window through hate, large threats, tokens, planeswalkers, or a single problematic permanent. Treat it as tempo interaction first and a secondary evasive body second; it is weaker when the opponent has many redundant hate permanents or when returning the permanent to hand does not create an immediateLiving Endor lethal window. -
Dismember: Add against creature decks where one specific creature changes the race or blocks the combo plan beforeLiving Endcan reset the board. Use it on hate creatures, fast threats, or creatures that survive or invalidate the expected battlefield; avoid it against decks where life payment is dangerous and normal opposing creatures are already handled byLiving End. -
Brotherhood's End: Add against small-creature boards, artifact clusters, and decks that pressure before turn three with multiple low-toughness threats. Use the mode shown by the engine that actually matters for the visible board; it is weaker when your own post-combo battlefield is already established, when the opponent’s threats are too large, or when the main threat is graveyard hate thatBrotherhood's Endcannot legally answer. -
Faerie Macabre: Add against graveyard mirrors, reanimation, dredge-style engines, and decks where a free graveyard action is needed while holding cascade mana. Its role is interaction that does not require tapping lands; it is weaker against fair creature decks, blue control without graveyard reliance, and hate-piece matchups where the graveyard problem is a permanent rather than cards in a graveyard. -
Obsidian Charmaw: Add against Tron, big-mana, greedy nonbasic manabases, and control decks where destroying a key nonbasic land changes the clock or forces the opponent to act without protection. Its role changes from disruption to threat when it can be cast cheaply and pressure planeswalkers or life totals; it is poor against basic-heavy decks, fast creature decks, and games where a six-mana land-destruction body is slower than cascading.
Blue Control / Counterspell Decks Side in: 3 Mystical Dispute, 1 Brazen Borrower Cut: 1 Sink into Stupor, 1 Oliphaunt, 1 Wistfulness, 1 Generous Ent
Artifact Or Enchantment Hate Decks Side in: 2 Force of Vigor, 1 Ingot Chewer, 1 Brazen Borrower Cut: 1 Sink into Stupor, 1 Wistfulness, 1 Oliphaunt, 1 Curator of Mysteries
Small Creature Aggro Side in: 2 Brotherhood's End, 1 Dismember, 1 Brazen Borrower Cut: 1 Force of Negation, 1 Wistfulness, 1 Oliphaunt, 1 Colossal Skyturtle
Graveyard Mirror Or Reanimator Side in: 1 Faerie Macabre, 3 Mystical Dispute Cut: 1 Sink into Stupor, 1 Oliphaunt, 1 Wistfulness, 1 Generous Ent
Tron / Big Mana / Greedy Nonbasic Mana Side in: 4 Obsidian Charmaw, 2 Force of Vigor Cut: 1 Sink into Stupor, 2 Oliphaunt, 1 Wistfulness, 1 Generous Ent, 1 Curator of Mysteries
-
Against blue control: Add role cards:
Mystical Dispute,Brazen Borrower, and sometimesForce of Vigorif visible or known enchantment/artifact hate is central. Reduce main-deck emphasis: slower landcyclers and flexible interaction that does not fight stack battles. Protect the first serious cascade attempt, but do not throw awayForce of NegationorMystical Disputeon cantrips unless the legal stack context shows the opponent is assembling a decisive turn. -
Against artifact prison: Add role cards:
Force of Vigor,Ingot Chewer,Brazen Borrower, and sometimesBrotherhood's Endwhen small artifacts are clustered. Reduce main-deck emphasis: slow graveyard-building cards that do not answer a lock. Use bounce only when the returned permanent enables an immediate cascade or attack; prefer destruction when the same hate piece can be replayed before you can win. -
Against enchantment graveyard hate: Add role cards:
Force of VigorandBrazen Borrower. Reduce main-deck emphasis: interaction that cannot touch the hate permanent. Do not cascade into an empty or locked graveyard just because the action is legal; first clear or bounce the hate if the engine exposes a legal line. -
Against fast creature decks: Add role cards:
Brotherhood's End,Dismember, andBrazen Borrower. Reduce main-deck emphasis: painful cycling, slow channel value, and narrow stack interaction when the opponent is presenting mostly creatures. Preserve life total when deciding whether to cycleStreet Wraith; surviving to the firstLiving Endis more important than adding one extra creature if the board is already lethal. -
Against burn or prowess-style pressure: Add role cards:
Dismemberonly when a specific creature must die,Brotherhood's Endwhen it clears multiple visible threats, andMystical Disputeonly if blue stack interaction or blue threats are actually relevant. Reduce main-deck emphasis:Street Wraithcycling at low life and expensive value lines. Avoid spending life forDismemberunless the prevented damage or protected combo turn is clearly worth it. -
Against graveyard mirrors: Add role cards:
Faerie Macabre,Mystical Dispute, and sometimesEnduranceremains a core main-deck role rather than a sideboard change. Reduce main-deck emphasis: slow selection that does not interact with the opponent’s graveyard or stack. Hold free graveyard interaction for the opponent’s commitment window when possible, but respect the engine’s legal timing and choose only visible graveyard targets. -
Against Tron and big mana: Add role cards:
Obsidian Charmaw,Force of Vigor, and sometimesMystical Disputeif their decisive spells or protection are blue. Reduce main-deck emphasis: redundant slow cyclers. UseObsidian Charmawto break the land engine when the engine exposes a legal target that delays their decisive turn; do not abandon a protected turn-three cascade merely to pursue land destruction that arrives too late. -
Against creature-combo decks: Add role cards:
Dismember,Brazen Borrower,Subtletyremains a main-deck role, andMystical Disputeonly when blue spells are central. Reduce main-deck emphasis: slow graveyard setup that fails to interact before the combo turn. UseLiving Endas both reset and clock, but stop the creature or stack object that wins before cascade resolves. -
Against midrange: Add role cards:
Brazen Borrower, selectiveMystical Disputeagainst blue builds, andForce of Vigoronly for real hate. Reduce main-deck emphasis: narrow answers that do not line up with discard, removal, or graveyard hate. Accept that some post-board games are attrition games; keep enough cyclers and threats so a lateLiving Endis still lethal. -
Sideboard legality check: Exact plans are baselines, not forced runtime choices. If the rules engine, matchup metadata, or revealed cards show a different configuration is legal and tactically superior, choose from legal sideboard actions while keeping the registered 75 intact and preserving the deck’s cascade plan.
Matchup Guidance
-
Aggro decks: Preserve life and reach a clean first
Living Endbefore maximizing graveyard size. TreatStreet Wraithcycling as conditional when life is under pressure; one extra creature in the graveyard is not worth enabling lethal burn or haste damage. Add role cards:Brotherhood's End,Dismember, andBrazen Borrower. Reduce main-deck emphasis: slow value setup, excess painful cycling, and narrow stack interaction when the opponent is mostly battlefield-based. UseSubtletyto buy the turn that letsViolent OutburstorShardless Agentresolve, but do not pitch a key blue card if the visible attack is already survivable. -
Burn decks: Minimize self-inflicted damage and force them to win through a fast, protected graveyard swing. Do not cycle
Street Wraithat low life unless the legal decision is clearly necessary to find cascade, interaction, or lethal. Add role cards:Dismemberonly for a visible creature whose damage matters,Brotherhood's Endif it clears multiple threats, andMystical Disputeonly against blue burn-adjacent shells. Reduce main-deck emphasis: expensive channel lines and speculative draw.Force of Negationshould answer a decisive noncreature spell or hate piece, not a low-impact spell that does not change the race. -
Go-wide creature decks: Use
Living Endas a sweeper first and a reanimation spell second. A small graveyard is enough if it resets a lethal board and leaves any pressure. Add role cards:Brotherhood's End,Dismember, andBrazen Borrower. Reduce main-deck emphasis: slow graveyard padding and interaction that cannot affect the board. IfBrotherhood's Endis legal and clears the visible battlefield without harming a committed post-Living Endboard too much, consider it before spending the cascade turn; if cascade is already lethal or stabilizing, preserve sideboard sweepers for the next rebuild. -
Single-threat creature decks: Prioritize tempo answers that stop the one visible threat from ending the game before cascade.
Subtlety,Brazen Borrower,Dismember, andColossal Skyturtlechannel lines can buy time, but use each only when the legal target is the actual clock or hate carrier. Add role cards:Brazen BorrowerandDismember. Reduce main-deck emphasis: broad sweep setup if the matchup presents one resilient threat at a time.Living Endis strongest when it both removes the threat and returns enough creatures to close before the opponent recasts or replaces it. -
Control decks: Make them answer repeated cascade threats while protecting the commitment turn. Add role cards:
Mystical Dispute,Brazen Borrower, and sometimesObsidian Charmawagainst greedy nonbasic mana. Reduce main-deck emphasis: slow landcyclers and flexible cards that do not fight counterspells or hate. Prefer end-stepViolent Outburstwhen legal because it can force action before your turn, but do not jam into open interaction if waiting preservesForce of Negation,Mystical Dispute, or another cascade spell.Force of Negationshould protectLiving End, answer graveyard hate, or stop a game-ending noncreature spell. -
Tempo decks: Respect both clock and stack pressure; the winning line is often a smaller
Living Endthat resolves before their soft permission and pressure compound. Add role cards:Mystical Dispute,Brazen Borrower, and selectiveDismemberfor a visible threat that shortens the clock. Reduce main-deck emphasis: slow setup and life-cost cycling when racing. UseEnduranceandSubtletyas interactive bodies when the graveyard plan is delayed, but do not convert into fair beatdown unless the visible stack and board make cascade unreliable for the next turn cycle. -
Midrange decks: Expect discard, removal, graveyard hate, and attrition, then keep enough redundant cascade and cyclers to rebuild. Add role cards:
Brazen Borrower,Force of Vigorfor visible artifact or enchantment hate, andMystical Disputeagainst blue midrange. Reduce main-deck emphasis: narrow cards that only answer one axis they are not showing.Living Endcan punish their creature development even through removal, but avoid overcommitting all cyclers if public information suggests graveyard exile is likely or already present.Endurancecan be a threat, graveyard reset, or protection against opposing recursion depending on legal timing. -
Removal-heavy decks: Treat creature removal as less important than graveyard hate, discard, and counterplay. Their spot removal is poor before
Living End, but strong after a small cascade, so build a graveyard that creates multiple bodies when time allows. Add role cards:Brazen Borrowerfor hate or tempo andMystical Disputeagainst blue interaction. Reduce main-deck emphasis: fragile single-threat fair plans. Do not pitch too many creatures toForce of NegationorSubtletyif the post-combo battlefield would become too small to survive removal. -
Combo decks: Identify whether their decisive turn beats your cascade turn, then choose disruption over extra cycling when necessary. Add role cards:
Mystical Disputeagainst blue stack combo,DismemberorBrazen Borroweragainst creature-based combo,Faerie Macabreagainst graveyard combo, andForce of Vigoragainst artifact or enchantment engines. Reduce main-deck emphasis: slow value cards and speculative graveyard size.Force of Negation,Subtlety, andEnduranceare not generic resources here; save them for visible or strongly signaled commitment windows when the legal action can stop the combo. -
Graveyard decks: Fight over timing, not just volume.
EnduranceandFaerie Macabreare strongest when the opponent has committed resources to the graveyard and before their payoff resolves, but choose only legal visible targets. Add role cards:Faerie MacabreandMystical Disputeif stack fights matter. Reduce main-deck emphasis: slow selection that does not interact. In mirrors, avoid castingLiving Endinto an opponent graveyard that returns a better battlefield unless your own attack, interaction, or graveyard reset makes the exchange favorable from visible information. -
Big mana decks: Race their mana engine while disrupting the land or artifact that unlocks the decisive turn. Add role cards:
Obsidian Charmaw,Force of Vigor, and sometimesMystical Disputeif their payoffs or protection are blue. Reduce main-deck emphasis: slow redundant cycling and low-impact flexible cards. UseObsidian Charmawwhen the legal target delays their next major play enough to matter; do not choose land destruction over a protected cascade that already creates lethal or near-lethal pressure. -
Artifact decks: Separate hate pieces from normal artifacts and answer the permanent that blocks the combo or creates lethal speed. Add role cards:
Force of Vigor,Ingot Chewer,Brotherhood's End, andBrazen Borrower. Reduce main-deck emphasis: interaction that cannot touch artifacts. UseForce of Vigorcarefully because pitching a green card can shrink the graveyard or remove protection; choose it when the visible artifacts preventLiving End, create an immediate lethal line, or make the opponent’s engine faster than your cascade. -
Enchantment decks: Prioritize removing graveyard hate, prison pieces, or protection shields before committing cascade. Add role cards:
Force of VigorandBrazen Borrower. Reduce main-deck emphasis: creature-only interaction and slow cycling that ignores the lock. IfBrazen Borroweronly bounces a hate enchantment temporarily, prefer a cascade or lethal attack in the same window; if no immediate payoff exists, destruction throughForce of Vigoris usually the cleaner role when legal and affordable. -
Unknown decks: Keep the main deck’s default identity intact until public information says otherwise: cycle creatures, develop mana, hold free interaction, and threaten
Violent OutburstorShardless AgentintoLiving End. Add role cards only after visible cards or matchup metadata identify the axis. Reduce main-deck emphasis only when the opponent proves a faster clock, stack fight, graveyard fight, or permanent-based hate plan. Card text check required forWistfulness; use it only according to the legal action text and visible tactical role supplied at runtime.
Specific Matchup Notes
-
Unknown opponent note: These notes are general/archetype-only because exact opposing decklists are absent; revealed cards, legal actions, and public board state override every archetype assumption. Preserve the core
Living Endplan until the opponent proves a faster clock, hard graveyard hate, stack pressure, or a permanent type that demands sideboard interaction. -
Blue control and tempo: Prioritize forcing a protected cascade window over maximizing graveyard size. Likely sideboarding uses
Mystical Dispute,Brazen Borrower, and sometimesObsidian Charmawif their mana is nonbasic-dependent. Priority targets are counterspells, hate permanents, and threats that make waiting impossible. UseViolent Outburston the opponent's end step when legal and tactically supported; useShardless Agentwhen sorcery-speed pressure is better than passing into their mana. -
Fast creature decks: Prioritize survival and a timely
Living Endreset over extra cycling. Likely sideboarding usesBrotherhood's End,Dismember,Brazen Borrower, and sometimesForce of Vigoragainst artifact or enchantment pressure. Priority targets are the permanents that represent lethal next turn, hate pieces that stop the cascade turn, and creatures that survive or punish the reset. -
Big mana and land-engine decks: Prioritize clock plus mana disruption, not a slow perfect graveyard. Likely sideboarding uses
Obsidian Charmaw,Force of Vigorfor artifact engines, andMystical Disputeonly when blue stack interaction or blue payoffs are visible. Priority targets are lands or artifacts that unlock the next decisive spell. Do not spend the turn onObsidian Charmawif a protected cascade creates lethal or prevents their payoff first. -
Artifact and enchantment decks: Prioritize removing the permanent that blocks
Living Endor creates an immediate kill. Likely sideboarding usesForce of Vigor,Ingot Chewer,Brotherhood's End, andBrazen Borrower. Priority targets are graveyard hate, prison effects, artifact mana that accelerates a kill, and permanents whose removal opens a same-turn cascade. Avoid pitching the only green card toForce of Vigorif that removes necessary protection or shrinks the post-Living Endbattlefield below survival. -
Graveyard mirrors and graveyard combo: Prioritize timing
EnduranceorFaerie Macabreafter the opponent commits resources and before their payoff resolves, choosing only visible legal targets. Likely sideboarding usesFaerie Macabre,Mystical Disputeif the stack matters, and selectiveBrazen Borrowerfor hate. In mirrors, do not castLiving Endwhen the opponent's graveyard visibly returns the stronger battlefield unlessEndurance,Subtlety,Force of Negation, or combat math changes the exchange. -
Midrange and discard decks: Prioritize redundant cascade access and rebuild capacity. Likely sideboarding uses
Brazen Borrower,Force of Vigorfor shown hate,Mystical Disputeagainst blue builds, andDismemberfor must-answer creatures. Priority targets are graveyard hate, discard engines, and threats that force an early small cascade. Do not overprotect a singleLiving Endline if cycling into another cascade threat is the better visible route. -
Combo decks: Prioritize disrupting their commitment turn over growing a large graveyard. Likely sideboarding uses
Mystical Dispute,Force of Vigor,Faerie Macabre,Dismember, orBrazen Borroweraccording to the visible combo axis. HoldForce of Negation,Subtlety, andEndurancefor legal windows that stop the opponent's payoff, not for low-impact setup spells.
Risk Summary
-
Mana risk: The deck needs specific cascade timing and colored access, so fetch-shock-surveil sequencing with
Misty Rainforest,Wooded Foothills,Breeding Pool,Steam Vents,Stomping Ground,Commercial District,Hedge Maze, andThundering Fallsmust preserve both immediate interaction and future cascade turns. Do not cycle landcyclers so aggressively that the hand loses access to the colors required forViolent Outburst,Shardless Agent,Force of Negation,Subtlety, orEndurance. -
Matchup risk: The deck can lose when the opponent attacks a different axis than expected, so sideboard and interaction choices must follow revealed cards rather than archetype labels. Overvaluing
Obsidian Charmawinto a creature rush or overvaluingBrotherhood's Endinto stack control wastes the small number of post-board slots. -
Draw risk: Hands with cyclers but no cascade, or cascade with too little graveyard pressure, can fail both halves of the deck. Mulligan and early turns should value at least one credible path to
Living End, enough creatures such asStreet Wraith,Curator of Mysteries,Generous Ent,Oliphaunt,Colossal Skyturtle, orStriped Riverwinder, and interaction when the opponent is faster. -
Over-sideboarding risk: Cutting too many cyclers, cascade spells, or pitch resources makes
Living Endsmaller and less consistent. Sideboard cards must answer a proven problem; do not diluteViolent Outburst,Shardless Agent, graveyard density, or blue/green pitch coverage just to add narrow tools. -
Graveyard risk: Opposing graveyard hate can turn a winning cascade into a blank or a liability. Use
Brazen Borrower,Force of Vigor,Ingot Chewer,Endurance, orFaerie Macabreonly when the legal action and visible target actually protect theLiving Endturn or stop the opposing graveyard plan. -
Sweeper and removal risk: Spot removal is weak before
Living Endbut strong after a small cascade, while sweepers can punish an overextended reset. Build enough returned material to survive one answer when time allows, and useForce of Negation,Subtlety, or pressure sequencing to prevent the opponent from freely untapping into a sweeper. -
Closer risk: A resolved
Living Enddoes not automatically win if the returned board lacks power, evasion, or a follow-up plan. Count visible damage, blockers, and possible crack-back before committing; useColossal Skyturtle,Curator of Mysteries,Generous Ent,Oliphaunt, andStriped Riverwinderas the actual closing body package, not just cycling text. -
Interaction risk: Free interaction costs cards and can shrink the combo battlefield. Pitch to
Force of Negation,Subtlety,Endurance, orForce of Vigoronly when stopping the visible spell or permanent matters more than the lost creature, color card, or backup plan. -
Sequencing risk: Cascading before cycling, fetching, or answering hate can waste the deck's strongest turn. Card text check required for
WistfulnessandSink into Stupor; use those cards only according to legal engine text and visible tactical role, especially when the choice affects whether the next cascade is protected or lethal.
Test Feedback Checklist
-
Deciding factor: Record whether each win or loss was decided by resolving
Living End, failing to find cascade, losing to hate, losing before turn three or four, losing a stack fight, or failing to close after a resolved reset. -
Mulligans: Record whether opening hands had a cascade spell (
Violent OutburstorShardless Agent), enough cyclers, enough lands, and at least one relevant interaction piece such asForce of Negation,Subtlety, orEndurancewhen the matchup demanded it. -
Mana: Record whether
Misty Rainforest,Wooded Foothills, shock lands, surveil lands,Boseiju, Who Endures,Mistrise Village, and landcyclers produced the colors needed on the decisive turn without excessive life loss or tapped-land delay. -
Velocity: Record whether
Street Wraith,Curator of Mysteries,Generous Ent,Oliphaunt,Colossal Skyturtle, andStriped Riverwinderput enough bodies into the graveyard before the first cascade, and note games where cycling for volume conflicted with holding pitch cards. -
Engine execution: Record whether
Violent Outbursttiming was materially better thanShardless Agenttiming, especially around instant-speed end-step cascades, combat windows, and keeping mana open for interaction. -
Interaction: Record whether
Force of Negation,Subtlety,Endurance,Boseiju, Who Endures,Sink into Stupor, and sideboard answers were used on threats that mattered, or spent too early on cards that did not stop the opponent's winning line. -
Graveyard pressure: Record the visible graveyard size and returned power at every
Living End; flag cascades that returned too little pressure, returned a stronger opposing board, or failed because hate was still active. -
Closing: Record whether post-
Living Endboards withCurator of Mysteries,Generous Ent,Oliphaunt,Colossal Skyturtle, andStriped Riverwinderkilled quickly enough, or whether the opponent stabilized with removal, blockers, sweepers, or a faster combo. -
Sideboard: Record whether each brought-in card solved a visible problem:
Force of VigorandIngot Chewerfor artifacts/enchantments,Brotherhood's EndandDismemberfor creature pressure,Mystical Disputefor blue stack fights,Faerie Macabrefor graveyards,Brazen Borrowerfor bounce tempo, andObsidian Charmawfor land-engine pressure. -
Role: Record whether the pilot correctly identified combo, midrange-control, tempo, or survival mode. Flag games where the deck waited too long against combo, cascaded too early against interaction, or tried to grind when lethal setup was available.
-
Mistakes: Record legal alternatives the agent rejected at key turns, especially passing with cascade available, pitching the wrong card, fetching the wrong land, attacking into a bad race, or failing to answer a visible hate permanent.
-
Stranded cards: Record cards stuck in hand at game end, especially
Living End, extra cascade spells, pitch interaction without pitch cards, sideboard bullets without targets, or landcyclers held too long. -
Overperformers and underperformers: Track which exact cards changed outcomes, including main-deck cards with 2+ copies and every sideboard card. Card text check required for
Wistfulness; evaluate it only from confirmed legal actions and observed game impact.
First Tuning Questions
-
Cascade count: If losses often come from not finding
Violent OutburstorShardless Agent, should the deck preserve all eight cascade enablers after sideboarding more aggressively, even when matchup-specific cards look attractive? -
Graveyard density: If resolved
Living Endboards are too small, are too many cyclers or pitchable creatures being reduced post-board, especiallyCurator of Mysteries,Generous Ent,Oliphaunt,Street Wraith,Colossal Skyturtle, orStriped Riverwinder? -
Interaction quantity: If combo and control losses happen before
Living Endmatters, does the main deck need the current mix ofForce of Negation,Subtlety, andEndurance, or should sideboardMystical Disputeenter more often against blue decks? -
Mana stability: If hands lose to tapped lands, shock damage, or missing colors, should the fetchable land mix around
Breeding Pool,Steam Vents,Stomping Ground,Commercial District,Hedge Maze, andThundering Fallschange before altering spell slots? -
Anti-hate plan: If graveyard hate repeatedly wins post-board games, are
Force of Vigor,Ingot Chewer,Brazen Borrower,Boseiju, Who Endures, andSink into Stuporenough, or is the deck sideboarding answers without preserving enough cascade pressure? -
Aggro plan: If creature decks kill before the reset, should
Brotherhood's EndorDismemberbe increased, or are mulligan and fetch-shock decisions creating avoidable life-total pressure? -
Big-mana plan: If Tron or land-engine decks win through slow cascades, does
Obsidian Charmawdeserve all four slots, or are those slots too narrow when the same matchup can demandForce of Negationor faster graveyard pressure? -
Graveyard mirror plan: If opposing graveyard decks benefit from our
Living End, shouldFaerie MacabreorEnduranceusage become more conservative and timed around their commitment, rather than fired at the first legal target? -
Closer package: If post-reset boards stabilize instead of winning, are
Colossal Skyturtle,Curator of Mysteries,Generous Ent,Oliphaunt, andStriped Riverwinderthe right body mix, or is the deck overvaluing interaction at the cost of lethal pressure? -
Role conflict: If sideboard games show hands split between midrange answers and combo execution, which matchups require staying pure combo, and which justify becoming a slower interactive deck?
-
Card verification: Card text check required for
Wistfulnessand any uncertain mode onSink into Stupor; do not tune around those cards until logs show their confirmed legal choices and actual contribution.
Veles Tactical Policy
Policy: Opening Hand Gate
- Priority: High
- Decision families: mulligan
- Cards: Violent Outburst; Shardless Agent; Street Wraith; Curator of Mysteries; Generous Ent; Force of Negation; Subtlety; Endurance
- Phase windows: pregame mulligan decisions.
- Runtime cues: prompt:mulligan; hand contains cascade spell count, lands, cyclers, and pitch interaction.
- Use when: deciding whether the hand can execute or defend a turn-three or turn-four
Living Endplan. - Avoid when: judging hidden opponent cards as certain; use only matchup, revealed information, and visible hand contents.
- Instructions: Keep hands with mana plus
Violent OutburstorShardless Agentplus cycler volume unless the matchup visibly requires specific interaction. Mulligan hands with no cascade and no strong selection path unless they contain matchup-critical interaction and a realistic draw window. - Pilot skill floor: light-model.
- No-API allowed: no
- Light-model allowed: yes
Policy: Early Graveyard Setup
- Priority: Medium
- Decision families: selection, mana, priority
- Cards: Street Wraith; Curator of Mysteries; Generous Ent; Oliphaunt; Colossal Skyturtle; Striped Riverwinder
- Phase windows: turns one through three, opponent end step, pre-cascade setup.
- Runtime cues: action:cycle; visible graveyard creature count; available cascade spell.
- Use when: deciding whether to cycle, landcycle, or preserve a card for pitch interaction or later hard-cast pressure.
- Avoid when: life payment, mana color, or pitch-card needs make cycling strategically contested.
- Instructions: Put enough creatures into the graveyard before the first cascade, but preserve
Force of Negation,Subtlety, orEndurancepitch material when the opponent can win or stop the combo before the next turn cycle. - Pilot skill floor: light-model.
- No-API allowed: no
- Light-model allowed: yes
Policy: Landcycling For Required Colors
- Priority: Medium
- Decision families: mana, selection
- Cards: Generous Ent; Oliphaunt; Misty Rainforest; Wooded Foothills; Breeding Pool; Steam Vents; Stomping Ground; Commercial District; Hedge Maze; Thundering Falls
- Phase windows: early turns, upkeep, main phase, opponent end step.
- Runtime cues: action:search; action:cycle; visible lands and known hand costs.
- Use when: choosing a landcycling target or fetch target needed to cast
Violent Outburst,Shardless Agent, or interaction. - Avoid when: the legal search list does not expose exact target names; do not infer unavailable lands.
- Instructions: Prioritize green-blue-red access for cascade, then preserve untapped interaction windows. Fetch or landcycle tapped lands only when the lost tempo does not delay the next required cascade or answer.
- Pilot skill floor: light-model.
- No-API allowed: no
- Light-model allowed: yes
Policy: Cascade Commitment Gate
- Priority: High
- Decision families: priority, interaction
- Cards: Violent Outburst; Shardless Agent; Living End; Force of Negation; Mystical Dispute; Endurance
- Phase windows: main phase, opponent end step, combat before blockers, combat after blockers, stack fights.
- Runtime cues: action:cast Violent Outburst; action:cast Shardless Agent; graveyards and hate permanents visible.
- Use when: deciding whether to start the
Living Endcascade line now. - Avoid when: graveyard hate, opposing graveyard advantage, lethal opposing stack threat, or insufficient returned pressure makes waiting materially better.
- Instructions: Cast
Violent Outburstat instant speed when it denies sorcery-speed answers or creates lethal combat pressure. CastShardless Agentwhen sorcery-speed commitment is acceptable and board reset plus returned creatures advances the game. - Pilot skill floor: light-model.
- No-API allowed: no
- Light-model allowed: yes
Policy: Deterministic Cascade Payoff
- Priority: Medium
- Decision families: selection, priority
- Cards: Living End; Violent Outburst; Shardless Agent
- Phase windows: cascade resolution.
- Runtime cues: action:cast Living End
- Use when: a legal action explicitly offers casting
Living Endfrom a resolving cascade trigger and no other exact spell name is offered in the same action text. - Avoid when: multiple legal action texts contain
Living Endwith different costs, modes, or decline/cast choices that change the game state. - Instructions: Select the legal action that casts
Living Endfrom cascade after the cascade spell has already been chosen. - Pilot skill floor: no-api.
- No-API allowed: yes
- Light-model allowed: yes
Policy: Do Not Cast Living End From Hand Assumption
- Priority: Low
- Decision families: priority
- Cards: Living End
- Phase windows: any main phase or stack prompt.
- Runtime cues: action:cast Living End; action:suspend Living End; hand contains Living End.
- Use when:
Living Endappears in hand or as a legal action outside a cascade-resolution context. - Avoid when: the rules engine explicitly offers a legal line and visible context makes it necessary for survival or lethal setup.
- Instructions: Treat hand copies as normally stranded combo pieces unless the engine offers a legal special action; do not assume alternate casting permission.
- Pilot skill floor: light-model.
- No-API allowed: no
- Light-model allowed: yes
Policy: Force Protection Gate
- Priority: High
- Decision families: interaction, priority
- Cards: Force of Negation; Violent Outburst; Shardless Agent; Living End; Mystical Dispute
- Phase windows: opponent turn, combo turn stack fight, response to hate or payoff.
- Runtime cues: action:cast Force of Negation; action:cast Mystical Dispute; visible stack spell.
- Use when: deciding whether to spend permission to protect cascade, stop graveyard hate, stop a combo payoff, or stop lethal interaction.
- Avoid when: the spell does not stop the opponent's current win, does not stop hate, and does not materially protect
Living End. - Instructions: Preserve pitch counters for the decisive stack exchange unless the visible spell will end the game, lock the graveyard, or remove the only path to a meaningful cascade.
- Pilot skill floor: light-model.
- No-API allowed: no
- Light-model allowed: yes
Policy: Subtlety Survival Or Tempo Gate
- Priority: Medium
- Decision families: interaction, priority, combat
- Cards: Subtlety
- Phase windows: opponent creature or planeswalker cast, combat setup, lethal-pressure turns.
- Runtime cues: action:cast Subtlety; visible stack permanent spell.
- Use when: a visible creature or planeswalker spell threatens lethal, graveyard hate, combo speed, or a blocker that invalidates post-
Living Endpressure. - Avoid when: spending a blue card prevents
Force of Negationprotection and the stack spell is not decisive. - Instructions: Use
Subtletyas a tempo counter to survive until cascade or force through post-reset attacks; keep it when the matchup is about a later stack fight. - Pilot skill floor: light-model.
- No-API allowed: no
- Light-model allowed: yes
Policy: Endurance Graveyard Timing
- Priority: Medium
- Decision families: interaction, priority, selection
- Cards: Endurance; Faerie Macabre; Living End
- Phase windows: opponent graveyard commitment, response to opposing reanimation, pre-cascade mirror spots, end step.
- Runtime cues: action:cast Endurance; action:activate Faerie Macabre; target graveyard prompt.
- Use when: a visible graveyard enables the opponent more than it enables your next
Living End, or when recycling your own deck matters. - Avoid when: removing the opponent's graveyard also makes your imminent
Living Endtoo small or leaves a stronger opposing battlefield untouched. - Instructions: Time graveyard interaction around the opponent's commitment or your cascade turn; do not fire it merely because a graveyard has cards.
- Pilot skill floor: light-model.
- No-API allowed: no
- Light-model allowed: yes
Policy: Hate-Permanent Answer Gate
- Priority: High
- Decision families: interaction, priority, mana
- Cards: Force of Vigor; Ingot Chewer; Boseiju, Who Endures; Sink into Stupor; Brazen Borrower
- Phase windows: before cascade, response to hate, opponent end step, main phase setup.
- Runtime cues: action:destroy; action:bounce; action:channel; visible artifact or enchantment hate.
- Use when: a visible permanent prevents graveyard use, cascade resolution, attacking for lethal, or normal spell execution.
- Avoid when: the permanent is not affecting the current plan and spending the answer exposes the combo to a stronger known threat.
- Instructions: Remove graveyard hate before committing cascade when the hate would change
Living Endoutput. Prefer answers that preserve the fastest protected cascade line. - Pilot skill floor: light-model.
- No-API allowed: no
- Light-model allowed: yes
Policy: Brotherhoods End And Dismember Survival
- Priority: Medium
- Decision families: interaction, combat, priority
- Cards: Brotherhood's End; Dismember
- Phase windows: main phase, combat before damage, opponent threat development.
- Runtime cues: action:cast Brotherhood's End; action:cast Dismember; visible attackers or hate creature.
- Use when: visible creatures threaten lethal, prevent combo execution, or force a cascade before the graveyard is ready.
- Avoid when: removal would shrink the opponent's battlefield in a way that makes their graveyard stronger than yours after
Living End. - Instructions: Use sideboard removal to buy the turn needed for a protected reset, not to trade down while the combo remains unassembled.
- Pilot skill floor: light-model.
- No-API allowed: no
- Light-model allowed: yes
Policy: Wistfulness Verification
- Priority: Low
- Decision families: selection, priority
- Cards: Wistfulness
- Phase windows: any legal prompt involving
Wistfulness. - Runtime cues: action:cast Wistfulness; action:cycle Wistfulness; action:target Wistfulness
- Use when: the rules engine exposes a legal
Wistfulnessaction with visible costs, modes, and targets. - Avoid when: relying on unverified card text or assuming a mode not shown in legal actions.
- Instructions: Card text check required. Treat
Wistfulnessonly by confirmed legal action text and current visible result expectations; do not build the combo plan around unverified text. - Pilot skill floor: light-model.
- No-API allowed: no
- Light-model allowed: yes
Policy: Post-Living End Combat Conversion
- Priority: Medium
- Decision families: combat, priority
- Cards: Curator of Mysteries; Generous Ent; Oliphaunt; Colossal Skyturtle; Striped Riverwinder; Street Wraith
- Phase windows: combat after a resolved
Living End, following turns, lethal attack checks. - Runtime cues: action:attack; visible returned creatures; visible blockers and life totals.
- Use when: deciding attacks after the reset or whether to hold creatures back against a counterattack.
- Avoid when: broad attack text is the only cue and multiple legal attacks differ by creature set.
- Instructions: Convert the reset into a short clock, but preserve enough blockers when the opponent's returned board or hasty pressure can race back.
- Pilot skill floor: light-model.
- No-API allowed: no
- Light-model allowed: yes
Policy: Mistrise Village Utility Gate
- Priority: Low
- Decision families: mana, combat, selection
- Cards: Mistrise Village
- Phase windows: mana development, late combat, post-reset pressure.
- Runtime cues: action:activate Mistrise Village; visible available mana and attackers.
- Use when: the engine offers a legal
Mistrise Villageaction and its text is visible in the legal action or state output. - Avoid when: activating it would consume mana needed for cascade, permission, hate removal, or survival interaction.
- Instructions: Use
Mistrise Villageonly after verifying the visible legal action text; prioritize core combo and interaction mana over utility activation. - Pilot skill floor: light-model.
- No-API allowed: no
- Light-model allowed: yes
Policy: Sideboard Role Selection
- Priority: Medium
- Decision families: sideboard
- Cards: Brazen Borrower; Brotherhood's End; Dismember; Faerie Macabre; Ingot Chewer; Mystical Dispute; Obsidian Charmaw; Force of Vigor; Force of Negation; Subtlety; Endurance; Street Wraith; Curator of Mysteries; Generous Ent; Oliphaunt; Colossal Skyturtle; Wistfulness
- Phase windows: sideboarding after game one or game two.
- Runtime cues: prompt:sideboard; matchup label; revealed opposing cards; previous game log.
- Use when: choosing a legal sideboard plan or generated swaps from the registered 75.
- Avoid when: adding answers cuts too many cascade spells, cyclers, or pitch cards to execute the deck's main plan.
- Instructions: Add
Force of VigororIngot Chewerfor artifacts and enchantments,Mystical Disputefor blue stack fights,Brotherhood's EndorDismemberfor creature pressure,Faerie Macabrefor graveyards,Obsidian Charmawfor land engines, andBrazen Borrowerfor bounce tempo. - Pilot skill floor: light-model.
- No-API allowed: no
- Light-model allowed: yes
Policy: Exact Sideboard Lock Execution
- Priority: Low
- Decision families: sideboard
- Cards: Brazen Borrower; Brotherhood's End; Dismember; Faerie Macabre; Ingot Chewer; Mystical Dispute; Obsidian Charmaw; Force of Vigor
- Phase windows: sideboard submission prompt.
- Runtime cues: action:submit sideboard plan
- Use when: a previously selected legal plan is displayed as one exact submit action and all listed sideboard changes match the registered 75.
- Avoid when: multiple submit actions differ, validation warnings are visible, or the plan includes a card count mismatch.
- Instructions: Submit the exact already-selected sideboard action; do not alter card counts during no-API execution.
- Pilot skill floor: no-api.
- No-API allowed: yes
- Light-model allowed: yes
Policy: Obsidian Charmaw Commitment
- Priority: Medium
- Decision families: interaction, mana, priority
- Cards: Obsidian Charmaw
- Phase windows: sideboard games, main phase, opponent land-engine setup.
- Runtime cues: action:cast Obsidian Charmaw; visible opposing nonbasic lands.
- Use when: deciding whether land pressure advances the clock or disrupts the opponent more than holding cascade or interaction mana.
- Avoid when: tapping out lets the opponent win, deploy hate, or stop a pending
Living Endline. - Instructions: Use
Obsidian Charmawto punish land-engine decks when the tempo swing matters; keep the combo protected when the reset is already decisive. - Pilot skill floor: light-model.
- No-API allowed: no
- Light-model allowed: yes