2026-06-19 18:54:22 -03:00

4.2 KiB

Reflection Template For Painter

For each loss, name one primary cause and one secondary cause. For each win, name the card, package, or tactical policy that most contributed to the win. Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem. Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

  • Match result: identify the deciding axis before judging individual plays. Was the game lost or won through Painter's Servant plus Grindstone, Urza's Saga constructs, Goblin Engineer/Goblin Welder recursion, Fable of the Mirror-Breaker attrition, sideboard hate, or failure to stabilize?

  • Mulligans: record whether opening hands contained a real plan instead of loose pieces. Flag hands that kept only blasts, only mana, only recursion, or only expensive artifacts without Painter's Servant, Grindstone, Urza's Saga, Goblin Engineer, Goblin Welder, or Fable of the Mirror-Breaker to convert them.

  • Mana: check whether Ancient Tomb, City of Traitors, Lotus Petal, Simian Spirit Guide, Great Furnace, Arena of Glory, and Mountain supported the chosen line. Note every game where temporary mana was spent before a protected combo turn, where City of Traitors sequencing cost a key follow-up, or where Moon effects constrained our own actions.

  • Velocity: evaluate whether early turns advanced a kill or a lock. A good start should assemble Painter's Servant plus Grindstone, set up Urza's Saga, put a target in the graveyard with Goblin Engineer, deploy Fable of the Mirror-Breaker, or establish hate such as Soul-Guide Lantern, Leyline of the Void, Pithing Needle, Blood Moon, or Magus of the Moon.

  • Engines: record whether Goblin Engineer, Goblin Welder, Agatha's Soul Cauldron, Fable of the Mirror-Breaker, and Urza's Saga generated actual decisions and material advantage. Flag games where an engine was deployed but never activated, protected, copied, searched from, or used to pressure the opponent.

  • Interaction: review every Pyroblast, Red Elemental Blast, Lightning Bolt, Abrade, Fury, Mindbreak Trap, and Pithing Needle decision. Mark whether the action stopped a decisive opposing line, protected the combo, preserved life total, or was spent on a low-impact object while a stronger public threat remained.

  • Sideboard: verify that sideboard cards matched public and matchup-relevant axes. Leyline of the Void should matter against graveyard reliance, Mindbreak Trap against spell-chain turns, Abrade against creatures or artifacts, Fury against creature pressure, Blood Moon and Magus of the Moon against nonbasic-heavy mana, and Pithing Needle against a named activated ability.

  • Closing: check whether the pilot recognized deterministic or near-deterministic closing windows. Misses include passing with active Painter's Servant plus Grindstone, delaying Urza's Saga search without a reason, failing to protect a combo action with Pyroblast or Red Elemental Blast, or choosing attrition when a legal kill was visible.

  • Role: determine whether the pilot chose combo, control, prison, or attrition correctly for the matchup and board. Flag role drift where Chaos Defiler, Phyrexian Dragon Engine, constructs, or Fable of the Mirror-Breaker distracted from a safer combo kill, or where combo commitment ignored lethal creature pressure.

  • Mistakes and stranded cards: list cards that sat unused despite legal windows, especially Agatha's Soul Cauldron, Ensnaring Bridge, Phyrexian Devourer, Phyrexian Dragon Engine, Chaos Defiler, Skateboard, and sideboard cards. Card text check required for Skateboard; judge it only from legal actions and visible rules-engine output.

  • Overperformers and underperformers: identify which exact cards caused wins, bought time, or clogged hands. Separate power-level concerns from pilot errors, mana constraints, matchup mismatch, and rules-engine uncertainty.

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