4.2 KiB
Reflection Template For Painter
For each loss, name one primary cause and one secondary cause. For each win, name the card, package, or tactical policy that most contributed to the win. Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem. Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.
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Match result: identify the deciding axis before judging individual plays. Was the game lost or won through
Painter's ServantplusGrindstone,Urza's Sagaconstructs,Goblin Engineer/Goblin Welderrecursion,Fable of the Mirror-Breakerattrition, sideboard hate, or failure to stabilize? -
Mulligans: record whether opening hands contained a real plan instead of loose pieces. Flag hands that kept only blasts, only mana, only recursion, or only expensive artifacts without
Painter's Servant,Grindstone,Urza's Saga,Goblin Engineer,Goblin Welder, orFable of the Mirror-Breakerto convert them. -
Mana: check whether
Ancient Tomb,City of Traitors,Lotus Petal,Simian Spirit Guide,Great Furnace,Arena of Glory, andMountainsupported the chosen line. Note every game where temporary mana was spent before a protected combo turn, whereCity of Traitorssequencing cost a key follow-up, or where Moon effects constrained our own actions. -
Velocity: evaluate whether early turns advanced a kill or a lock. A good start should assemble
Painter's ServantplusGrindstone, set upUrza's Saga, put a target in the graveyard withGoblin Engineer, deployFable of the Mirror-Breaker, or establish hate such asSoul-Guide Lantern,Leyline of the Void,Pithing Needle,Blood Moon, orMagus of the Moon. -
Engines: record whether
Goblin Engineer,Goblin Welder,Agatha's Soul Cauldron,Fable of the Mirror-Breaker, andUrza's Sagagenerated actual decisions and material advantage. Flag games where an engine was deployed but never activated, protected, copied, searched from, or used to pressure the opponent. -
Interaction: review every
Pyroblast,Red Elemental Blast,Lightning Bolt,Abrade,Fury,Mindbreak Trap, andPithing Needledecision. Mark whether the action stopped a decisive opposing line, protected the combo, preserved life total, or was spent on a low-impact object while a stronger public threat remained. -
Sideboard: verify that sideboard cards matched public and matchup-relevant axes.
Leyline of the Voidshould matter against graveyard reliance,Mindbreak Trapagainst spell-chain turns,Abradeagainst creatures or artifacts,Furyagainst creature pressure,Blood MoonandMagus of the Moonagainst nonbasic-heavy mana, andPithing Needleagainst a named activated ability. -
Closing: check whether the pilot recognized deterministic or near-deterministic closing windows. Misses include passing with active
Painter's ServantplusGrindstone, delayingUrza's Sagasearch without a reason, failing to protect a combo action withPyroblastorRed Elemental Blast, or choosing attrition when a legal kill was visible. -
Role: determine whether the pilot chose combo, control, prison, or attrition correctly for the matchup and board. Flag role drift where
Chaos Defiler,Phyrexian Dragon Engine, constructs, orFable of the Mirror-Breakerdistracted from a safer combo kill, or where combo commitment ignored lethal creature pressure. -
Mistakes and stranded cards: list cards that sat unused despite legal windows, especially
Agatha's Soul Cauldron,Ensnaring Bridge,Phyrexian Devourer,Phyrexian Dragon Engine,Chaos Defiler,Skateboard, and sideboard cards. Card text check required forSkateboard; judge it only from legal actions and visible rules-engine output. -
Overperformers and underperformers: identify which exact cards caused wins, bought time, or clogged hands. Separate power-level concerns from pilot errors, mana constraints, matchup mismatch, and rules-engine uncertainty.
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