93 KiB
Strategy Specifications
Deck Name And Archetype
Painter is a Legacy red artifact combo-control deck built around the registered Painter's Servant plus Grindstone kill, with graveyard-artifact recursion from Goblin Engineer and Goblin Welder, pressure and filtering from Fable of the Mirror-Breaker, and backup artifact-engine threats through Agatha's Soul Cauldron, Phyrexian Devourer, Phyrexian Dragon Engine, Chaos Defiler, and Urza's Saga. The deck should be piloted as a hybrid: assemble deterministic combo wins when protected or forced, control the opponent's key stack actions with Pyroblast and Red Elemental Blast once Painter's Servant changes colors, and use artifact tutoring/recursion to convert small board resources into inevitability.
Validation status: the registered list is 60 main-deck cards and 15 sideboard cards, matching the active Legacy validation contract of at least 60 main and at most 15 sideboard. The active format is Legacy, and the supplied format-aware validation result passes. The current archetype tags are normalized as combo, control, and artifact; the duplicate tag string does not change runtime role classification.
Stock versus rogue status: this is a recognizable Legacy Painter shell with a rogue or hybrid finish package. The stock core is Painter's Servant, Grindstone, Goblin Engineer, Goblin Welder, Pyroblast, Red Elemental Blast, Lotus Petal, Simian Spirit Guide, Ancient Tomb, City of Traitors, Great Furnace, and Urza's Saga. The hybrid identity comes from Agatha's Soul Cauldron with Phyrexian Devourer, the single Phyrexian Dragon Engine, the single Chaos Defiler, the single Ensnaring Bridge, the single Soul-Guide Lantern, and the registered card Skateboard. Card text check required for Skateboard; until verified, treat it as a conditional registered artifact slot and do not assume its tactical role beyond visible legal actions.
Mana and role concerns: the deck is explosive but damage-prone because Ancient Tomb accelerates combo turns while pressuring its controller's life total. City of Traitors, Lotus Petal, and Simian Spirit Guide create burst turns but reduce long-game resources, so a decision agent should spend them for protected combo, urgent lock-piece timing, or tempo-critical Goblin Engineer and Fable of the Mirror-Breaker lines rather than routine low-impact development. Mountain, Great Furnace, Arena of Glory, and Urza's Saga shape different plans: stable red mana, artifact recursion material, creature pressure or haste utility if legal, and tutor-construct pressure respectively.
Legality and runtime discipline: Veles must follow the rules engine's legal action list before applying this guide. Do not assume Painter's Servant is currently naming a relevant color unless the visible game state or action history proves it. Do not assume Pyroblast or Red Elemental Blast can target a spell or permanent unless the engine exposes the action. Do not assume Goblin Welder, Goblin Engineer, Agatha's Soul Cauldron, Grindstone, Soul-Guide Lantern, Ensnaring Bridge, Pithing Needle, Blood Moon, Magus of the Moon, Leyline of the Void, Mindbreak Trap, Fury, or Abrade have usable modes outside the visible legal actions.
Opponent information status: no specific opponent decklist, matchup, opening hand, play/draw status, or metagame target is supplied in this batch. Treat opponent identity as unknown until Veles provides public information, matchup labels, revealed cards, sideboarding stage, or action history. Use sideboard and matchup policies later only when the runtime matchup label or visible opponent cards justify them, and prefix any metagame-only card examples outside registered names when they are not part of this deck.
Thesis
Painter assembles a two-card library-kill with Painter's Servant plus Grindstone, then uses red artifact recursion, burst mana, and blast effects to make that kill happen through disruption. The default winning plan is to resolve or recur Painter's Servant, choose a color that makes Grindstone lethal when the rules engine exposes the activation line, and protect the turn with Pyroblast or Red Elemental Blast when those actions are legal. The backup plan is to convert Goblin Engineer, Goblin Welder, Urza's Saga, Fable of the Mirror-Breaker, Chaos Defiler, Phyrexian Dragon Engine, and artifact bullets into repeated material advantage until the opponent is forced to answer the combo under worse conditions.
Prioritize compact combo assembly over fair attrition unless the visible board or known matchup makes immediate combo unsafe. Painter's Servant without Grindstone turns Pyroblast and Red Elemental Blast into broad interaction if the engine confirms legal targets, so the first copy can be a control piece rather than only a kill piece. Grindstone without Painter's Servant is usually an incomplete payoff, but it remains important because Urza's Saga, Goblin Engineer, and artifact recursion can find or reuse it.
Do not pilot this deck as generic red aggro, generic prison, or a pure artifact beatdown deck. Lightning Bolt, Construct tokens from Urza's Saga, Fable of the Mirror-Breaker, Goblin Welder, Goblin Engineer, Chaos Defiler, and Phyrexian Dragon Engine can win damage races, but combat is normally a pressure valve that buys time, taxes removal, or finishes after combo disruption. Blood Moon, Magus of the Moon, Ensnaring Bridge, Soul-Guide Lantern, Pithing Needle, Abrade, Fury, Leyline of the Void, and Mindbreak Trap are role cards, not reasons to abandon the core combo-control plan unless the matchup or visible battlefield demands it.
Spend scarce burst resources only when the resulting turn matters. Ancient Tomb, City of Traitors, Lotus Petal, and Simian Spirit Guide should accelerate protected combo, early Goblin Engineer, early Fable of the Mirror-Breaker, urgent sideboard hate, or a decisive lock/bridge turn. Avoid using one-shot mana for low-impact actions when the hand already has stable Mountain, Great Furnace, Arena of Glory, or Urza's Saga development.
Role Package
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Threats:
Painter's Servantis the central must-answer permanent because it enablesGrindstone, upgrades blasts, and changes many future priorities.Urza's Sagacreates Construct pressure while tutoring artifacts, and its tokens can force the opponent to react before the combo is complete.Fable of the Mirror-Breakerthreatens filtering, mana pressure through its token, and a transformed engine if the game slows.Chaos Defileris the large stabilizing threat and removal-adjacent payoff when legal actions expose it.Phyrexian Dragon Engineis a card-advantage and combat body when cast, reanimated, or reused legally. -
Payoffs:
Grindstoneis the primary kill payoff withPainter's Servant.Agatha's Soul CauldronplusPhyrexian Devoureris a secondary engine or combo-adjacent package, but exact execution must follow visible legal actions because counters, activated abilities, and creature eligibility matter.Ensnaring Bridgeis a payoff for low-hand defensive games, not a win condition by itself.Soul-Guide Lanternis a graveyard-control payoff that also feeds artifact synergies. -
Engines:
Goblin Engineerfinds key artifacts, loads the graveyard for recursion, and turns singletons into accessible tools.Goblin Welderconverts graveyard artifacts and battlefield artifacts into recurring threats, bullets, or combo pieces when legal targets align.Fable of the Mirror-Breakersmooths dead draws and turns later creature copies into a snowball engine.Urza's Sagais both mana source and artifact tutor, so protect its chapter timing whenGrindstone,Soul-Guide Lantern,Lotus Petal, or artifact material is needed. -
Velocity:
Fable of the Mirror-Breakeris the main card selection tool.Goblin Engineeris tutor-velocity rather than card quantity, so its target should match the current missing piece or defensive need.Lotus Petal,Simian Spirit Guide,Ancient Tomb, andCity of Traitorsare tempo velocity and should be cashed in for turns that change the game state materially. -
Interaction:
PyroblastandRed Elemental Blastprotect the combo and answer opposing spells or permanents only when the rules engine exposes legal targets.Lightning Bolthandles small creatures, planeswalkers if legal, and reach.Abrade,Fury,Mindbreak Trap,Pithing Needle,Blood Moon,Magus of the Moon, andLeyline of the Voidbecome specialized interaction after sideboarding. -
Protection:
PyroblastandRed Elemental Blastare the primary stack and permanent protection package oncePainter's Servantmakes targets legal.Ensnaring Bridgeprotects life total against creature pressure.Soul-Guide LanternandLeyline of the Voidprotect against graveyard lines.Mindbreak Trapprotects against spell-chain turns. -
Recursion:
Goblin Welder,Goblin Engineer,Great Furnace,Lotus Petal,Grindstone,Soul-Guide Lantern,Phyrexian Dragon Engine,Phyrexian Devourer,Ensnaring Bridge,Chaos Defiler, andSkateboardcan all matter as artifact objects if the engine exposes legal exchange, tutor, or graveyard actions. Card text check required forSkateboard; treat it as an artifact role-player only when legal actions reveal its function. -
Mana:
Mountainsupplies stable red mana.Ancient TombandCity of Traitorsprovide explosive colorless mana with real costs.Great Furnacesupports red mana and artifact recursion.Arena of Gloryshould be used according to visible legal actions and current creature timing.Urza's Sagamust be sequenced as both land and delayed artifact access. -
Sideboard modules:
Abradecovers artifacts and creatures.Furycovers creature-heavy starts.Leyline of the Voidcovers graveyard strategies.Mindbreak Trapcovers high-spell-count turns.Magus of the MoonandBlood Moonpunish nonbasic mana.Pithing Needleanswers activated abilities when the visible target is known.
Primary Win Conditions
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Primary kill: assemble
Painter's ServantplusGrindstone, then activateGrindstonetargeting the opponent when the rules engine exposes that legal action. Set up by casting either piece naturally, findingGrindstonewithUrza's Saga, putting artifacts into the graveyard withGoblin Engineer, or recurring a destroyed piece withGoblin WelderorGoblin Engineerif legal targets line up. Prioritize this line when you can pay for activation now or next turn, whenPyroblastorRed Elemental Blastcan protect the turn, or when waiting lets the opponent untap into visible pressure or known interaction. -
Protection rule: treat
Painter's Servantas both combo piece and blast enabler, not just a creature. If the engine asks for a color choice and no visible board state demands another color, prefer the color that makesPyroblastandRed Elemental Blastlive against the widest visible set of opposing spells and permanents; confirm legal targets from the engine before using a blast. Save blasts for removal, counterplay, or a decisive permanent when the combo is close; spend them earlier only if the visible threat will prevent the combo from resolving or surviving. -
Tutor rule: use
Urza's Sagato get the missing artifact that changes the next turn.Grindstoneis the default kill piece,Soul-Guide Lanternis the graveyard-control bullet, andLotus Petalcan matter when the immediate line needs one more mana. Do not tutor a low-impact artifact overGrindstonewhenPainter's Servantis already present and the opponent is not presenting a lethal or lock-breaking threat. -
Recursion rule: use
Goblin WelderandGoblin Engineerto make answered combo pieces temporary setbacks. Exchange expendable artifacts such asGreat Furnace,Lotus Petal,Soul-Guide Lantern, spentGrindstone, or artifact bodies only when the visible battlefield and graveyard produce a legal upgrade. Avoid sacrificing the only activeGrindstoneor only relevant artifact mana unless the returned permanent creates a stronger immediate line.
Secondary Win Conditions
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Construct pressure: let
Urza's Sagacreate a real combat clock when combo access is delayed or the opponent is overloaded on removal forPainter's Servant. Construct tokens scale with artifacts such asGreat Furnace,Lotus Petal,Grindstone,Soul-Guide Lantern,Agatha's Soul Cauldron,Ensnaring Bridge, and other artifact permanents, so sequence artifacts before attacks when that legally increases damage without exposing the combo unnecessarily. -
Fable pressure: use
Fable of the Mirror-Breakeras the fair-game engine that turns awkward hands into live combo, mana, or interaction. The Goblin token pressures planeswalkers and creates Treasure if it connects; the looting chapter should discard redundant lands, extra legendary-like low-value engines, dead blasts without legal targets, or artifacts that become better in the graveyard forGoblin WelderandGoblin Engineer. If it transforms, copy decisions should follow visible legal actions and favorGoblin Engineer,Goblin Welder,Painter's Servant,Phyrexian Dragon Engine, orChaos Defileronly when the copy creates immediate material or combo progress. -
Cauldron package: treat
Agatha's Soul CauldronplusPhyrexian Devoureras a secondary engine/combo-adjacent plan, not as an assumed kill. Card text check required for exact activated-ability and counter interactions at runtime; choose this line only when legal actions show the relevant exile, ability, counter, or creature actions and the visible board supports committing graveyard resources. Protect it less aggressively than thePainter's ServantplusGrindstonekill unless it is the only live route. -
Value threat: use
Chaos Defileras a stabilizing and closing threat when the game has become about permanents rather than speed. Card text check required for exact resolution and target structure; if the engine exposes legal cast, recursion, or copy actions, prioritize it when the opponent has key permanents, when life total pressure must be reversed, or when combo pieces have been removed repeatedly. -
Backup damage: finish games with
Lightning Bolt, creature attacks,Phyrexian Dragon Engine, Construct tokens,Goblin Engineer,Goblin Welder, andFable of the Mirror-Breakertokens when the opponent has spent resources stopping the combo. Do not overextend attackers into bad blocks ifEnsnaring Bridgeor a protected combo turn is the safer route.
Emergency Lines
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Behind on life: stabilize before racing unless the combo kill is immediately available.
Ensnaring Bridgebecomes the priority artifact when creature attacks are the visible danger,Lightning Boltshould remove attackers that shorten the clock, andFuryafter sideboarding can reset small-creature boards if legal. UseAncient Tombcarefully when its damage changes the opponent's clock. -
Behind on board: trade resources for time until
Painter's ServantplusGrindstone,Chaos Defiler,Ensnaring Bridge, or large Constructs can matter. UsePyroblastandRed Elemental Blastonly on legal targets that stop lethal pressure, protect the stabilizer, or preserve the combo. Do not spend a blast on a marginal permanent while a known lethal attack or combo-disrupting spell remains possible. -
Behind on cards: lean on engines that convert position rather than raw hand size.
Fable of the Mirror-Breaker,Goblin Engineer,Goblin Welder,Urza's Saga,Phyrexian Dragon Engine, andChaos Defilercan rebuild from low resources if their legal actions are available. Preserve unique bullets likeSoul-Guide Lantern,Ensnaring Bridge, andGrindstoneunless using them immediately unlocks a stronger recursive exchange. -
Behind on mana: prioritize stable land development over flashy one-shot turns unless the current legal action wins or prevents losing.
Mountain,Great Furnace, andUrza's Sagasupport longer games;Lotus Petal,Simian Spirit Guide,Ancient Tomb, andCity of Traitorsshould be spent on decisive setup, hate, or protected combo turns. Avoid playingCity of Traitorsbefore necessary if another land drop will be needed. -
Combo pieces removed: switch to recursion, Saga pressure, and Fable filtering instead of forcing dead lines.
Goblin Engineercan find missing artifacts,Goblin Weldercan return artifacts from graveyard, andUrza's Sagacan find anotherGrindstone; ifPainter's Servantcopies are exhausted, win through Constructs,Chaos Defiler,Phyrexian Dragon Engine, and burn. -
Graveyard recursion shut off: treat
Goblin WelderandGoblin Engineeras creatures with reduced text and pivot to natural draws,Urza's Saga,Fable of the Mirror-Breaker, and hard-cast threats. Do not invest extra artifacts into the graveyard when visible hate prevents legal recursion value.
Resource Model
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Life is a spendable clock resource, not a shield. Use
Ancient Tombdamage and aggressive artifact deployment when the line createsPainter's ServantplusGrindstone, a protected setup turn, or a stabilizer such asEnsnaring Bridge; slow down onAncient Tombwhen visible attackers make the two life equivalent to losing a full turn.Lightning Boltcan buy life by removing a creature, but it should not be spent on small damage prevention if a combo-protecting blast or imminent kill matters more. -
Hand size is fuel for filtering, protection, and
Ensnaring Bridge. Keep enough cards to representPyroblast,Red Elemental Blast,Lightning Bolt, or combo follow-up, but letFable of the Mirror-Breakerdiscard redundant lands, dead blasts without legal targets, extra one-shot mana, or artifacts that improveGoblin WelderandGoblin Engineerexchanges. WhenEnsnaring Bridgeis the stabilizer, emptying hand can become a defensive objective; do not preserve speculative cards if lowering hand size prevents lethal attacks. -
Mana converts into initiative more sharply than raw card count.
Lotus Petal,Simian Spirit Guide,Ancient Tomb, andCity of Traitorsare best when they acceleratePainter's Servant,Goblin Engineer,Fable of the Mirror-Breaker,Magus of the Moon,Blood Moon, or a same-turnGrindstoneactivation. Avoid spending one-shot mana on low-impact sequencing if the visible game is likely to require protection, activation mana, or a second spell in the same turn. -
Board presence is either combo infrastructure or time.
Painter's Servant,Grindstone,Goblin Welder,Goblin Engineer,Agatha's Soul Cauldron,Urza's SagaConstructs,Ensnaring Bridge, andFable of the Mirror-Breakerall change what future legal actions are worth; protect the permanent that unlocks the next decisive action, not automatically the most expensive one. TreatGreat Furnaceas both a land and an artifact resource, so sacrificing or welding it is only correct when the returned artifact is worth the lost mana source. -
Graveyard is an extension of the hand only while legal recursion exists. Put artifacts into the graveyard with
Goblin Engineer, combat trades, sacrificedLotus Petal, usedSoul-Guide Lantern, or destroyed combo pieces whenGoblin WelderorGoblin Engineercan convert them into a better permanent. Do not voluntarily load critical artifacts into the graveyard through visibleLeyline of the Void-style hate or opposing graveyard control unless the rules engine still exposes the intended legal action. -
Exile is mostly a cost or lock zone.
Agatha's Soul CauldronandSoul-Guide Lanterncan turn exile into value or disruption, but Card text check required for exactAgatha's Soul Cauldron,Phyrexian Devourer, andSkateboardinteractions. UseLeyline of the Voidafter sideboarding to deny graveyard decks before they start; useMindbreak Trapas stack exile only for legal opposing spell patterns shown by the engine. -
Information is a protection resource. A visible blue permanent or spell increases the value of
PyroblastandRed Elemental Blast; a visible graveyard engine increasesSoul-Guide LanternandLeyline of the Void; a visible activated ability target increasesPithing Needle; a visible nonbasic-heavy board increasesMagus of the MoonandBlood Moon. Do not assume hidden cards; act on revealed cards, public zones, current legal actions, and matchup role guidance. -
Sideboard bullets convert narrow resources into decisive turns.
Abradeis flexible artifact or creature interaction,Furybuys tempo against creature boards,Leyline of the Voidattacks graveyard reliance without spending mana,Mindbreak Trapcovers fast stack-based turns,Magus of the MoonandBlood Moonpunish nonbasic mana, andPithing Needleanswers a specific visible activated ability or known matchup engine.
Mana Guide
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Utility-land sequencing: explicitly track
Great Furnace,Ensnaring Bridgeas the deck's named nonbasic or utility-land decisions. Use these lands to satisfy the next visible color or utility requirement before taking speculative lines: play or fetch colored sources before cantrips and discard that need exact mana, keep utility lands when their activated or disruptive text is part of the current plan, and delay utility-land sacrifices until the follow-up spell or ability is already legal. When choosing between a stable colored source and a utility land, choose the source that casts the current hand under visible pressure, then use the utility land once the required colors are secure. -
Red mana is the deck's required color, and colorless acceleration is the deck's speed. Prioritize hands that can produce red for
Goblin Engineer,Goblin Welder,Painter's Servant,Fable of the Mirror-Breaker,Lightning Bolt,Pyroblast, orRed Elemental Blast, while usingAncient Tomb,City of Traitors,Urza's Saga, andLotus Petalto cover artifact costs and burst turns. A hand with only colorless lands needs a strong reason, such as immediateGrindstone,Urza's Saga, and a clear path to red. -
Keep mana when the hand has a land plan and a spell plan. Strong keeps include red source plus
Painter's ServantorGoblin Engineer,Urza's Sagaplus artifact follow-up,Ancient Tombplus a meaningful two-mana permanent, or acceleration plus protection. Mulligan hands that cannot cast red spells, cannot advance combo or Saga pressure, or rely onCity of Traitorsas the only land while needing multiple future land drops. -
Sequence lands to preserve future choices. Play
MountainorGreat FurnacebeforeCity of Traitorswhen the hand needs normal development; playCity of Traitorsonly when the immediate turn uses the burst or the next land drop is unlikely to matter. PlayAncient Tombearly when speed matters, but chooseMountainfirst when life pressure is visible and the same spell can wait without losing the strategic window. -
Treat
Urza's Sagaas a delayed land, threat, and tutor. Play it early when the game plan wants Constructs or a futureGrindstone,Soul-Guide Lantern, orLotus Petal; delay it when losing access to normal mana timing would prevent castingGoblin Engineer,Fable of the Mirror-Breaker, or interaction. Before the final chapter, float or use mana only if the engine exposes legal timing that preserves the intended tutor or activation. -
Play lands before draw or selection when extra mana changes legal actions this turn. Lead with a land before
Fable of the Mirror-Breakerchapter decisions,Phyrexian Dragon Engineactions, or artifact activation if the new mana enables casting, welding, activatingGrindstone, or holdingPyroblast. Delay the land drop when looting or selection could reveal whetherCity of Traitors,Urza's Saga,Great Furnace, orMountainis the better land for the turn. -
Spend one-shot mana only for decisive compression.
Lotus PetalandSimian Spirit Guideare best for same-turn combo deployment, fastFable of the Mirror-Breaker, surprise interaction, early lock pieces, or paying for a protectedGrindstoneline. Do not burn them merely to cast a replaceable artifact if holding them preserves a future protected activation or post-sideboard hate turn. -
Count activation mana before committing combo pieces.
Painter's ServantplusGrindstonerequires not only permanents but the legal activation window and enough mana after protection or taxes. If a line tapsAncient Tomb, sacrificesLotus Petal, or usesCity of Traitors, verify the resulting legal actions still include the intended cast, target, weld, or activation before choosing it.
Mulligan Guide
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Strong keep: keep a hand that has red mana, a two-mana engine creature, and either a combo piece or protection.
MountainplusAncient TombwithPainter's Servant,Grindstone, andPyroblastis a premium start because it threatens a fast combo while retaining interaction if the rules engine exposes a blue target. -
Strong keep: keep
Urza's Sagahands that already contain red mana or a castable engine.Urza's Saga,Mountain,Goblin Engineer, and any artifact amongGrindstone,Soul-Guide Lantern,Lotus Petal, orGreat Furnacegives a real plan through Constructs, tutoring, and graveyard setup. -
Medium keep: keep slower hands with
Fable of the Mirror-Breakerwhen mana is stable and at least one early play exists. A hand of two red sources,Fable of the Mirror-Breaker,Pyroblast,Goblin Welder, and a recoverable artifact is acceptable, but it is weaker against fast combo or heavy pressure. -
Risky keep: keep one-land
Ancient TomborCity of Traitorshands only when the first two turns are already scripted by visible legal actions.Ancient Tomb,Lotus Petal,Painter's Servant,Grindstone, andRed Elemental Blastcan be worth it;City of Traitorsplus expensive red spells and no second mana source is not. -
Automatic ship: mulligan hands with no land, no red source and no
Lotus PetalorSimian Spirit Guide, or no meaningful turn-one or turn-two action. Also ship hands that contain only reactivePyroblast,Red Elemental Blast, orLightning Boltwith no combo,Urza's Saga,Goblin Engineer,Goblin Welder, orFable of the Mirror-Breakerplan. -
Matchup-dependent keep: keep
Soul-Guide Lanternor post-boardLeyline of the Voidhands more often when the opponent's public deck identity or revealed cards show graveyard reliance. KeepMagus of the MoonorBlood Moonhands more often when the opponent's visible mana or matchup label is nonbasic-heavy, but do not keep a hand that cannot cast the lock piece. -
Play/draw adjustment: on the play, value
Ancient Tomb,Lotus Petal,Simian Spirit Guide,Painter's Servant, andGoblin Engineerbecause initiative can decide whether protection matters. On the draw, raise the bar for fragile all-in hands and valueLightning Bolt,Pyroblast,Red Elemental Blast,Ensnaring Bridge, andFable of the Mirror-Breakerwhen they answer or stabilize against visible pressure. -
Trap hand: do not keep a hand that looks explosive but loses to its own sequencing, such as
City of Traitors,Urza's Saga,Fable of the Mirror-Breaker,Chaos Defiler, and no red source. Do not keep multiplePyroblasteffects withoutPainter's Servantor a visible blue matchup reason.
Turn Arc
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Turn 1: lead with the land that preserves the next two turns. Prefer
MountainorGreat FurnaceintoGoblin Welder,Soul-Guide Lantern, or heldPyroblast; preferAncient Tombwhen it castsPainter's Servant,Grindstone, or acceleratesFable of the Mirror-Breaker; prefer earlyUrza's Sagawhen the hand wants chapter pressure and a futureGrindstonetutor. -
Turn 1 deviation: use
Lotus PetalorSimian Spirit Guideonly when the burst creates a real engine turn. FastPainter's Servant, fastGoblin Engineer, protected interaction, or post-boardMagus of the Moon/Blood Mooncan justify it; a merely earlier low-impact artifact usually should wait. -
Turn 2: assemble either combo infrastructure or a resilient engine. Cast
Goblin Engineerto put the missing artifact or a futureGoblin Weldertarget into the graveyard, castPainter's Servantwhen protection or activation timing is credible, or advanceUrza's Sagawhile holding interaction if the opponent is likely to fight on the stack. -
Turn 2 deviation: hold
Painter's Servantwhen exposing it gives the opponent a full untap and no immediate payoff follows. Against visible pressure, prioritizeLightning Bolt,Fury,Ensnaring Bridge, or a Construct line over a fragile combo piece if the engine does not show a same-turn or protected follow-up. -
Turn 3: convert setup into pressure, protection, or a deterministic combo attempt. Use
Urza's Sagato make a Construct when it is legal and relevant, deployFable of the Mirror-Breakerif the game is becoming resource-based, or attemptPainter's ServantplusGrindstoneonly after confirming mana, priority, and protection actions remain legal. -
Turn 3 deviation: with
Goblin Welderactive, prioritize artifact positioning over raw casting. ReturningGrindstone,Painter's Servant,Ensnaring Bridge,Phyrexian Dragon Engine, orSoul-Guide Lanternis correct only when the visible exchange is better than the artifact being sacrificed, especially if sacrificingGreat Furnacereduces future mana. -
Turns 4-5: force the opponent to answer multiple axes. Combine
Fable of the Mirror-Breaker,Urza's SagaConstructs,Goblin Engineer, andGoblin Welderto overload removal while keepingPyroblastorRed Elemental Blastfor decisive blue interaction or protection afterPainter's Servantis active. -
Turns 4-5 deviation: shift into containment when racing is unsafe. Use
Ensnaring Bridgeto buy time,Soul-Guide LanternorLeyline of the Voidto suppress graveyard engines,AbradeorLightning Boltfor visible threats, andMagus of the MoonorBlood Moonwhen the opponent's current mana makes the lock meaningful. -
Late game: treat every legal action as either a protected combo attempt, a Saga/Construct damage plan, or a recursion lock. Preserve
PyroblastandRed Elemental Blastfor the stack or permanent that actually stops the winning line, and useAgatha's Soul Cauldron,Phyrexian Devourer,Phyrexian Dragon Engine,Chaos Defiler, andSkateboardonly according to visible legal actions; Card text check required for exact late-game combo roles involvingAgatha's Soul Cauldron,Phyrexian Devourer, andSkateboard.
Card Roles
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Painter's Servant: treat this as the deck's defining combo and interaction converter, not just a creature. Cast it when it enables an immediate or protectedGrindstonekill, turnsPyroblastorRed Elemental Blastinto universal interaction, or forces the opponent to answer a threat while you have recursion fromGoblin WelderorGoblin Engineer. The default color with blast-heavy hands is usually blue, but runtime legality and visible action text still control the choice. Avoid exposingPainter's Servantinto open removal when no payoff, protection, or recursion is ready. -
Grindstone: use this as the primary kill piece and a keyUrza's Sagatarget. Prioritize finding or deploying it whenPainter's Servantis present, whenGoblin Engineercan stock it for later recursion, or when the opponent is shields-down and the activation can happen before they untap. Do not spend scarce mana activating it without the combo unless the rules engine shows a meaningful non-combo action and the game plan has shifted to attrition. -
Pyroblast: preserve this for decisive stack fights, protection, or permanent interaction oncePainter's Servantmakes targets blue. BeforePainter's Servant, use it only against visible blue spells or blue permanents that matter more than protecting the combo. A common mistake is firingPyroblastat a medium card and then losing the protected combo window; another is holding it too long when the opponent's only relevant answer is already on the stack. -
Red Elemental Blast: treat this as copies five and six of the same strategic shield asPyroblast, with exact legal targeting determined by the rules engine. Use it to force throughPainter's Servant, protectGrindstone, answer visible blue pressure, or fight opposing stack interaction. Do not assume it can target a nonblue object unlessPainter's Servantor visible game text makes that legal. -
Goblin Engineer: cast this early when it creates a concrete artifact plan. It can set upGrindstone,Soul-Guide Lantern,Ensnaring Bridge,Phyrexian Dragon Engine,Phyrexian Devourer,Skateboard, orChaos Defilerlines depending on visible legal actions and graveyard state. Use it as a bridge between combo and recursion, not as a generic body. Avoid tutoring an artifact to the graveyard when graveyard hate is visible and noGoblin Welderor later exchange line is available. -
Goblin Welder: protect this when it represents a repeatable artifact exchange engine. It can convert disposable artifacts such asLotus Petal,Great Furnace, spentSoul-Guide Lantern, or small Saga artifacts into graveyard artifacts stocked byGoblin Engineer. Before activating, compare the artifact sacrificed against future mana, combo access, and board safety; sacrificingGreat FurnaceorGrindstonecan be correct, but only when the returned artifact is immediately more important. Against graveyard decks or removal-heavy decks, sequence it withSoul-Guide Lantern,Pyroblast, or redundant artifacts when possible. -
Fable of the Mirror-Breaker: use this as the fair-game engine when the hand is not ready to kill quickly. It develops pressure, filters redundant legends or extra artifacts, and can turn later creature copies into tactical pressure or engine value if the rules engine exposes legal copy actions. Hold it less often against fast combo, where mana must stay available forPyroblast,Red Elemental Blast,Mindbreak Trap, or a faster combo setup. Do not discard unique combo pieces unless recursion, tutor access, or visible matchup pressure makes that exchange better. -
Agatha's Soul Cauldron: treat this as a graveyard, counter, and activated-ability engine only when visible legal actions confirm the line. Card text check required for exact ability transfer, counter requirements, and interaction withPhyrexian Devourer,Phyrexian Dragon Engine,Goblin Welder, orPainter's Servant. It is strongest when it turns graveyard material into board-based inevitability or disrupts an opposing graveyard card while advancing your own engine. Do not assume a combo outcome without rules-engine actions showing the relevant activation. -
Lightning Bolt: use this as cheap stabilization, planeswalker or creature removal when legal, and occasional reach. Against creature pressure, spend it early if it prevents large damage or protects an engine creature from combat pressure. Against combo or control, hold it only if it can pressure life totals, remove a hate creature, or clear a blocker for Constructs. Do not treatLightning Boltas equivalent to stack interaction;PyroblastandRed Elemental Blasthave different jobs. -
Lotus Petal: spend this only when the tempo matters. It is excellent for turn-onePainter's Servant, fastGoblin Engineer, protected combo turns, or post-board lock pieces, and it is also a useful artifact forGoblin Welder. Avoid cracking it for a low-impact spell when keeping it on the battlefield improves Welder exchanges or future burst mana. WithCity of Traitors, plan the whole turn before using land drops or Petal mana. -
Simian Spirit Guide: treat this as hidden burst mana from hand, not a card to preserve for value. Use it when acceleration changes the game state decisively: fast combo, earlyFable of the Mirror-Breaker, surprisePyroblast/Red Elemental Blast, or post-boardMagus of the Moon/Blood Moon. Do not spend it merely to use all mana unless the resulting play is materially stronger than waiting. -
Soul-Guide Lantern: use this as maindeck graveyard interaction, a cheap artifact forUrza's Saga, and a disposableGoblin Welderobject. Deploy it early against graveyard-reliant opponents or when Saga needs an artifact count, but consider holding it if the opponent can play around an exposed activation. When it is the only graveyard answer, preserve it for the card or window that matters. Do not sacrifice or exchange it before checking whether the opponent's graveyard is about to enable a stronger line. -
Ensnaring Bridge: use this as the emergency stabilizer against creature boards and as a time-buying artifact that can be found or recurred. It is best when your hand can empty quickly through cheap artifacts, blasts, and mana sources. Avoid relying on it against opponents with visible artifact removal unless it buys enough time to assemblePainter's ServantplusGrindstoneor a Welder loop. -
Phyrexian Devourer: treat this as a graveyard or activated-ability package card only after checking exact visible legal actions. Card text check required for its activated ability, state-based risk, andAgatha's Soul Cauldronuse. It is usually not a normal cast-first threat; prefer stocking, recurring, or leveraging it when the engine explicitly supports that line. -
Phyrexian Dragon Engine: use this as an artifact creature value target when attrition matters and as a possibleGoblin EngineerorGoblin Welderobject. Card text check required for exact graveyard and draw-related text. It is stronger when your hand is depleted or when a recursive artifact threat pressures control decks. Do not run it into exile effects if its graveyard mode is the reason to include it. -
Chaos Defiler: treat this as a high-impact artifact creature for longer games and Welder/Engineer setups. Card text check required for exact trigger behavior and target restrictions. Use it when the game has slowed, when a large artifact body or removal-like trigger is worth building toward, or when fair pressure matters more than the immediateGrindstonekill. Do not clog early turns around it unless mana and graveyard setup are already stable. -
Skateboard: use this only according to visible legal actions because exact card text is uncertain. Card text check required. Treat it as an artifact package card forGoblin Engineer,Goblin Welder, andUrza's Sagaplanning, but do not assign it a combo, protection, or mana role unless the rules engine exposes that role in the current game. -
Urza's Saga: treat this as both a threat and a tutor. It creates a fair-game clock, pressures control, and findsGrindstone,Soul-Guide Lantern,Lotus Petal, or another legal artifact target when chapter ability resolves. Sequence it early when the hand can operate without immediate colored mana, but do not let it strand red spells or force awkwardCity of Traitorsturns. Against Wasteland-style pressure in prose context, value getting at least one Construct or tutor trigger before overcommitting. -
Ancient Tomb: use this as the fastest route to meaningful two-mana plays. It acceleratesPainter's Servant,Grindstone,Fable of the Mirror-Breaker,Goblin Engineer, and post-board lock pieces, but the life loss matters against aggressive boards. Avoid repeated pain whenMountain,Great Furnace,Lotus Petal, orSimian Spirit Guidecan cover the same play without risking the race. -
City of Traitors: use this for explosive turns, not casual sequencing. Play it when the current turn or next turn already uses the mana for combo,Fable of the Mirror-Breaker,Chaos Defiler, or a lock piece. Avoid playing it before a needed land drop unless the immediate action is worth losing future stability. -
Mountain,Great Furnace, andArena of Glory: preserve red access as the baseline requirement for the deck.Mountainis the safest red source,Great Furnaceadds artifact synergies but is more exposed to artifact interaction, andArena of Gloryshould be used according to visible legal text; Card text check required for exact ability timing and creature restrictions. Do not sacrifice artifact lands toGoblin Welderunless the returned artifact changes the game more than the lost mana.
Interaction Priorities
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Priority: protect
Painter's ServantplusGrindstoneonce both are visible, because most wins come from forcing that engine through a narrow exchange. UsePyroblastandRed Elemental Blastfirst on blue counterspells, blue removal, or blue permanent answers that stop the combo; afterPainter's Servantresolves, those blasts can answer any spell or permanent the rules engine marks as legal blue interaction. -
Priority: remove creatures that either kill quickly, disable artifacts, or attack the engine before spending removal on generic pressure. Use
Lightning Bolton small hate creatures, utility creatures, and planeswalkers when legal; post-board useAbradeon artifact hate or must-kill artifact engines, and useFurywhen multiple small creatures make one-for-one removal too slow. Do not fireLightning Boltat life totals unless the opponent is near lethal, your combo is blocked, or the current turn needs damage to finish a race. -
Priority: exile graveyard resources only when they matter. Use
Soul-Guide Lanternagainst visible graveyard combo, recursive threats, or flashback-style value before the opponent gets priority to convert the graveyard into a win. UseLeyline of the Voidpost-board as pregame pressure against graveyard decks, and useAgatha's Soul Cauldronexile actions only when the legal target either denies an opposing graveyard card or enables a known creature-ability line. Card text check required before assuming aPhyrexian Devourer,Phyrexian Dragon Engine, orChaos Defilerability outcome. -
Priority: counter spell-chain combo differently from fair blue decks. Against storm-style or free-spell combo, preserve
Pyroblast,Red Elemental Blast, and post-boardMindbreak Trapfor the payoff, protection spell, or stack action the rules engine exposes as decisive; do not spend them on cantrips unless the opponent is constrained and the hand cannot otherwise interact. Against control, spend blasts more aggressively on card advantage, removal aimed atPainter's Servant, or a counter war overFable of the Mirror-Breaker,Urza's Saga,Goblin Engineer, or the combo. -
Priority: use
Pithing Needle,Blood Moon, andMagus of the Moonas commitment gates, not reflex plays. Post-board, deploy them when visible lands, permanents, or archetype context show they restrict the opponent more than they restrict your red mana,Urza's Saga,Ancient Tomb,City of Traitors, and artifact plan. If a legal action asks for a named card withPithing Needle, choose only from known visible/public information or matchup policy; do not invent a hidden card. -
Priority: bait interaction with redundant or recoverable artifacts before committing the only combo piece.
Goblin Engineer,Goblin Welder,Fable of the Mirror-Breaker,Urza's SagaConstructs,Soul-Guide Lantern,Lotus Petal, and spareGrindstonecan draw removal or counters while leaving a laterPainter's Servantsafer. Ignore low-impact creatures or nonlethal value spells when a combo turn is close; answer them only if they change the race, attack a required permanent, or invalidateEnsnaring Bridge. -
Constraint: the registered main deck has no discard or bounce package. Do not choose discard or bounce lines unless the rules engine exposes them from an external effect, and do not describe absent cards as if they are available interaction.
Combat And Trading Rules
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Priority: preserve engine creatures over chip damage. Do not attack with
Goblin Welder,Goblin Engineer, orPainter's Servantinto a visible trade unless the trade protects a stronger line, forces lethal, or the creature is redundant and no longer needed.Goblin Welderis usually more valuable untapped than attacking because it threatens artifact exchange, protects against removal when legal, and converts graveyard setup into board presence. -
Priority: use combat to buy time for combo, not to prove dominance.
Urza's SagaConstructs are the main fair attackers; send them when they pressure life totals without exposing the combo to a crack-back. Hold them back when blocking keeps life above danger thresholds or whenEnsnaring Bridgerequires an empty hand and a low-creature board. If a Construct is your only meaningful blocker, value survival over a small attack unless the opponent is within a two-turn clock. -
Priority: block early against fast creature decks when
Ancient Tomblife loss is accumulating. Treat 12 life as a caution threshold, 8 life as a survival threshold, and 5 or less as an emergency threshold where every legal block,Lightning Bolt,Fury,Abrade, orEnsnaring Bridgeline should be checked before advancing a slow engine. Do not take damage to preserve a replaceable token if the next attack plusAncient Tombactivations could lock you out of combo turns. -
Priority: trade expendable bodies before trading unique engines. Reflection tokens from
Fable of the Mirror-Breaker,Urza's SagaConstructs, and artifact creatures that can be recurred byGoblin Welderare more acceptable blockers thanPainter's Servant,Goblin Welder, orGoblin Engineer.Phyrexian Dragon Engine,Phyrexian Devourer,Chaos Defiler, andSkateboardrequire visible legal text checks before assigning them a combat role; use them as blockers only when the engine confirms the trade or recursion is legal and useful. -
Priority: protect
Painter's Servantfrom combat whenever blasts are your protection. AfterPainter's Servantnames a color,PyroblastandRed Elemental Blastmay become broad answers if the rules engine marks targets legal, so keep mana open when attacking or blocking would invite removal. If the opponent can removePainter's Servantmid-combat, avoid combat lines that depend on blasts remaining live unless the engine shows the stack interaction is available. -
Priority: shift combat posture by archetype. Against combo, attack with Constructs and spare creatures to shorten the clock while holding stack interaction. Against control, pressure steadily with
Urza's Saga,Fable of the Mirror-Breaker, and recursive artifacts, but do not overextend into visible sweepers or artifact removal. Against creature decks, defend first, useLightning Bolt,Fury,Abrade, andEnsnaring Bridgeto stabilize, then win with combo or a protected Construct clock.
Selection And Tutor Rules
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Priority: treat
Goblin Engineeras the main library-selection card. IfGrindstoneis missing andPainter's Servantis present or reliably available, putGrindstoneinto the graveyard soGoblin Welderor later artifact recursion can convert it into a win. IfPainter's Servantis missing but the hand already hasGrindstone, useGoblin Engineerfor a stabilizing or recursive artifact only when the rules engine confirms the target and later activation are legal. -
Priority: use
Urza's Sagachapter search to complete the combo before taking generic utility. FindGrindstonewhenPainter's Servantis present, findSoul-Guide Lanternwhen visible graveyard pressure matters, and findLotus Petalonly when immediate mana is the difference between acting now and passing. Post-board, findPithing Needleonly when the engine exposes a naming choice grounded in visible/public information or matchup policy. -
Priority: sequence land drops around selection windows. Play
Urza's Sagaearly when the hand can operate through its delayed tutor and Construct pressure; delay it whenBlood MoonorMagus of the Moonis your own plan or when losing Saga chapters would strand the combo. PlayGreat Furnacewhen artifact count,Goblin Welder, orGoblin Engineermatters more than insulating mana from artifact removal. -
Priority: discard and treasure choices from
Fable of the Mirror-Breakershould sculpt toward either protected combo or survival. Discard redundant legends of effect, extra expensive pieces, or artifacts that are better in the graveyard only when your hand still keeps a coherent line. KeepPyroblastandRed Elemental Blastagainst blue decks unless the opponent is visibly not presenting blue interaction and the combo needs velocity. -
Priority: use graveyard selection as a resource, not a dump.
Goblin Engineer,Goblin Welder,Agatha's Soul Cauldron, andSoul-Guide Lanternall care about graveyard contents in different ways; before exiling or exchanging a card, check whether the card is future recursion fuel, opposing resource denial, or a creature-ability setup. Card text check required before assuming exact activated abilities fromPhyrexian Devourer,Phyrexian Dragon Engine,Chaos Defiler, orSkateboard. -
Constraint: this list has no true draw spell outside
Fable of the Mirror-Breakerstyle filtering and no broad creature or land tutor. Do not invent searches forPainter's Servant,Goblin Welder,Goblin Engineer,Ancient Tomb, orMountainunless the rules engine exposes a legal action from a visible effect.
Priority And Stack Rules
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Priority: pass routine priority when no legal action improves combo protection, survival, or mana use. Do not spend
Pyroblast,Red Elemental Blast,Lightning Bolt,Abrade,Mindbreak Trap, orSoul-Guide Lanternjust because the engine exposes a legal response; require a visible stack object, graveyard action, creature, artifact, or combo turn that matters. -
Priority: protect
Painter's ServantandGrindstoneat stack speed when the win is assembled or nearly assembled. IfPainter's Servantmakes an opposing spell or permanent a legal blast target, usePyroblastorRed Elemental Blaston removal, counterspells, or hate that stops the combo. Let low-impact spells resolve when preserving blast mana creates a stronger protected activation. -
Priority: activate
Grindstoneonly when the engine shows the target is legal and the activation is worth the exposure. WithPainter's Servantactive, targeting the opponent is the deterministic win plan unless a visible replacement, prevention, graveyard, or library condition makes waiting safer. WithoutPainter's Servant, do not activateGrindstoneas random pressure unless milling has a visible tactical purpose. -
Priority: use
Goblin Welderactivations as stack-aware protection and conversion. Exchange artifacts when it saves a key artifact from removal, returnsGrindstone, reusesSoul-Guide Lantern, or upgrades an expendable artifact into a decisive permanent. Do not activate into opposing graveyard hate or instant artifact removal unless waiting loses the line. -
Priority: resolve
Goblin EngineerandUrza's Sagatutor choices before committing fragile all-in actions. If the opponent is holding up visible blue interaction, decide whether to bait withFable of the Mirror-Breaker,Goblin Engineer, or Saga pressure before castingPainter's Servant. Once the combo is protected or the opponent is tapped low, shift from baiting to execution. -
Priority: time graveyard interaction before the opponent converts the graveyard into a stack action. Use
Soul-Guide Lantern,Leyline of the Void, orAgatha's Soul Cauldronexile actions when the relevant card is visible and the engine offers a legal window. Avoid exiling your own artifact recursion target unless the same action directly enables a stronger line. -
Priority: treat optional payments and free mana as commitment gates. Use
Lotus Petal,Simian Spirit Guide,Ancient Tomb, andCity of Traitorswhen the mana enables a protected combo, a stabilizingEnsnaring Bridge, a keyFable of the Mirror-Breaker, or required interaction this turn. Avoid spending one-shot mana on low-impact plays while holding stack interaction unless tempo is critical. -
Priority: in combat-adjacent windows, check instant interaction before damage. Use
Lightning Bolt,Abrade, orFurybefore combat damage when a creature threatens lethal, disables artifacts, or changes blocks materially. Otherwise let combat resolve and preserve resources for the combo or the opponent's post-combat stack action.
Sideboard Map
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Priority: sideboarding must preserve the
Painter's ServantplusGrindstonekill unless the matchup makes survival the only route to a legal turn. Add narrow hate only when it buys time for the combo, protects the combo, or attacks a visible axis the maindeck cannot answer efficiently. -
Priority:
Abradeis the flexible answer for artifact pressure, small-to-medium creatures, and permanents that threatenPainter's Servant,Grindstone,Goblin Welder, orEnsnaring Bridge. It is weak against spell-combo, creature-light control, and matchups wherePyroblastorRed Elemental Blastalready covers the important stack exchanges. Its role changes from removal to artifact-protection when the opponent presents artifact hate or must keep a specific artifact to function. -
Priority:
Furyis the stabilizer against creature decks that pressure life total, disable blockers, or makeEnsnaring Bridgetoo slow. It is weak against low-creature combo, large single threats, and control decks where card quantity matters more than damage prevention. Let the rules engine validate any alternate payment; do not assume a free line unless a legal action is exposed. -
Priority:
Leyline of the Voidis for graveyard engines, graveyard combo, recursive creature plans, and decks where stopping graveyard resources is worth changing mulligan discipline. It is weak when the opponent wins from hand, battlefield, or stack and does not need the graveyard. Its role changes the opening hand evaluation: a legal opener withLeyline of the Void, mana, and either combo access or interaction can be stronger than a faster but graveyard-vulnerable hand. -
Priority:
Mindbreak Trapis for spell-chain combo, fast stack-based turns, and matchups where normal blasts may not answer the decisive spell cleanly. It is weak against fair creature decks, permanent-heavy prison decks, and slow control games where holdingPyroblastorRed Elemental Blastfor a single decisive exchange is better. Treat it as emergency stack containment, not a reason to pass every proactive combo window. -
Priority:
Magus of the MoonandBlood Moonpunish nonbasic-heavy mana, land-combo, and control shells that need special lands to cast interaction. They are weak when the opponent uses basic lands well, when the board is already losing to creatures, or when your ownUrza's Saga,Great Furnace,Ancient Tomb,City of Traitors, orArena of Gloryline is more important than mana denial. Their role changes sequencing: fetch no lands are registered, so plan around actualMountainaccess and deploy important Saga artifacts before committing a Moon effect when possible. -
Priority:
Pithing Needleis for known activated abilities from public information, visible permanents, or matchup-locked threats that the rules engine exposes through legal naming prompts. It is weak when there is no reliable public name, when the opponent can ignore the named card, or when the name would also disable your own criticalGrindstoneplan. Do not nameGrindstonein a mirror-like game unless stopping the opponent's visible or publicly known copy is more important than your own activation.
Blue tempo and small-creature pressure Role cards: 2 Abrade; 3 Fury Trim roles: 1 Chaos Defiler; 1 Phyrexian Dragon Engine; 1 Skateboard; 1 Soul-Guide Lantern; 1 Agatha's Soul Cauldron
- Role: become a compact combo-control deck that answers early creatures while forcing the opponent to respect
Painter's Servant,Grindstone, and blast protection. KeepPyroblastandRed Elemental Blastbecause blue interaction andPainter's Servantmake them central. Reduce main-deck emphasis: expensive or text-uncertain artifacts and graveyard utility that do not stabilize the first three turns. Card text check required before treatingSkateboardas a stabilizer.
Fast graveyard combo or graveyard recursion Role cards: 4 Leyline of the Void; 2 Mindbreak Trap; 1 Pithing Needle Trim roles: 2 Lightning Bolt; 1 Ensnaring Bridge; 1 Chaos Defiler; 1 Phyrexian Dragon Engine; 1 Skateboard; 1 Agatha's Soul Cauldron
- Role: use
Leyline of the Voidas the primary pregame axis, then win with the normal combo before the opponent rebuilds. KeepSoul-Guide Lanternbecause redundant graveyard denial matters andUrza's Sagacan find it. Add role cards: stack containment fromMindbreak Trapand activated-ability containment fromPithing Needlewhen public information supports a name. Reduce main-deck emphasis: creature removal and slow value artifacts.
Artifact-centric creatures or permanent pressure Role cards: 2 Abrade; 3 Fury; 1 Pithing Needle Trim roles: 2 Red Elemental Blast; 1 Soul-Guide Lantern; 1 Phyrexian Dragon Engine; 1 Chaos Defiler; 1 Skateboard
- Role: defend the battlefield first, then transition back to combo once
Painter's Servantcan survive.Abradeanswers artifacts and creatures that interfere withGrindstone;Furyclears creature clusters;Pithing Needlecovers a public activated ability that removal cannot efficiently answer. Keep some blast density throughPyroblastbecausePainter's Servantcan convert it into interaction, but do not overload on narrow stack-only cards against nonblue boards.
Greedy nonbasic mana or land-reliant control Role cards: 2 Magus of the Moon; 1 Blood Moon; 1 Pithing Needle Trim roles: 1 Soul-Guide Lantern; 1 Ensnaring Bridge; 1 Chaos Defiler; 1 Phyrexian Dragon Engine
- Role: pressure mana while the opponent is still assembling colors, then use
Goblin Engineer,Goblin Welder,Fable of the Mirror-Breaker, and normal draws to finish the combo. Prioritize actualMountainbefore castingBlood MoonorMagus of the Moon. Delay the Moon plan ifUrza's Sagais already close to findingGrindstoneand the opponent is not threatening a faster kill.
Fast spell combo with nonbasic mana Role cards: 2 Mindbreak Trap; 2 Magus of the Moon; 1 Blood Moon Trim roles: 2 Lightning Bolt; 1 Ensnaring Bridge; 1 Chaos Defiler; 1 Phyrexian Dragon Engine
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Role: combine stack disruption with mana denial while keeping the fastest
Painter's ServantplusGrindstonehands. Add role cards:Mindbreak Trapfor decisive spell-chain turns and Moon effects for mana compression. Reduce main-deck emphasis: creature removal and slow expensive threats. Keep blast effects because many spell-combo decks still rely on blue setup or protection, andPainter's Servantcan make them live interaction. -
Constraint: exact plans are starting templates, not forced runtime actions. If the opponent reveals an unexpected axis, prefer the role package that answers the public information and keep the registered 60-card configuration legal after every sideboard request.
Explicit Sideboard Repair Plans
These balanced plans are legal Veles candidates built from the registered sideboard and main deck. Use them as baseline sideboarding options only when the matchup role fits; keep the role guidance above as the strategic source of truth.
Legal repair plan 1 Side in: 2 Abrade; 2 Fury Cut: 2 Lightning Bolt; 2 Painter's Servant
Legal repair plan 2 Side in: Abrade; 3 Fury Cut: Lightning Bolt; 3 Painter's Servant
Legal repair plan 3 Side in: 3 Fury; Leyline of the Void Cut: 4 Painter's Servant
Legal repair plan 4 Side in: 2 Fury; 2 Leyline of the Void Cut: 3 Painter's Servant; Pyroblast
Matchup Guidance
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Aggro: stabilize before maximizing combo speed when the opponent's visible board can race
Ancient Tombdamage and artifact setup. Prioritize hands withLightning Bolt,Fury,Abrade,Goblin Engineer,Goblin Welder, or a fastPainter's ServantplusGrindstoneline over slow value hands built aroundChaos Defileror speculativeAgatha's Soul Cauldron. Add role cards:FuryandAbrade. Reduce main-deck emphasis: slow artifacts, graveyard utility when the graveyard is not under pressure, and expensive threats that do not immediately affect combat. -
Control: force the opponent to answer layered threats instead of one all-in combo attempt. Lead with must-answer engines such as
Goblin Engineer,Goblin Welder,Fable of the Mirror-Breaker, andUrza's Saga, then usePyroblastandRed Elemental Blastto protect the decisivePainter's ServantorGrindstoneexchange. Add role cards:Blood Moon,Magus of the Moon, andPithing Needlewhen public information identifies vulnerable mana or activated abilities. Reduce main-deck emphasis:Lightning Bolt,Ensnaring Bridge, and battlefield-only removal unless the control deck has shown creature pressure. -
Combo: identify whether the opponent's kill is stack-based, graveyard-based, permanent-based, or mana-based before committing interaction. Race with the cleanest
Painter's ServantplusGrindstoneline when your hand has speed and one protection piece; slow down whenMindbreak Trap,Pyroblast,Red Elemental Blast,Leyline of the Void, orPithing Needleattacks the visible axis. Add role cards:Mindbreak Trapfor spell-chain turns,Leyline of the Voidfor graveyard reliance,Pithing Needlefor named activated abilities, and Moon effects for fragile nonbasic mana. Reduce main-deck emphasis:Lightning Bolt,Ensnaring Bridge, and slow value pieces. -
Tempo: trade early resources to keep the combo window open, because tempo decks punish
Ancient Tombdamage, tapped-out setup, and stranded expensive artifacts. Keep blast-heavy hands against blue tempo, and do not exposePainter's Servantwithout a reason if losing it strandsGrindstoneor blanks protection. UseFury,Abrade, andLightning Boltto clear early threats whileGoblin EngineerandUrza's Sagarebuild. Reduce main-deck emphasis:Chaos Defiler, text-uncertainSkateboard, and slow graveyard packages when the opponent is attacking mana and life total. Card text check required forSkateboard. -
Midrange: become the recursive artifact deck when the opponent has many one-for-one answers.
Goblin Engineercan stock the graveyard,Goblin Weldercan convert expendable artifacts into combo pieces, andFable of the Mirror-Breakercan filter redundant blasts or lands into pressure and selection. Do not overcommit bothPainter's ServantandGrindstoneinto visible removal unless the current turn can activate or protection is available. Add role cards:Abrade,Fury,Pithing Needle, and graveyard hate only when public information shows recursion. Reduce main-deck emphasis: narrow stack interaction if the opponent is not blue or combo-oriented. -
Big mana: pressure mana before the opponent's larger threats invalidate small interaction. Prioritize
Blood Moon,Magus of the Moon, fast combo, andPithing Needlewhen the rules engine exposes a decisive activated ability. Sequence realMountainaccess before Moon effects, and weigh whether an activeUrza's Sagashould finish findingGrindstonebefore you turn off your own nonbasic utility. Reduce main-deck emphasis:Lightning BoltandFuryunless the opponent has visible creatures that matter. -
Graveyard decks: treat
Leyline of the VoidandSoul-Guide Lanternas strategic anchors, not incidental hate. A slower opener withLeyline of the Void, stable mana, and either combo access or interaction can be stronger than a faster hand that folds to graveyard acceleration. KeepSoul-Guide LanternbecauseUrza's Sagacan find it and because redundant graveyard denial may buy the turn needed forGrindstone. Add role cards:Leyline of the Void,Mindbreak Trapwhen the graveyard deck also chains spells, andPithing Needlewhen public activated abilities matter. Reduce main-deck emphasis: creature-only removal and expensive value cards. -
Artifact or enchantment decks: answer the permanent that prevents the combo or creates the fastest clock, then return to the normal kill.
Abradeis the clean flexible role card against artifacts and creatures;Pithing Needleis for a public activated ability that removal cannot efficiently answer;Goblin Weldercan turn artifact exchanges into advantage if graveyards remain usable. Against enchantment-heavy boards, do not assumeAbradesolves the key card unless the legal action confirms a target. Add role cards:Abrade,Pithing Needle, and Moon effects only when mana is the weak point. -
Go-wide decks: preserve life total and blockers long enough for combo inevitability.
Fury,Lightning Bolt, andAbradeshould protect the turns whereGoblin Engineer,Goblin Welder,Urza's Saga, orFable of the Mirror-Breakerassemble a kill.Ensnaring Bridgematters when hand size can be reduced and the opponent must attack to win, but do not rely on it against noncombat kills or effects that remove artifacts. Add role cards:FuryandAbrade. Reduce main-deck emphasis: slow single-threat cards and stack-only blasts when the opponent is not blue. -
Single-threat decks: answer or neutralize the one permanent that matters while setting up a protected combo turn.
Ensnaring Bridgecan buy time against combat-centered large threats if hand size cooperates;Pithing Needlecan stop a public activated ability;PyroblastandRed Elemental Blastbecome universal answers afterPainter's Servantnames blue. Avoid spendingLightning BoltorAbradeon low-impact targets when a visible larger threat or enabling permanent is likely to decide the game. -
Burn decks: minimize self-inflicted damage unless the current line materially shortens the clock.
Ancient Tomb,City of Traitors,Lotus Petal, andSimian Spirit Guidecan enable fast combo, but life total is a real resource against direct damage. Prefer hands that either combo quickly or interact while usingMountainand artifact mana efficiently. Add role cards:Furyonly for creature-heavy burn variants andAbradeonly when creatures or artifacts are visible. Reduce main-deck emphasis: slow value engines that do not affect life total or the immediate kill. -
Removal-heavy decks: demand multiple answers by splitting threats across creatures, artifacts, lands, and graveyard recursion. Do not treat the first
Painter's Servantas disposable ifGrindstoneis already present and activation is near; do treat extra artifact bodies, tokens, and expendable artifacts as fuel forGoblin Welderwhen graveyards are accessible.Agatha's Soul Cauldroncan matter in attrition if its legal actions and visible exiled cards support a line, but do not assume hidden text or unavailable abilities. Add role cards:Pithing Needlefor public removal engines or planeswalker-like activated abilities,Abradefor opposing hate artifacts, and Moon effects when the removal deck's mana is greedy.
Specific Matchup Notes
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General/archetype-only: revealed cards override these assumptions, because Veles must choose from legal actions, visible board state, and public information before applying matchup heuristics. When the opponent's plan is unclear, prioritize lines that keep
Painter's ServantplusGrindstoneavailable, preserve at least one interactive card, and avoid exposing both combo pieces to visible removal unless activation or protection is legal now. -
Blue interaction: treat
PyroblastandRed Elemental Blastas premium protection before and afterPainter's Servantresolves. Likely sideboarding emphasizesMindbreak Trapagainst spell-chain turns,Pithing Needlefor public activated abilities, andAbradeonly when hate artifacts or creatures are visible. Priority targets are opposing counters, stack-based combo payoffs, and permanents that stopGrindstoneactivation. -
Nonblue fair decks: lean on recursion, tokens, and artifact exchanges instead of spending every resource on the first combo attempt.
Goblin Engineer,Goblin Welder,Fable of the Mirror-Breaker, andUrza's Sagamake removal-heavy games winnable if the pilot does not trade all artifacts too early. Likely sideboarding emphasizesAbrade,Fury,Pithing Needle, and Moon effects when mana is greedy. -
Fast creature decks: protect life total before treating the combo as inevitable.
Lightning Bolt,Fury,Abrade, andEnsnaring Bridgeshould buy enough time forUrza's Saga,Goblin Engineer, orGoblin Welderto assemble a deterministic kill. Priority targets are lethal attackers, creatures that invalidateEnsnaring Bridge, and hate permanents that preventGrindstoneor artifact recursion. -
Graveyard decks: mulligan and sideboard as though graveyard access is the first battlefield.
Leyline of the VoidandSoul-Guide Lanternare high-value anchors, whileMindbreak Trapmatters when the opponent also wins by chaining spells. Do not cutSoul-Guide Lanterncasually becauseUrza's Sagacan find it andGoblin Engineercan make graveyard texture relevant. -
Big-mana or nonbasic-heavy decks: deploy
Blood MoonorMagus of the Moononly after checking your ownMountainaccess and whetherUrza's Sagashould first search. Priority targets are mana engines, public activated abilities, and the first permanent that outscalesLightning BoltorFury.City of Traitors,Ancient Tomb, andLotus Petalcan justify fast Moon turns when waiting gives the opponent a stronger board. -
Combo mirrors and fast combo: force a commitment only when the legal action window supports a protected kill or meaningful disruption.
Mindbreak Trap,Pyroblast,Red Elemental Blast,Pithing Needle,Leyline of the Void, andSoul-Guide Lanterneach attack different axes, so choose hate based on revealed cards rather than archetype label alone.
Risk Summary
-
Mana risk:
Ancient Tomb,City of Traitors,Lotus Petal, andSimian Spirit Guidecreate explosive starts but punish slow or uncertain lines. Avoid spending temporary mana on low-impact setup if it strandsPainter's Servant,Grindstone,Goblin Engineer, or protection for the actual kill turn. -
Matchup risk: sideboard cards are narrow if chosen from archetype memory instead of public information.
Leyline of the Void,Mindbreak Trap,Blood Moon,Magus of the Moon,Abrade,Fury, andPithing Needleshould enter for a visible axis, not because the opponent merely resembles a broad category. -
Draw risk: hands with only payoff, only recursion, or only blasts can look functional while failing to progress. Mulligan or sequence toward a real engine:
Painter's ServantplusGrindstone,Urza's Sagainto artifact access,Goblin EngineerplusGoblin Welder, orFable of the Mirror-Breakerfiltering into those pieces. -
Over-sideboarding risk: cutting too many main-deck artifacts weakens
Goblin Welder,Goblin Engineer,Urza's Saga, andAgatha's Soul Cauldron. Preserve enough artifacts and combo density that post-board games still end throughGrindstonerather than becoming unfocused red midrange. -
Graveyard risk:
Goblin Engineer,Goblin Welder,Agatha's Soul Cauldron,Soul-Guide Lantern, and opposing graveyard hate can conflict. Before using a graveyard action, verify whether the graveyard is a resource, a liability, or a hate target in the current visible state. -
Sweeper/removal risk: exposing multiple fragile creatures into visible removal can collapse both combo and recursion. Hold extra
Painter's Servant,Goblin Welder, orGoblin Engineerwhen one copy already supports the current line unless a same-turn activation or protected follow-up is legal. -
Closer risk:
Chaos Defiler,Phyrexian Dragon Engine,Fable of the Mirror-Breaker, and constructs fromUrza's Sagacan win attrition games, but they should not distract from a livePainter's ServantplusGrindstonekill. Card text check required forSkateboard; use only legal actions and visible text until verified. -
Interaction risk:
PyroblastandRed Elemental Blastbecome broader withPainter's Servant, but before that they may be conditional. Do not assume they answer a nonblue object unless the rules engine exposes the legal target. -
Sequencing risk: activating
Grindstone, welding artifacts, searching withUrza's Saga, or casting Moon effects can change available mana and future legal actions. Choose the order that preserves the current commitment gate, especially whenPainter's Servantis exposed or temporary mana is involved.
Test Feedback Checklist
-
Match result: identify the deciding axis before judging individual plays. Was the game lost or won through
Painter's ServantplusGrindstone,Urza's Sagaconstructs,Goblin Engineer/Goblin Welderrecursion,Fable of the Mirror-Breakerattrition, sideboard hate, or failure to stabilize? -
Mulligans: record whether opening hands contained a real plan instead of loose pieces. Flag hands that kept only blasts, only mana, only recursion, or only expensive artifacts without
Painter's Servant,Grindstone,Urza's Saga,Goblin Engineer,Goblin Welder, orFable of the Mirror-Breakerto convert them. -
Mana: check whether
Ancient Tomb,City of Traitors,Lotus Petal,Simian Spirit Guide,Great Furnace,Arena of Glory, andMountainsupported the chosen line. Note every game where temporary mana was spent before a protected combo turn, whereCity of Traitorssequencing cost a key follow-up, or where Moon effects constrained our own actions. -
Velocity: evaluate whether early turns advanced a kill or a lock. A good start should assemble
Painter's ServantplusGrindstone, set upUrza's Saga, put a target in the graveyard withGoblin Engineer, deployFable of the Mirror-Breaker, or establish hate such asSoul-Guide Lantern,Leyline of the Void,Pithing Needle,Blood Moon, orMagus of the Moon. -
Engines: record whether
Goblin Engineer,Goblin Welder,Agatha's Soul Cauldron,Fable of the Mirror-Breaker, andUrza's Sagagenerated actual decisions and material advantage. Flag games where an engine was deployed but never activated, protected, copied, searched from, or used to pressure the opponent. -
Interaction: review every
Pyroblast,Red Elemental Blast,Lightning Bolt,Abrade,Fury,Mindbreak Trap, andPithing Needledecision. Mark whether the action stopped a decisive opposing line, protected the combo, preserved life total, or was spent on a low-impact object while a stronger public threat remained. -
Sideboard: verify that sideboard cards matched public and matchup-relevant axes.
Leyline of the Voidshould matter against graveyard reliance,Mindbreak Trapagainst spell-chain turns,Abradeagainst creatures or artifacts,Furyagainst creature pressure,Blood MoonandMagus of the Moonagainst nonbasic-heavy mana, andPithing Needleagainst a named activated ability. -
Closing: check whether the pilot recognized deterministic or near-deterministic closing windows. Misses include passing with active
Painter's ServantplusGrindstone, delayingUrza's Sagasearch without a reason, failing to protect a combo action withPyroblastorRed Elemental Blast, or choosing attrition when a legal kill was visible. -
Role: determine whether the pilot chose combo, control, prison, or attrition correctly for the matchup and board. Flag role drift where
Chaos Defiler,Phyrexian Dragon Engine, constructs, orFable of the Mirror-Breakerdistracted from a safer combo kill, or where combo commitment ignored lethal creature pressure. -
Mistakes and stranded cards: list cards that sat unused despite legal windows, especially
Agatha's Soul Cauldron,Ensnaring Bridge,Phyrexian Devourer,Phyrexian Dragon Engine,Chaos Defiler,Skateboard, and sideboard cards. Card text check required forSkateboard; judge it only from legal actions and visible rules-engine output. -
Overperformers and underperformers: identify which exact cards caused wins, bought time, or clogged hands. Separate power-level concerns from pilot errors, mana constraints, matchup mismatch, and rules-engine uncertainty.
First Tuning Questions
-
Combo density: should the deck keep exactly 4
Painter's Servantand 2Grindstone, or did games show too many hands with one half and no reliable access throughUrza's Saga,Goblin Engineer, orGoblin Welder? -
Artifact package: did 3
Agatha's Soul Cauldron, 1Phyrexian Devourer, 1Phyrexian Dragon Engine, 1Skateboard, 1Soul-Guide Lantern, and 1Ensnaring Bridgecreate useful searchable texture, or did too many singleton artifacts become stranded without clear legal impact? -
Mana base: did 4
Ancient Tomb, 1City of Traitors, 2Great Furnace, 4Urza's Saga, 1Arena of Glory, and 9Mountainbalance speed, colored mana, and post-board Moon effects, or did the deck lose to self-inflicted sequencing and damage? -
Temporary mana: did 2
Lotus Petaland 2Simian Spirit Guideproduce meaningful turn-one or protected combo turns, or did they reduce attrition quality in games decided by removal and recursion? -
Blue interaction: were 4
Pyroblastand 2Red Elemental Blastexcellent often enough in Legacy games, or did nonblue matchups expose too many conditional interaction cards beforePainter's Servantresolved? -
Removal spread: did 2
Lightning Bolt, 2Abrade, and 3Furycover creature pressure after sideboarding, or does the deck need a different balance between cheap removal, artifact answers, and card economy? -
Prison plan: did
Ensnaring Bridge,Blood Moon, andMagus of the Moonwin games that the combo could not, or did prison cards conflict withUrza's Saga, artifact recursion, hand size, or red mana requirements? -
Graveyard plan: did 4
Leyline of the VoidplusSoul-Guide Lanternmeaningfully improve graveyard matchups, or did Leyline-heavy hands lack enough pressure, mana, or combo access to close before the opponent rebuilt? -
Fast-combo plan: did 2
Mindbreak Trapcreate enough free interaction, or were losses caused by missing discard-proof pressure, slow clocks, or spending blasts on the wrong stack objects? -
Attrition closers: did
Chaos Defiler,Phyrexian Dragon Engine,Fable of the Mirror-Breaker, andUrza's Sagaclose removal-heavy games, or were wins still mostly dependent on resolvingGrindstone? -
Role conflict: did post-board games become unfocused between combo, prison, and creature-control plans? If so, define which matchups should emphasize
Painter's ServantplusGrindstone, which should emphasize Moon effects, and which should emphasize removal plus engines. -
Sideboard slots: did
Pithing Needlehave enough high-impact named targets, or would the sideboard benefit more from additional copies of effects already represented byAbrade,Fury,Mindbreak Trap,Leyline of the Void,Blood Moon, orMagus of the Moon?
Veles Tactical Policy
Policy: Opening-Hand Role Gate
- Priority: High
- Decision families: mulligan
- Cards: Painter's Servant; Grindstone; Goblin Engineer; Goblin Welder; Urza's Saga; Fable of the Mirror-Breaker; Ancient Tomb; Lotus Petal; Simian Spirit Guide
- Phase windows: opening hand, mulligan decisions
- Runtime cues: prompt:mulligan; visible hand; matchup context
- Use when: deciding keep, mulligan, or London bottom plan.
- Avoid when: game has begun or hidden card identities are not in the prompt.
- Instructions: Keep hands with mana plus a combo half,
Urza's Saga,Goblin Engineer,Goblin Welder, orFable of the Mirror-Breaker; reject hands that only contain blasts or expensive artifacts without a way to deploy pressure or assemble an engine. - Pilot skill floor: light-model
- No-API allowed: no
- Light-model allowed: yes
Policy: First Engine Permanent
- Priority: Medium
- Decision families: mana; priority
- Cards: Painter's Servant; Grindstone; Goblin Engineer; Goblin Welder; Urza's Saga; Fable of the Mirror-Breaker; Great Furnace
- Phase windows: turns 1-3 main phases
- Runtime cues: action:cast; action:play; visible hand; available mana
- Use when: choosing the first permanent that defines the game plan.
- Avoid when: opponent has a public lethal or lock threat requiring immediate interaction.
- Instructions: Prefer
Urza's Sagaor a castable engine when it advances the next turn; deployPainter's Servantearly only when it enables blasts, threatensGrindstone, or can be recurred after removal. - Pilot skill floor: light-model
- No-API allowed: no
- Light-model allowed: yes
Policy: Combo Commitment Gate
- Priority: High
- Decision families: priority; mana; interaction
- Cards: Painter's Servant; Grindstone; Pyroblast; Red Elemental Blast; Lotus Petal; Simian Spirit Guide
- Phase windows: main phases, opponent end step when legal
- Runtime cues: action:activate Grindstone; action:cast Painter's Servant; visible opponent mana; legal interaction
- Use when: deciding whether to start the
Painter's ServantplusGrindstonekill. - Avoid when: the action is only a deterministic target prompt after the commitment was already made.
- Instructions: Go now when the legal action presents a kill and waiting exposes the combo to discard, pressure, or mana denial; wait when protection or mana is missing and the board does not force action.
- Pilot skill floor: light-model
- No-API allowed: no
- Light-model allowed: yes
Policy: Grindstone Target Execution
- Priority: High
- Decision families: selection
- Cards: Grindstone; Painter's Servant
- Phase windows: target prompt during
Grindstoneactivation - Runtime cues: action:target opponent; action:Grindstone
- Use when:
Painter's ServantandGrindstoneare visible,Grindstoneactivation is already on the stack or being declared, and the legal target text identifies opponent. - Avoid when: target text does not identify opponent or multiple non-opponent targets are offered.
- Instructions: Select the opponent target for the deterministic mill payoff.
- Pilot skill floor: no-api
- No-API allowed: yes
- Light-model allowed: yes
Policy: Painter Color Choice
- Priority: Medium
- Decision families: selection; interaction
- Cards: Painter's Servant; Pyroblast; Red Elemental Blast; Grindstone
- Phase windows:
Painter's Servantenters-the-battlefield choice - Runtime cues: action:choose color; action:Painter's Servant
- Use when: choosing the color for
Painter's Servant. - Avoid when: the rules engine indicates a different mandatory or restricted choice.
- Instructions: Choose the color that turns
PyroblastandRed Elemental Blastinto live protection or removal while still enablingGrindstone; normally choose blue unless visible rules text or matchup context changes the legal incentive. - Pilot skill floor: light-model
- No-API allowed: no
- Light-model allowed: yes
Policy: Blast Permission Gate
- Priority: High
- Decision families: interaction; priority
- Cards: Pyroblast; Red Elemental Blast; Painter's Servant
- Phase windows: any stack window
- Runtime cues: action:cast Pyroblast; action:cast Red Elemental Blast; stack object
- Use when: deciding whether to spend a blast on a stack object or permanent.
- Avoid when: no legal blue or Painter-enabled target exists.
- Instructions: Spend blasts to protect a combo piece, stop a decisive opposing spell, or remove a public permanent that blocks the kill; do not spend them merely because a target exists.
- Pilot skill floor: light-model
- No-API allowed: no
- Light-model allowed: yes
Policy: Exact Blast Target After Commitment
- Priority: Medium
- Decision families: selection; interaction
- Cards: Pyroblast; Red Elemental Blast; Painter's Servant
- Phase windows: target prompt for blast spell
- Runtime cues: action:target spell; action:target permanent; action:Pyroblast; action:Red Elemental Blast
- Use when: exactly one legal target is present and the already-selected blast spell requires that target.
- Avoid when: two or more legal targets are present.
- Instructions: Choose the single legal target shown by the engine.
- Pilot skill floor: no-api
- No-API allowed: yes
- Light-model allowed: yes
Policy: Engineer Search And Setup
- Priority: Medium
- Decision families: selection; priority
- Cards: Goblin Engineer; Grindstone; Ensnaring Bridge; Soul-Guide Lantern; Phyrexian Dragon Engine; Phyrexian Devourer; Skateboard
- Phase windows:
Goblin Engineersearch trigger, main phases - Runtime cues: action:search; action:Goblin Engineer
- Use when: selecting an artifact to put into the graveyard.
- Avoid when: a deterministic combo target prompt has already been chosen by another policy.
- Instructions: Find
Grindstonewhen the combo is missing; findEnsnaring Bridgeagainst creature pressure; findSoul-Guide Lanternfor graveyard pressure; require card-text confirmation before relying onSkateboard. - Pilot skill floor: light-model
- No-API allowed: no
- Light-model allowed: yes
Policy: Welder Exchange Gate
- Priority: Medium
- Decision families: selection; priority
- Cards: Goblin Welder; Great Furnace; Grindstone; Ensnaring Bridge; Soul-Guide Lantern; Phyrexian Dragon Engine; Phyrexian Devourer; Chaos Defiler; Skateboard
- Phase windows: main phases, opponent end step, combat trick windows when legal
- Runtime cues: action:activate Goblin Welder; visible battlefield artifact; visible graveyard artifact
- Use when: deciding whether to activate
Goblin Welderand which artifact pair to exchange. - Avoid when: the exchange sacrifices the only active combo piece without producing a visible replacement or lock.
- Instructions: Use
Goblin Welderto convert expendable artifacts into combo pieces, prison pieces, or attrition threats; route pair selection through reasoning because board state and removal exposure matter. - Pilot skill floor: light-model
- No-API allowed: no
- Light-model allowed: yes
Policy: Saga Chapter And Token Pressure
- Priority: Medium
- Decision families: mana; combat; selection
- Cards: Urza's Saga; Grindstone; Soul-Guide Lantern; Great Furnace; Painter's Servant
- Phase windows: upkeep chapter trigger, main phases, combat
- Runtime cues: action:create Construct; action:search; action:attack
- Use when: choosing between mana development, construct pressure, or tutor timing from
Urza's Saga. - Avoid when: a legal immediate combo kill is available and unblocked by public information.
- Instructions: Make constructs when they pressure life total or defend planes of play; prioritize the Chapter III artifact search for
GrindstonewhenPainter's Servantis available or recoverable. - Pilot skill floor: light-model
- No-API allowed: no
- Light-model allowed: yes
Policy: Fast Mana Sequencing
- Priority: Medium
- Decision families: mana; priority
- Cards: Ancient Tomb; City of Traitors; Lotus Petal; Simian Spirit Guide; Arena of Glory; Mountain; Great Furnace
- Phase windows: all main phases and payment prompts
- Runtime cues: action:pay mana; action:play land; visible hand; floating mana
- Use when: paying for spells, activating combo, or sequencing lands.
- Avoid when: the engine presents a mandatory single payment source.
- Instructions: Spend temporary mana for a same-turn kill, protected engine, or urgent prison card; preserve
Lotus PetalandSimian Spirit Guidewhen the current action does not change board state or protect the combo. - Pilot skill floor: light-model
- No-API allowed: no
- Light-model allowed: yes
Policy: Ancient Tomb Damage Check
- Priority: Low
- Decision families: mana
- Cards: Ancient Tomb; City of Traitors; Lotus Petal; Simian Spirit Guide; Mountain; Great Furnace
- Phase windows: payment prompts
- Runtime cues: action:pay mana; action:Ancient Tomb
- Use when:
Ancient Tombis one available payment source and life total is visible. - Avoid when: no alternative payment source is legal.
- Instructions: Use
Ancient Tombfor speed when it creates a combo, lock, or high-impact engine turn; prefer non-damage red sources when life total is under visible pressure and the same action remains legal. - Pilot skill floor: light-model
- No-API allowed: no
- Light-model allowed: yes
Policy: Fable Development Gate
- Priority: Medium
- Decision families: priority; combat; selection
- Cards: Fable of the Mirror-Breaker; Goblin Engineer; Goblin Welder; Painter's Servant; Grindstone; Chaos Defiler; Phyrexian Dragon Engine
- Phase windows: main phases, Chapter II discard/draw trigger, combat
- Runtime cues: action:cast Fable of the Mirror-Breaker; action:discard; action:copy
- Use when: choosing whether to invest in
Fable of the Mirror-Breakeror use its chapter abilities. - Avoid when: a legal combo kill or required survival interaction is available now.
- Instructions: Use Fable to stabilize mana, filter stranded artifacts, and copy high-impact creatures; avoid discarding unique combo pieces unless graveyard recursion or duplicate access is visible.
- Pilot skill floor: light-model
- No-API allowed: no
- Light-model allowed: yes
Policy: Cauldron Commitment Gate
- Priority: Medium
- Decision families: priority; selection
- Cards: Agatha's Soul Cauldron; Phyrexian Devourer; Painter's Servant; Goblin Welder; Goblin Engineer; Phyrexian Dragon Engine
- Phase windows: main phases and activated-ability windows
- Runtime cues: action:cast Agatha's Soul Cauldron; action:activate Agatha's Soul Cauldron
- Use when: deciding whether to commit
Agatha's Soul Cauldronor choose an exile target. - Avoid when: card text or legal action text does not expose the relevant ability and payoff.
- Instructions: Treat Cauldron as an engine that needs visible creatures or graveyard setup; card text check required for exact
Phyrexian Devourerinteractions, so trust only legal engine prompts. - Pilot skill floor: light-model
- No-API allowed: no
- Light-model allowed: yes
Policy: Removal Triage
- Priority: Medium
- Decision families: interaction; priority
- Cards: Lightning Bolt; Abrade; Fury; Chaos Defiler
- Phase windows: main phases, combat, stack windows where legal
- Runtime cues: action:cast Lightning Bolt; action:cast Abrade; action:cast Fury; action:target creature; action:target artifact
- Use when: choosing removal target or deciding whether to spend removal.
- Avoid when: target choice is a single mandatory legal target from an already-selected spell.
- Instructions: Remove creatures that threaten lethal, block combo timing, or pressure planes of play; use
Abradeon artifacts when the public artifact is more important than a creature target. - Pilot skill floor: light-model
- No-API allowed: no
- Light-model allowed: yes
Policy: Bridge Survival Gate
- Priority: High
- Decision families: priority; combat
- Cards: Ensnaring Bridge; Fable of the Mirror-Breaker; Goblin Welder; Goblin Engineer; Fury; Lightning Bolt; Abrade
- Phase windows: combat, precombat main phase, end step
- Runtime cues: action:cast Ensnaring Bridge; action:block; action:no blocks; visible attackers
- Use when: facing visible creature pressure or lethal combat math.
- Avoid when: opponent has no visible attackers or the bridge text is not represented in engine output.
- Instructions: Prioritize survival over engine value; deploy or recur
Ensnaring Bridgewhen it changes attack legality, and use removal or blocks before preserving a marginal combo resource. - Pilot skill floor: light-model
- No-API allowed: no
- Light-model allowed: yes
Policy: Combat With Constructs And Goblins
- Priority: Low
- Decision families: combat
- Cards: Urza's Saga; Fable of the Mirror-Breaker; Goblin Engineer; Goblin Welder; Painter's Servant
- Phase windows: declare attackers, declare blockers
- Runtime cues: action:attack; action:block; visible combat objects
- Use when: assigning attacks or blocks with non-combo creatures.
- Avoid when: combat involves lethal, multi-block ordering, or sacrificing a creature needed for an immediate combo line.
- Instructions: Attack when pressure does not expose a required engine creature; block when preserving life buys a combo turn or protects against a short visible clock.
- Pilot skill floor: light-model
- No-API allowed: no
- Light-model allowed: yes
Policy: Sideboard Role Selection
- Priority: High
- Decision families: sideboard; pregame
- Cards: Abrade; Fury; Leyline of the Void; Mindbreak Trap; Magus of the Moon; Blood Moon; Pithing Needle; Pyroblast; Red Elemental Blast; Lightning Bolt; Ensnaring Bridge
- Phase windows: sideboard between games, opening hand with Leyline
- Runtime cues: prompt:sideboard; prompt:pregame; matchup label; revealed opponent plan
- Use when: choosing sideboard configuration or pregame
Leyline of the Voidplacement. - Avoid when: no sideboard prompt or pregame prompt is active.
- Instructions: Add graveyard hate against graveyard dependence, free interaction against spell chains, Moon effects against nonbasic-heavy mana, and removal against creature pressure; keep the combo coherent after boarding.
- Pilot skill floor: light-model
- No-API allowed: no
- Light-model allowed: yes
Policy: Pithing Needle Name Gate
- Priority: Medium
- Decision families: selection; interaction
- Cards: Pithing Needle
- Phase windows:
Pithing Needlename prompt - Runtime cues: action:choose name; action:Pithing Needle
- Use when: selecting a card name for
Pithing Needlefrom visible or matchup-supported information. - Avoid when: no opposing activated ability is known from public information or matchup guide.
- Instructions: Name a card tied to a public activated ability that blocks the combo, dominates combat, or enables the opponent's engine; do not invent hidden cards from hand or library.
- Pilot skill floor: light-model
- No-API allowed: no
- Light-model allowed: yes