4.0 KiB
Reflection Template For Jeskai Control
For each loss, name one primary cause and one secondary cause. For each win, name the card, package, or tactical policy that most contributed to the win. Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem. Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.
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Deciding factor: Record whether the game was won or lost by mana stability, stack control, battlefield cleanup, card velocity, a resolved closer, or a missed timing window. Tie the answer to exact visible cards such as Force of Will, Force of Negation, Swords to Plowshares, Prismatic Ending, Wrath of the Skies, Teferi, Time Raveler, Forth Eorlingas!, Stock Up, Flow State, or Lorien Revealed.
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Mulligans: Ask whether the opener had enough blue access, an early white source when removal was needed, and a coherent first-three-turn plan. Note whether Brainstorm, Ponder, Lorien Revealed, or fetchlands repaired a marginal keep, or whether the hand needed action instead of more selection.
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Mana: Track every stranded spell by missing color, missing land count, or conflicting fetch priority. Flag cases where preserving basics for Ruination weakened Prismatic Ending, Forth Eorlingas!, Teferi, Time Raveler, Erode, or sideboard blast timing.
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Velocity: Check whether Brainstorm, Ponder, Stock Up, Flow State, and Lorien Revealed found the correct class of card before the opponent’s clock or combo turn mattered. If Stock Up, Flow State, or Erode generated unexpected engine prompts, mark Card text check required and preserve the exact legal-action text.
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Interaction: Review every Force of Will and Force of Negation pitch decision for necessity, alternate answer availability, and follow-up resources. Identify spells that should have resolved because Swords to Plowshares, Prismatic Ending, Dress Down, Wrath of the Skies, Temporary Lockdown, or Teferi, Time Raveler could answer the battlefield later.
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Removal: Ask whether Swords to Plowshares was saved for the fastest lethal pressure or spent on a low-impact creature. Check whether Prismatic Ending, Wrath of the Skies, and Temporary Lockdown were held too long while damage accumulated.
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Engines: Record whether Teferi, Time Raveler changed the stack texture enough to justify the tap-out turn. Record whether Mystic Sanctuary rebought a decisive card or merely delayed stabilization.
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Closing: Ask whether Forth Eorlingas!, Teferi, Time Raveler, or Monastery Mentor was committed at the first safe window, or whether the deck gave the opponent unnecessary draw steps. If Forth Eorlingas! combat or monarchy-like prompts appear, mark Card text check required unless the rules engine fully exposes the consequence.
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Sideboard: Check whether Blue Elemental Blast, Hydroblast, Red Elemental Blast, Pyroblast, Surgical Extraction, Ruination, Temporary Lockdown, Consign to Memory, and Monastery Mentor matched the opponent’s revealed axis. Record any sideboard card that stayed stranded or any removed main-deck role that was missed.
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Role: Reassess whether the pilot correctly stayed control, became tap-out control, or shifted into closing mode after stabilizing. Note games where selection spells were cast while a visible stabilizer or closer should have been prioritized.
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Mistakes: Capture illegal assumptions, invented hidden cards, ignored visible stack objects, poor fetch sequencing, premature Surgical Extraction, low-impact Dress Down windows, and pass decisions with open mana while interaction was available.
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Overperformers and underperformers: Name exact cards that won exchanges, sat dead, or caused sequencing friction. Separate card quality from matchup context so one bad Ruination, Monastery Mentor, or Wrath of the Skies draw does not overrule a coherent plan.
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