8.7 KiB
Reflection Template For Doomsday
For each loss, name one primary cause and one secondary cause. For each win, name the card, package, or tactical policy that most contributed to the win. Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem. Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.
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Deciding factor: Record whether the game was decided by resolving Doomsday, failing to find Doomsday, executing Thassa's Oracle or Jace, Wielder of Mysteries, pivoting through Murktide Regent, or losing before the combo turn. Note the exact turn, life total, protection available, and visible opponent pressure when the decisive commitment happened.
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Mulligans: Check whether opening hands kept a credible path to black mana, Doomsday, selection, and protection. Flag hands that kept Brainstorm, Ponder, Consider, or Flow State without enough mana or shuffle access from Polluted Delta, Scalding Tarn, Misty Rainforest, Marsh Flats, Flooded Strand, or another visible land line.
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Mana: Review whether Underground Sea, Snow-Covered Swamp, Snow-Covered Island, Undercity Sewers, Cavern of Souls, Lotus Petal, Lion's Eye Diamond, Dark Ritual, and Wasteland were sequenced toward the actual win condition. Mark any game where Wasteland pressure or early utility mana delayed Doomsday, Thassa's Oracle, Jace, Wielder of Mysteries, or protection.
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Velocity: Count whether Brainstorm, Ponder, Consider, Flow State, Edge of Autumn, and Street Wraith produced a concrete missing resource: land, Doomsday, protection, payoff, or sideboard interaction. Flag cantrip turns that improved card quality but did not change survival, combo readiness, or the opponent's clock.
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Engines: Evaluate whether Tamiyo, Inquisitive Student and Murktide Regent bought time, forced action, or distracted removal, rather than pulling the pilot away from the combo. Record whether their presence made Force of Will pitch decisions, graveyard use, or race math better or worse.
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Disruption: Review every Thoughtseize, Force of Will, Daze, Force of Negation, Consign to Memory, Fatal Push, Long Goodbye, and Bitter Triumph decision by target type and timing. Mark whether interaction stopped a decisive opposing line, protected Doomsday, preserved the payoff turn, or traded for a low-impact spell.
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Sideboard: After each post-board game, record whether Barrowgoyf, Dauthi Voidwalker, Fatal Push, Long Goodbye, Bitter Triumph, Consign to Memory, and Force of Negation addressed the actual visible problems. Flag plans that added fair cards but left too few combo, mana, velocity, or protection pieces.
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Closing: Identify whether the pilot chose the correct closer among Thassa's Oracle, Jace, Wielder of Mysteries, Murktide Regent, and post-board creature pressure. Mark any game where Doomsday resolved but the follow-up failed because mana, draw access, life total, or protection was miscounted.
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Role: Record whether the pilot was the racer, protected combo deck, control deck, or fair-pressure deck after sideboarding. Flag role conflicts where Thoughtseize and Force of Will were spent defensively while the battlefield demanded racing, or where Murktide Regent and Barrowgoyf were pursued while a protected Doomsday was available.
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Mistakes: Tag visible mistakes as mana sequencing, premature commitment, overprotected pass, unsafe Street Wraith cycle, weak Brainstorm lock, missed Wasteland timing, poor Force of Will pitch, wrong Thoughtseize card, or sideboard dilution. Do not mark a mistake when the rules engine did not expose a legal alternative.
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Stranded cards: Track copies of Doomsday, Dark Ritual, Lion's Eye Diamond, Lotus Petal, Thassa's Oracle, Jace, Wielder of Mysteries, Force of Will, Daze, and sideboard cards that stayed unusable. Note whether they were stranded by color, timing, opponent pressure, card type mismatch, or earlier sequencing.
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Overperformers and underperformers: Record when Tamiyo, Inquisitive Student, Murktide Regent, Barrowgoyf, Dauthi Voidwalker, or Wasteland materially changed the game. Separate actual wins or survival turns from cards that merely looked strong while the combo plan stalled.
Existing User Requests
Reflection Template For Doomsday
For each loss, name one primary cause and one secondary cause. For each win, name the card, package, or tactical policy that most contributed to the win. Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem. Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.
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Deciding factor: Record whether the game was decided by resolving Doomsday, failing to find Doomsday, executing Thassa's Oracle or Jace, Wielder of Mysteries, pivoting through Murktide Regent, or losing before the combo turn. Note the exact turn, life total, protection available, and visible opponent pressure when the decisive commitment happened.
-
Mulligans: Check whether opening hands kept a credible path to black mana, Doomsday, selection, and protection. Flag hands that kept Brainstorm, Ponder, Consider, or Flow State without enough mana or shuffle access from Polluted Delta, Scalding Tarn, Misty Rainforest, Marsh Flats, Flooded Strand, or another visible land line.
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Mana: Review whether Underground Sea, Snow-Covered Swamp, Snow-Covered Island, Undercity Sewers, Cavern of Souls, Lotus Petal, Lion's Eye Diamond, Dark Ritual, and Wasteland were sequenced toward the actual win condition. Mark any game where Wasteland pressure or early utility mana delayed Doomsday, Thassa's Oracle, Jace, Wielder of Mysteries, or protection.
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Velocity: Count whether Brainstorm, Ponder, Consider, Flow State, Edge of Autumn, and Street Wraith produced a concrete missing resource: land, Doomsday, protection, payoff, or sideboard interaction. Flag cantrip turns that improved card quality but did not change survival, combo readiness, or the opponent's clock.
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Engines: Evaluate whether Tamiyo, Inquisitive Student and Murktide Regent bought time, forced action, or distracted removal, rather than pulling the pilot away from the combo. Record whether their presence made Force of Will pitch decisions, graveyard use, or race math better or worse.
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Disruption: Review every Thoughtseize, Force of Will, Daze, Force of Negation, Consign to Memory, Fatal Push, Long Goodbye, and Bitter Triumph decision by target type and timing. Mark whether interaction stopped a decisive opposing line, protected Doomsday, preserved the payoff turn, or traded for a low-impact spell.
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Sideboard: After each post-board game, record whether Barrowgoyf, Dauthi Voidwalker, Fatal Push, Long Goodbye, Bitter Triumph, Consign to Memory, and Force of Negation addressed the actual visible problems. Flag plans that added fair cards but left too few combo, mana, velocity, or protection pieces.
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Closing: Identify whether the pilot chose the correct closer among Thassa's Oracle, Jace, Wielder of Mysteries, Murktide Regent, and post-board creature pressure. Mark any game where Doomsday resolved but the follow-up failed because mana, draw access, life total, or protection was miscounted.
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Role: Record whether the pilot was the racer, protected combo deck, control deck, or fair-pressure deck after sideboarding. Flag role conflicts where Thoughtseize and Force of Will were spent defensively while the battlefield demanded racing, or where Murktide Regent and Barrowgoyf were pursued while a protected Doomsday was available.
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Mistakes: Tag visible mistakes as mana sequencing, premature commitment, overprotected pass, unsafe Street Wraith cycle, weak Brainstorm lock, missed Wasteland timing, poor Force of Will pitch, wrong Thoughtseize card, or sideboard dilution. Do not mark a mistake when the rules engine did not expose a legal alternative.
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Stranded cards: Track copies of Doomsday, Dark Ritual, Lion's Eye Diamond, Lotus Petal, Thassa's Oracle, Jace, Wielder of Mysteries, Force of Will, Daze, and sideboard cards that stayed unusable. Note whether they were stranded by color, timing, opponent pressure, card type mismatch, or earlier sequencing.
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Overperformers and underperformers: Record when Tamiyo, Inquisitive Student, Murktide Regent, Barrowgoyf, Dauthi Voidwalker, or Wasteland materially changed the game. Separate actual wins or survival turns from cards that merely looked strong while the combo plan stalled.
Existing User Requests
No additional user reflection requests were supplied.